Anonymous
11/5/2025, 8:23:36 PM
No.725046362
[Report]
>>725048412
>>725051297
>>725052520
>>725052695
>>725053620
cancelled Dante's Inferno sequel info
https://www.ign.com/articles/inside-dantes-purgatorio-the-cancelled-sequel-to-eas-dantes-inferno
Was penned by Assassin’s Creed 2 co-writer Joshua Rubin as a battle between Heaven and Hell
>Progressed deeper into pre-production, meant to be an AC1 -> AC2 level jump
>Levels included Dante venturing to the Garden of Eden, Mount Purgatory, more levels of Hell etc
>New abilities like "Spirit Jump" would allow Dante to leap vast distances, "Possession" to possess enemies, and sprout angelic wings where he could fly during large boss fights
>Traversal would have played a much bigger role, as ascending into Heaven involved climbing, the team wanted it to be "better than Uncharted or Tomb Raider", "wanted to keep you on [your] toes and instill a real sense of vertigo"
>Climbing segments would be akin to puzzles, searching for ledges you can grasp, avoiding rocks and enemy attacks
>Dante would unlock an ability to reveal unseen "Angelic Architecture" normally only visible to angels and redeemed souls that opened new paths in the environment
>The final boss fight would be against Lucifer in the middle of a burning Garden of Eden
>He would summon lightning, whirlwinds, shoot flames, hurl trees 'like javelins' etc
>Meant to be a 'colossal multi-stage battle', with the last stage taking place in the sky, described as being like “Superman 2’s aerial battle with General Zod above Metropolis"
Was penned by Assassin’s Creed 2 co-writer Joshua Rubin as a battle between Heaven and Hell
>Progressed deeper into pre-production, meant to be an AC1 -> AC2 level jump
>Levels included Dante venturing to the Garden of Eden, Mount Purgatory, more levels of Hell etc
>New abilities like "Spirit Jump" would allow Dante to leap vast distances, "Possession" to possess enemies, and sprout angelic wings where he could fly during large boss fights
>Traversal would have played a much bigger role, as ascending into Heaven involved climbing, the team wanted it to be "better than Uncharted or Tomb Raider", "wanted to keep you on [your] toes and instill a real sense of vertigo"
>Climbing segments would be akin to puzzles, searching for ledges you can grasp, avoiding rocks and enemy attacks
>Dante would unlock an ability to reveal unseen "Angelic Architecture" normally only visible to angels and redeemed souls that opened new paths in the environment
>The final boss fight would be against Lucifer in the middle of a burning Garden of Eden
>He would summon lightning, whirlwinds, shoot flames, hurl trees 'like javelins' etc
>Meant to be a 'colossal multi-stage battle', with the last stage taking place in the sky, described as being like “Superman 2’s aerial battle with General Zod above Metropolis"