>>724893739 (OP)
I just finished this game yesterday.
I liked it well enough I guess.
There was a decent enough base game, but it really made me appreciate (again) just how good bully was at making you feel like a student at a private school.
Like hogwarts has a day/night cycle, but except for having to "press x to wait" on a mission that happens at a time of day, there's nothing that really changes. I think you get maybe 2 missions where you're out after dark and have to hide from prefects/teachers.
Baffling why they wouldn't just have a curfew, and if you got caught breaking it you'd have consequences like detention where you have to polish trophies in the trophy room, or some other mini-game (like bully's detention being mowing the lawn/shoveling snow).
And instead of going to a couple of classes TWO times, and never needing to talk to the teacher again, have each class give you a minigame, and you have to attend 2 a day or something, until you fill up your OWL meter.
Give you more activities to do around school and towns that weren't just merlin trials. They were all pretty basic, but you had enough puzzle types it never felt like a chore. But you needed to be able do more and interact.
Then fix the dogshit inventory system (makes the clothes purely cosmetic and your numbers are tied to upgrades applied to the character.
Hell WB, use the nemesis system AND the sorting hat website so you can have friends and rivals in the school specific to the kind of character you are.
And then give each house just the tiniest bit of individual flavor besides your school robes and a common room you'll rarely see.
All things that would naturally be smoothed over in a sequel.
Hogwarts castle was genuinely gorgeous to explore though.