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Anonymous No.724774856 [Report] >>724774896 >>724775615 >>724775649 >>724776070 >>724776525 >>724776713 >>724777697 >>724777913 >>724778812 >>724781473 >>724781917 >>724782569 >>724782656 >>724783839 >>724785183 >>724786217 >>724799681
Godot is not a serious engine
Anonymous No.724774896 [Report] >>724781590 >>724796393 >>724797458
>>724774856 (OP)
if didn't make your own videogame engine from scratch you are not a real developer
Anonymous No.724774981 [Report] >>724782653 >>724783463 >>724791661
Flash wasn't a serious engine either
Anonymous No.724775615 [Report]
>>724774856 (OP)
Israeli spyware shill or nodev c++ poser?
Anonymous No.724775649 [Report]
>>724774856 (OP)
But you, OP, are a serious tool.
Anonymous No.724775654 [Report] >>724792767
This was powered by a serious engine.
Anonymous No.724776070 [Report] >>724776359 >>724776386 >>724778127 >>724784464
>>724774856 (OP)
it is the linux of game engines
>it can do everything [windows/unity] can and its open source!
>ok class now [open up photoshop/make a 3d project]
>bu-buh *sniff* i cant do that!
Anonymous No.724776093 [Report]
you're not seriously forming an opinion so it's a match made in heaven
Anonymous No.724776359 [Report] >>724776414 >>724776425 >>724803029
>>724776070
godot is like linux if it was 10x slower than windows because it was designed and coded by morons who don't know anything about computer architecture or efficiency

btw you can run photoshop and blender on linux and it works fine, skill issue
Anonymous No.724776386 [Report]
>>724776070
It's the Linux of game engines but your reasoning is wrong.

It's the Linux of game engines because it's as barebones as it can be out of the box, if you want to add stuff you either get it from someone else or write it yourself. If you're using it for something more in depth you need to know about game engines as a whole so that you can understand what few tools Godot gives you. If you don't know anything about game engine development you can still use it, you're just swimming in the deep end of something others have made easier for people like you. You can completely change it but you probably won't, the most you should do is change specifics when it becomes a bottleneck.
Anonymous No.724776414 [Report] >>724778137
>>724776359
>slower
only if you don't understand how to use it effectively. skill issue indeed.
Anonymous No.724776425 [Report] >>724778104
>>724776359
>btw you can run photoshop and blender on linux
after emulating windows*
Anonymous No.724776505 [Report]
None of you have made a serious game. Godot is fine.
Anonymous No.724776525 [Report] >>724776658 >>724777635 >>724777791
>>724774856 (OP)
At the moment, console porting is the engine's biggest weakness. Basically, you're completely on your own with zero official porting tools or you have to pay some company to do it for you. Nobody talks about this because of NDAs.


https://godotengine.org/article/about-official-console-ports/
Anonymous No.724776658 [Report]
>>724776525
>nobody talks about this because of NDAS
It's in the official documentation and on the official blog you've linked. Retard.

