>>725024225
>why does that make it irrelevant
because it already completely breaks the fucking design principle from the start. The items are useless if not for what they get crafted in. Nobody fucking uses them to orient themselves with the map.
Conversely, because of the map, the items' actual usefulness in real situations doesn't matter. for example take
>>725019921 , if not for a map people would quickly realize how the items aren't actually fit for purpose since they're rare drops that do basic QoL that you often need to play with friends.
So Terraria does "have" the items but its implementation is irrelevant to Terraria itself (and to Minecraft) because they're useless for most purposes. And implementation is the hard part here, making a "fuckswaggle meter" isn't matter, but proper context and implementation with a mind to when it is needed and how convenient it is to get is the design challenge
>the last 2 lines
bot or shitposter