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Anonymous No.724948417 [Report] >>724948751 >>724948970 >>724949058 >>724953181 >>724953603 >>724953613 >>724955814 >>724956106 >>724958392 >>724962527 >>724962859 >>724964045 >>724967821 >>724968459 >>724972087 >>724976534 >>724976704 >>724977283 >>724978729
Says a lot about society
Anonymous No.724948751 [Report] >>724950572 >>724953613 >>724957758 >>724963529 >>724977513 >>724978389
>>724948417 (OP)
the demoman sacrifices his pills (primary weapon) and needs precise timing to use the cannonballs.
the pyro gets to keep his flame thrower and all he needs to do is press m2 when the projectile is close to the chokepoint.
Anonymous No.724948797 [Report] >>724949025 >>724954007 >>724956264 >>724956537
>goldrush troon devs still seething that people dont wanna play xheir """"classic"""" mod
lel
Anonymous No.724948859 [Report] >>724948973
Double donks are fun and have a limited effective range, dealing pitiful damage if he fucks up
Being on fire for full afterburn strength and duration because someone shot in your general direction is not fun.
Anonymous No.724948970 [Report] >>724957460
>>724948417 (OP)
Scorch shot hate is starting to tone down, my only issue with the weapon was that the siren call of "standing in the backfield and spamming a choke ineffectually" was too much for alot of pyros to resist.
Anonymous No.724948973 [Report]
>>724948859
>full afterburn strength
Hasnt been true for almost a decade
Anonymous No.724949025 [Report] >>724956434
>>724948797
is this another TF2 Classic situation?
Anonymous No.724949058 [Report] >>724949378 >>724951386 >>724952215
>>724948417 (OP)
I just had some cunt pyro bitch me out because they declared the loose canon: "un-counterable" because I timed my balls to explode precisely after they airblast them, which causes them to explode as minicrits in their own face.

what a bitch
Anonymous No.724949378 [Report] >>724951139
>>724949058
Thats not how reflects work.
But yes the grenade cooking is good at cockblocking airblast happy pyros, but it makes you super predictable if they use the LC itself and know the timing you're trying to land.
Anonymous No.724950572 [Report] >>724950671
>>724948751
>the demoman sacrifices his pills (primary weapon)
Everyone and their mother know that the sticky launcher is demo's true primary. And pyro' secondary is practically his primary given its his only ranged option and how often puff and sting is used. Just try playing jetpack pyro and see how much not having an actual weapon in your second slot fucks you.
Anonymous No.724950671 [Report] >>724951283 >>724951447 >>724959476
>>724950572
>And pyro' secondary is practically his primary given its his only ranged option and how often puff and sting is used
this is the problem with pyro, yes.
remove all flares from the game.
he is an extremely close range amalgam of flank-support-offense. you ruin that by giving him an infinite range weapon.
Anonymous No.724951109 [Report]
>be me
>play tf2
>be such a shit spy that I end up getting the two other spies on my team killed
>"Hey beru I'm sorry but I think that other spy is fucking with us or something we keep getting dominated by the same engie"
Anonymous No.724951139 [Report] >>724951454
>>724949378
it is, try playing the game dude.
Anonymous No.724951283 [Report] >>724951334
>>724950671
>remove all flares from the game.
I am so glad this game isnt ran by retards like you holy shit
Anonymous No.724951334 [Report] >>724951436 >>724951447 >>724976664 >>724978389
>>724951283
>no bro the extremely short range class NEEDS an infinite range option!
Anonymous No.724951386 [Report]
>>724949058
So where were they wrong?
Anonymous No.724951436 [Report] >>724951771
>>724951334
its not infinite range, faggot
Anonymous No.724951447 [Report] >>724951771
>>724950671
Flares make him more interesting and improves weapon variety. It always felt annoyingly redundant that your secondary was a weapon best used at close range given that's what your primary was for.
>>724951334
Yes anon. That does make sense. An extremely short range class could do with a ranged option. Unless you want to argue that lack of range is meant to be a big weakness but it demonstrably doesn't work in practice.

To put it simply though. If you really want flareless pyro to work. You need to do something about heavy.
Anonymous No.724951454 [Report] >>724952070
>>724951139
Reflected cannonballs dont do minicrits at all (even if you successfully double donk someone). And you can't donk yourself no matter how much you try.
Pyro just inexplicably takes more damage and knockback from reflecting explosives and that was true even before it made them minicrit.
Anonymous No.724951539 [Report] >>724951852 >>724952492 >>724978321
People who complain about Scorch Shot and Detonator are almost always sniper players mad somebody can tag them
Anonymous No.724951771 [Report] >>724952430 >>724953012
>>724951436
might as well be given that the afterburn doesnt have falloff
>>724951447
>An extremely short range class could do with a ranged option
that is your shotgun.
flamethrower for enemies you ambush, shotgun for when enemies are hanging outside of your flamethrower's range.
flares remove pyro's one weakness.
>If you really want flareless pyro to work. You need to do something about heavy.
what?
Anonymous No.724951852 [Report] >>724956106
>>724951539
Detonator gets respect, especially when used for mobility. Scorch Shot is used by shitters that want easy Phlog crits.
Anonymous No.724952070 [Report] >>724952320 >>724952515
>>724951454
>Reflected cannonballs dont do minicrits at all
>Pyro just inexplicably takes more damage and knockback from reflecting explosives and that was true even before it made them minicrit.


m8 stfu, you're contradicting yourself while ignoring THE FACTS
Anonymous No.724952215 [Report]
>>724949058
>I timed my balls to explode
Anonymous No.724952320 [Report] >>724952394
>>724952070
Illiterate monkey.
Anonymous No.724952394 [Report]
>>724952320
cope and seethe dude, and projection it looks like it ;)
Anonymous No.724952430 [Report] >>724954306
>>724951771
>that is your shotgun.
See
>It always felt annoyingly redundant that your secondary was a weapon best used at close range given that's what your primary was for.

