>>724780991
I'll semi-defend Godot from a different vantage point. It's good, in fact, fan-fucking-tastic that that woketard shitshow caused some forkings to occur.
It'll keep Juan and co. on their toes, thinking twice about trying any stupid shit.
Competition between branches, means better updates and faster, cuz FOSS cash ain't infinite. I highly doubt any devs are gonna complain about that.
Cross compatibility, since the source is still the same.
God bless the holy MIT license.
>>724774856 (OP)
It don't matter. None of it does. As a starting or semi experienced dev, your choices are -
Unity - get corpo dick blasted up your ass without lube, warning or consent.
Unreal - 160GB Pong clone, 3060RTX minimum.
Godot - kinda shit and slow, devs are a bit 'tarded, but it's MIT and good enough for most if not all small/medium/some larger projects/teams.
Lumberyard/Cryo - lol, lmao.
It currently occupies that uncomfortable place of being the only engine any experienced dev can recommend without too many drawbacks. Especially since most dev/programming knowledge is universal across everything. Don't like Godot mid project? Switch to something else with minimal asspain.
>>724781473
Gamemaker is more restrictive, but much easier to learn and get shit actually done.
Godot is more complicated, but the knowledge and experience you'll get will allow much more control over all of your projects.
If it's a one-off/hobby thing, go with Gamemaker.