https://docs.godotengine.org/en/stable/tutorials/platform/consoles.html
Anonymous No.724776713 [Report] >>724778505
>>724774856 (OP)
The idea is great, but Juan is too busy sucking dick for money instead of finishing already implemented features.
The engine is nice, but it doesn't do a single thing well enough. You have to literally complete missing core features yourself.
It took these faggots half a year to finally roll out 16kb page memory update into build templates, while other problems such as environment notification listener are never fixed.
Tilemaps suck, 2d animation sucks, performance with 4 sucks and 3.x lts is not supported at all.
Godot of perfect for learning gamedev, but only true autists have dedication to finish their projects there. I've been there, had a team, shipped a game and it was exhausting. The engine fucking dies once your project grows big enough, language server lacks features, debugging is hell, themes are a joke, web export requires hacks so your game runs in web as you expected and so on and so on.
Fucking niggers, stop making new useless features, fix your fucking engine then push new stuff.
You already lost to unity, fuck, even libgdx does better.
Anonymous No.724776893 [Report]
The only thing Godot does that I wish Unity did, was load in two seconds.
Anonymous No.724777074 [Report] >>724777272
the most iconic godot game of all time is sonic colors ultimate
Anonymous No.724777272 [Report]
>>724777074
Or for something not a botched port: Cruelty Squad.
Anonymous No.724777635 [Report] >>724781848 >>724782038
>>724776525
The only people who own consoles anymore are Brazilians who only want to play Fifa.
Anonymous No.724777697 [Report] >>724777870 >>724777925 >>724777965 >>724778118 >>724778782 >>724779205 >>724780423 >>724784718
>>724774856 (OP)
okay what about now
Anonymous No.724777791 [Report]
>>724776525
>Nobody talks about this because of NDAs.
No, it's a conscious business decision on Godot's part. Both Linietsky and Manzur have their own companies supporting porting Godot games to consoles (w4games and Lonewolf technologies respectively). It's possible to provide console modules only to people authorized to use them, like Defold does, Godot just chose not to do it and uses the same internal console manufacturer channels to defer people to mentioned companies.
Anonymous No.724777870 [Report]
>>724777697
hell yeah
Anonymous No.724777913 [Report] >>724778786 >>724779149 >>724797760
>>724774856 (OP)
>Godot is not a serious eng-
Cope
https://steamdb.info/tech/Engine/Godot/
Anonymous No.724777925 [Report]
>>724777697
guys will see this and just go hell yeah
Anonymous No.724777965 [Report]
>>724777697
hell yeah
Anonymous No.724778104 [Report] >>724778127
>>724776425
Like, you do understand how Blender is build, right?
Anonymous No.724778118 [Report]
>>724777697
holy shit i'm now downloading your game engine
Anonymous No.724778127 [Report] >>724778216
>>724778104
i wasnt talking about blender here >>724776070
i was talking about a 3d game project.
Anonymous No.724778137 [Report] >>724778363 >>724778505 >>724778584 >>724780348
>>724776414
you cannot make godot perform remotely in the same class as unity/unreal
it would require the whole engine to be rewritten because the code is all junk written by people who don't know what optimisation is

the sooner godot dies, the sooner devs stop wasting their time trying to fix godot and actually concentrate on a proper open source engine that isn't slower than mollasses in winter
and the sooner juan and friend stop leeching money from contributors while delivering nothing he promised
Anonymous No.724778174 [Report]
If you don't use electronic circuitry boards to make a game, you're not a real dev.
Anonymous No.724778216 [Report] >>724778275
>>724778127
>i was talking about a 3d game project.
unity, unreal, godot, o3de and various other game engines all work on linux
try again wincuck
Anonymous No.724778275 [Report] >>724778468
>>724778216
thats not even remotely close to what i said.
do all linux users suffer from extreme mental retardation?
Anonymous No.724778363 [Report] >>724778562
>>724778137
>you cannot make godot perform remotely in the same class as unity/unreal
again skill issue. your notion of "rewriting the whole engine" is born from having zero experience programming.
Anonymous No.724778468 [Report] >>724778539
>>724778275
you can make both a 3d project (what you originally said before you moved the goalposts) and a 3d game project in linux

