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Anonymous No.725038858 [Report] >>725039231 >>725039254 >>725039279 >>725039347 >>725039474 >>725039554 >>725039858 >>725040039 >>725040369 >>725040431 >>725040597 >>725041447 >>725042208 >>725042525 >>725042689 >>725042816 >>725044334 >>725044721 >>725045356 >>725045980 >>725046636 >>725046809 >>725047018 >>725047201 >>725047770 >>725048054 >>725051549 >>725052019 >>725054012
What is it exactly that prevents people from considering this game as great as the N64 titles and LTTP? I find myself coming back to it more than those titles and just adoring it for everything it does right.
Anonymous No.725039138 [Report]
Ocho punto ocho XD
Anonymous No.725039231 [Report] >>725039351 >>725039421 >>725039523 >>725042852 >>725046636 >>725054472
>>725038858 (OP)
>ugly art direction
>incredibly tedious intro
>forgettable dungeons
it’s not great
Anonymous No.725039254 [Report] >>725039520 >>725039619 >>725044675
>>725038858 (OP)
Wolf sections are shit. Midna is shit. The lighting looks too dark and emo. At least Zelda looks hot, unlike in botw where shes ugly. Other than that, its fine. 7/10
Anonymous No.725039279 [Report]
>>725038858 (OP)
Terrible overworld design, wolf segments are boring, and 3 hour tutorial.
Anonymous No.725039347 [Report]
>>725038858 (OP)
shit taste
Anonymous No.725039351 [Report] >>725040257
>>725039231
>Subjective
>Wrong
>Wrong
Anonymous No.725039421 [Report]
>>725039231
>ugly art direction
OOT is uglier
>incredibly tedious intro
Nope
>forgettable dungeons
Nope
it’s great*
Fixed
Anonymous No.725039474 [Report]
>>725038858 (OP)
it's too derivative

and also it was part of the gay infighting of the zelda community where twwfags were insanely butthurt at the initial negative reaction to toon link and so now they insist tp is bad because it was seen as nintendo abandoning their creative vision to pander to normalfags or some retarded autism like that
Anonymous No.725039480 [Report]
>/v/ now hates Twilight Princess
It was the last great Zelda game besides A Link Between Worlds.
Anonymous No.725039520 [Report]
>>725039254
>wolf sections are shit
>dumb nigga put WW the game with the most tedious traveling system in A tier
You sir have shit taste
Anonymous No.725039523 [Report] >>725043254
>>725039231
>>incredibly tedious intro
This is the only legitimate complaint, but then you go and say that the game that has the best dungeons in Zelda has boring dungeons.
Anonymous No.725039554 [Report] >>725046042
>>725038858 (OP)
Anonymous No.725039619 [Report]
>>725039254
>Midna is shit.
She's the best Zelda character.
Anonymous No.725039858 [Report]
>>725038858 (OP)
As a diehard fan of the game, TP is a bit of a weird transition as far as the trajectory of Zelda's design philosophy goes. It's a series that starts more hands-off an open but slowly over time gets more and more locked down until you end up with SS. You could argue that the N64 and Game Boy titles were something of a sweet spot but WW's rushed development resulted in things starting to tip too far into linearity. TP internalized that direction while still wearing the skin of an OoT or ALttP, it's the game that's both column A and column B and bridges the franchise into SS being what it is. That said, it was at least good at doing it, with an emphasis on storytelling and setpieces that were rock solid on their own terms. It's more or less the last entry (ALBW notwithstanding) where you could still see classic Zelda if you squinted hard enough.
Anonymous No.725040009 [Report]
Anonymous No.725040025 [Report] >>725040097 >>725040413 >>725047929
It started the anime cringe shit that got worse and worse and more anime with more Zelda games. Characters in OOT behave like normal medieval fantasy people with the exception of the cringe Princess ruto. But TP has more people behave in a cringey anime way and then by BOTW fucking everyone behaves in a cringey anime way. Fucking hate anime weeb shit. Love OOT and MM. Simple as.
Anonymous No.725040035 [Report]
its bad and boring pandering tryhard shit hope this helps
Anonymous No.725040039 [Report]
>>725038858 (OP)
>What is it exactly that prevents people from considering this game as great as the N64 titles and LTTP?
It has a lot of tedium and railroads you constantly. The intro section alone is arguably enough to knock the game down from the others.
Anonymous No.725040081 [Report] >>725040298
>As a diehard fan of the game
HAHAHAHAHAHAHAHAHAHAHAHAHA!!
