>>724675705
>But the game is trivial without that solution.
Because they didnt even try other solutions
There wasnt ever an issue for me in EU/EW that the game didnt feel hard enough or thrilling
The problem was in XCOM2 when every fucking basic ass mission pretended to be some major climax like the base invasion missions, it just feels forced and bad.
I want to set up properly, scout the map (thats what the stealth was supposed to be for) figure out a strategy and beat an enemy against overwhelming odds, thats what the whole urban gorilla shit fantasy was about
I have no problem against timed missions, but they should have been limited missions where you actually are fighting for your life or taking risks to get extra pay, not every fucking basic ass mission
You dont have to fix what wasnt broken in the first place (the AI and fixed patrols was)
Overwatch spam was only for the hardest difficulty and wasnt even that broken, its unreliable as shit and you only used it to try to even the odds as much as possible since the game is all about risk management.
The actual problem both the games had and wasnt adressed was the explosives spam