>>724983169
I love turn based dungeon crawlers/blobbers but couldn't stomach this game.
The whole gacha/mobile game design just kills it. Everything revolves around farming the cash shop currency & logging in every day to do boring chores. But even if you ignore the gacha aspect it's very light on meaningful content.
At the time of me quitting there were only
>2 unique story dungeons
>5 classes
>very little enemy variety with a lot of level scaled and recolored enemies
>like 4 bosses
>no interesting gear, just endless generic items with randomly rolled modifiers and all the interesting unique items being gacha-only
I know they added more classes and 1 story dungeon since I stopped playing but it's still pathetic when your average EO game has 6+ dungeons and 10+ classes and hundreds of unique enemies.
Daphne also has side dungeons but they're all dreadfully boring - just generic caves featuring the same mobs from the story dungeons (recolored and level-scaled, of course) with layots that might as well be procedurally generated. And you're expected to run these side dungeons multiple times for crafting materials/event rewards/etc. Just awful.
The whole time travel gimmick is an interesting idea but in practice it's just another excuse to make you play through the same content multiple times and keep you in the game for longer.
On top of all that it's buggy as shit.
Maybe in 5 years when they add more story dungeons, classes and mechanics it will be worth to play through once and uninstall, provided they don't shut down the servers by then, but for now, it's really not worth the time and effort.
I will say that despite all this it's still the best gacha game that I've played, but that just means that it's merely dogshit instead of a pool of diarrhea mixed with semen and vomit.