Anonymous No.725040097 [Report] >>725040156
>>725040025
>Characters in OOT behave like normal medieval fantasy people
Darunia dancing like that was normal and medieval
Anonymous No.725040156 [Report] >>725040545
>>725040097
the human characters all act like normal people.
Anonymous No.725040257 [Report]
>>725039351
>incredibly tedious intro
>wrong
ocarina of time tells me how to do more in interacting with the game world in five minutes of kokiri forest than twilight princess does in three fucking hours of ordon village
changed in less than three months before the game went gold because miyamoto thought wii newcomers were retards and would need a three hour intro btw
Anonymous No.725040298 [Report] >>725040508
>>725040081
Yeah, I love it to death, warts and all. Actually started another playthrough a couple days ago, weird coincidence. On my way to Goron Mines. You can still like something and acknowledge its shortcomings.
Anonymous No.725040369 [Report]
>>725038858 (OP)
It’s the slow boring intro about the unimportant kid characters.
Anonymous No.725040413 [Report]
>>725040025
The running man? The carpenters? Dampe? Talon?

Also quite a few goofy faces in castle town. Maybe you should play Ocarina again and remember what you forgot.
Anonymous No.725040431 [Report]
>>725038858 (OP)
Its the wolf shit, the first third of the game is filled with it and Nintendo even acknowledges that its shit since they nerfed the tears quests in the HD version. Everything else is fine, kino even, but the wolf shit brings it down several notches
>b-but I like it
shut up furfag
Anonymous No.725040508 [Report] >>725041258
>>725040298
That's cool, but labeling yourself a diehard fan or gaming veteran isn't. The entire point is to keep hierarchies out of your life.
Anonymous No.725040545 [Report] >>725040606
>>725040156
>postman
>carpenters
>that mopey dude in the forest
nnnno
Anonymous No.725040597 [Report]
>>725038858 (OP)
what's preventing it is not being able to play it on my switch 2
fucking hell im tired of waiting
Anonymous No.725040606 [Report] >>725040658
>>725040545
explain then why botw comes across as turbo cringe anime shit but OOT doesnt.
Anonymous No.725040658 [Report]
>>725040606
I havent played BOTW and all zelda is anime shit.
Anonymous No.725040698 [Report] >>725041383 >>725046636
>expanded swordplay
>look inside
>it's all wind waker context-parries on button inputs and combat isn't any deeper for having manual control over them
not that combat depth is something zelda is really known for or that it needs, enemies are generally mini-puzzles or just trash to populate the game world
Anonymous No.725040757 [Report]
they eventually reach the desert (the part with the god damn fucking spinning top) and realize that the rest of the game is fucking ass.
Anonymous No.725041258 [Report]
>>725040508
I'm not allowed to be fond of a game? Why?
Anonymous No.725041383 [Report] >>725042457
>>725040698
It's a foundation that, for some godforsaken reason, the series has never really built upon. At least the shield bash was standardized I guess but Link regularly learning new sword tech should be in more games than this and Zelda II.
Anonymous No.725041447 [Report] >>725046990
>>725038858 (OP)
I love TP but there are definitely a few flaws that could turn someone off.
>spinner
>dominion rod
>stupidly huge ball and chain
>no ice or fire arrows
>intro is very long and not the best written thing in Zelda history
>it takes a long time to get the dog transformation
Other that that it's a fantastic game and I don't really think this issues are worth the hate.
Anonymous No.725041517 [Report] >>725041559
Skyward sword is the best because it has double hookshot.
Anonymous No.725041559 [Report] >>725041597
>>725041517
TP pioneered the double clawshot.
Anonymous No.725041597 [Report] >>725041676
>>725041559
TP also has fishing.
Anonymous No.725041676 [Report] >>725042223
>>725041597
>fishing
Anonymous No.725042208 [Report] >>725042534
>>725038858 (OP)
compared to the n64 games, the items in TP are way too controlled. the n64 hookshot attaching to any wood surface in the game and also works as an item to damage or stun many enemy types which leads to a lot of cool secrets and shortcuts and lets randomizers/game mods build off that to do lots of cool shit. the TP clawshot can only shoot at hyper specific things and doesn't damage enemies anymore. items like the dominon rod and the spinner are near unless outside of their designated dungeons, while even the objectively most useless item in OOT (ice arrows) technically has a bunch of uses in different parts of the game you're just probably not getting them early enough for it to matter because they moved it to an endgame area halfway through development

TP also constantly blocks you off from actually exploring the world with broken bridges and arbitrary cutscene gates. it's a game about going to the area the game tells you to, using the item the game tells you to, and fighting enemies while using the qte finshing moves the game tells you too. it's also really fucking easy with even the final boss only doing 1/4th a heart per swing and you end up with a game that only gamecube-only kids would be impressed with because it's 1 degree edgier then other nintendo games but still holding your hand at all times
Anonymous No.725042223 [Report]
>>725041676
The Fishing Hole is the comfiest place in the whole series!
