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Anonymous No.724717552 [Report] >>724717970 >>724718059 >>724718560 >>724721037 >>724721153 >>724722803 >>724725296 >>724729204 >>724730648 >>724731831 >>724737210 >>724737310 >>724737765 >>724738703 >>724739442 >>724741646 >>724746516 >>724758381 >>724760178 >>724760232 >>724763967 >>724766998 >>724773226 >>724774214 >>724775090 >>724787865 >>724794118
Games with a "Mirror's Edge" like atmosphere?
Anonymous No.724717615 [Report] >>724747349
mirror's edge (2008)
Anonymous No.724717774 [Report] >>724750616
Anonymous No.724717970 [Report] >>724730217
>>724717552 (OP)
Jet Set Radio, kind of?
Anonymous No.724718059 [Report]
>>724717552 (OP)
There aren't any
Anonymous No.724718560 [Report] >>724723691 >>724792426
>>724717552 (OP)
Onirism
Anonymous No.724718630 [Report] >>724769605
The Finals.
Anonymous No.724718653 [Report] >>724728501
Anonymous No.724721037 [Report]
>>724717552 (OP)
Super Hot.
Anonymous No.724721153 [Report] >>724722546
>>724717552 (OP)
Marathon
Anonymous No.724721302 [Report]
neon white, marathon
Anonymous No.724722546 [Report] >>724723374
>>724721153
https://www.youtube.com/watch?v=1nplefywEFI
Anonymous No.724722803 [Report]
>>724717552 (OP)
I need to replay it right now
Anonymous No.724723374 [Report] >>724723474
>>724722546
wtf is this retarded shit
Anonymous No.724723474 [Report] >>724726868
>>724723374
Elite schizoness
Anonymous No.724723691 [Report] >>724724413
>>724718560
thank goodness this wasn't the aislopified version where she takes her clothes off.
Anonymous No.724724413 [Report] >>724726964
>>724723691
Someone post it
Anonymous No.724725190 [Report] >>724725719 >>724747306
I'm gonna do it bros. I'm going to play ME. Should I play ME:C afterwards?
Anonymous No.724725296 [Report] >>724760203 >>724786508
>>724717552 (OP)
Mirrors edge always felt like a valve game to me
Anonymous No.724725719 [Report] >>724736959 >>724744445
>>724725190
my second favorite game of all time is ME: C, but I'm in the minority.
Anonymous No.724726868 [Report]
>>724723474
https://www.youtube.com/watch?v=1nplefywEFI
Anonymous No.724726964 [Report] >>724727867
>>724724413
https://files.catbox.moe/rx0fwa.webm
Anonymous No.724727867 [Report]
>>724726964
hot
Anonymous No.724728501 [Report]
>>724718653
https://www.youtube.com/watch?v=Y5yc4WgS7i0
Anonymous No.724729204 [Report] >>724731749 >>724731789 >>724731902 >>724750112 >>724759392 >>724792557 >>724796767
>>724717552 (OP)
The best thing about it's design is that it was clean and readable. Which is literally fucking IMPOSSIBLE on modern game engines apparently.
Anonymous No.724730217 [Report]
>>724717970
No, it has a cartoonish art style
Anonymous No.724730648 [Report]
>>724717552 (OP)
>I have changed
>I have changed
>Just like you
>Just like you
Anonymous No.724731749 [Report] >>724794893
>>724729204
Anonymous No.724731789 [Report] >>724731976
>>724729204
Yeah all they had to do was not put a lot of shit in there. More modern means more useless clutter. The opening cinematic was kino. Need to take a break to soak in the first few missions.
Anonymous No.724731831 [Report] >>724758049
>>724717552 (OP)
Half-Life 2 always reminds me of it for some reason, especially when you're running away from a helicopter
Anonymous No.724731902 [Report]
>>724729204
Execs think detail means better so we need more detail. Thankfully UE5 is there to support them on this quest for universal photorealism and minimalist modern UI.
Anonymous No.724731976 [Report] >>724734832
>>724731789
It's not just that, modern graphics are ridiculously blurry and suffer from terrible """HDR""" effects where the shadows are too dark to see shit and the highlights are too bright to see shit. All that cinematic postprocessing shit was made to ruin the readability of 3D graphics in video games.
Anonymous No.724732656 [Report]
x
Anonymous No.724734832 [Report] >>724737087
>>724731976
Yeah, TAA makes things blurry. DE HR to MD for example, first one had old school AA then MD had TAA. But part of the reason TAA was necessary because of the amount of clutter worsened the problem with older AA techniques. HDR is also ass but sometimes it's on purpose in Metro/Stalker games where shadows are meant to be deadly.
Anonymous No.724736959 [Report]
>>724725719
Based
Anonymous No.724737087 [Report] >>724744445
>>724734832
>DE HR to MD for example, first one had old school AA then MD had TAA.
MD also had MSAA, the problem was that MSAA was absolutely useless in MD due to a plethora of reasons.
Anonymous No.724737210 [Report]
>>724717552 (OP)
The Finals
Amiri Baraka (camwhore from /b/ 2005) No.724737310 [Report]
>>724717552 (OP)

