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Thread 724823857

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Anonymous No.724823857 [Report] >>724824009 >>724824060 >>724824389 >>724824418 >>724824573 >>724824743 >>724825141 >>724825410
Realistically is there any point of melee dps when mages and archers are far more superior?
Anonymous No.724823889 [Report]
>4chanren
stay
Anonymous No.724823912 [Report]
It's cool to be an ooga booga ape and hit shit
Anonymous No.724823952 [Report]
Buffs and interrupts
Anonymous No.724824009 [Report]
>>724823857 (OP)
>melee dps
No. Melee is for tanking only.
Anonymous No.724824060 [Report]
>>724823857 (OP)
being an actual hero
>magic
gay
>bows
cowardly
Anonymous No.724824389 [Report] >>724824690
>>724823857 (OP)
melee DPS is usually much better for fighting in confined spaces and offers stuns plus usually little to no resource management like mana or arrows. I remember back when I played Neverwinter a really good rogue could match or beat out some mage and ranger DPS
Anonymous No.724824418 [Report]
>>724823857 (OP)
>enemy moves behind an obstacle
>mages and archers immediately become useless
doesn't sound superior to me
Anonymous No.724824573 [Report]
>>724823857 (OP)
if they have some sort of crazy mobility, or if theyre some 2 handed axe aoe machine.
Anonymous No.724824690 [Report] >>724825038
>>724824389
rouge with high level sneak attack will yield highest dps if the sneak attack proc even outclass wizard in term of damage but in nwn you're forced to be melee to proc sneak attack afaik, ranged had weird formula for sneak attack, at least in pathfinder it's easier for ranged rouge to do arrow sneak attack
Anonymous No.724824743 [Report] >>724825003
>>724823857 (OP)
>redditren
kys
Anonymous No.724825003 [Report]
>>724824743
forgot to add i'm trans by the way. just saying!
Anonymous No.724825038 [Report]
>>724824690
I haven't played in over 5 years probably, at the time control wizard and hunter rangers were pretty much locked as 1/2 at the end of dungeons. I'm not sure how much it has changed since then. Maybe I'll reinstall it to see how it's changed now that I'm thinking about it
Anonymous No.724825141 [Report]
>>724823857 (OP)
ok my man, go run around soaking shit and do other mechanics as a caster.
Anonymous No.724825410 [Report]
>>724823857 (OP)
depends on the game
Anonymous No.724826559 [Report] >>724829021
>when mages and archers are far more superior?
Well, that obviously depends on the game!

But thinking about it from first principles/innate properties of the archetype, it is almost always the case that "fighter" (or "warrior", "barbarian", "knight", "shapeshifter druid", whatever) is a "dumb, straightforward", option. Perhaps they don't do the same amount of damage as an "rogue" might from stealth kills or backstabs, or perhaps a mage can blow stuff up in some AoE combo, but precisely because they are so dumb, you tend to win just by autoattacking. You might as well ask why play a rogue when a fighter would already have leaped in and killed all the enemies by the time a rogue would have sneaked into a position to attack, and has then charged to attack the next set of enemies while a mage has blown their load and is recovering (whether it's spell slots, cooldowns, mana, long initial cast for whatever big nuke that puts you in combat, or whatever, that they are waiting for).

It is often the case that in actual practice the steady, reliable, output of "fighter" archetypes ends up doing the most damage over the course of the game, while never lagging behind. And of course, there's something to be said about frontlining: a rogue doesn't get to backstab if the enemies are facing them, and while a mage might be capable of self-sufficiency by crowd controlling enemies with cold spells and what not, that means they aren't setting up meteor combos on stationary enemies.

The same is largely true of non-gimmicky "fighter archer" archetypes too, but generally ranged-melee is balanced either by the assumption that melee just does more damage on account of putting themselves in the harm's way or having more combat factors to scale from (like getting effective extra attacks from attacks of opportunity), or also does area damage ("cleave", "whirlwind", "ground slam") and control with stuns and interrupts, while the archer archetype is almost purely a single target sniper.
Anonymous No.724829021 [Report]
>>724826559
>It is often the case that in actual practice the steady, reliable, output of "fighter" archetypes ends up doing the most damage over the course of the game, while never lagging behind.
its overturned and simple for drunk and high players.