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Anonymous No.724892834 [Report] >>724892984 >>724893042 >>724893162 >>724893165 >>724893284 >>724893642 >>724893992 >>724894248 >>724894807 >>724894976 >>724895135 >>724895415 >>724895625 >>724895923 >>724896472 >>724897061 >>724898791
>cyberpunk gameplay is... LE BAD
Anonymous No.724892921 [Report]
Ban 2077 threads
Anonymous No.724892947 [Report] >>724893023
the whole game is bad
Anonymous No.724892958 [Report]
>first guy tanks a knife to the skull
>most NPCs are still just fucking standing around doing nothing to the player

yeah man. this is uh.... "kino"
Anonymous No.724892984 [Report]
>>724892834 (OP)
>slowmo
>enemies barely react
this looks like a fps game from the ps3 era
Anonymous No.724893000 [Report]
>portait
>censored blood
A thread died for this. Fuck you OP!
Anonymous No.724893004 [Report]
> niggerphone
Anonymous No.724893023 [Report] >>724893153 >>724894242
>>724892947
you clearly never played it
Anonymous No.724893039 [Report] >>724893097
Why is the neck stab censored? Are you German or something OP?
Anonymous No.724893042 [Report]
>>724892834 (OP)
even the RDR2 one is better than this
Anonymous No.724893097 [Report]
>>724893039
it's probably a repost from the pajeet's twxtter
Anonymous No.724893106 [Report]
>npcs literally doing nothing
this might as well be a sony movie game
Anonymous No.724893153 [Report] >>724893336
>>724893023
I played it, and I agree that the whole game is bad. It's pretty clear that they had no fucking idea what they wanted the game to be at any point during development, and every aspect of it feels utterly half-assed as a result.
Anonymous No.724893162 [Report]
>>724892834 (OP)
The gameplay is pretty good. Shame it's a dog shit RPG that lied to fans and turned out to be a generic movie game.
Anonymous No.724893165 [Report]
>>724892834 (OP)
>Explosion
>NPCs not killed by blast aint even reacting
kek
Anonymous No.724893241 [Report] >>724893293
I've never seen a single clip from this game that has ever made me interested in playing it.
Despite the fact that I love "cyberpunk" aesthetics like Deus Ex. I just don't find anything about this game interesting to me.
Anonymous No.724893284 [Report]
>>724892834 (OP)
I actually really enjoyed Cyberpunk, but that webm is really shit.
Anonymous No.724893293 [Report] >>724895371
>>724893241
you don't want to technocustomize your cyberslit?
Anonymous No.724893336 [Report] >>724893565 >>724893723 >>724894937
>>724893153
you're either:
a) lying and never played it
b) played it but have a poorfag rig that cant run it refunded and have an eternal hate boner for it
c) got it day 1, experienced some bugs, never played it again and have an eternal hate boner for it
Anonymous No.724893565 [Report] >>724893734
>>724893336
I didn't even mention bugs, schizo. I said that the game has no direction, no unified vision, is a haphazardly stitched together frankenstein's monster from half a dozen canceled concepts for very different types of game, and it's really obvious that it is as well.
Anonymous No.724893642 [Report]
>>724892834 (OP)
why is this game in all graphics benchmarks and it looks no different than any like 2015 game
Anonymous No.724893723 [Report]
>>724893336
it's a fun playground but progressing through the game feels pointless
the story is not particularly interesting outside of johnny and it's way more interesting to have him chime in on sidequests than continue to see how things play out in the main story
Anonymous No.724893734 [Report] >>724893941 >>724896902
>>724893565
its the most polished game ive ever played, ill admit i only played it for the first time this year so skipped the rougher early days. but what it is now is a mastepiece
Anonymous No.724893941 [Report] >>724894380
>>724893734
