>>724882869
Prior to the Steam/itch work over the last years, we were working on villains, and left quite a bit of work on the table. The villain "arc" was conceptualized through large releases spanning months (or more), a model we're trying to avoid now, but we'd still like to chop this arc and the army warfare improvements we had in mind into manageable pieces. After the siege improvements are done, and we've made some additional progress, we'll revise this page to see how these additions will be incorporated. The ground is going to shift beneath us as lua and other changes come in, so it's hard to say now what will come first.
And of course, we'd like to start bringing more and more myths and magic and world changes into the game, probably through the avenues of covens and religion, but we'll see how that develops as all of the above progresses, since it will be important to be flexible. Fortress starting scenarios and civilization improvements are also still in the mix here. The 2020 notes below continue to provide a fair outline of the work we want to do:
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>>724882682
I'm pretty sure there is a WHFB mod on the workshop. I heard Ogres are OP and they tend to kill everyone during world gen.