Anonymous No.725042457 [Report]
>>725041383
If or when they ever go back to the more Ocarina styled template I imagine they'd do that since there's no other real upgrading that Link can do in terms of basic control scheme without upending movement and puzzle design, the challenge comes from making those upgrades meaningful; Wind Waker making them context-sensitive parries might just be the way to go with the game's formula since even Skyward Sword, designed around total manual sword control and the use of sword beams, didn't really do a lot for swordplay outside of Stalmasters, Ghirahim and Demise
Anonymous No.725042525 [Report]
>>725038858 (OP)
the amount of unskippable cutscenes and shitty minigames
Anonymous No.725042534 [Report] >>725042728
>>725042208
The Spinner always bugged the fuck out of me, they very deliberately made it so that it was useless outside of designated tracks and it's not even terribly much faster than running when at full speed; they REALLY did not want you having any kind of Epona alternative even when it's not a good alternative
Anonymous No.725042689 [Report] >>725042908
>>725038858 (OP)
I loved it on the wii but I replayed it later and couldn't finish it. wind waker is instantly better
Anonymous No.725042728 [Report]
>>725042534
The least they could've done is incorporate it more into traversing hazardous terrain. Arbiter's does this with quicksand, why not some poisoned swamp water in Ordon or freezing water in Snowpeak or some shit? Maybe even lava in Eldin, I don't fucking know.
Anonymous No.725042816 [Report]
>>725038858 (OP)
Because ooouuuhhh
uhhhohhhhhhhhhhhhhhhhhhhhhhhh
too much story..............
way too much story............
why can't it just be in flashbacks and all skippable............
Anonymous No.725042852 [Report]
>>725039231
The intro is a drag.
Anonymous No.725042908 [Report] >>725043113
>>725042689
I think WW's just as bullshit but is prettier about it. The entire early game from getting on Tetra's ship to landing on Dragon Roost isn't any better than TP's opening slog, and while WW does more to (eventually) open up it also has much weaker dungeons on the whole, if not the weakest on average in the series.
Anonymous No.725043113 [Report]
>>725042908
maybe all true honestly I just thing the game oozes soul. twilight princess isn't a bad game I just wasn't able to finish it personally
Anonymous No.725043254 [Report]
>>725039523
>best dungeons in Zelda
>half of them require waiting and waiting and waiting and waiting
>barebones puzzles
>laughably easy bosses
eh.
Anonymous No.725043373 [Report] >>725044076 >>725044436
I think TP was the first time I didn't need to look at a guide at any point stuck
Anonymous No.725044076 [Report] >>725044436
>>725043373
Smartie pants over here
Anonymous No.725044334 [Report] >>725044567 >>725044670 >>725045136 >>725045319 >>725046636
>>725038858 (OP)
Twilight Princess is basically the Dark Souls 3 of Zelda games. Objectively the smoothest gameplay and best dungeons, but too derivative to stand on its own, so no nostalgiatard will put it in their GOATs list.
Anonymous No.725044436 [Report]
>>725043373
>>725044076
I started the zelda games late with ocarina of time on the gamecube. tbf twilight was the second I played other than the original when I was young young
Anonymous No.725044567 [Report] >>725044619
>>725044334
Don’t you dare compare that soul to that filthy Bloodborne asset flip
Anonymous No.725044619 [Report]
>>725044567
i'm a soulsfag and even i have to agree with this anon
Anonymous No.725044670 [Report]
>>725044334
>Ashei
Based.