there's photoshop, krita, gimp and others for image editing

try again wincuck, how many times has your computer updated and rebooted today? lololol
Anonymous No.724778505 [Report]
>>724778137
>>724776713
The whole point is to make an engine that's simple enough for brainrotted leftists to make faggot propaganda games in. It was never meant to make big products, just facilitate on the nose LGBTQWXYZMAP+ messaging.
Anonymous No.724778539 [Report] >>724778630
>>724778468
>how many times has your computer updated and rebooted today? lololol
less than the amount of times yours has hardcrashed due to shit open source code, linux troon.
Anonymous No.724778562 [Report] >>724779649
>>724778363
you can't make a volkswagon beetle go as fast as a ferrari
godot is more akin to a 3 wheeled bicycle for toddlers though, not a serious mode of transport and not a serious engine
only semen drinkers think godot is good enough
Anonymous No.724778584 [Report] >>724778660
>>724778137
Unironically this. There's a kotlin godot jvm which outperforms standard godot. Even fucking java does it better
Anonymous No.724778630 [Report]
>>724778539
linux never crashes
you sound really indian with your microsoft dick riding
Anonymous No.724778660 [Report] >>724778740
>>724778584
Java is seriously underrated.
Anonymous No.724778740 [Report] >>724778784
>>724778660
Yes sar.
People just convectively went to c# because propaganda it something. Java sucks, celebrate with dung cake or whatever you eat there.
Anonymous No.724778782 [Report]
>>724777697
lose the dreadlocks and hillbilly teeth
Anonymous No.724778784 [Report]
>>724778740
>People just convectively went to c# because propaganda it something
Why are you calling others pajeets when you can't even type an English sentence?
Anonymous No.724778786 [Report] >>724797760
>>724777913
Cruelty squad and the rest of nobodies.
Anonymous No.724778812 [Report]
>>724774856 (OP)
Let's not use Godot. It is a silly engine.
Anonymous No.724779149 [Report] >>724781897 >>724797760
>>724777913
>cruelty squad (actually good game)
>a bunch of vampire survivor clone autoshooters
>everything else are literal nobodies
i remember people telling me "godot just needs more time!! people will have started making great games now!!" like 3 years ago where cruelty squad was still the only flagship
Anonymous No.724779205 [Report]
>>724777697
hell yeah
Anonymous No.724779649 [Report] >>724780030
>>724778562
>car analogy
you're not heling your cause at all. do you think an engine is a black box? it's a codebase that can in fact be modified that's the whole point of it being open source. jesus i know that coding is somewhat of a lost art but this is absurd. it's like people fanaticise large-scope architecture of any kind without seeing its constituents. this is why unity and unreal get so much attention instead of other engines. you're the kind of person who would look at someone using a big camera and think they're more of a pro than someone using a smaller one even though it would be rational, simply because you have a superficial perception of things.
Anonymous No.724779761 [Report]
If you played the demo of Road to Vostok you'd know it's a very serious engine.
300FPS with MSAA 8X
Anonymous No.724780030 [Report] >>724780306 >>724780470
>>724779649
have you ever coded an engine? do you know how to make it fast? if not, stfu when real devs are talking

>it's a codebase that can in fact be modified that's the whole point of it being open source
the only way to fix godot is delete the entire repo and start over
100% OF THE CODE IS SLOW JUNK
and none of your improvements will get accepted by juan and his troupe of morons, they want to keep it slow because their slow brains are used to it
Anonymous No.724780306 [Report]
>>724780030
you're an imbecile. if you legit say "hurr delete the whole codebase it's the only way!" then you don't know how to code in any capacity. it's that simple. nobody is gonna take your goofy ass seriously with that mindset. i get that your smooth brain gets hurt when it encounters challenges, but don't project that as the gold standard for how people work on projects involving numerous people. just say you can't adapt and leave it at that.
Anonymous No.724780348 [Report]
>>724778137
I wish the blow man had engine autism instead of language autism. He could have seriously redeemed his lolcow reputation if he made THE free to use indie game engine. We would never speak ill of his terrible games ever again.
Anonymous No.724780423 [Report]
>>724777697
Hell yeah, now this looks like something Americans will use.
Anonymous No.724780470 [Report] >>724780528 >>724780763
>>724780030
Redot engine, the thing that came about because of the paid community manager for an open source tool being baited by gamingcirclejerk posting a tweet, is proof of this.

Picrel is the upgrades Redot has done to their project ReX. For context, ReX isn't Redot, it's a private fork of Redot that they're rewriting everything for and their plan is to release it open source as a complete package when they're finished. Which I'm pretty sure is so that Juan and Godot can't just take and implement it into Godot with any ease.
It's been in development for less than a year but they're rewriting the entire core.


Personally I hope they go through with making ReX open source and a better engine for player performance. At the moment the Redot marketing and brand are awful, the majority of indie game consumers will turn off a game because of the Redot logo, far more than because of a glowing rainbow Godot logo.
Anonymous No.724780505 [Report] >>724796227
Having something like Godot around makes sense in a development-politics kind of way.

You do want to be able to threaten the big name engine makers in case they become too jewy, which is what happened with Unity.
But you do not actually want to use something like Godot.
It just serves as a balance of powers kind of thing.
Anonymous No.724780528 [Report] >>724780991
>>724780470
>picrel
Picrel this time. Lol.
Anonymous No.724780763 [Report] >>724781192
>>724780470
>It's been in development for less than a year but they're rewriting the entire core.
Long as it's mostly compatible with 4.X projects, I'll consider moving over.