Mass Effect 2
Anonymous No.724737765 [Report]
>>724717552 (OP)
Switch 2 welcome tour
Anonymous No.724738703 [Report] >>724741472
>>724717552 (OP)
I got a similar vibe from neon white. It's more abstract but it has the same visual style of using few colors in its architecture. And it's also a game about running same as mirror's edge.
Anonymous No.724739442 [Report]
>>724717552 (OP)
Echo Point Nova
Anonymous No.724741472 [Report]
>>724738703
>soulless furry game
Bleh
Anonymous No.724741646 [Report] >>724744106 >>724746451 >>724756208 >>724796767
>>724717552 (OP)
Mirror's Edge itself. There's no other option, the game is in a category of itself. Nothing else even comes close, it's unique and stranded in its time. The feel cannot be replicated. Just feel this feel by, you guessed it, playing Mirror's Edge once more!
THREAD THEME https://youtu.be/SzmUde_EK5Y?si=4NvthwbY9_zE1DrS
Anonymous No.724742393 [Report]
I did replay Mirror's Edge because I wanted to see if it holds up and it really does.
The crazy thing is that the aesthetic is not even hard to do on a mechanical level,
but clearly there is something to it.
Anonymous No.724744106 [Report] >>724744812 >>724746451
>>724741646
>Not the AMV
https://www.youtube.com/watch?v=SUXyoyuJZ8Y
Anonymous No.724744445 [Report]
>>724737087
>it had other AA
>but you had to use TAA if you actually wanted functional anti-aliasing
Yeah... Just wish we could have old-school pre-baked lighting with supersampling by rendering 4k down to 1440p or something to that effect.

>>724725719
I remember not actually disliking ME:C other than city traversal limiting you to a few points when going between regions/islands. Did it have some mechanic where you needed to do side missions/challenges to actually progress story? Because I think the story itself was actually similar to ME1 with mostly set pieces but it's been so long. Also was there some kind of grappling hook?
Anonymous No.724744812 [Report] >>724746451
>>724744106
My bad G :(
Anonymous No.724746451 [Report]
>>724744812
>>724744106
>>724741646
>gaming used to be so SOVL game studios would literally have their own music recording companies banking on their IPs becoming big
>it was peak gaming and the sequel narrowly missed the mark due to a few wrong decisions
Bros... I can't.
Anonymous No.724746516 [Report]
>>724717552 (OP)
Skate 3
Anonymous No.724746712 [Report] >>724747612
The “fight the power dog” shit in this game was so hilariously fucking cringe