Anonymous No.725044675 [Report]
>>725039254
>Midna is shit
wtf
Anonymous No.725044721 [Report] >>725045008
>>725038858 (OP)

>gothic dark fantasy art style
>melancholic music with piano, violins, flute, choirs, and HOWLING
>fun and emotional story about facing your inner fears, with an incredibly heartbreaking bittersweet ending
>the only game in the series where Link has an actual personality and character arc
>Midna is bursting with charisma, personality, sassiness, and her relationship with Link is great. Goes from sexo to ultra sexo. Best companion in the franchise
>cold kuudere Queen Zelda with mature giga Stacy personality
>ability to turn into a WOLF and fight twilight beasts from alternative reality
>fully explorable Hyrule castle town filled with NPCs and activities
>multiple armors that all have their own unique functions
>aggressive combat system with multiple secret techniques learned from the previous incarnation of Link
>City In The Sky, Arbiter's Grounds, Snowpeak Ruins, Temple Of Time, Hyrule Castle, Palace Of Twilight
>dungeons requiring you to use a spiked metal ball with a chain, a mechanical bay blade that lets you ride across walls, and magnetic boots that let you walk on ceilings
>wrestling, snowboarding, kayak swimming, goat riding, fishing, ball rolling, bug collecting, vessels of light, white water rafting, cave of ordeals, etc, etc
>cast of side characters that include a small weak beta village boy learning to be the next hero of Hyrule besides Link, a goth tomboy knight girl, coward father who ran away to join the Resistance, gothic formicophilia lolita queen, an androgynous Indian cowboy protector of children in a wild west village, three year old baby who's a master businessman, a clown creating basically machine of war, elf journalist version of Otacon, and amnesiac nature/animal lover girl

kino of the highest caliber and best Zelda desu. it takes me back to 2006

https://www.youtube.com/watch?v=8Nq-gEG-E04
https://www.youtube.com/watch?v=yKtYg_N7yWI
https://www.youtube.com/watch?v=pKYePYfVbYY
https://www.youtube.com/watch?v=4SpXIsiuvzc
Anonymous No.725045008 [Report]
>>725044721
TAKE ME BACK!
Anonymous No.725045136 [Report] >>725045201
>>725044334
DS3 is an apt comparison. Also really liked that game.
Anonymous No.725045201 [Report] >>725045354
>>725045136
DS3 was a great first playthrough but its lack of an interconnected world made me never touch it again compared to DS1
Anonymous No.725045319 [Report] >>725045491
>>725044334
Rough sex with Ashei on the battlefield, followed by a long process of turning her into a proper feminine wife
Anonymous No.725045354 [Report] >>725045874
>>725045201
A lot of people take issue with replaying TP so eh.
Anonymous No.725045356 [Report] >>725045949
>>725038858 (OP)
No idea. I had a hard time dealing with the slow burn opening back in the day but it was the last good Zelda. Artstyle helped it age well, best combat in the series with hidden skills, good OST and by some the strongest dungeon design in the series. Owell its a product of its time and now we've got open world slop with slow mo combat and empty single room dungeons for the next 20 years.
aceman !!oXu3OLVH0EG No.725045491 [Report]
>>725045319
Anonymous No.725045874 [Report]
>>725045354
once you get past the intro it’s a joy again so idgaf
Anonymous No.725045949 [Report]
>>725045356
I actually believe Nintendo is making a more traditional one as we speak. Tears was just a cash grab bullshit bonus botw and I think the japs know that.
Anonymous No.725045980 [Report]
>>725038858 (OP)
the fact that Zant is a character that exists, the game is very linear and feels like a rehash of OOT
it's good though, don't get me wrong, feels more like an epic (as in literature) than the other games
Anonymous No.725046042 [Report] >>725046205
>>725039554
Minish Cap a little low?
Anonymous No.725046205 [Report] >>725046959
>>725046042
Minish cap sucks
>t. A LTTP supremacist
Anonymous No.725046636 [Report] >>725047068
>>725038858 (OP)
Aonuma can't play vidya, so once he got into power most of the games under his direction overcorrected heavily and now the games assume that you can't navigate a 3D space.
The game is also too heavily linear in some instances, since progression is just blocked by event triggers, like NPCs being in a certain location.
The game was also very directionless for a lot of its development and it kind of shows. I am going to throw out a wild conspiracy theory and claim that Wolf Link was originally going to be a giant pink bunny, but the game was claimed by the edgy werewolf phase of the mid 2000s.
>>725039231
It's better in those regards than most of the games that came after it at least.
>But how can BotW have a tedious intro section
All of the game up to Hyrule castle is an intro section and most of it is tedious and not worth doing, regardless of whether there's good content scattered among it that is worth doing.
>>725040698
It's a bit too lenient, but combat in Zelda is supposed to be about turning your brain off for a bit anyway so that you get a change of pace from figuring out how a larger space fits together. It was functional for what it was.