It's actually baffling how shit some of the core features are. It was only recently they had one contributor unfuck their 2d tilemap collision builder to make a geometry mesh out of neighbouring tiles sharing the same properties, rather than checking against every individual fucking tile.
Anonymous No.724780782 [Report]
Ah yes, another 'muh software' thread for people that are ngmi
Anonymous No.724780991 [Report] >>724781192 >>724781917
>>724780528
>moving agents
>93% better
>light culling
>90% better
>particles
>85% better
and people will still defend godot btw.
Anonymous No.724781192 [Report] >>724781238
>>724780763
The benchmarks are vs Godot 4 so I imagine it's similar. If they can make it completely compatible with the latest Godot or compatible completely with a recent version, they'll take a lot of Godot market share.
If all they need to do is say that loading your project up in ReX instead of Godot gives your players a objectively better game, they'll take it over. Especially if they can get some of the big Godot games to swap over and basically use them to get the word out that Godot games run slower and that developers are choosing to give you a slower game by using Godot.

>>724780991
And that's old metrics from August 12th. The entire core is being redone.
The only defence I'll give Godot is that ReX isn't public or usable and Redot branding is worse for indie sales than Godot branding, currently.
Anonymous No.724781238 [Report] >>724781534
>>724781192
>branding
Does that matter for sales though? The only people that would care would be twitter activists.
Anonymous No.724781301 [Report]
i should learn how to use linux
Anonymous No.724781473 [Report] >>724781917
>>724774856 (OP)
I’m making a simple 2D beat em up flash nostalgia style game should I use Godot or Gamemaker?
Anonymous No.724781534 [Report] >>724781736 >>724791818
>>724781238
It does yes. Unity had it in the past where Unity games was shit on because it was used by asset flips that performed awfully, Unreal has it because the performance is awful and the games are slop and Redot has it because the usable Redot project is literally just Godot but orange and only used because the developer cares what a German tranny on twitter posted a year ago.

Personally, I'm not playing a Redot game because there's no benefit over Godot but it tells me that the developer is a culture warrior retard.
They'll change my mind when ReX is out, until then, the only reason you use Redot is because you're a culture warrior.
Anonymous No.724781590 [Report] >>724781927
>>724774896
You need to make your own programming language too.
Anonymous No.724781736 [Report] >>724782238
>>724781534
Hmm you're kinda right. I'm looking at making a 3D project in the future and I'm very performance conscious but right now redot doesn't offer enough to edge against godot.
In the future if ReX can offer 50% more performance on average for a same looking scene in godot then I'll definitely look into it.
Anonymous No.724781848 [Report]
>>724777635
Japan is a huge market though.
I used to work in a porting company and Switch ports would triple the sales of the middle-sized projects.
Anonymous No.724781878 [Report] >>724782013
>make game with Unity or Unreal
>on top of the Steam cut and the publisher cut you now have to pay exorbitant engine fees
>in the end you're left with like 10% of the revenue of the product you made
No thanks, I'll stick with Godot.
Anonymous No.724781897 [Report] >>724783164
>>724779149
Slay the Spire 2 will be the project that changes everything.
Unless it releases in unfinished state like the first one and Godot gets blamed for it.
Anonymous No.724781917 [Report] >>724782032
>>724780991
I'll semi-defend Godot from a different vantage point. It's good, in fact, fan-fucking-tastic that that woketard shitshow caused some forkings to occur.
It'll keep Juan and co. on their toes, thinking twice about trying any stupid shit.
Competition between branches, means better updates and faster, cuz FOSS cash ain't infinite. I highly doubt any devs are gonna complain about that.
Cross compatibility, since the source is still the same.
God bless the holy MIT license.

>>724774856 (OP)
It don't matter. None of it does. As a starting or semi experienced dev, your choices are -
Unity - get corpo dick blasted up your ass without lube, warning or consent.
Unreal - 160GB Pong clone, 3060RTX minimum.
Godot - kinda shit and slow, devs are a bit 'tarded, but it's MIT and good enough for most if not all small/medium/some larger projects/teams.
Lumberyard/Cryo - lol, lmao.

It currently occupies that uncomfortable place of being the only engine any experienced dev can recommend without too many drawbacks. Especially since most dev/programming knowledge is universal across everything. Don't like Godot mid project? Switch to something else with minimal asspain.