Controls were dog shit. Quit after an hour or two, got mad trying to do basic fights. Skip, though I wanted to see how great it was to have “the power” be gone and be rich like every democrat dreams
Anonymous No.724747064 [Report]
>724746712
>got mad
>trying to do basic fights
>in a game that's about running and running away
>some politics BS
Yes bro, I too want to keep this thread bumped
Anonymous No.724747306 [Report]
>>724725190
It's OK but not as good as mirrors edge 1
Anonymous No.724747349 [Report]
>>724717615
OP will never recover.
Anonymous No.724747612 [Report] >>724747950
>>724746712
>Controls were dog shit
>got mad trying to do basic fights
unironically a you problem
Anonymous No.724747950 [Report] >>724748894 >>724765106
>>724747612
NTA but it's a pretty common take that the combat in the game was dogshit. The go-to defense is always that you're meant to run not fight but then these people haven't played their own game because the game has segments where you had to fight to progress (as demonstrated by how even speedrunners couldn't figure out how to skip them).
Anonymous No.724748894 [Report] >>724749993
>>724747950
I'm literally playing this game right now and it's fine.
Anonymous No.724749993 [Report] >>724750203
>>724748894
Ok nevermind, I got to the ending. You start off getting shot at point blank by CPF and you latch onto the helicopter. You end up jumping back onto the building that CPF was shooting you from. They just dissapear and ending plays as if you wouldn't get arrested 5 seconds later. Unplayable dogshit game. You're right.
Anonymous No.724750112 [Report] >>724750279 >>724793058 >>724797026
>>724729204
ya ok man turn off runner vision and see how often you try to grab something only to realize its not a grab-able surface.
Anonymous No.724750203 [Report] >>724750279 >>724751080
>>724749993
>i played the game wanting to hate it and be mad
>i hated it and i got mad
>this means the game is bad

it means you are mentally ill and an anon tulpa in your head decides how you feel about everything.
Anonymous No.724750279 [Report] >>724750550
>>724750112
>turn off game feature
>yeah now see how featureful the game is

>>724750203
I enjoyed the game. It was ludokino as fuck. I just made a sarcastic post, anon. Stop being so mad. You clearly should have seen the aura.
Anonymous No.724750550 [Report] >>724750664
>>724750279
>turn off game feature
>yeah now see how featureful the game is

you typed this out despite the fact you have made fun of le yellow paint on ledges in newer games.
Anonymous No.724750616 [Report]
>>724717774
as someone who played brink at launch it really was a shit game. dirty bomb was much better (besides the awful character chatter)
Anonymous No.724750664 [Report]
>>724750550
>mirror's edge
>a fast paced parkour sim
>need runner's vision to know what to latch onto
versus
>YOU NEED TO GO HERE TO THIS LEDGE
> HOW COULD YOU POSSIBLY FIGURE OUT YOU NEED TO GO HIGHER TO GET HIGHER
Retard. Stop posting.
Anonymous No.724751080 [Report]
>>724750203
Most people play games wanting to like it anon. Or else why did they bother playing it?
Anonymous No.724753496 [Report]
booomp
Anonymous No.724756208 [Report]
>>724741646
Based
Anonymous No.724756904 [Report]
I'm going to start up my bi-yearly playthrough
Anonymous No.724758049 [Report]
>>724731831
ME came out at peak Garrysmod culture so you got a lot of maps inspired by it. Either thru the parkour mechanics or just creating places that felt lived in.
Anonymous No.724758381 [Report]
>>724717552 (OP)
The clean environments and crawling around back rooms feels a lot like portal.
Anonymous No.724758508 [Report]
why cant they make non-insufferable female protagonists like Faith anymore?
Anonymous No.724759392 [Report]
>>724729204
Even funnier is the fact that the game used Unreal Engine 3. If you compare it to other UE3 games from that era...it looks miles better.
Anonymous No.724760178 [Report]
>>724717552 (OP)
The Finals, especially the Seoul and the SYS$HORIZON map
(picrel is the monaco map, I'm too lazy to get a pic for the others fuck u)
Anonymous No.724760203 [Report]
>>724725296
It almost feels like they got inspired by that one beginning level in H2 where Gordon was running across rooftops across City 17 while being fired at by the combine
Anonymous No.724760232 [Report]
>>724717552 (OP)
Why are there no other games with parkour like ME? Its sense of flow is amazing
Anonymous No.724762801 [Report] >>724777479
Anonymous No.724763530 [Report] >>724786156
Bros...
https://www.youtube.com/watch?v=GzRm-zQIVXM
Anonymous No.724763967 [Report]
>>724717552 (OP)
marathon if you can stomach the embarrassing decal spam vomit
Anonymous No.724765106 [Report] >>724790662
>>724747950
>speedrunners couldn't figure out how to skip them
incorrect and gay. every combat encounter in this game is either scripted cutscene or optional. No exceptions. Speedrunners tend to take some fights because in certain cases, it's faster to go through enemies than around them.
Anonymous No.724766998 [Report]
>>724717552 (OP)
Half-Life 2 and Portal. They have a similar eerieness to them
Anonymous No.724769605 [Report]
>>724718630
visually i would agree
but the goofy commentary and sfx shift the atmosphere away from something like mirrors edge
Anonymous No.724770593 [Report] >>724773140 >>724773810 >>724774875 >>724793107
Anyone prefer the city in mirror edge 1 than the city in 2?