Shotgun isn't much of a ranged option because it's specifically weak at range. No other class in this game uses their shotgun for its range.
>Engineer uses it because it's his primary.
>Soldier uses it precisely because he can use it up close without taking self-damage and it can't be reflected
>Heavy uses it- Ok he doesn't really but it used to be he'd use it because it allowed him to shoot and stay mobile

>what?
Ok I'll spell it out for you.

The whole reason pyro flares became anything other than a joke weapon was because of the heavy. Without flares pyro gets fucked by them. He did have the axetinguisher but using that to deal with heavy got gutted. He might use Dragon's Fury but it would be good to be able to stick with actually using a flamethrower as a flamethrower class.
Anonymous No.724952492 [Report]
>>724951539
And then the Sniper equips the Darwin's Danger Shield, yet ANOTHER weapon of his that just shuts down his counters.
Anonymous No.724952515 [Report] >>724952643 >>724953321
>>724952070
No that anon but...
Anonymous No.724952643 [Report] >>724952910
>>724952515
liar
Anonymous No.724952910 [Report]
>>724952643
cope harder
Anonymous No.724953012 [Report]
>>724951771
>flares remove pyro's one weakness.
Nigger, flares have shit damage unless your opponent got burnt before hand and its extremely hard to aim at long ranges, scorch shot being nigger tier doesnt change the fact flares are not that good at the ranged option you think it is
Anonymous No.724953103 [Report] >>724953583
>that feel when the double donk hits
exfaliftin
Anonymous No.724953181 [Report]
>>724948417 (OP)
One takes skill to use and actively gimps you for not using the more effective and brain dead options
The other is the more effective and braindead option
Anonymous No.724953321 [Report]
>>724952515
Anon you didnt have to murder the guy
Anonymous No.724953583 [Report]
>>724953103
>hit multiple people with a singular cannonball
>the sheer audio cacophony of 3 double donks going off at once
>immediately cum and every medic including those on the enemy team uber me while I reload to do it again
This weapon isn't even that good but goddamn is it satisfying.
Anonymous No.724953603 [Report]
>>724948417 (OP)
>the most unreliable grenade launcher
Vs
>the detonator but braindead
Anonymous No.724953613 [Report]
>>724948417 (OP)
>>724948751
>the demoman sacrifices his pills (primary weapon) and needs precise timing to use the cannonballs.
It's also worth noting that the cannonballs have a very small range before detonating themselves. The scorch shot has unlimited range.
Anonymous No.724953864 [Report]
The loose canon requires the demo to predict where you're going to be like a full second in advance. Scorch shot is magical and detonates perfectly if shot even vaguely near the target. Pyro's equivalent to the loose canon is the detonator, a generally high skill and respected weapon.
Anonymous No.724954007 [Report]
>>724948797
>still throwing an apoplectic tantrum because of community servers
which bothoster were you? how did you get raped?
Anonymous No.724954223 [Report] >>724954306 >>724954441 >>724954472
>*oneshots any class at any range*
>yes this is balanced chud
>*gets scorched, can't aim for few seconds*
>NOOO THIS IS UNFAIR BECAUSE YOU DIDNT HAVE TO AIM AT THE HEAD BAN FLARE GUNS NO-AAACK
Anonymous No.724954306 [Report] >>724954721 >>724956023
>>724952430
>Shotgun isn't much of a ranged option because it's specifically weak at range
it is weak at long range, yes. the whole point of the shotgun is that it gives you an option to fill in your cracks while not completely removing your weakness.
>engineer - for if you're caught outside of the nest or before you can build one. but it doesnt make up for the fact that you're a light class thats not very fast.
>soldier - an option for if something gets in your face. but if someone's already there then its likely a losing battle
>heavy - as you said, to stay mobile. but you're drastically crippling your damage output as a powerclass. if you use it over your minigun you fuck your team.
>pyro - to extend your reach just a little bit and to put some extra damage on people that manage to leave your range.
how flares fuck it is that its just a 90 damage projectile with the only catch being that 60 of it is a DoT
no matter what class you're playing 90 damage is enough to make it so that your only option is to go back and resupply or find a health pack. meanwhile the pyro can just sit there and spam flares all the day.
decide to push the pyro anyways? oops now the projectiles deal 90 direct damage since you're already burning!
its not fun to fight against, its that simple.
>scorch shot and detonator
the damage penalties dont apply to afterburn, so you're still taking 80+ total damage

