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Anonymous No.725054624 [Report] >>725055778 >>725055892 >>725056087 >>725056480 >>725056858 >>725057001 >>725057110 >>725057235 >>725057250 >>725058345 >>725058614 >>725058727 >>725059625 >>725059938 >>725060071 >>725060319 >>725060625 >>725060708 >>725063797 >>725064063 >>725064681 >>725065717 >>725066083 >>725069175 >>725070356 >>725072752 >>725073423
Are these good games?
Is it just nostalgia carrying them? Or do they get unfair shit because Sonic has been as consistent as a meth addict's job history?
Anonymous No.725055391 [Report]
They're only fun if they were childhood games for you desu. Tried to play them recently and didn't get very far at all
Anonymous No.725055501 [Report]
>Is it just nostalgia carrying them
its the music and character designs
Anonymous No.725055778 [Report] >>725057306
>>725054624 (OP)
They’re the two best 3D sonic games. They remain undefeated. Once you learn how to love the Tails/Eggman missions you’ll want a game based entirely around that system of gameplay and scoring.
Anonymous No.725055787 [Report]
They have a lot of wacky stuff in them like chao gardens, multiplayer, minigames, the hub in 1, racing in 2, etc. of course the actual speed levels are all good. The mech and treasure hunting stages are a mixed bag, some are great and others are meh. Amy stages are bad, and Big the Cat’s gameplay is infamous for a good reason because it’s not fun. The ending segments are still some of the best they’ve done, though.
Anonymous No.725055892 [Report]
>>725054624 (OP)
Only if you play them on the Dreamcast
Anonymous No.725056087 [Report]
>>725054624 (OP)
1 is good. 2 is too janky especially with the camera.
Anonymous No.725056480 [Report]
>>725054624 (OP)
2 is the best and last fantastic sonic game
Anonymous No.725056643 [Report]
The platforming stages are good the rest are too gimmicky
Anonymous No.725056858 [Report]
>>725054624 (OP)
I played through both of them recently (modded version for PC that restores the Dreamcast vision) and I honestly think Sonic adventure 1 is a better game. The hub worlds are neat and don’t really inhibit the gameplay. I wish the second game kept it in but I can see why they threw it out since the narrative has them all on screen at once a lot of the times. Anyway yes they are good games and probably the best 3D Sonic games.
Anonymous No.725057001 [Report]
>>725054624 (OP)
I played with them when I was no longer a child and liked them.
Anonymous No.725057110 [Report]
>>725054624 (OP)
They're carried entirely by nostalgia. The formula was there with the speed characters, but they fumbled the ball with Heroes, Shadow, and 06.
Anonymous No.725057184 [Report] >>725070386
I did play SA1 as a kid, but not much of SA2. Didn't play much Sonic otherwise.
Returning to SA1 as an adult, I was surprised how much I liked it. It's jank, but it's fun to control, music is great, side modes are novel. My only particular complaints are that some bosses are shared between characters, so you get tired of that one fuckin lilypad boss pretty quick, and Amy controls like shit from an ass.
Playing SA2, that one definitely survives more on vibes. The Sonic stages are still fun, the chao garden is great if you like that kind of thing, music is also still great, Sonic/Shadow rivalry is cool, but the mech and treasure stages are so fucking long and obnoxious like holy shit, and they just keep forcing you into them between every Sonic stage. Most of the game is spent doing clunky, slow mech platforming with it screeching BEEEEP BEEEEP BEEEEEP BEEEEEP in your ear, and running around needlessly large stages with a broken treasure radar. Douses literally any fun you have in the Sonic/Shadow stages.
Anonymous No.725057235 [Report]
>>725054624 (OP)
SA is okay, SA2 is slop
Anonymous No.725057250 [Report] >>725064204
>>725054624 (OP)
1 is still like the only time Sonic feels perfect to control in 3D. The way he can run up and around curves is so smooth, the turning is so natural
SA2 unfortunately made Sonic feel much worse, since he just abruptly snaps in certain directions, it's like they removed his ability to turn at less than a 45 degree angle
Anonymous No.725057306 [Report] >>725058260 >>725058808
>>725055778
>Once you learn how to love the Tails/Eggman missions you’ll want a game based entirely around that system of gameplay and scoring.
they're not as good as gamma's missions
Anonymous No.725058216 [Report]
1 is the better overall game because SEGA was intentionally trying to pack in as much variety as they could.
then 2 was them trying to stretch out less variety for a whole game.
then Heroes tried to spread the content even thinner.
Anonymous No.725058260 [Report] >>725070586
>>725057306
Gamma stages suck. They’re just Sonic’s stages reused.
Anonymous No.725058345 [Report] >>725058596
>>725054624 (OP)
SA2 is still popular enough with kids to adapt it for the third Sonic movie.