Never was a fan of the change of being in a modern city to a sleek ultra futuristic city
Anonymous No.724773140 [Report]
>>724770593
Yes 1 is better but sadly there's no free roam like in MEC.
Anonymous No.724773226 [Report]
>>724717552 (OP)
That's the neat part. There aren't any.
Anonymous No.724773810 [Report] >>724774686
>>724770593
Is Catalyst even in the same timeline as the first one?
Anonymous No.724774214 [Report]
>>724717552 (OP)
There's something about the city in ME that reminds me of my dreams. The quiet, clean environments and the bright, sunny skies is something that resonates with me like nothing else.
Anonymous No.724774686 [Report]
>>724773810
No, it's basically a reboot
Anonymous No.724774875 [Report] >>724780521
>>724770593
Well, yeah, the first city actually looked like a city. I've posted about this a lot, the city in Catalyst literally looks like someone's idea of what a futuristic city looks like, but without actually being a city. The architecture of the open world is so fucking retarded, not to mention the city looks and feels like there's no people in it, whereas the city in the first game had no regular people, yet you could still feel and hear the sound of background life.

I'm still confused to this day why the people at DICE thought they should have people completely unrelated to the first game's development make Catalyst.
Anonymous No.724774909 [Report]
Synthetik
Anonymous No.724775090 [Report] >>724776247
>>724717552 (OP)
Remember Me
Anonymous No.724776247 [Report] >>724793385
>>724775090
The game had in-built film-grain. You had to fucking use a texture editor to get that shit out, no option in the game's graphic options.
Anonymous No.724777479 [Report] >>724782173
>>724762801
>proto yellow paint but red
>you can actually turn it off
>something that simple is literally impossible to implement in the current year
Anonymous No.724778324 [Report]
Motorslice is in development but it looks promising.
The writing and marketing is a bit cringe but the demo was decent
https://www.youtube.com/watch?v=6gytRK8SJMM
Anonymous No.724780521 [Report] >>724780625 >>724780678 >>724789749
>>724774875
You can't even go down to the ground level in ME:C. It shows a profound misunderstanding of what the first game was about. Half the missions had you going down to the docks and sparring on the ground. You end up running through train tracks from the ground, or going down to the metro.
Anonymous No.724780625 [Report] >>724793741
>>724780521
The only ground level Catalyst had was the very beginning, when Faith is getting out of prison.