>>724781473
Gamemaker is more restrictive, but much easier to learn and get shit actually done.
Godot is more complicated, but the knowledge and experience you'll get will allow much more control over all of your projects.
If it's a one-off/hobby thing, go with Gamemaker.
Anonymous No.724781927 [Report]
>>724781590
On custom hardware created by yourself, we know anon. Everybody knows this
Anonymous No.724782013 [Report]
>>724781878
to be fair if your game sells enough copies to trigger engine royalties, you are doing pretty well
Anonymous No.724782032 [Report] >>724782190
>>724781917
It’s not necessarily a one off hobby thing but I’m just really focused on making and releasing something that’s actually finished and done in a timely manner. I guess what I’m saying is I’d rather finish and release one game using gamemaker than not finish any games in Godot (if the difference between the two is that vast). I’m basically a total beginner too which shies me away from Godot a little.
Anonymous No.724782038 [Report]
>>724777635
And faggots, brazilleans are inside the group but the venn diagram is larger
Anonymous No.724782190 [Report] >>724782554
>>724782032
It's not that the difference is vast, it's just that Gamemaker is like RPGMaker's bigger cooler brother. While Godot is a legit fully featured game engine. Try doing some 2-4 hour max micro projects on both and see which one is calling to your dev soul more.
Anonymous No.724782238 [Report]
>>724781736
Imo if you're planning on making a game, Godot is good enough. With 3D games you're also going to be spending a long time on level design, assets and animation which are all detached from the engine you use.
Personally I'll look into switching my game to ReX when it comes out, even if the game is finished and it's just a free upgrade or if I'm nearing finish and upgrading to ReX takes longer to release.

Godot is just a tool, I owe it nothing. If an alternative tool takes my work in Godot and makes it perform better for the players, I'm going to swap to the better tool.
Anonymous No.724782554 [Report] >>724782918
>>724782190
From what time I’ve spent in both I just feel like gamemaker is a fuck ton simpler and faster
Anonymous No.724782569 [Report] >>724782684 >>724782809
>>724774856 (OP)
I became a beginner gamedev this year, I use Godot and it feels more than good enough for my need to create flash games-like 2d games.

I don't care about consoles. Is there any reasons I should consider alternatives like Unity?
Anonymous No.724782653 [Report]
>>724774981
/thread
Anonymous No.724782656 [Report] >>724790853
>>724774856 (OP)
Anonymous No.724782684 [Report]
>>724782569
Not really. And I say this as a Unity dev.
You should only consider alternatives once your home engine starts bothering you in some way. Be it a limitation or a retarded decision from the owner.
Anonymous No.724782809 [Report]
>>724782569
The marketplace, more tutorials especially around niche topics and more assets that are released ready for using in Unity.

I'd say that Unity is easier to get stuck in tutorial hell because of how much information is out there for you to copy line by line without understanding it.
Anonymous No.724782918 [Report]
>>724782554
Well, isn't that your answer right there? Go with Gamemaker, maek gaem. Once you're done, continue with Gamemaker if it fulfills all your needs, switch to Godot if your specific requirements outgrew it.
But really, follow your heart. Can't go wrong with either, if you actually make shit, and not just shitpost.
Anonymous No.724783164 [Report] >>724783251
>>724781897
>turn based card deckbuilder
its a cool game but the fact all relevant godot games in the horizon arent action games unless its a VS clone doesnt inspire confidence

godot is literally never getting a game as involved as something like ultrakill, at this rate
Anonymous No.724783251 [Report] >>724787415
>>724783164
https://www.youtube.com/watch?v=Sll06gaCYhY
Anonymous No.724783463 [Report] >>724783940
>>724774981
Flash was a platform that facilitated artistic expression. It was something that any kid could learn in a few days and start making their own games and animations, then publish them to run directly on web pages.
Godot bears basically no resemblance to Flash in any sense. It is not a simple way to express yourself, there are countless better alternatives. It is not an easier tool to learn than the countless other alternatives. It does not facilitate the publication of games, on the contrary, it is worse than several other alternatives.
Godot has no qualities other than being free, but it is not the only one.
Anonymous No.724783839 [Report]
>>724774856 (OP)
There are no "serious" general purpose game engines at all, you can make your own or you can sybau because you're not a real developer.
Anonymous No.724783923 [Report] >>724790664 >>724793776
Is the Ukrainian schizo who hates Godot because they refused to kick the Russian developers off still making these threads or did he finally get hit by a bomb
Anonymous No.724783940 [Report]
>>724783463
The one quality Godot has is its node structure, if you work with frontend technologies like React.js or even base HTML you're already used to thinking in terms of parent and child module interactions.
Anonymous No.724784464 [Report] >>724784814
>>724776070
>photoshop

