>>724777461 (OP)
Open world is a crutch for bad management.
>Why isn't your project finished, you're spending so much money on paying your employees
>Open World
>Ah OK
The reality is that management has its thumb up its ass and isn't actually coordinating anything towards a completed product, the vast majority of the content that ends up going into an open world game is hastily constructed, last minute filler, unrefined first drafts and whatever feature creep didn't get cut out.
>>724777760
>Baby's first Unity tutorial
>>724779321
They succeed (or at the very least fail differently) due to Japanese work culture and protections that prevent them from just firing people to look good on quarterly reports, which puts them a step above most western companies if their board isn't comprised of senile gambling addicts.
>Making vidya is incredibly expensive
It's actually cheaper than ever, most companies just routinely toss out at least 50% if not more of their labor on office politics. Tools are stronger than ever and free, knowledge is widely available alongside well documented best practices, fully functional engines with simplified workflows are publicly available and everything can be sold online without even the minor cost of optical media.
>>724780285
Because the formula is dragging out development and going unusually over budget with talented employees.
None of that is worth copying or is outside of the reach of most companies.