I'll admit, some of the set pieces, i.e. the mission levels, really looked nice and the music that Solar Fields made is still great, but the first one is way better.
Anonymous No.724780678 [Report] >>724781162
>>724780521
not like it matters since elevators are your primary means of accessing the rooftops.
Anonymous No.724781162 [Report]
>>724780678
It's a small detail but it just turns it into a meme.
>runners don't go on the ground!
They jolly well do, they're normal humans, not fucking pidgeons.
Anonymous No.724781365 [Report] >>724781442
i'm surprised more games don't do baked GI like mirrors edge. dynamic lighting seems to have ruined the prospect for it in the form of raytracing and other methods that allow light to be influenced by moving objects, so i guess it has to do with the need for things to interact with the lighting and the surroundings rather than have really polished environmental visuals.
Anonymous No.724781442 [Report]
>>724781365
Basically we used to have game devs. Now we have Dev Patels and it's just not the same and never will be.
Anonymous No.724782173 [Report]
>>724777479
Mirror's Edge made the red look perfectly fine for the most part, I think. Probably because the levels were built specifically for parkouring to begin with, and they generally applied the red to things that it made sense for. A red door or a red crane isn't that weird to see, unlike yellow paint on random parts of a cliffside.
Anonymous No.724784030 [Report]
Anonymous No.724786156 [Report]
>>724763530
Cool but too short
Anonymous No.724786508 [Report] >>724786947 >>724791593
>>724725296
If Valve made style over substance games, sure. Mirror's Edge threads are just discussions about the vibes and aesthetic, because the unremarkable gameplay was just there as an excuse to show those off.
Anonymous No.724786947 [Report]
>>724786508
>there's no gameplay in my game
Having a laff.
Anonymous No.724787058 [Report]
Portal I guess
Anonymous No.724787865 [Report]
>>724717552 (OP)
>america 1 seconds after colored folx zero summed
Anonymous No.724789749 [Report]
>>724780521
>You can't even go down to the ground level in ME:C
Yes you can though?
Anonymous No.724790662 [Report]
>>724765106
>because in certain cases, it's faster to go through enemies than around them.
They're stopping to take out the enemies in an area before moving on, because moving on required climbing which would be impossible with the guards shooting at you, hence why taking them out was forced. Granted some of those sections have become skippable by speedrunners knowing more advanced tech but then you're still expecting the typical first time player who isn't going to know the layout well enough to know how to skip the fight to instead fight them.
Anonymous No.724791593 [Report]
>>724786508
>one of the first parkour game ever had no gameplay
do you retards even think before saying something?
Anonymous No.724792426 [Report]
>>724718560
awful skin texture/shader
Anonymous No.724792557 [Report]
>>724729204
>it's design
>it is design
Anonymous No.724793058 [Report]
>>724750112
I have never played with runner vision
Holy shit what a faggot you'd have to be to play with vison assist mode, clone yourself and ask him to kill you cuz the current iteration is a failure
Anonymous No.724793107 [Report]
>>724770593
Nah, mirror's edge 1 mogged mirror's edge catalyst in terms of aesthetics and it's not even close
Anonymous No.724793385 [Report]
>>724776247
what a retarded thing to have an issue with
Anonymous No.724793741 [Report]
>>724780625
The freerunning is just as good if not better than the first game thanks to the expanded moveset. The problem is that in pretty much every story level you'll have at least one forced combat section where you're locked in a room with some goons and can't progress until beating each one. I actually liked the combat in the first game (aside from the forced shooter section in the last level) because it was kinetic, you could take a few enemies down on your way and run past the rest or just disarm one of them and dispatch them all quickly which felt natural for Faith. The second game just makes you perform the same 3 hit combo over and over against 3 or 4 faceless guys with batons until the door behind them opens.
Anonymous No.724794118 [Report] >>724796357
>>724717552 (OP)
You may not like this answer but Wipeout HD (Wipeout Omega Collection)
Anonymous No.724794893 [Report]
>>724731749
We're never getting the DLC levels on PC
Anonymous No.724796357 [Report]
>>724794118
>t.
Anonymous No.724796767 [Report]
>>724729204
>>724741646
2007, 2008 and 2009 were the best years in video game history.
Anonymous No.724797026 [Report]
>>724750112
The only time I turned it on was while climbing the elevator shaft, the rest of the game is pretty straightforward