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Thread 724804731

12 posts 6 images /v/
Anonymous No.724804731 [Report] >>724807690 >>724808426 >>724811163 >>724811286 >>724812241 >>724812641
What happened to MMOs?
Anonymous No.724805334 [Report] >>724811912
Anonymous No.724806025 [Report]
PC MMORPGs are fading into history like RTS games.
Anonymous No.724807690 [Report]
>>724804731 (OP)
Novelty wore off, is not cool to just getting together and the only people left playing are the worst kind of people you can think of. MMOs are a cesspool and should be a containment genre so their audience won't ruin other games
Anonymous No.724808426 [Report]
>>724804731 (OP)
Amazon killed them for good
Anonymous No.724809279 [Report]
mean I really liked DDO but they refuse to update it
almost everything is so fucking outdated in that game
Anonymous No.724811163 [Report]
>>724804731 (OP)
Just look at your image. Most of these MMOs are older than the average /v/ user today. The genre is completely outdated and out of touch. MMO devs refuse to innovate. They keep making the same garbage thinking it somehow will work. The most incompetent fuckwits in the gaming industry.
Anonymous No.724811286 [Report]
>>724804731 (OP)
crazy that maplestory is in A tier but outside of the retarded ass monetization it kinda is
Anonymous No.724811912 [Report]
>>724805334
fpbp
Anonymous No.724812241 [Report]
>>724804731 (OP)
>new world
anon... i...
Anonymous No.724812442 [Report]
Searching for posts with the image hash ‘AMnpqQhTHXG5JE1H4Ei7Eg==’. 149 results found.

BLANK TONGUE MY ANUS
Anonymous No.724812641 [Report]
>>724804731 (OP)
MMOs died for two main reasons

Want to make a big MMO? Well, the type of staff and infrastructure required to keep it alive could also instead be used for live service MTX trash, often requiring less overhead and paying out a lot more, so no publisher really wants to greenlight such a project anymore. To them, it's leaving money on the table.

Want to make a small MMO? Well, the smaller world scope and servers quickly encroaches on similar design principles behind open world survival craft slop that players can individually host themselves, and if you aim for that instead, then you can completely eliminate overhead and erase a lot of the players' worries about whether there'll be enough people to populate the game.