>>724983698
The enemy AI in H2 is actually improved, there's more behaviors and complex responses, there's a big series of posts an anon did a while back explaining it
>>724984330
What "exploration" missions? There's no exploring/adventuring focused missions in CE
"Halo" is nonlinear but that just amounts to picking which of the 3 samey and uninteresting wave defense suggestions you do in which order, that mission is hurt, not helped, by it's nonlinearty
>No. It's hard to compete with...
>too bad all the world building is done in...
Nah, the entire sequence of content from "Regret" through "High Charity" is masterfully done and forshadows and builds up to narrative reveals and implications through clever dialog and environmental storytelling, while juggling multiple plot threads, EX: Miranda mentions the Library complex and shield wall you later see and fight through as the Arbiter when encountering her ODSTs, it's all but said that Truth intentionally lets Chief get away with killing Regret to justify changing of the guard, and the fact that the Prophets claim to have spoken with Spark also implies they know what the rings really do, the fact the Flood begins to drive vehicles in Quarantine Zone hints at there being a coordinated intelligence behind them etc, there's more examples I didn't even mention
>Halo 2 reuses so much [music], and... is more cliched sounding
Anon we're talking about Halo 2, 3 is the game with almost zero original tracks and makes them sound generic with whatever orchestral covers
>>724984532
>>724985405
>>724986437
>>724987765
"The Arbiter" is fine if you know how to use camo well, "Uprising" is great, and "Great Journey" are excellent
The flaws "The Oracle", "Sacred Icon" etc have with copy pasted rooms and low weapon/enemy variety is shit CE's entire campaign suffers from, so if you think those ruin Halo 2's campaign I don't know how you can stand CE's
>At least half of them are reused from the first game
I'm not counting those