← Home ← Back to /v/

Thread 724701529

23 posts 8 images /v/
Anonymous No.724701529 [Report] >>724702047 >>724703632 >>724705492 >>724708860 >>724710445 >>724710740 >>724711875 >>724712491
If Graphics really mattered on video games, there would be a lot more FMV titles. The fact these games basically died out means graphics aren't really that important
Anonymous No.724702047 [Report] >>724705801
>>724701529 (OP)
it's extremely limiting from a gameplay design perspective, the game has to be designed around the idea of a set camera.
there was an observation duty game that used FMV earlier this year and it looked great because that's literally the exact type of game that limitation works perfectly with.
Anonymous No.724702095 [Report] >>724702152
The future is AI games that are just pick your own adventure movies
Anonymous No.724702152 [Report]
>>724702095
I can totally see a revival of FMV choose your own adventures.
Anonymous No.724703632 [Report] >>724706373
>>724701529 (OP)
False dichotomy, even if your conclusion is correct. Graphics are not important past readability in a game, but that isn't because FMV games suck.
Anonymous No.724705492 [Report] >>724705801 >>724710574
>>724701529 (OP)
>video GAMES
>FMV titles
pick one, faggot
Anonymous No.724705801 [Report] >>724710687
>>724702047
false, good camerawork is expensive but so are good actors
the issue is that nobody with money cares about making fmv games
>>724705492
full motion VIDEO games
calling them titles isnt sneaky you jew
Anonymous No.724706373 [Report] >>724706589
>>724703632
>because FMV games suck
Remember that just over a decade ago, some indie game came out with basically the same sort of gameplay as Night Trap and went onto become of the biggest video game franchises that came out of the 2010s.
Anonymous No.724706589 [Report] >>724706904
>>724706373
>become of the biggest video game franchises
With children. Don't forget that part. It became popular with children. The same kind of kids who made Skibidi Toilet successful are the ones who made FNAF popular, and I doubt you want to say that Skibidi is some sort of good quality video.
Anonymous No.724706904 [Report]
>>724706589
Skibidi came out like 10 years after FNAF did. You could argue it's all the same generation if you include Minecraft.
Anonymous No.724707251 [Report] >>724708643 >>724710379
It turns out that filming community theater actors in an amateurish way, converting the film to a 240p digital video at 12 frames per second, and putting it in a video game, doesn't make people perceive it as high-quality art. Who would have thought?
Imagine the most clueless businessman who has no ability to understand what video games represent, looking at pixel art carefully created by an artist who is trying to convey emotions to the player, create an atmosphere, but also make clear hitboxes, and thinking: "Man, if I film some underpaid sluts and put them in a video game, people will never want to see these shitty pixels again, lol, I'll get rich."
Anonymous No.724708643 [Report]
>>724707251
Problem is even when you put in the original, uncompressed video it still doesn't make it a better game. Things like Night Trap and Kids On Site have never looked better but they're still the crummy limited-interaction experiences they were thirty years ago.
Anonymous No.724708860 [Report]
>>724701529 (OP)
FMVs had too much soul. The modern gamer cannot handle it.
Anonymous No.724710379 [Report]
>>724707251
Dragon's Lair and Space Ace were made by professional animators. Those games looked amazing and received a lot of praise, and those games weren't any better than Night Trap.
Anonymous No.724710445 [Report]
>>724701529 (OP)
Those were never real games.
Anonymous No.724710574 [Report]
>>724705492
You leave Gabriel Knight 2 alone
Anonymous No.724710687 [Report]
>>724705801
>calling them titles isnt sneaky you jew
straight out of the OP, retard
Anonymous No.724710740 [Report] >>724711610
>>724701529 (OP)
Flashiness works when it's affordable.
Dragon's Lair in an 80s arcade cost more than the usual amount to play, but a couple of bucks later you could walk away thinking it looked pretty cool. Night Trap in 1995 needed a $120 base system, a $100 add-on and the game itself at $60, all for something you could exhaust all the possibly play from in an afternoon.
Anonymous No.724711610 [Report]
>>724710740
>something you could exhaust all the possibly play from in an afternoon
Having actually tried to play Night Trap, I highly doubt somebody could complete the game in a single sitting without some sort of guide. Figuring out which camera you need to look at, at what time, to even trap a single stalker is annoying as fuck and a lot of trial-and-error. You can't just trap any stalker any time it's on the screen. And that's not even talking about how you need to watch specific camera at two times to get the code changes or else you can't trap anything.

It's still more interesting to watch one of those Youtube videos that splice everything together and give you one of the endings instead of actually playing.
House M.D. !RsT5bxOQxs No.724711812 [Report]
Warhawk had amazing FMV and Oscar quality acting on PS1.

Fact.
Anonymous No.724711875 [Report]
>>724701529 (OP)
FMV was an interim step at best.
Quake 1 was the FMV killer.
as soon as developers could create 3d characters without the need for actors, sets, cameras, etc., there was no going back.
yes, there will always be niche developers and games that use FMV but polygon-based characters just makes more creative and financial sense.
Anonymous No.724712491 [Report]
>>724701529 (OP)
nobody wanted crunched up pixelated videos either. there was that one dating advice game that had a couple sequels but by then they could put hd videos
Anonymous No.724713289 [Report]
op your thinking of photo realistic videogames. those are totally different things.