>>724927181 (OP)
TLDR: should games exist as art for creative fulfillment funded by corporate patrons, or as products of corporate interest.
And no, they aren’t the same thing the motives are completely different and the executions change that
Btw for context I’m making this after playing Outer Worlds 2, a game by all accounts flopped but was overall a really damn great product. I just want to see what other anons think about games as a means of sharing experience, or being an entertainment product meant to sell.