>>725044334
DaS3 is liquid ass. The level progression is a literal straight line with a single digit quantity of side areas to grab keys from. This would probably be fine in any other context, but it's obvious that this only happened because a lot of content never made it, since a lot of the quest triggers are broken and nonsensically assume you're going to come back at some point.
Anonymous No.725046809 [Report] >>725047031 >>725052064
>>725038858 (OP)
they havent played it, or they quit playing it before they got to death mountain

in other words, they got hard filtered
Anonymous No.725046959 [Report]
>>725046205
oh ok
Anonymous No.725046990 [Report]
>>725041447
>>dominion rod
literally nothing wrong with it. It gets rid of the tedium of replaying the command melody in every room like WW did, and the search for the runes isnt anywhere close to as bad as people paint it to be, making you backtrack and letting you stumble on PoH or areas you couldnt access before
>>stupidly huge ball and chain
its great. Its a heavy ball and chain, of course its big. I LOVE using it it combat
Anonymous No.725047018 [Report] >>725047120
>>725038858 (OP)
A lot of peoples only experience of it was the Wii version with the terrible waggle shit. That colored their perceptions much more negatively than if they had started with the Gamecube version. Though I will admit the start of the game is slow as molasses regardless of version, which is a problem plaguing most of Nintendos output during those years.
Anonymous No.725047031 [Report]
>>725046809
I’d say most people who play it quit after or at Snowpeak. Feels like most can’t bring themselves to actually finish the game at or after that point.
Anonymous No.725047068 [Report] >>725047837
>>725046636
>botw
>tedious
not even once, it's kind of the game's entire shtick is there's no tedium
Anonymous No.725047120 [Report]
>>725047018
Dude I got a Wii and Twilight Princess for Christmas in 2006. I’ll never regret living though the peak of humanity in the early 2000’s.
Anonymous No.725047201 [Report] >>725047668
>>725038858 (OP)
the intro is just the most impossibly tedious shit ever put on the gamecube.
the tutorial owl from OoT wishes he was half as much of a drag as the prologue for Twilight Princess.
i'd probably have liked it as much as Wind Waker if not more so were it not for the intro's all-consuming tedium filtering me before i can even get to Midna
Anonymous No.725047668 [Report]
>>725047201
Ok it’s like an hour 20 to get into the pitch perfect best traditional 3D Zelda of all time
Anonymous No.725047770 [Report] >>725047986
>>725038858 (OP)
Intro that takes way too long until the map opens up. Items like the spinner have wasted potential and are even more gimmicky and one-use out of all Zelda games. Would've been cool to have it as an alternative travel option or just anything more. Best fucking Darknut designs in the whole series though. So it gets a pass from me, and King Bulblin's tiny story arc was a breath of fresh air for a recurring boss character. Biased A-tier Zelda game, more deservedly in B or C.
Anonymous No.725047837 [Report]
>>725047068
It's all or nothing depending on how you feel about the formula - it's either all tedium or none of it is.
Anonymous No.725047929 [Report] >>725048072
>>725040025
>It started the anime cringe
On the contrary, the opening hours revolving around a bunch of orcs abducting children made TP feel like incredibly generic Western fantasy.
Anonymous No.725047986 [Report] >>725048485
>>725047770
God the art style was so kino. I WISH Nintendo would go back to some realistic shit with some actual blood and a T for Teen rating.
Anonymous No.725048054 [Report]
>>725038858 (OP)
I like Twilight Princess a lot, but compared to the N64 games, it's very slowly paced in the first half. I like replaying OoT and MM more, because you can get so much done in just one session
Anonymous No.725048072 [Report]
>>725047929
Lord of The Rings was huge in 2006 and it reflects heavy.
Anonymous No.725048108 [Report] >>725048289
Which version is the best to emulate?
Anonymous No.725048253 [Report] >>725048687
Actual criticisms of TP from someone who enjoyed the game
>Wolf link sections are dull and tedious and feel like padding to the game
>Overworld is awkwardly designed
>Game would of aged better if it was not made with motion controls in mind
>Most forgettable bosses
Thats pretty much it. I will say they definitely should have had Twilight princess take place in Termina rather than Hyrule and the Zelda and Ganon we see are opposites of their Hyrule counterparts. Zelda being the antagonist and Ganon being a deposed king would of been very interesting with Midna being one of the Goddesses deposed by Zelda and having her power stolen by Zelda would of made for a more interesting story.