as for the heavy matchup,
>i lose ONE CLASS MATCHUP! REMOVE MY WEAKNESS NOW NOW NOOOOOOOW!!!!
you are effective against everyone else except engineer who's already supposed to be a team obstacle, suck it up. every class has a bad matchup or two
alternatively using the same logic we should give scout a pistol that one shots buildings, or buff the spy-cicle so that it instakills whoever lit him on fire.
and of course im sure you think that all of sniper's class counters are perfectly fine.
>>724954223
dont worry soi kiddie i hate sniggers too.
Anonymous No.724954375 [Report] >>724954507 >>724954716 >>724955985 >>724956183 >>724956769 >>724958792 >>724968675 >>724979458 >>724979549 >>724980136
>”what if we removed one of pyro’s most skill intensive abilities (airblast) to make one of his more low skill abilities (w+m1) stupidly OP.”
It’s not even that great on its own but what the fuck was valve thinking with it
Anonymous No.724954441 [Report]
>>724954223
Snipercuck insta-killing gem.
Anonymous No.724954472 [Report]
>>724954223
>implying most tf2faggots wouldn’t remove both in a heartbeat
Anonymous No.724954507 [Report]
>>724954375
they understood that pyro is the class for shitters.
Anonymous No.724954716 [Report]
>>724954375
It used to be a backburner without the stupid +50 max health or having to deal with the back hitbox.
The thing never needed to give you uber. Remove that shit and let the pyro die for being a retard
Anonymous No.724954721 [Report] >>724954806
>>724954306
I think you are just retarded
Anonymous No.724954806 [Report] >>724955470
>>724954721
>no counter argument
>just "y-you're retarded!"
he hates me because im right.
Anonymous No.724955284 [Report] >>724956163
I just look up when there is a sniper.
Anonymous No.724955470 [Report] >>724955582
>>724954806
>he hates me because im right.
No nigger, you are simply fucking stupid
Anonymous No.724955582 [Report] >>724955727 >>724956118
>>724955470
ok how am i stupid for thinking that the class designed around extremely close range combat shouldnt have a 90 damage projectile immune to damage falloff?
Anonymous No.724955727 [Report] >>724955869
>>724955582
because you have to actually aim and follow your target at longer ranges and have shit damage otherwise
Anonymous No.724955814 [Report]
>>724948417 (OP)
Replace the top with Soldier in general and this is accurate.
Anonymous No.724955852 [Report]
Both weapons are stupid and most double donks are just blind luck or spamming from max range. Getting sent to another continent by cannonball spam is retarded.
Anonymous No.724955869 [Report] >>724956126 >>724958414 >>724963297
>>724955727
>pyro main thinks that AIMING, something that every class does, should let him completely remove his class's one downside
Anonymous No.724955985 [Report]
>>724954375
The salt in the wound is that Valve had already had learned this lesson by giving the Backburner an airblast after it originally lacked one, only to promptly make the same mistake with the Phlog.
Anonymous No.724956023 [Report]
>>724954306
>how flares fuck it is that its just a 90 damage projectile with the only catch being that 60 of it is a DoT
The catch is that the flare has an incredibly low firerate with no kind of clip to work with. The high damage is basically compensating for that. It has the strength of being able to ignore falloff. But in practice you shouldn't be lingering in the distance unless you're sniper to begin with.

>i lose ONE CLASS MATCHUP! REMOVE MY WEAKNESS NOW NOW NOOOOOOOW!!!!
You're in no position to claim to be upholding what's fun if you're going to suddenly argue for obnoxious hard counters. It's not a good way to design a game at all. Even valve understood this. Because again, this is why the flare got buffed in the first place.

>you are effective against everyone else except engineer
And scout. And really Soldier and Demo can fuck pyro up if they know what they're doing. And frankly so can Sniper if he has the Darwin's Shield. I mean pyro could switch to shotgun but at that point you're throwing your argument that flares are broken out the window.

Shotty is considered Pyro meta by the way. That or panic attack.
Anonymous No.724956106 [Report]
>>724948417 (OP)
I love the Scorch Shot purely because of how easily it makes Scout and Sniper mains seethe uncontrollably.
>>724951852
Sniper shitter cope
Anonymous No.724956118 [Report] >>724956286
>>724955582
Because the entire idea of a class design around extremely close range combat when he isn't even the best at close range was the first thing that failed when valve tried designing the pyro.
Anonymous No.724956126 [Report] >>724956286
>>724955869
>>pyro main
Anon, this is one of the worst classes in the game, anybody who played this game for some time will tell you, you literally want to remove the one thing people play pyro for in comps
Anonymous No.724956163 [Report]
>>724955284
When going through a sightline I try to have another person do it at the same time and go ahead of me so only one of us gets headshot.
And when I'm caught out within a Sniper's view I just flail my mouse wildly and mash my arrow keys.
I love having to play this minigame everytime a Sniper exists in the game
Anonymous No.724956183 [Report] >>724956318
>>724954375
>goal of Pyro is to get close and burn people
>if you do this too effectively you get retards screeching about it
Anonymous No.724956264 [Report]
>>724948797
didn't ask
Anonymous No.724956286 [Report] >>724956426 >>724956469 >>724956493
>>724956118
>NOOO SHOTGUN IS PYRO META DONT TOUCH FLARES!!!
>>724956126
>NOOO FLARES ARE META DONT TOUCH THEM!!!
well, which is it?
Anonymous No.724956318 [Report] >>724956493
>>724956183
I only have a problem with phlog when he has a medic up his ass. Ubered phlog straight up breaks some maps and kills the server.
Anonymous No.724956426 [Report] >>724956602
>>724956286
You are implying there is a samefagging going around which it isnt
Anonymous No.724956434 [Report]
>>724949025
Yes and no, they aren't putting headcanon weapons in their mod but they're still pretending to be oldfags knowing what the ""golden-age"" for TF2 was.
Anonymous No.724956469 [Report] >>724956602
>>724956286
>NOOO SHOTGUN IS PYRO META DONT TOUCH FLARES!!!
Yes shotgun is pyro's meta. I'm defending flares because they are more fun and make pyro more interesting. I'm pointing out that shotgun is Pyro's meta to point out how retarded it is that you have a problem with the flares.

