>>724908350
Kingdoms is available from the beginning. It's kind of like an RTS Skirmish match. You get access to all heroes who are scattered over the map at various nodes and you travel your primary team between nodes to transport items, break sieges, collect treasure, or even swap out a new team while your current guys are too burdened with stress and fatigue to be useful. You can even hire soldiers who can protect inns while your main team is away. There are multiple difficulties you can select and even a custom difficulty mode where you can change how many heroes can die before you lose, how many inns you have to protect, how frequent setpiece battles are.
It feels good. It feels really good. HOWEVER, I would be lying if I said I didn't miss the memory shrines that reveal the heroes backstory, or the specific boss battles from the campaign. I wish there was a third path that had fully merged the "Confessions" campaign with the "Kingdoms" mode, like you still manage a map of inns that you upgrade and protect, but also let you progress the Confessions story and fight increasingly strong cultist enemies.