>>724897638 (OP)
343 tried to trendchase with halo 4. They saw that COD was overtaking Halo in the casual market, and wanted to take back what they (more so bungie) "lost" and thus halo 4's MP was born, a weird almagamation of Halo and COD with scorestreaks, loadouts, constant sprint and abilities.
Story was pretty shit as well, if you didn't do your homework you were lost on so many things.
Halo MCC was gutted and buggy as shit.
Halo 5 comes out, story is even more of a mess and falsely advertised. If you didn't do your homework, best of luck retard.
MP was decent, but it didn't play at all like halo. Instead it was more of a haloified titanfall with weird gambling mechanics for warzone, and a very e-sports heavy push that drove away casuals.
Halo MCC is slowly fixed and put on PC, only to break again as the games are slowly put on PC.
Halo infinite's beta comes out, it's pretty good on the gameplay front and it's only a beta, they'll add more soon, right?
They don't add more. For months the game's MP was randomly selected slayer, oddball, ctf, and some other modes. No you can't choose the maps or the exact playlist. Also there's horrid netcode as 343 made infinite with only contractors, leading to an infamous moment where they said more gamemodes couldn't be added due to UI limitations.
Campaign was also very shit. There's no spectitcal moments, story goes nowhere, you dont even know what the "endless" are at the end, and the actually cool enemy faction is barely there, only a splinter + you fight some random brute that goes "SPAARTANN OUR BATTLE WILL BE TOOOLLDDD IN THE HISTORY BOOKS"
Halo CE(3) is revealed, it's a UE5 asset flip with no MP, shittier AI, and isn't even accurate to CE.
Halo has been dead in the water for over a decade, there's no coming back and there never will be.
If 343/Halo studios was smart, they'd make a halo game with more classic gameplay, and have it be a smaller success instead of trying to be the next big thing.