Those aren't even both me.
Anonymous No.724956493 [Report] >>724956554 >>724956602 >>724956820
>>724956318
shoot feet with rockets or pills, the nigger can't fucking airblast them. I genuinely have never understood the issues with Phlog in the decade+ it's been out, I've barely ever been killed by the fucking thing.
>>724956286
anything that inconveniences snipers specifically shouldn't be nerfed.
Anonymous No.724956537 [Report]
>>724948797
Why do you want others to suffer?
Is it that you are so very hateful and sufferiing deeply yourself, that you want to inflict it onto others? Why are you like this?

Why do you want to deeply hurt others...?

What do you get out of it....?
Anonymous No.724956554 [Report] >>724956705
>>724956493
>anything that inconveniences snipers specifically shouldn't be nerfed.
bait
Anonymous No.724956602 [Report] >>724956775 >>724957382
>>724956426
>>724956469
never implied that either of you are samefags, just pointing out that you cant both be right.
>>724956493
alternatively: we fix sniper
Anonymous No.724956705 [Report]
>>724956554
You worthless niggers got the caber nerfed and got afterburn immunity on the danger shield for no fucking reason. Fuck off.
Anonymous No.724956769 [Report]
>>724954375
The irony is that airblast has become so dependant on Pyro's identity that offering a second primary that doesn't have it offers a new playstyle. That said:
>Make meter build only through primary fire
>Increase the meter charge from 300 to 350
There, I made the Phlog less of a faggot weapon.
Anonymous No.724956775 [Report]
>>724956602
I'm guessing flares a probably used by pyros in highlander in order to keep the enemy sniper in check. But then you're going to have a pyro regardless. Pretty sure in 6s pyros only ever get used to counter ubers in last.
Anonymous No.724956820 [Report] >>724956987
>>724956493
Phlog issue is scorch shot enabling braindead gameplay. just nerf gain with afterburn or something, easy fix.
Anonymous No.724956987 [Report]
>>724956820
That's true, while they're at it could they fix the fucking Liberty Launcher? I used to love this weapon, now I only use it when I'm fucking around
Anonymous No.724957138 [Report]
Out of curiosity has anyone else here ever came across Lady, Wiggins and their group of simps that screech cheater whenever you kill them a single time?
Anonymous No.724957382 [Report]
>>724956602
>alternatively: we fix sniper
I don't think there's any way you could conceivably "fix" sniper without redoing the whole class from the ground up.
Anonymous No.724957460 [Report] >>724958398
>>724948970
>Soldier and Demos crying out of their loose assholes when someone else gets to do what they do
Anonymous No.724957758 [Report] >>724957986 >>724958112
>>724948751
>the demoman sacrifices his pills (primary weapon) and needs precise timing to use the cannonballs.
No he doesn't. The fuck? The cannonballs come out faster than pipes do, making them significantly easier to land than pipes. Are you retarded?
Anonymous No.724957986 [Report] >>724958083
>>724957758
>cannonballs come out faster than pipes do,

Actually, due source fuckery, they are slower than pipes, nor get bigger hitboxes due code being shared around, except when they fudged iron bomber.
Anonymous No.724958083 [Report] >>724958574
>>724957986
They're absolutely fucking not. Hitboxes don't mean shit because pipe hitboxes are minuscule anyway. It's not like it matters.
Anonymous No.724958112 [Report] >>724958197
>>724957758
You need to charge the thing or be at a very specific distance to actually get a double donk. You can just fire it at someone, but direct hits deal only 50 damage compared to a normal pill's 100 in addition to having significantly less range. If you're not charging it, it's just a worse grenade launcher.
Anonymous No.724958197 [Report] >>724958469
>>724958112
It's a worse grenade launcher that does more damage than the grenade launcher and has stupid amounts of knock back. I don't think it's suffering from the distance downside.
Anonymous No.724958392 [Report]
>>724948417 (OP)
you need good aim AND timing to use the loose cannon for less DPS than the pipes at all ranges. Its most fun weapon in the game too.

