>>724894718
They're not there? Okay, answer the following questions:
Why are none of these components that were introduced and reinforced in the intro mission ever brought up again?
>fixers are self-centered and will fuck you over, so better make yourself useful (every fixer you work with is reliable, polite, and cooperative)
>big missions require several steps of prep, and the order in which you tackle these steps may influence how other parts shake out (never happens again, the Whole Foods mission is easily one of the most complex in the entire game)
>being in the "big leagues" is a big deal (it isn't, high stakes gigs are barely different from low-level ones)
>Viktor is "your" ripper (doesn't play a relevant role after the intro)
>you need a crew for specialized missions (you don't)
Follow up from the last point: Why does V have to work alone? The game handwaves it with Rogue saying that people know Konpeki went bad. Why does that sort of failure not matter for other mercs, like Rogue herself? And if every single merc knows that V was in Konpeki, why does Yorinobu not know/care? In fact, why does the fact that V witnessed Yorinobu killing Saburo not matter at all outside of one specific ending? Where are the Arasaka kill squads/attempts to patsy V?
Why is the open world so lifeless/a glorified loading screen, if it's not a late addition/expansion (the entire industrial district/badlands has basically nothing going on)?
Why does the cyber aids time limit not matter except when it does at predetermined story points? Even fucking Far Cry 2 had you scrounge for malaria meds, shit as it was.
Why do Lifepaths not matter/V talk like the same generic street tough in all of them, except when he goes wildly out of character in a handful of dialogue options?
Due to post length limits I'll stop here, but you get the idea. Tons of half-assed ideas and concepts that are never realized/followed up on.