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Thread 724930468

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Anonymous No.724930468 [Report] >>724930583 >>724930904 >>724931112 >>724932095 >>724936532 >>724936672 >>724936673 >>724936773 >>724936845 >>724936916 >>724938742 >>724938763 >>724938786 >>724940826 >>724941374 >>724941515 >>724941805
Dear 3D indie games developers
Stop making low-poly models. Thank you.
Anonymous No.724930508 [Report]
No
/thread
Anonymous No.724930583 [Report]
>>724930468 (OP)
Dear Anonymous
kystyvmttfn
Anonymous No.724930631 [Report] >>724938624
Is that pixel art? More like pixelshit! Oh, 2D non pixelated assets? Ugh, looks like flash! Low poly models? Just stop. Just be a triple A game with the facade of being indie so I can look like I have taste on reddit, thanks
Anonymous No.724930904 [Report] >>724931112
>>724930468 (OP)
TRVTHNVKE. No one can take it anymore. The fatigue is real.
Anonymous No.724931064 [Report] >>724931437 >>724931724
To be honest it's one of the artstyles that have always intrigued me but I don't know how to make them/how to code so fuck my life, guess I'm stuck with shitty Aseprite sprites
Anonymous No.724931112 [Report]
>>724930468 (OP)
>>724930904
it's only been like 2 years since the trend started
Anonymous No.724931117 [Report]
Low-poly models are not automatically bad. Most indie game devs opt for it because they know they are shit at more complex 3D modelling and hope that by making it low-poly they can deflect any criticism and obfuscate under a sense of artificial soul and nostalgia.
If you are bad at modelling high-poly models, you will also be bad at modelling low-poly models. You can't cover up a lack of talent and effort by reducing your scope.
Another thing that betrays a lack of talent and nostalgia-baiting by these indie devs is incredibly shitty pixelated textures on their models. They try to emulate the PS1 style, but go back and play any PS1 game and, sure, the textures aren't so great by modern standards, but they were absolutely capable of decent detail and shading. Devs back then were hindered by the tech, but they wouldn't submit to it and did every trick they could to make their game look good. It was lo-fi, but not simple pixel art slapped onto bad models. Indie devs don't understand this.

If you are making an indie game and are going for PS1 style graphics, you have no excuse for your game not looking at least as good as Metal Gear Solid.
Anonymous No.724931150 [Report]
Or at least make GOOD low poly models like this.
Anonymous No.724931236 [Report]
New update coming this week. The introductory cutscene is coming out great, as players can now understand WHY Fygoon and his friends go to such strange places without having to read the manual.
Anonymous No.724931437 [Report]
>>724931064
Pick a pixel size for the love of god.
Anonymous No.724931724 [Report]
>>724931064
make pixel. use ai to make it 3d model. then lower polygon count in blender or similar software. easy piecy
Anonymous No.724932053 [Report]
I'll take the low poly fake retro over million voxel models that pajeets ripped from the Internet any day.
Anonymous No.724932095 [Report]
>>724930468 (OP)
trannycore artstyle. It's not even the good type of low poly shit.
Anonymous No.724932129 [Report]
I like low poly models and pixel art if it's done right
Anonymous No.724933750 [Report]
I like lowpoly
I like pixel art
I like FMVs
I like pre rendered graphics
I like macromedia flash vector art
Anonymous No.724936494 [Report] >>724938460
they should make more low-poly models like this
Anonymous No.724936532 [Report]
>>724930468 (OP)
Other way around. Only make low poly models. Games do not need to look better than this.
Anonymous No.724936672 [Report]
>>724930468 (OP)
I like this artstyle because it reminds me of when I could go to a game retailer and find some weird bullshit for my playstation for 3 dollars.
Anonymous No.724936673 [Report]
>>724930468 (OP)
Dear indie game developers, don't listen to this man he has dog shit taste. Don't be lured in by the asset store slop event horizon, low poly is the last holdout before realism kills all 3d aesthetics.
Anonymous No.724936773 [Report]
>>724930468 (OP)
VERY inbred take inspired by exactly ONE event. Please use this as the only indication necessary to force you believe you MUST kill yourself.
Anonymous No.724936845 [Report] >>724936958
>>724930468 (OP)
sorry, its the best I can do
Anonymous No.724936916 [Report]
>>724930468 (OP)
I'm fine with them if they looked as good as VP Silmeria or Radiata Stories
Anonymous No.724936958 [Report]
>>724936845
>level 100 rape lord
Anonymous No.724937053 [Report]
the low poly is fine they just need to make the games good now.
Anonymous No.724938460 [Report]
>>724936494
WHERE THE FUCK ARE THE LOWPOLY H-GAMES?
Anonymous No.724938624 [Report]
>>724930631
non-pixelated low poly with texture filtering like in deus ex would be more charming than your faggot tranny twitter culture vulture fucking poser slop
Anonymous No.724938742 [Report]
>>724930468 (OP)
Make a good MML styled game
Anonymous No.724938763 [Report]
>>724930468 (OP)
Instead of high poly unoptimized shit?
Anonymous No.724938786 [Report]
>>724930468 (OP)
She leglocked
Anonymous No.724938871 [Report]
>low poly models
>pixelated textures
Oh yeah. It's monthly sloppin' time.
Anonymous No.724940826 [Report]
>>724930468 (OP)
>Stop making low-poly models. Thank you.
I'm a developer what do you suggest, I have no budget and it's just me.

Do you want to pay 100 dollars for a game?
Anonymous No.724941374 [Report]
>>724930468 (OP)
based
Anonymous No.724941515 [Report]
>>724930468 (OP)
If your solution is projecting high quality sprites onto the polygons then I support you.
If you just want more polygons you can fuck off.
Anonymous No.724941805 [Report]
>>724930468 (OP)
It's better than devs putting over 9,000,000 polygons into a single screw