Krita, Gimp, Paint.net, all without internet checkin or corporate overlords spying on your work.

>3d project

Blender has been the standard for indie games for decades.
Anonymous No.724784718 [Report]
>>724777697
my thoughts? hell yeah
Anonymous No.724784814 [Report]
>>724784464
>Gimp
The others I can agree with, but Gimp is fucking terrible anon.
Anonymous No.724784892 [Report]
i just made a pretty sweet movement + camera system with Godot. Its kinda complex so I’m not sure what Godot can’t do that other engines can.

I know theres some Unity features like custom pipelines but obviously you could just rewrite Godot’s if you are that high level.
And from what I know IK is still a bit fucked. The console port thing is a little unsettling as I want to release on the Switch.

I just do not want to give Israel control over my game, and I don’t want to use Unreal which would require a lot of work to redo their realistic rendering setup if I want to do NPR. Both of which are taking money from my pocket as well.
Anonymous No.724785183 [Report] >>724785732 >>724786012
>>724774856 (OP)
Any experienced gamedevs here to confirm/deny this with some details?
I'm an experienced software engineer, have written some graphics stuff. I've never worked in games so am completely out of touch with what makes for good engine architecture, but there's a hobby project I want to work on.
Most discussion I've found on this is at too basic a level and coming from people who don't seem qualified to talk about it.
Anonymous No.724785292 [Report]
https://youtube.com/clip/Ugkx9PpvaIciAGtioA6cwH5fVsL9LMxQBspa?si=gYYtnPRZUDpItFQC
Anonymous No.724785732 [Report]
>>724785183
from what ive researched most if not all the things you do in Godot can be easily translated to Unity if you ever feel like its not good enough.
I’d rather get started now than be stuck in choice paralysis
I used Unreal for a bit and it presents its own challenges while Godot is at least open source. So until Godot is actually blocking something I want to do, I’m just going to use it.
Anonymous No.724786012 [Report]
>>724785183
My two litmus tests for seriousness of an engine are
>are games being made in it
There are but it's mostly simple stuff, nothing high profile so far.
>are there any jobs hiring engine devs for it
Which from what I've seen is a resounding no.
Anonymous No.724786154 [Report]
my only problem with godot is that there is too much heavy lifting I need to do. like so much of my code is actually in json files. also the music player sucks dick, but I guess since music is one of the last thing most add to the game, many don't notice before it's too late.
Anonymous No.724786217 [Report]
>>724774856 (OP)
Godot is really cool, and the FOSS MIT license ensures you have full control over the development and distribution of your game.
Anonymous No.724787415 [Report] >>724787734 >>724794990
>>724783251
actually looks excellent, if its a fully fleshed out great game then i officially gained some hope for godot and will stand corrected
sort of has "2-3 hour long game" vibes though though
>howlongtobeat says its 3 hours long

oops yeah i guessed it
Anonymous No.724787734 [Report] >>724791050
>>724787415
I mean for this sort of random ass game do you really want it to be more than 3 hours? As long as they added some mode for replayability, it's fine.
Anonymous No.724789928 [Report]
Foss MIT is soo fucking good.
Anonymous No.724790664 [Report]
>>724783923
I think he’s the OP
Anonymous No.724790853 [Report]
>>724782656
I wish they'll add more options in the menu about visual fidelity
Anonymous No.724791050 [Report] >>724794153
>>724787734
why cant that style of game be a great high quality campaign, not a relatively tiny thing with some nice combat but only for the same type of combat encounter repeatedly that couldnt justify being more than 2-3 hours long?
like come on, im not asking for a hollow knight, a binding of isaac or an ultrakill. but godot never even gets a furi, a katana zero, an intravenous, a risk of rain, a baba is you....