It's really not. Try to not be easily impressed and actually really look at the game with a critical eye. None of it fits. They very clearly redesigned the game from the ground up several times, then stitched the "finished" product together from whatever they had. Hell, the fucking Johnny Silverhand story almost feels tacked on, at least the cyber aids part. Like some bandaid they added when they realized that their game was lacking some kind of motivating throughline and/or connection between the player and a character who's an insufferable faggot by design for about 60-70% of the game.
Anonymous No.724893992 [Report]
>>724892834 (OP)
>see those buildings? you can't go in them!
>see those food stalls? you can't sit down and eat at them outside specific quests!
>see all those games and billiards in the bars? you can't play any of them!
this game is the equivalent of being in a museum with a handful of interactive exhibits
Anonymous No.724894104 [Report] >>724894606 >>724894859 >>724896082
THIS IS NOT FUN
THIS IS NOT FUN
THIS IS NOT FUN
Anonymous No.724894242 [Report] >>724894459
>>724893023
i played it for 30 hours, nigger
Anonymous No.724894248 [Report]
>>724892834 (OP)
>male V
>Samurai jacket&shirt
>Kerenzikov
>Malorian 3516
>(Don't) Fear The Reaper
yep, it's gaming time
Anonymous No.724894380 [Report] >>724894608 >>724894927
>>724893941
we just have very different tastes then. the story was just 1 factor to me, i take the package as a whole, the whole world they built is pure art to me, the worldbuilding and backstory put into even random corpses in a nook most players will never find shows it was a labor of love not a cheap half assed thing like you do. ive always been a sucker for cyberpunk dystopias anyway so that helps.
Anonymous No.724894459 [Report]
>>724894242
cool it with the racism
Anonymous No.724894606 [Report]
>>724894104
>that fucking AI
Anonymous No.724894608 [Report] >>724894718
>>724894380
It's not a matter of taste at all, though. Just objectively looking at the way the game is built and seeing the very obvious seams between concept and execution, the way many components of the game don't mesh at all, the obvious conceptual differences between chunks of the game that could never have been part of the same design doc during development, and the haphazard justifications the game throws in to justify this mismatch - but only sometimes, because half the time it doesn't even bother, and just hopes the player doesn't notice.
Anonymous No.724894614 [Report] >>724894757 >>724894924
are melee builds fun in this game? I went all guns my first playthrough
Anonymous No.724894718 [Report] >>724895485
>>724894608
those aren't there. you've decided you hate it and gone looking for reasons to justify that
Anonymous No.724894757 [Report]
>>724894614
Not really. Any melee weapon that isn't knives or katanas is woefully undercooked, and knives aren't even melee weapons. Beyond that, the katana gameplay isn't appreciably different from Elder Scrolls combat. Just a whole lot of flailing until the enemy falls over.
Anonymous No.724894807 [Report]
>>724892834 (OP)
>nearby AI so bad it doesn't even react to the first two kills
It's embarrassing. GTA 3 was better than this
Anonymous No.724894859 [Report] >>724895714
>>724894104
>The game becomes fun when you rehearse a cringe choreography a dozen times for half a minutes with of le epic anime action
You know your webm has nothing to do with 99% of the actual gameplay.
Anonymous No.724894924 [Report]
>>724894614
The gorrilla hands are fun for a while. Granted they were more fun before the mediocre re-work.
Anonymous No.724894927 [Report]
>>724894380
>the whole world they built is pure art to me, the worldbuilding and backstory put into even random corpses in a nook most players will never find shows it was a labor of love not a cheap half assed thing like you do.
It's like you're going out of your way to make your entire bait obvious
Anonymous No.724894937 [Report]
>>724893336