The scorch shot is a x10 weapon turned into a normal weapon, you can use it with your eyes closed.
Anonymous No.724958398 [Report] >>724958757
>>724957460
Explosive spam has damage falloff. Even pipes which are notorious for not having damage falloff still have explosive falloff for being further from the center of the blast.. Scorch spam does full damage regardless of distance from the pyro or the explosion.
They are not the same.
Anonymous No.724958414 [Report]
>>724955869
Everyone knows Soldiers don’t aim, just mash M1 like a braindead monkey and become the games MVP.
Anonymous No.724958469 [Report] >>724958661
>>724958197
>that does more damage than the grenade launcher
Yes, which requires precise timing on the charge. If you don't charge it and you're not at the perfect range for an uncharged shot to double donk, you're not getting the double donk, and if you don't get a double donk you're only getting 50 damage out of that direct hit when you could've gotten 100 out of your regular pill gun. Knockback is good in some situations but it's far more situational than raw damage, especially when we're talking double the amount of damage.
Anonymous No.724958517 [Report]
Pyro should be able to put a flaregun in slot 1
Anonymous No.724958574 [Report] >>724960747
>>724958083
https://www.youtube.com/watch?v=xe0P0rnsS1Q&t=362
Anonymous No.724958661 [Report] >>724959103
>>724958469
It's really not as precise as you privileged niggers are making it out to be but at least you're admitting to how fucking stupid this unlock is.
Anonymous No.724958757 [Report] >>724958876
>>724958398
Flaregun doesn't have fall off either, and a rocket at max range on a direct hit or chip shot does more damage than a scorch shot, it only lacks afterburn.
Anonymous No.724958792 [Report]
>>724954375
Pyro trades in the airblasting skill for more gamesense skill.
With the Phlog, its more crucial than ever to be aware of your enemy’s position than if you had airblast. Not only is it the most rewarding flamethrower for when you get into a good position at the right time, but it also punishes you harder for being in a bad positions as Soldiers and Demomen are much harder to fight now.
Anonymous No.724958876 [Report] >>724958972
>>724958757
Flare doesn't have a splash radius. I was directly comparing explosive weapons, keep up.
Anonymous No.724958939 [Report] >>724959127
Loose cannon being hard to use and generally a worse weapon overall is its saving grace because it would be absolute cancer if demos were actually encouraged to use the thing.
Anonymous No.724958972 [Report] >>724959076
>>724958876
read the rest of my post you dumb fuck
Anonymous No.724959076 [Report]
>>724958972
You agreed with me but don't understand that you did so because you didn't read my first response.
Anonymous No.724959103 [Report]
>>724958661
It's far more precise than any other weapon, since no other weapon has a mechanic that requires a specific level of charge based on how close the enemy is to you. Maybe you could make an argument for the sticky launcher's charge, but that hardly ever even comes up outside of extreme distance shots and since you control the fuse it also requires far less precision.
Anonymous No.724959127 [Report] >>724961089
>>724958939
>Uber
>Just keep juggling the tardo

Takes lot of practice but it's wonderful when works.
Anonymous No.724959476 [Report] >>724962440
>>724950671
>you ruin that by giving him a long-range, dropping, slow firing, low direct damage weapon.
You're acting like he gets a rifle in his secondary.
It's a slow, long-range puff that he either needs to land two shots or close the distance anyway to capitalize on.
Anonymous No.724959760 [Report] >>724960182
>L.Cannon: Must time it correctly to double donk people for stupid amounts of damage on top of needing a DIRECT hit on a projectile that doesn't fly that fast
>S.Shot: Lmao direct hit projectile speed but with huge radius to start burning everyone from a mile away, if it dares to hit someone directly it juggles you a tiny bit like you got hit by the natasha
Both weapons can fuck snipers and that's why faggot OP made this thread, he's a sniperfag.
Anonymous No.724960182 [Report]
>>724959760
Sniper mains deserve it anyway
Anonymous No.724960747 [Report]
>>724958574
https://www.youtube.com/watch?v=ACfafLuLmy8
Anonymous No.724960850 [Report]
sex with demo wearing dynamite abs and fused plates
Anonymous No.724961089 [Report]
>>724959127
Wasting an uber by playing uppies with the glowing faggot trying to walk through our defenses was one of my favorite features of pyro.
Anonymous No.724962440 [Report] >>724963135 >>724968972 >>724971109
>>724959476
> he either needs to land two shots or close the distance anyway to capitalize on.
you're ignoring the way 90 damage actually influences the game.
>125HP -> 35HP, low enough that just about anything can kill you with no effort
>150HP -> 60HP, still low enough for anything to fuck you.
>175HP -> 85HP, below the one shot threshold for pills, rockets, and other flares. minimal chance of winning if you actually get in a fight. can no longer sticky jump since the blast + fall is enough to kill
>200HP -> 110HP, extreme disadvantage, low chance of winning a fight. also puts you low enough that you cant safely rocket jump even before the afterburn finishes ticking down
>300HP -> 210HP, most of heavy's matchups involve out DPSing the other powerclass so he's at a heavy disadvantage
it doesnt matter what you're playing, getting hit by a flare means you NEED to bail out of what you're currently trying to do unless it involves going to a dispenser within the next few seconds.
Anonymous No.724962527 [Report]
>>724948417 (OP)
The Scorch Shot should be reworked to be a Loose Cannon like gun for Pyro.
The Detenator already existed before the Scorch Shot and has identical stats besides the self damage and their gimmicks, which self detenation is way more useful.
That way the Scorch Shot has more of an identity and also buffs it for intermediate and above players.
Anonymous No.724962859 [Report]
>>724948417 (OP)
Neither of these are fine but demoknight and hybridknight festered a community of dudebro epic meme ironic faggots that think spamming their stun gun down chokepoints and getting random doubledonks is somehow skill intensive.
Anonymous No.724963135 [Report] >>724963297
>>724962440
Ok but the pyro needs to be in close range or actually aim anyway, unironically what the fuck you are talking about when almost every single class in the game 2 shots you anyway
Anonymous No.724963297 [Report] >>724963869
>>724963135
>Ok but the pyro needs to be in close range
the whole point of flares is that they dont suffer damage falloff.
your average pyro shitter can just throw random flares at a choke while standing next to his team's snigger and singlehandedly end the push.
>or actually aim anyway
see >>724955869
Anonymous No.724963529 [Report]
>>724948751
The Pyro sacrifices his Shotgun (his primary weapon).
Anonymous No.724963869 [Report] >>724963981
>>724963297
>your average pyro shitter can just throw random flares at a choke while standing next to his team's snigger and singlehandedly end the push.
Nigger, people already kept telling you flares do not have the fire rate or the ammo to spam in a random choke like that, you do way more by just m1ing in the choke instead of spamming flares unless you are using the scorch shot, you literally cannot be this retarded
Anonymous No.724963981 [Report] >>724964113
>>724963869
>he said, while sitting at 35HP
Anonymous No.724964045 [Report]
>>724948417 (OP)
scorch shot makes snipers seethe
Anonymous No.724964113 [Report] >>724964157
>>724963981
If you are in a chokepoint with 35HP then thats on you
Anonymous No.724964157 [Report] >>724964247
>>724964113
no you're sitting at 35HP because the pyro shot a flare at you.
and now you're sitting at 0 because he shot another.
Anonymous No.724964247 [Report] >>724964346
>>724964157
Retard
Anonymous No.724964346 [Report] >>724964428
>>724964247
>he's so smart that he can psychically influence the game to deflect flares
holy shit...
Anonymous No.724964428 [Report]
>>724964346
You infact can airblast them but i sure you do not know that
Anonymous No.724964441 [Report] >>724966285
https://www.youtube.com/watch?v=gh5Fg5d_uBU

