>>725064134
BAR is a TA successor, not a SupCom successor
SupCom is played really far away because the scale of things are more like how they "should" be but that equates to playing with dots through kms of wasteland, and the micro isn't as intensive as it is. When it gets micro intensive, you can just zoom out and it doesn't matter as much.
BAR/TA on the other hand has more importance on shot blocking, dodging and surrounding the enemy for bonuses and such. It plays more like a classic RTS but you can zoom out to see everything on screen, yet you're constantly getting back into the fight because it demands it.
As far as Setons goes, I hate that map already and i'm sick of it because BAR does another thing, and that is obviously having roles in a big team. These aren't enforced but organic and logical on each map, like Air and Sea and an Eco, because DUH why wouldn't you have someone covering those flanks. But Crimson/Setons is what the hyper fixated faggots on those things cling to. It is the Summoner's Rift of BAR. The game is a very good sandbox with several ways to play out a map but that one is streamlined as fuck and solved on top of it because of that. A single lane in the middle of it to chokepoint, two seas, a distinctive place for soft ECO and another one for Air. To deviate from this infuriates the team. And in general it's a bad idea, because it's very obvious what should you do on each point.
And the funniest thing of all is when a team that is not a fucktard understands that it's a sandbox game and all ins with T1s through the middle and you will 99% win the match that way on that map, because everyone is hyper fixated on their lane and will NEVER react fast to a 6 man tick/grunt push at min 5.
So yeah, I love the game, love the map variations, and absolutely hate Crimson/Seton