Anonymous No.725058596 [Report]
>>725058345
and my favorite Sonic game when i was a kid is next
Anonymous No.725058614 [Report]
>>725054624 (OP)
They're both KINO, they might be kinda janky, kinda all over the place in terms of gameplay options but they the definition of the time they were made, very experimental to some degree and full of "technology" moments that might not be as amazing now but they felt like a giant step back then (SA1 more so than 2), also, before Ratchet and Clank and before Jak went full edgelord these games were (to my knowledge) the first time a major mascot platformer wanted to go more serious and in-depth with the story.
Anonymous No.725058661 [Report]
There has never been a good Sonic game.
Anonymous No.725058708 [Report] >>725058945 >>725059003
It was basically a total nontroversy to say these games were good (remake issues aside) until Sonic '06 and Chrischan happened.
Yeah maybe you could make the point that Amy and Big's stages sort of suck a little in SA1/DX
But generally most of the "pervasive issues" people pretend to have with these games were completely manufactured long after they originally released for completely unrelated reasons.
Like having different play styles despite that basically being the Series Standard and a stand out Feature since it's most critically acclaimed title that fucking NOBODY gets away with pretending is bad: Sonic 3 (& Knuckles).
Bonus points: Whining about Big's Stages and ESPECIALLY having to do each of the missions was extra retarded because there was no reward for completing all emblems besides Chao Stuff on Sega Net from what I remember (It's been 26 years).
Anonymous No.725058727 [Report]
>>725054624 (OP)
it was the chao garden
99% of players wouldn't have played a level more than once if the chao garden wasn't in there to force them to grind out chao food and emblems for unlocking shit
Anonymous No.725058808 [Report]
>>725057306
I hear this being parroted a lot, but honestly, Gamma's stages are easy as fuck, there's no challenge at all, the only remotely hard one is the one with the train, but otherwise they're a walk in the park, fuck it, I'd say he's the easiest to play as besides Tails. I will grant you that Gamma feels a bit better to control, but he's a bit too floaty and at the same time his hover doesn't feel as good as the SA2 mechs.

However, Gamma's story ending is absolute LUDO.
Anonymous No.725058945 [Report] >>725059362
>>725058708
>Like having different play styles despite that basically being the Series Standard and a stand out Feature since it's most critically acclaimed title that fucking NOBODY gets away with pretending is bad: Sonic 3 (& Knuckles).
That's more of an argument for Heroes than it is for SA1 and 2. The difference between Sonic and Tails in S3&K is minor, they share the same basic controls, the difference between Sonic and Tails in SA2 is that they are basically two different game genres smashed into the same game
Anonymous No.725059002 [Report]
SA1 has a lot of jank but its still kino. They need to be modded out the ass due to shoddy porting though. More so 2, 1 has 99% of it covered via PKR's mod loader.
Anonymous No.725059003 [Report] >>725059131
>>725058708
>there was no reward for completing all emblems besides Chao Stuff on Sega Net from what I remember (It's been 26 years).
Ackshually you unlock Metal Sonic from doing all the emblems. He's just a reskin of Sonic but it's a cool reward
Anonymous No.725059131 [Report]
>>725059003
That was only from the DX port onwards.
Anonymous No.725059362 [Report] >>725066408
>>725058945
>The difference between Sonic and Tails in S3&K is minor
Anonymous No.725059625 [Report]
>>725054624 (OP)
2 is actually good
1 is decent if you're sonic but it's short.
Anonymous No.725059938 [Report]
>>725054624 (OP)
Play the first level of either one like 5 times to see if it "clicks" with you. They don't really work like any other platformer.
Anonymous No.725060071 [Report]
>>725054624 (OP)
Janky but fun and cool.
VERY important games to play, I'd say literally every gamer should experience these two games.
Anonymous No.725060319 [Report] >>725060635
>>725054624 (OP)
Childhood is playing the first sonic adventure. Adulthood is figuring out how broken the spindash is and abusing it to speed run levels & skip segments you dreaded as a child, making the game a new kind of fun
Anonymous No.725060625 [Report]
>>725054624 (OP)
I really liked them even though they are janky. doing all the chao shit is great if you have the patience to dumb 400 hours into something
Anonymous No.725060635 [Report] >>725063080
>>725060319
Well strictly speaking you're supposed to "break" the levels, that's the point, it's a 3D platformer.
It's kind of like how like Radical Highway Mission 4 literally exists to completely blow people the fuck out when they make that stupid claim.
Anonymous No.725060708 [Report]
>>725054624 (OP)
Sonic Adventure 1 especially. Been waiting for a Knuckles Adventure since it released.