>Due source spaghetti code, spy backstab range is closer to 115 degrees, and stabbing someone head net a backstab no matter what.

Honestly, out of all things ,it kinda bother me that valve never tweaked anything.
Anonymous No.724966285 [Report] >>724967137 >>724967324
>>724964441
here's another fun backstab fact for ya:
the server performs a sort of "autofill" for when it cant get your current movement. you'll keep doing most of what you're currently doing.
in most cases this doesnt do anything wrong. but if you're quickly moving your camera to keep a spy in front of you then it can overshoot sometimes and cause you to turn too far on the server, allowing the spy to get a stab in.
Anonymous No.724967137 [Report]
>>724966285
Melee tracers can end up inside your collision box and register on your back, cue facestab, despite all the math and shit, there is no extra check unlike cuntsman.

https://www.youtube.com/watch?v=_PSGD-pJUrM

But being fair, given source, shit would end up extra jank.
Anonymous No.724967324 [Report] >>724968006
>>724966285
Easiest way to counter a trickstabber is to just not track. Only move your mouse just enough to keep him in your vision and back up to limit how fast he can strafe around you.
Anonymous No.724967821 [Report] >>724972831
>>724948417 (OP)
sex with fat pyro
Anonymous No.724968006 [Report] >>724968169
>>724967324
Problem is that stab range is way bigger than most people FOV, which should be around 80-90 for most players and 100 for comp.

Even if you actually see spy on screen corner he get a valid backstab.
Anonymous No.724968169 [Report] >>724968915
>>724968006
>Problem is that stab range is way bigger than most people FOV, which should be around 80-90 for most players and 100 for comp.
there's a secondary check to make sure the spy is more than halfway behind your model. just poking your arm isn't enough to backstab.
Anonymous No.724968426 [Report] >>724972934
Didn't assed
Anonymous No.724968459 [Report] >>724972934
>>724948417 (OP)
don't care
still using both as they are funny
Anonymous No.724968675 [Report]
>>724954375
I know they should bring back 2007 pyro without airblast
Anonymous No.724968915 [Report]
>>724968169
There is lot of jank and variables, interp, lag compensation, bounding boxes never changing position, yadda yadda.