NTA but I played it and it's a lot like fallout 3 and 4 in a way. It's one of those games that's fucked at its core because of unfixable bad writing, lack of interactivity and nonsense lore/worldbuilding that throws out tons and tons of old shit that would otherwise make the game extremely immersive instead of jerking you out of it as soon as you start to get even just a little interested in something. The devs will never really try to fix it or take another go and do it right the next time. Yeah sure I guess it's good if you want a fun playground to mess around in for a while but beyond that it's a big themepark with no point to it all, almost every quest is just you murdering the target. It's hard to care about this huge visually impressive game world when you literally cannot interact with it in any meaningful way other than mostly murdering your targets on a mission. These modern games have the visuals and the combat down but lack the dialogue and freedom of choices old RPGs had, wake me up when we can finally have both in one game and I'll be amazed.
Anonymous No.724894976 [Report] >>724895126
>>724892834 (OP)
looks AI generated
Anonymous No.724895035 [Report] >>724895157
If Jewtube is censoring killing virtual people or showing blood, how I (famous gamer youtuber with millions of subscribers) am going to stream GTA6?
Anonymous No.724895126 [Report]
>>724894976
nah if it was AI generated the NPCs would react to the shit going on around them instead of just waiting their turn to get killed
Anonymous No.724895135 [Report] >>724895404
>>724892834 (OP)
still not the faithful adaptation of the TTG we were promised
Anonymous No.724895157 [Report]
>>724895035
>how I (famous gamer youtuber with millions of subscribers) am going to stream GTA6?
peaceful playthrough
We must be better men!
Anonymous No.724895371 [Report]
>>724893293
thats not a feature in this game
Anonymous No.724895404 [Report]
>>724895135
Pomdsmith loves it tho
Anonymous No.724895415 [Report]
>>724892834 (OP)
Looks pretty bad to me. Long, drawn out animations you can't even appreciate because they're in first person feel like moving through jell-o. In games you'd typically want the quickest animations possible, unless you're making something like Monster Hunter, which is deliberately slow because it's primarily you against a large single target.
Anonymous No.724895485 [Report] >>724895824 >>724896403
>>724894718
They're not there? Okay, answer the following questions:
Why are none of these components that were introduced and reinforced in the intro mission ever brought up again?
>fixers are self-centered and will fuck you over, so better make yourself useful (every fixer you work with is reliable, polite, and cooperative)
>big missions require several steps of prep, and the order in which you tackle these steps may influence how other parts shake out (never happens again, the Whole Foods mission is easily one of the most complex in the entire game)
>being in the "big leagues" is a big deal (it isn't, high stakes gigs are barely different from low-level ones)
>Viktor is "your" ripper (doesn't play a relevant role after the intro)
>you need a crew for specialized missions (you don't)
Follow up from the last point: Why does V have to work alone? The game handwaves it with Rogue saying that people know Konpeki went bad. Why does that sort of failure not matter for other mercs, like Rogue herself? And if every single merc knows that V was in Konpeki, why does Yorinobu not know/care? In fact, why does the fact that V witnessed Yorinobu killing Saburo not matter at all outside of one specific ending? Where are the Arasaka kill squads/attempts to patsy V?
Why is the open world so lifeless/a glorified loading screen, if it's not a late addition/expansion (the entire industrial district/badlands has basically nothing going on)?
Why does the cyber aids time limit not matter except when it does at predetermined story points? Even fucking Far Cry 2 had you scrounge for malaria meds, shit as it was.
Why do Lifepaths not matter/V talk like the same generic street tough in all of them, except when he goes wildly out of character in a handful of dialogue options?