Anonymous No.725060819 [Report]
I'm playing sonic adventure 2 in japanese and somehow rouge is even hotter than before
Anonymous No.725061151 [Report] >>725063429
Sonic advent 2 is an exercise in frustration. You can be sonic and shadow for maybe 5 or 6 stages while the rest of the game is full of tails/egg man’s godawful stages, or knuckles/rouges pixel hunts with the dogshit radar. Imagine doing meteor herd and having to fly out into open air to where a shard is, but it doesn’t actually fucking appear until the last second because of pop in and you miss it, and have to go all the way up to the top of the level again to retry. Imagine trying to be fast in Egypt over quicksand in a fat, slow mech that incentives you to sweep around autistically for targets to raise your combo counter, with the most ear splitting EEEEEEEEEEE shredding your eardrums

Or imagine saying fuck that and just focusing on the sonic/shadow stages and going for an S rank, but sometimes the fucking lock on doesnt work and you just fall to your death

FUCK adventure 2
Anonymous No.725063080 [Report]
>>725060635
Yeah I've always seen people cite the spinjump as an example of how heckin broken and janky the games are but it's mandatory for some stuff and there'll be like 4 extra lives or a balloon hidden in an area as a reward for asking yourself "what if I just flung myself off this?"
Anonymous No.725063429 [Report]
>>725061151
I feel they made a worse game with SA2
I could tolerate the treasure hunting in 1 but they made it worse how precise you had to be with your digging, limiting the keys/emerald shards allowed active at a time and forcing you to do them in a specific order with a worse radar
I also felt Sonic/Shadow controlled worse in 2, I can't really explain why but it wasn't that much of a problem since I wanted more stages for them
I could tolerate Eggman/Tails stages since I loved Gamma's stages but I felt something off with them
Maybe it had to do with the location of the guns on the mechs or maybe the weight, I'm not sure
The treasure hunting stages are ass and make me not want to replay it
Anonymous No.725063797 [Report] >>725069752 >>725071751 >>725072270
>>725054624 (OP)
I started playing Adventure yesterday and I don't understand how to play it. The game doesn't tell me anything about the controls or the objectives.
How should I move the analog stick?
How do the "rollercoasters" work?
How do I defeat enemies? A and then A again while in the air?
What the fuck is B's move for?
Why are the walls magnetic in the corners and make you fall off the worldmap when you're literally pointhing the stick in the other direction?

I want to like it.
Anonymous No.725064063 [Report] >>725064342
>>725054624 (OP)
Dunno, I played them both for the first time a year ago and had fun. Didn't think I'd end up becoming a Sonic 'tist in my twenties.
https://youtu.be/jRESgqJIsoo
Anonymous No.725064204 [Report]
>>725057250
>The way he can run up and around curves is so smooth, the turning is so natural
It feels bad to me for some reason.
Anonymous No.725064342 [Report] >>725064513
>>725064063
Sonic adventure 1 and 2 are peak sonic stories.
It's why anyone is a sonic autist. Either that or the archie comics...
Anonymous No.725064513 [Report] >>725064597 >>725065007
>>725064342
Well no, most of the reason people are "sonic autists" is a 20 year old internet tradition of pretending the series as a whole is way worse than it actually is so people pretend that people are unreasonable for liking a series of mostly okay at worst games.
Obviously with some exceptions, and there is the current issue that Sega was actually dumb enough to let a comic writer on, but still.
Anonymous No.725064597 [Report]
>>725064513
Ummm... Maybe I don't know how most people get obsessed with Sonic.
Anonymous No.725064681 [Report]
>>725054624 (OP)
sa1 has way better level design. sa2 was the start of the hallway run and 'react to thing' formula this series can't escape from.

just compare levels like red mountain and sky deck, to metal harbor and pyramid cave. in sa1 you have a lot more platforming and in sa2 it's mostly spectical.
Anonymous No.725065007 [Report] >>725065457
>>725064513
>a series of mostly okay at worst games
I'll give you the series is shit on as a whole too much but having played 06 that game is god awful not okay
Anonymous No.725065457 [Report]
>>725065007
Operative word being "mostly"
"Mostly" Okay at worst games.
Anonymous No.725065717 [Report]
>>725054624 (OP)
they are really bad games but they're also quite fun and you should play them
Anonymous No.725066083 [Report]
>>725054624 (OP)
They are the best 3D sonic ever gets. Not 10/10s, but a lot of charm and a fun time.
Anonymous No.725066408 [Report] >>725066673
>>725059362
The difference between ball and flying ball in 3K is insignificant compared to ball and giant fucking mecha in SA2.
Anonymous No.725066673 [Report] >>725067229
>>725066408
Don't think I didn't noticed you skipping SA1 there champ.