Anonymous No.725048289 [Report]
>>725048108
GameCube. Wii U is beautiful if you can do it but a lot of the chests have stupid shit (namely stamps) that worsen it a bit
Anonymous No.725048485 [Report] >>725048882
>>725047986
I'm not a fan of the dogs in WW, but I'm glad they kept them as an enemy whose combat stance changes as they lose armor in TP.
Anonymous No.725048687 [Report] >>725051346 >>725054424
>>725048253
Wolf Link is actually pretty good because it's just a better horse, almost the same speed but with perfect steering, can transform whenever

>forgettable bosses
lmao what, Zant, Puppet Zelda and Boar Ganon are all very memorable fights
Anonymous No.725048882 [Report] >>725049229
>>725048485
Dogs?
Anonymous No.725049229 [Report]
>>725048882
In Wind Waker Darknuts look like dogs.
Anonymous No.725049294 [Report] >>725049372 >>725049769 >>725049880 >>725050680
all 3d zeldas are mediocre as fuck
Anonymous No.725049372 [Report]
>>725049294
Based LTTP supremacist
Anonymous No.725049769 [Report]
>>725049294
Eh. I love the N64 Zeldas and TP, but I'll just as readily vouch for the Oracles duology and ALBW.
Anonymous No.725049836 [Report]
Anonymous No.725049880 [Report]
>>725049294
LA is my favorite zelda but nah, 3D zelda is still good.
Anonymous No.725050680 [Report]
>>725049294
They have intricate level designs and artistic value that no other big budget action adventure game can match
Anonymous No.725051346 [Report]
>>725048687
The mechanics of Wolf Link are great. No arguments here on that. As for the bosses all Zant is is just a boss rush of all the previous temple bosses so its not very inspired. Fucking Puppet Zelda is just playing Tennis with her lel and Beadt Ganon should be cooler yet somehow it doesn't feel like that with the fight mechanics of just flipping him on his back and attacking his wound.
Anonymous No.725051549 [Report] >>725053553
>>725038858 (OP)
First half is eh, but the second half is pure unfiltered kino
Anonymous No.725051764 [Report]
As proven by the thread: contrarianism and Ocarina dick riding.
Anonymous No.725051952 [Report] >>725052821
traditional formula peaked here
Anonymous No.725052019 [Report]
>>725038858 (OP)
its derivative and bloated, but fine to play through once
Anonymous No.725052064 [Report] >>725053726
>>725046809
Finished the game, it's the worst 3d zelda game by far. It's worse than Ocarina in every aspect, and the wolf sections drag the game down hard. I'll take the triforce hunt of WW over the bug sniffing TP sections any day.
Anonymous No.725052821 [Report]
>>725051952
Based and factual
Anonymous No.725053553 [Report]
>>725051549
More like the first third-ish (up until walking into Lakebed Temple) is meh, the middle section (Lakebed Temple - City In The Sky) is peak kino, and the final stretch (Palace of Twilight onwards) is okay, a bit weak but unlike the first leg it speeds right along.
Anonymous No.725053726 [Report] >>725054056
>>725052064
The 3 bug hunts cumulatively take 60-90 minutes to finish if you're halfway competent. It's pure filler that slows the game down but there's not as much of it as people seem to think there is. A half hour here, a half hour there, and maybe a little longer on the last one due to the miniboss.
Anonymous No.725054012 [Report]
>>725038858 (OP)
The wolf form in the beginning of the game sucks, and when you can transform at will it's woefully underutilized outside of the Arbiter's Grounds. It's a very safe game, too afraid to break away from Ocarina of Time or be too dark. It's at its best when it does something new.
Anonymous No.725054056 [Report]
>>725053726
The lakebed one is the only long section since it goes through a bunch of large areas and has backtracking. The HD version removing some bugs doesn’t really do much since all the bugs it removed were right next to other bugs anyway. The Faron Woods section is like 10-15 mins, the Goron section is around 20 cause of the cutscene, and then the lake is about 20-30, maybe longer if you’re on ganondorf hero mode cause climbing the iceberg is full of gotchas and bug can one shot you if you’re not paying attention.
Anonymous No.725054424 [Report]
>>725048687
>Zant
Glorified boss rush
>Puppet Zelda
Copy of ghost/puppet Ganon from Ocarina of Time
>Boar Ganon
That was pretty cool. I liked how it required wolf form. Animal vs animal
Anonymous No.725054472 [Report]
>>725039231
spbp