>>724852639 (OP)
Yeah sure
Games are often highly specialized in their genre if they are good, which means that if a video games main theme and focus is representation then that implies other fields suffer (Concord, Veilguard) so when I hear a games marketing focus on how representation was a core driver then I simply know its not a game I'm interested in, I am happy you get something for you but its just not for me
Now companies for some reason do not understand this, they believe there is an audiance for representation themes outside of the honestly small social circles that care about such things and so they push hundreds of millions of dollars into developing games with a message very few people relatively to the total consumer cap care, way too few to make those millions back
Then there is the fact that people who push devs to make games with those messages often arent looking for a game to play that features what they want, they're just looking for a platform for their message, this is why they cheer for devs that cater to them on one hand but do not buy their products on the other, why would they? They already get the message your game was turned into a billboard for.
So the only ones now left are the ones asking why their legacy favourite IP now changes genre from action, rpg, rts, fighting etc to the genre of messaging, and yes, messaging should be recognized as a genre in and of itself , because that makes it easier to understand why people stay away
Message genre games are as described above any game that functions as a billboard to some sort of social or politically message, it can feature things from other genres to make itself feel a game and not just a message, but the message will always be central and its just not a popular genre
>Tldr
Companies that replace the genres of their existing IP to the messaging one dont understand only those asking for it explicitly want it and most of those wont even buy it cause its a message they already understand