Due to post length limits I'll stop here, but you get the idea. Tons of half-assed ideas and concepts that are never realized/followed up on.
Anonymous No.724895625 [Report]
>>724892834 (OP)
>nobody is fighting back as the game plays long winded blade flourishing animations
>phone slop video
yes, it looks like shit gameplay because it is
Anonymous No.724895714 [Report]
>>724894859
Maybe the game has someway to see where enemies and layout before going in? If not, yeah that's lame.
Anonymous No.724895725 [Report]
ninjas are a based meta
much better than pirates
Anonymous No.724895824 [Report] >>724896668
>>724895485
I don't really care about any of that stuff though, I just like existing in the world and cumming over the path tracing light effects. Your criticisms of lacking features could be leveled at literally any game if you're petty enough. What I can only give villagers emeralds? why can't i form factions with them and have them dynamically join my squad? so fucking what you can complain about anythingif you come up and endless list of bs expectations for a finite product.
Anonymous No.724895923 [Report]
>>724892834 (OP)
The gameplay is good. The story is what's bad.

>you're dying of... le cyber aids
>here is a Keanu Chungus hologram to marvel-quip you nonstop
>the story is also more about Keanu, you're just along for the ride :)

Who approved this shit? Whatever happened to being a bad ass? Whatever happened to being the main character? Nowadays, devs make you sit down in the cuck chair while the entire story revolves around somebody else.
Anonymous No.724895991 [Report]
>/v/trannies when a cyberchad walks into their thread
Anonymous No.724896082 [Report] >>724897525
>>724894104
i bet not a single technique in this webm ise useable in organic gameplay

i bet you coudl cheese the entire game and camp at a corner and line up all npcs without any difficulty regardless of the npcs you face, or regardless of your build

this is just clown shit. you just know you can just blast everyone with a shotgun. cool and stuff but now design the AI and encounters + level design. wait that would require work and they couldnt do it if they tried.
Anonymous No.724896392 [Report]
>phoneshit
Anonymous No.724896403 [Report] >>724896897
>>724895485
Thats my appraisal too. The first third of the game does great setup but then it just falls flat. Fixer jobs are mostly unrelated simple "in and out" grunt work from earliest ones to final ones with no payoff either (except some generic credits), there's tons of entire areas just empty, there's never anything to find except generic random loot (again barring few exceptions that are so rare they are an outlier) and nothing really ties together. If you'd had more reasons to visit Viktor/Megabuilding so it'd feel like your neighborhood, fixer missions had buildup missions leading to bigger heists and the story didnt just stop developing just a third into the game, it'd feel so much better. A lot of it wouldnt had been much work either, just rewriting the gigs to be interconnected (instead of just getting brain implant from mortuary for a widow, its brain chip of an influental guy/his guard whose estate we're trying to rob) and adding hidden generic missions (maybe even make some cars mission unlocks?) to reward exploration would've done wonders. It just feels so empty and half-assed after the first third.
Anonymous No.724896472 [Report]
>>724892834 (OP)
well... better than flicking your mouse around
Anonymous No.724896668 [Report] >>724897054 >>724898708
>>724895824
You misunderstand all of my points, like a dumbass. I'll spell it out a final time for you, and either you get it or you don't:
>the entire intro heist is very clearly from a version of the game that was way more about megacorp conspiracies/big runs for big profit and prestige, similar to how the TTRPG plays
>open world is very clearly a late addition that was half-assed into an empty, dead overworld with huge wasted parts and zero interactivity
>gigs being mostly about warehouses filled with goons is likely also a consequence of those changes, late additions to fill the game with shit to do
>lifepaths are clearly a concept dropped early in development, possibly when they realized that they had to settle on a default personality for their fully voice-acted protagonist, but they just left the vestigial bits in there
>Johnny Silverhand's cyber aids is very clearly a haphazard narrative patch to tie the player to Johnny, who is designed to be an insufferable cunt for most of the game
>the story jumps all over the place as a result, with several parallel threads that never meaningfully intersect, connect, or even matter, entire story points from the intro are dropped and never picked up again outside of individual endings (everything connected to Arasaka, that whole "blaze of glory or quiet life" bullshit the intro beat you over the head with)
You can see the seams of several different iterations of the game, all abandoned and then stitched back together. None of it lines up. There's massive disconnects between what the game tells you, either directly or through implication in the way it presents aspects of itself, and what then actually happens. I don't know why that is, maybe they never had a real plan, maybe they kept having new ideas and started over, maybe they restructured the whole fucking thing when they got Keanu and then had to hack the game apart to make more space for their big star, I don't know. But it happened, and the evidence is everywhere.
Anonymous No.724896670 [Report]
>takes Korean social media clips and then uses them to shill a game he's never played