Anonymous No.725067229 [Report] >>725067538
>>725066673
SA1 is a ball that flies
What do you want from me, to go out of my way to prove it's bad?
Anonymous No.725067538 [Report]
>>725067229
No, what I'm saying is you're a sillybilly.
Anonymous No.725069175 [Report]
>>725054624 (OP)
They're not "The classics but in 3D" like every one says and it suffers from the Yuji Naka meme of "EVERYTHING ON ONE BUTTON" sucks dick for first time players, but they're pretty solid games you should play especially if you call yourself a sonic fan.
Anonymous No.725069752 [Report] >>725073420
>>725063797
>Analog stick forward where you want to go, unless you're doing a wall run, where you want it diagonally between the celling and forward so you stay on for longer
>Setpieces are usually automated, but if you can think of a faster route, you can jump out of them or around them sometimes
>Characters that jump as a ball can bump into enemies at any point. A -> A as a homing move on Sonic is a reliable and safe, but slows you to a crawl
>B on the ground as Sonic lets you charge spindash while you hold it. Release to roll along the ground very fast. Jump after doing a spindash to carry all that speed with you into the air.
>1998 code jank, lmao
Anonymous No.725070202 [Report] >>725070262
Confession: I didn't realise until recently that "happening" was some obscure short-lived 90s slang for "cool" or whatever, and Sonic wasn't literally announcing an event was occurring.
Anonymous No.725070262 [Report] >>725070321
>>725070202
Hahaha you're young
Anonymous No.725070321 [Report]
>>725070262
No just not American
Steelsoul No.725070356 [Report]
>>725054624 (OP)
Play em and find out.
Anonymous No.725070386 [Report]
>>725057184
>but the mech and treasure stages are so fucking long and obnoxious like holy shit
skill issue
Anonymous No.725070586 [Report]
>>725058260
While true, gammas controls better than the SA2 mechs. I would rather have gamma in SA2 mech stages than tails/eggman.
Anonymous No.725071751 [Report] >>725072462
>>725063797
Anonymous No.725072270 [Report] >>725072462
>>725063797
it's crazy that these retarded walking lobotomites are what video game companies have to cater to. Like these braindead zombies are allergic to just pressing a fucking button and seeing what happens. SA1 is as braindead as it gets, you get an easy boss battle you just press the A button a couple times and you win. After that it gives you a cutscene and forces the camera towards the beach that you need to go to. How the fuck do people have trouble figuring this game out?
Anonymous No.725072462 [Report] >>725072640
>>725072270
Because it's jank and you don't know what is supposed to be an actual feature of the gameplay and what is just the product of jank.
I can play Silksong just fine and figure out how to play by myself simply by trial and error, with this game it's not like that. That's the first thing I did, I always do it when I start a game, figure out what I can do.
>>725071751
I guess I'll do that.
Anonymous No.725072603 [Report] >>725072941
HA! HA! HA! HA!
WELL IF IT ISN'T ANON!
https://youtu.be/LWtfU0CyK6E?si=XeldNz3PvuRh-KSV
Anonymous No.725072640 [Report]
>>725072462
>I guess I'll do that.
it literally answers every question you asked, so i would recommend it.
Anonymous No.725072752 [Report]
>>725054624 (OP)
They're pretty shit and are mainly carried by the loud minority of Sonic autists, there's better platformers from that gen and even before.
Anonymous No.725072941 [Report] >>725073317 >>725074149
>>725072603
I wonder why they completely reworked eggmans theme in SA2, when most other characters just got remixed versions.
Anonymous No.725073317 [Report]
>>725072941
>Dissu songu doesu notto havu eni ryricsu datto eksprainu za characta en cringey detairu
Anonymous No.725073420 [Report]
>>725069752
>unless you're doing a wall run, where you want it diagonally between the celling and forward so you stay on for longer
It's more intuitive to think about it still being "Where you want to go, but also gravity exists, so you have to walk against that."
This concept is probably easier to work with if you play platforms that do account for the physics of slopes rather than them just functioning as a sliding scale of
>This makes you go slow and/or is a wall depending on what angle the developers feel like you shouldn't be able to walk on.
Anonymous No.725073423 [Report]
>>725054624 (OP)
SA2 is a good game. SA1 isn't but that doesn't mean SA1 is bad, it's merely okay and still worth playing at least once
Anonymous No.725073505 [Report]
I think they're the only great Sonic games but I also don't like 2D Sonic at all and haven't played Frontiers. Adventure 1 Sonic is incredibly satisfying to control (spindash chaining/jump cancels, great sense of momentum and precision). Music and presentation in both games are 10/10. The worst levels in SA2 (the mech ones) are still better than most of the daytime stages in Unleashed
Anonymous No.725074149 [Report]
>>725072941
I really love both his themes, I wish they'd use both