Honestly I wouldn't change much just fix some bugs like valid stabs while being atop of other players, and maybe reduce range a tiny bit. Or give Kunai slower swing, fuck that shit.
Anonymous No.724968972 [Report] >>724969193
>>724962440
>getting shot means you need to go heal
No shit.
>completely ignoring that the 90 damage takes 7 and a half seconds to fully apply
>have to wait almost 8 seconds without reaching a health kit or being in sight of a friendly medic to just be at risk of any of that shit
>health kits not only heal you, but put you out immediately, so they can both heal and prevent that damage simultaneously
Keep explaining why you're bad and wrong though.
Anonymous No.724969193 [Report] >>724969241
>>724968972
flares dont suffer from falloff.
if some faggot chips me with a shotgun, minigun, scatter gun, or pistol from the other side of the map im fine and can just continue on my way.
but if a flare hits me from that same distance i have to fuck off and go back to spawn.
Anonymous No.724969241 [Report] >>724969401
>>724969193
>flares dont suffer from falloff.
Not an argument, faggot
Anonymous No.724969401 [Report] >>724970279
>>724969241
how is it not an argument?
Anonymous No.724970279 [Report] >>724970368
>>724969401
People already kept telling you why
Anonymous No.724970368 [Report] >>724970884
>>724970279
"oh buh i have to AIM" is not a valid counter since every fucking class does that.
Anonymous No.724970884 [Report] >>724971109
>>724970368
You are conveniently ignoring how
>pyro needs to hit two flares in a row to do actual damage or get close anyways to guarantee the crit
>Lacks the fire rate to actually abuse it and use it on a choke point
>is on a arc unlike crusaders crossbow
>Lower ammo count than the fucking sniper rifle
On top of "OH I HAVE TO AIM" because yes, its actually harder to aim than other projectile weapons you absolute shitter
Anonymous No.724971109 [Report] >>724971436
>>724970884
>>pyro needs to hit two flares in a row to do actual damage
see >>724962440
ignored the rest of your pyro main schizo babble as you were wrong from the start. try taking off the pyrovision goggles some time and you might understand why the extremely close range class shouldnt have a long range weapon of any kind.
Anonymous No.724971436 [Report] >>724971530
>>724971109
>ignored the rest of your pyro main schizo babble
Anybody who has played the game will tell you this shit already, and no shit you get hit you lose HP no fucking way, specially in a game where you get 2 tapped by most classes
I am glad you are not updating the game
Anonymous No.724971530 [Report] >>724971686
>>724971436
whatever man, you're right actually. lets just give everyone a sniper rifle. its balanced because you have to aim.
Anonymous No.724971686 [Report] >>724971738
>>724971530
Yes yes keep ignoring the other downsides flares have compared to the sniper rifle
Anonymous No.724971738 [Report] >>724971764
>>724971686
yeah you're right. lets give every class access to every weapon.
game design? no that does matter, the only thing that matters is the ability to aim.
Anonymous No.724971764 [Report] >>724971980
>>724971738
Kek, i accept your concession
Anonymous No.724971925 [Report]
Nobody has ever complained about scorch shot
Anonymous No.724971980 [Report] >>724972046
>>724971764
the only thing accepted is the fact that class limits do not matter.
give sniper a flame thrower so that he's effective at close range, give the engineer a rocket launcher so that he's effective when away from his sentry.
Anonymous No.724972046 [Report] >>724972168
>>724971980
Dont care, didnt ask
stop being a retard
Anonymous No.724972087 [Report]
>>724948417 (OP)
Sex with Pyro.
Anonymous No.724972168 [Report]
>>724972046
i am only being as retarded as you.
give the demoman a shotgun so that he has a hitscan.
class weaknesses? no those dont matter, they shouldnt exist.
Anonymous No.724972831 [Report]
>>724967821
based
Anonymous No.724972934 [Report]
>>724968426
goddamn look at those saggers

>>724968459
>almost as many double donks as kills
noice
>28,000 player hits
wat
Anonymous No.724973569 [Report]
loose cannon needs the charge inverted, so that it behaves like the sticky launcher where a long charge sends the cannonball farther.
that would make it 1000000% more useable without making it easier to hit donks.
being forced to sit at close range charging your shot like a dumbass while getting meatshot is just terrible.
a scout can shoot you 3 times in the amount of time it takes to charge ONE close range cannon ball.
Anonymous No.724974523 [Report] >>724974675
fattening up pyro until they're so morbidly obese they block chokepoints just by being in them (tactical decision, enemy team can't get to the point this way)
Anonymous No.724974675 [Report] >>724976230
>>724974523
based... so fucking based
Anonymous No.724975025 [Report] >>724976115
flares should do 100 crit damage
Anonymous No.724975439 [Report]
dragon's fury should just shoot flares instead of those retarded buggy fireballs.
also remove the airblast nerf.
also give pyro a flare shotgun that minicrits and alt fire shoots dragons breath rounds,
basically UT flak cannon
Anonymous No.724975574 [Report]
dispenser destruction through 300hp of pyro ass
Anonymous No.724976115 [Report]
>>724975025
Double crits should be a thing. Where getting a random crit while also meeting the condition for a conditional crit results in a x9 multiplier.