Godot wants to compete with Unity but Gamemaker and even fucking Love2d often get way more elaborate fleshed out games than almost anything godot has to offer, which just doesnt give me any confidence in godot
Anonymous No.724791661 [Report]
>>724774981
Flash wasn't trying to be one, it just had qualities that made it great for making dumb little games and didn't need you to learn anything else.
Anonymous No.724791818 [Report] >>724794140
>>724781534
Enjoy your tranny woke slop in the meanwhile. Cuck!
Anonymous No.724792767 [Report]
>>724775654
They use the Unreal engine now because the only turbo autist in Croatia taht knew how the engine works quit and went to go work for Roblox..
Anonymous No.724793776 [Report]
>>724783923
>they refused to kick the Russian developers
I still can't decide if juan is based or a retard
Anonymous No.724794140 [Report]
>>724791818
>enjoy no games instead of no games, cuck!
Anonymous No.724794153 [Report] >>724796067
>>724791050
And yet, we can say with 100% certainty that Godot is the more powerful engine than Gamemaker. So that says something about your strategy of analysis.
Anonymous No.724794586 [Report]
Things I find personally wrong with Godot:
>the logo
>the ugly UI
>worst looking shadows of any engine I've seen
>can't access shadowmaps in the shader
>can't get ragdolls to work
>IK doesn't work
Anonymous No.724794990 [Report] >>724796130
>>724787415
I watched his dev logs and his made that game in 2 years with a full time job so honestly not bad as a first project.
Anonymous No.724796067 [Report]
>>724794153
>we can say with 100% certainty that Godot is the more powerful engine than Gamemaker
"technically more powerful" if you need to carry a ton of dead weight means jack shit. There are people on gamemaker making far more elaborate and tight actiong ames than almost anything coming out in godot for years

If gamemaker is less capable out of the box, but it actually does its purpose of helping people keep it simple and its so nice and encouraging that people actually end up putting in the effort to make it go further then ATC it did a perfectly fantastic job. If godot seriously fails to let people make gamemaker tier stuff out of the box then its already catastrophically losing in its main selling point, and clearly almost nobody wants to put up with godot far enough to make something great out of it compared to how many people are willing to mod gamemaker or unity
Anonymous No.724796130 [Report] >>724796889
>>724794990
yeah its an excellent project and very cool
but im talking here in terms of "proving godot's worth" rather than judging the guy's game though. There has been nothing conclusive on that front since Cruelty Squad
Anonymous No.724796227 [Report]
>>724780505
This
Anonymous No.724796393 [Report]
>>724774896
The funny part about this is that it's not even that much work if your game doesn't overly benefit from having an editor as that's the biggest thing these engines provide.
Anonymous No.724796889 [Report] >>724797216
>>724796130
You need to try the road to vostok demo. It's seriously impressive.
https://store.steampowered.com/app/1963610/Road_to_Vostok/
Anonymous No.724797216 [Report]
>>724796889
now that looks like a big videojuego
thanks for showing me anon i didnt know vostok was godot
Anonymous No.724797458 [Report]
>>724774896
I can only code in ruby and assembly because I'm old
Anonymous No.724797760 [Report]
>>724777913
>>724779149
>>724778786
i liked dome keeper, but fun for 20-30 hours max
Anonymous No.724799372 [Report] >>724800548 >>724801991
Can anyone actually articulate why godot sucks with examples? I'm genuinely curious. Do you guys actually have to fuck around in the engine's internals or are you being hyperbolic?
Anonymous No.724799681 [Report]
>>724774856 (OP)
You're not a serious developer.
Anonymous No.724800548 [Report]
>>724799372
it's woke, tranny, and anti-semitic
Anonymous No.724801171 [Report]
YOMI Hustle is good.
Anonymous No.724801991 [Report]
>>724799372
The inheritance system is not performant, the 3D doesn't have or didn't have proper culling until recently, also the community manager is a fag.
Anonymous No.724803029 [Report]
>>724776359
>godot is like linux if it was 10x slower than windows because it was designed and coded by morons who don't know anything about computer architecture or efficiency
This is also true for Unity.
Why is it OK when one engine is like this, but not another?