Some games leave a lasting mark while others just vanish into the sea of releases. I think the key is: a game has to commit fully to what makes it unique instead of playing it safe halfway.
Take La-Mulana for example. It stands out because it goes all-in: brutal, cryptic puzzles that demand real dedication from the player, and a design that doesn't just imitate 8-bit aesthetics but pushes that spirit into overdrive. It's uncompromising, and that commitment makes it memorable. Or Rain World, which commits just as hard in a different way: a hostile ecosystem where survival feels alien and unfair, yet unforgettable. I don't understand why more games don't try to stand out like this.
Compare that to the flood of metroidvanias on Steam right now. So many of them blur together: same side-scrolling maps, same light RPG mechanics, same art direction. They're "fine," but they're interchangeable. Do you really wanna play another one where you can instantly spot the “obvious double jump area” and already know how the design will unfold?
A game doesn't need to please everyone. It needs to own its identity so strongly that it couldn't be mistaken for anything else.
What do you think: is it better to go extreme and risk alienating some players, or to stay middle-ground and risk being forgotten?
Take La-Mulana for example. It stands out because it goes all-in: brutal, cryptic puzzles that demand real dedication from the player, and a design that doesn't just imitate 8-bit aesthetics but pushes that spirit into overdrive. It's uncompromising, and that commitment makes it memorable. Or Rain World, which commits just as hard in a different way: a hostile ecosystem where survival feels alien and unfair, yet unforgettable. I don't understand why more games don't try to stand out like this.
Compare that to the flood of metroidvanias on Steam right now. So many of them blur together: same side-scrolling maps, same light RPG mechanics, same art direction. They're "fine," but they're interchangeable. Do you really wanna play another one where you can instantly spot the “obvious double jump area” and already know how the design will unfold?
A game doesn't need to please everyone. It needs to own its identity so strongly that it couldn't be mistaken for anything else.
What do you think: is it better to go extreme and risk alienating some players, or to stay middle-ground and risk being forgotten?