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Narrative Direction - Ian Thomas
Favourite story to write - Anything with Fabien. His Voice actor Ronan Summers can handle anything you threw at him - comedy, pathos, wildly different tones - so we took full advantageof that, and an unappreciated character became a mainstay of the game.
Story that challenged you the most - In game writing, production realities often mean stitching story over existing content. Making sense of Phyre’s main throughline was tough for all of us until the game settled into its current form.
Favourite vampiric moment - I enjoyed being able to sneak in moments with Gideon’s abilities, also Lou and Campbell’s blatant use of Ventrue power. The truth of what’s happening in Schmitz Park and of Patience’s artwork, the enigmatic Mr. Swan - are also nice little wider lore tidbits. But my favourite power has to be Fabien’s Spirit’s Touch ability - forensics through the eyes of a Malkavian!
Small detail you’d like players to notice - Fabien’s office door...;)
Something else players should know? I love what the team have done with the visuals of Seattle. These pools of light and life that our predators lurk outside of, unable to take part in humanity, but willing to feed on it. I hope you all enjoy the mood of this place as much as I do.