What mental illness is this?
Anonymous No.724896812 [Report]
I bought it on a sale on Christmas 2021 and I still love it. Feel sorry for the morons who preordered it and got to enjoy the unfinished beta version. lmao
Anonymous No.724896897 [Report] >>724897194
>>724896403
>If you'd had more reasons to visit Viktor/Megabuilding
The only reason to visit your apartment is because it's the most convenient in terms of going from the fast travel terminal to your stash and back.
Anonymous No.724896902 [Report]
>>724893734
>most polished game
I see what you did there, anon.
Anonymous No.724897050 [Report] >>724897307
ENTER
Anonymous No.724897054 [Report]
>>724896668
I get what you're saying and part of it maybe do feel stitched together but that's standard for how large scope games comes to be, a beautiful mess. I doubt you'll find a game with the same scope as cyberpunk that from day 1 of development was smooth sailing, everything planned was implemented, etc. That doesn't exist. I personally love the chaotic result of a game we now have. I don't think we'll get something like it again in our lifetimes
Anonymous No.724897061 [Report] >>724897225
>>724892834 (OP)
>LOOK AT ME I'M MELEEING
Anonymous No.724897094 [Report]
>guy is sitting there playing craps while their homie is getting stabbed in the neck
>it's 5 enemies in before one even attempts to react
Lmao
Anonymous No.724897194 [Report]
>>724896897
I just used the stashes in car trunks and thus never visited megabuilding after intro
Anonymous No.724897225 [Report]
>>724897061
He is literally using throwing knives in that clip.
Anonymous No.724897307 [Report]
>>724897050
cyberfags could never
Anonymous No.724897347 [Report]
>quickhack menu
>contagion
>overheat
hehe bad guys go boom
gg ez
Anonymous No.724897431 [Report]
>enemies don't react to you or their friends dying
You're not playing a game.
Anonymous No.724897525 [Report] >>724898052
>>724896082
>bet you coudl cheese the entire game and camp at a corner and line up all npcs without any difficulty regardless of the npcs you face, or regardless of your build
I can do this in mgsv. I did this in mgsv and it is widely kniwn for it's open world gameplay.
Anonymous No.724897714 [Report]
What's even crazier is that most normalfags watch this cinematic sequence where every movement is designed solely for visual and emotional impact (including a bunch of slowdown so you can see the extreme effects and gore in every detail), and think this is the pinnacle of video games.
The gameplay itself may be more primitive than the fucking Pac Man from 1980, but that doesn't matter...
Anonymous No.724898052 [Report] >>724898240
>>724897525
but even form that perspective, by example you could probably cheese dark messiah, but stuff will happen organically, without setups, without forcing yourself. In an organic playthroguh these won't happen. This guy knew the position of NPCs reloaded his save mutliple times etc.

Setup is too much and difficulty is so low you never need to do anything like that, its probably one of these cutscene pciker where you choose the way to cook enemies, its not organic, its not emergent.

You can make webm like these for many games, i fucking hate them actualyl because how fake they are and do not represent the game. Good gameplay is much more than that, it cant just show on webms easily. This is marketing dogwater
Anonymous No.724898240 [Report]
>>724898052
Understandable.
Anonymous No.724898708 [Report]
>>724896668
Right after they brought Kojimbo on as a production advisor all the development hell issues started. It was mainly a reorganization of the entire game into a movie game with an absurd portion of the budget reallocated to celebrities like Keanu because that's of course what he told them they had to do to be as successful as his games. It suffered immensely for it but the polish government saw it as a way of breaking into the world stage as a producer of art, so they probably forced Kojimbo and all this on CDPR, as well as the usual suspects in the DEI mafia who've been the grim reaper of studios since its inception.

There isn't going to be a sequel, just some minimum viable UE5 slop product made entirely by their new american studio branch. Its so ogre for cyberpunk it would be considered one of the greatest tragedies in games as a media if anyone actually recognized what happened here. We robbed poland blind of a future in games just so we could homogenize it into more anti-human slop. Just like nintendo america is currently doing to japan.
Anonymous No.724898791 [Report]
>>724892834 (OP)
>tiktok short