No I'm serious. It's actually really unfair that getting a random crit becomes redundant if you already met the condition to get one. Especially with something like the flaregun where the crit damage is basically the weapon doing proper damage instead of being dogshit. The flaregun basically has no actual crit damage because what passes as a crit is really just normal damage for it.
Anonymous No.724976179 [Report] >>724976329 >>724976473 >>724976980
I cant get a single kill as Pyro.
I dont understand this meme, how is the Flare Gun or whatever that is controversial
Anonymous No.724976230 [Report] >>724976510
>>724974675
Sauce?
Anonymous No.724976329 [Report]
>>724976179
pyro sucks. any pyro fragging out with the flare gun is trying his ass off compared to the average braindead scorch shot abuser. it's not a good gun and the shotgun is way better for burst damage.
Anonymous No.724976473 [Report] >>724976770
>>724976179
It's scorch shot that people have a problem with. Mainly because of the knockback and how easy it can be to catch people on fire with it because it has splash. Most people are fine with the original flaregun because it can only set fire to one person at a time and requires actually hitting people. Well most people except for the one retard in this thread who seems to have a problem with all flare guns.
Anonymous No.724976510 [Report] >>724976641
>>724976230
redpyrodragon
https://files.catbox.moe/5sdqht.png
Anonymous No.724976534 [Report]
>>724948417 (OP)
Scorch shot is a giga non-issue.
Anonymous No.724976641 [Report] >>724976778
>>724976510
Danke
Anonymous No.724976664 [Report]
>>724951334
>NEEDS an infinite range option!
That comes from the sacrifice of a more reliable higher damaging midrange option that isn't gutted by a mirror match.
Anonymous No.724976704 [Report]
>>724948417 (OP)
demoman is overpowered as fuck and people accept it because hes black
Anonymous No.724976770 [Report]
>>724976473
I'm not that exact retard, but I find his guns to be uncomfortable to use.
I play Engineer now and it's a lot more satisfying.
Anonymous No.724976778 [Report]
>>724976641
any time
Anonymous No.724976782 [Report]
Pyro is meant to swell up and explode
Anonymous No.724976980 [Report]
>>724976179
because the double digit retard here argues flare gun is OP because flares have better burst damage and range than shotguns, ignoring flares have so many downsides, needing a primary for faster switching and overall lacks the consistent and reliable mid range damage shotgun gives at any given moment
Anonymous No.724976995 [Report] >>724977187 >>724977881 >>724980274
pyro's flamethrower is a piece of shit compared to real ones.
it should behave like the quake lightning gun.
that would make pyro actually viable.
Anonymous No.724977187 [Report] >>724978664
>>724976995
>Pyro becomes Shocko.
Anonymous No.724977283 [Report]
>>724948417 (OP)
BB-ACK (Big Black Alcoholic Cyclops Kok) > TR-ACK (Tiny RaceUnknown Arsonist Combustible Kok)
Anonymous No.724977489 [Report]
FATTER
Anonymous No.724977513 [Report]
>>724948751
Still anoying to fight against and the timing is not that hard.
Anonymous No.724977881 [Report] >>724978606
>>724976995
If you remenber, the lightning gun was the best quake weapon
Anonymous No.724978321 [Report]
>>724951539
That doesn't make sense, snipers just put on the shield and turn off your weapon. The scorch shot just enables brain dead choke spam, at least the loose cannon encourages aim and timing. It's not like it's OP, just lame.
Anonymous No.724978389 [Report]
>>724948751
You overstate the inferiority of LC as a primary especially when Demo has 2 primaries.
>>724951334
It's an arch fire, dumbass.
Anonymous No.724978606 [Report]
>>724977881
always thought it was weird that the LG was absent from the original team fortress quake mod.
Anonymous No.724978664 [Report]
>>724977187
call him the electrician instead of pyromaniac
Anonymous No.724978729 [Report] >>724979649
>>724948417 (OP)
The real reason is because people assume when a pyro is far away he's no threat and then get mad when the class with an airblast knocks them back from a distance using the SS.
Nobody bats an eye with LC's knockback because it's demo and pipes make you go flying too. It's just like the Amby nerf discussion
>spy and sniper are both squishy support pick classes for huge burst/ohko damage
>sniper gets a free Pyro powerup with Jarate/Buschwacka being a cleaner Flamethrower/Axetinguisher
>but somehow the Spy being able to 102 headshot at ranges is unfair because "SPY SHOULDN'T DO SNIPER'S JOB!"
Anonymous No.724979458 [Report] >>724979649
>>724954375
If they made Pyro not uberable during crits, it would be much more balanced.
Anonymous No.724979549 [Report]
>>724954375
How do people get free charges for this? I can barley get kills as Pyro without trading lives.
Anonymous No.724979649 [Report] >>724980567
>>724978729
spy wouldn't need the amby if he was designed better.
spychecking is just way too easy, plus he has 0 mobility.
he needs the grappling hook from mannpower, and let him walk through enemies while cloaked.
>>724979458
scorch shot and other flares build phlog meter
Anonymous No.724979948 [Report]
do people unironically think that pyro actually takes any skill to play? honestly half of his arsenal or his health should be nerfed because it's the most braindead class to play since heavy at least requires you to think about your positionals
if you're a wheelchair user in a firts person shooter you should get fucking wrecked and not a dedicated class to play that caters to your disabilities
https://youtu.be/zQBAj8zj6cM
Anonymous No.724980136 [Report]
>>724954375
>they also buffed it so that when pressing M2 you now become invincible during taunt because pyro is played by actual retards that cannot time their ambushes properly and simply use the charge mid-fight
you cannot defend this kek
Anonymous No.724980274 [Report]
>>724976995
I think the most insane thing about the jungle inferno update was how the "fixed" the flamethrower so that you couldn't fire it around corners to damage sentry guns while staying just out of view.

Literally the actual real world use of flamethrowers in combat was flushing out enemies from around corners.
Anonymous No.724980567 [Report] >>724980886
>>724979649
I think spychecking makes his invisibility way more useful than his disguises, but both are good and needed for the class to function in this game. Invis is for traveling (high risk/high reward to cut through enemies, safer but longer to go around long way) and disguises should not be relied on, they function best when the enemy is in combat and has no time to spycheck. Yeah the random shots or getting hit in crossfire sucks but you gotta play around it, saftey is big here
Anonymous No.724980839 [Report]
When is a Strange weapon score worth braggin about?
Anonymous No.724980886 [Report] >>724981314
>>724980567
Reading this got me wondering if moving the Spy's damage/debuff resistance from his cloak to his disguise would make him better.
Anonymous No.724981115 [Report] >>724981314
Better? Sure, but I don't think I like it. There is only 1 benifite from being undisguised and that's not tipping off the enemy of your presence with spawn wall outlines. You will otherwise always be disguised, effectively giving the spy a debuff more constantly. Now, if you, say, gave half that damage reduction when cloaked and the other half when invis (and they stack but evenly, not in some goofy multiplicative way) then that might be cool.
Anonymous No.724981314 [Report]
>>724981115
Meant for >>724980886