>>725045879
>curious why?
No, because I know why.
GW does not view video games as media for profit, it views them as licensed advertisements. They did not approach CA or Fatshark about TWW or Vermintide, they were approached for both titles instead and gave permission since to GW it didn't matter how those games did. Fantasy had already collapsed and been tossed out as far as GW was concerned.
Therefore, Vermintide and TWW were made and progressed without GW's intervention or oversight. As such, they were made to be games, not to be advertisements, and were enjoyable and memorable for it.
GW does not view AoS the same way it viewed Fantasy during End Times. GW wants to sell AoS, therefore the games for it are made under GW's heavy scrutiny and oversight, which when mixed with their executives and 'setting experts' being retards, makes a very dangerous combination.
To put more perspective on this, a comparison.
TWW was made by CA and published by Sega. CA has extensive experience making Total War. Sega is a very prominent publisher able to fund the venture. They have the freedom and flexibility to work on TWW as they deem fit in terms of design and general gameplay. TWW is made with PC in mind because of course it would be, it's a strategy game, why wouldn't it be? CA is free to add the factions and units, at least until TWW3 where GW stepped in and began to exert control due to the impending release of The Old World.
Realms of Ruin was made by Frontier Developments. Frontier developments is an indie company who do not make RTS games, at best they make Park Sim games. They are being contracted to make RoR and thus have to work under GW oversight. RoR is developed to be a competitive console RTS because someone at GW thought that sounded cool. Frontier is explicitly told which factions and units to include, as per tabletop boxes being offered. Gav Thorpe writes the story.
RoR never stood a chance in the first place, regardless of it being an AoS game.