← Home ← Back to /v/

Thread 725088873

315 posts 108 images /v/
Anonymous No.725088873 [Report] >>725088916 >>725089018 >>725089163 >>725089354 >>725089436 >>725089657 >>725090291 >>725090648 >>725091004 >>725091151 >>725091198 >>725091245 >>725091731 >>725093698 >>725093823 >>725093873 >>725093936 >>725094306 >>725094421 >>725094421 >>725095547 >>725095614 >>725096207 >>725097148 >>725097575 >>725098628 >>725099446 >>725099493 >>725099839 >>725100474 >>725105308 >>725111569 >>725130438 >>725130770 >>725136883 >>725137703 >>725137916 >>725140164 >>725140478 >>725140819 >>725142452 >>725145912 >>725147218 >>725148098 >>725148573
The original Halo literally looks like a creepy liminal space

It had to be updated or it’d unplayable today
Anonymous No.725088916 [Report] >>725091270 >>725130872
>>725088873 (OP)
>liminal space
Anonymous No.725089018 [Report]
>>725088873 (OP)
Speak English you fucking weeaboo
Anonymous No.725089128 [Report] >>725089216 >>725091225 >>725094454 >>725141001
Gentlemen, I suspect the original poster is not being entirely sincere.
Anonymous No.725089163 [Report] >>725090783 >>725096382 >>725099250 >>725101548 >>725130346
>>725088873 (OP)
How does that look like a liminal space? It's a beach with some sort of dock thing on it and as many rocks and textures/curves as the engine would allow and a normal sky.. Docks in real life look more liminal spacey than that do you kids not ever just go outside? zoomers are actually not worthy of being considered human
Anonymous No.725089216 [Report] >>725089397
>>725089128
Do you really think someone would do that? Just lie on the internet?
Anonymous No.725089354 [Report] >>725089556
>>725088873 (OP)
that's part of the point though. the Halo ring is an artificial alien superstructure. it's supposed to feel a little off, a little eerie. it's meant to get you asking yourself questions like who made this, and why, and where have they gone, and are they coming back, and for what reason does the ring look so familiar but also so extraterrestrial. it's not supposed to look or feel just like Earth.
Anonymous No.725089397 [Report]
>>725089216
I've heard of such things happening, never thought I'd witness it though.
Anonymous No.725089436 [Report]
>>725088873 (OP)
but they already made a version for you zoomer fags
Anonymous No.725089492 [Report]
itt: balding retards falling for obvious bait
Anonymous No.725089556 [Report] >>725091527 >>725131264
>>725089354
No it doesnt. It was supposed to be a realistic looking beach with the most advanced tech of the time
Anonymous No.725089657 [Report]
>>725088873 (OP)
It looks like an alien world aka what it's supposed to look like
Anonymous No.725089862 [Report] >>725090263 >>725093526 >>725093746 >>725093948 >>725097681 >>725111475 >>725131353 >>725136682 >>725138190
>gain health/shields for hiding in cover
>enemies try to flank and flush you out
>no level design at all just cover dotted around
>mitigate damage by using line of sight
>game is about flanking and flushing out enemies
>enemies make extensive use of cover
>no mechanics/resource generation to promote playing hyper aggressive / standing out in the open
i'm talking about halo.
halo is a cover shooter.
Anonymous No.725090263 [Report]
>>725089862
Epic 2004 beef unc
Anonymous No.725090291 [Report]
>>725088873 (OP)
You literally sound like a faggot.
Anonymous No.725090593 [Report] >>725090646
The earliest docs are very interesting to read, as some story elements are locked in as early as June 1999 (such as Reach having been attacked by the Covenant, the ship you are on being named Pillar of Autumn, your AI assistant being Cortana, arriving and crashing on Halo, etc.) while other elements were in a constant state of flux. Even who you were as a character was not settled until very late—evolving from a Marine carrying Cortana into a nameless clone soldier, then changing into the vat-grown “Specialist,” and ultimately to the Master Chief.

Cut levels per a "Key Plot Points" document from Joseph Staten dated 01-24-2001

A10: Retail “The Pillar of Autumn”

A20: Combined with A30. This looks to have been the crash-landing area and “natural formation” tunnel entrance.

A30: Retail “Halo,” but most of the guerrilla war elements were scoped out (cut) when merged with A20.

A40: Attack on a Covenant excavation site. Engineers would have been introduced here. There was a light bridge in this map and Forerunner tunnels, but we don’t know specifics.

A50: Retail “Truth and Reconciliation” but played out differently. Entire section dealing with Prophet arrival was cut. Keyes originally learned the Covenant plan from watching the Prophet's "pre-arrival address" rather than somehow listening in on the guards’ prison conversation.

B10: Prophet assassination mission. Recover keys to the Control Center.

B20: With a Prophet dead, the Covenant military accelerates occupation of Halo and campaign against the human resistance forces. Exterior incorporated into C10.

B30: After Keyes gives a rallying speech, you are led into retail “The Silent Cartographer.” The actual objective changed over time, eventually settling on this being a map room.
Anonymous No.725090646 [Report] >>725097260
>>725090593
B40: Retail “Assault on the Control Room.” One version of this map took place around a volcano (sorry, Spy Kids) where the Covenant was trying to break into the Control Room with a proto-Scarab.

C10: Retail “343 Guilty Spark” but the swamp was glassed before arrival.

C20: Retail “The Library.”

C30: Activate the Ring's orbital defenses and call down particle beam strikes.

C40: Retail “Two Betrayals.”

D10: Escape from Sentinels. Stunt-filled action extravaganza ending. This was partly repurposed into retail D40 as the Warthog run.

D20: Retail “Keyes.”

D30: Cortana calls all surviving Marines to retake the UNSC Pillar of Autumn. Everyone against everyone. We adapted this for the final mission of Fireteam Raven.

D40: Retail “The Maw.” In many versions (including late versions that have dialog recorded) you escaped on a lifepod instead of a Longsword.
Anonymous No.725090648 [Report]
>>725088873 (OP)
>liminal space

You know things continue to exist outside of you trying to label them and categorize them, yes?
Anonymous No.725090783 [Report] >>725100624
>>725089163
That's a pier not a dock.
Anonymous No.725090960 [Report]
Anonymous No.725091004 [Report]
>>725088873 (OP)
fr fr but let's talk about how it needed sprint.
Anonymous No.725091151 [Report] >>725093747 >>725094243 >>725094521 >>725094613 >>725095131 >>725096875 >>725112178 >>725112908 >>725118692 >>725130383 >>725136883
>>725088873 (OP)
Anonymous No.725091198 [Report]
>>725088873 (OP)
Halo is uncslop
Anonymous No.725091225 [Report]
>>725089128
I gather that they may also have a tendency to practice sodomy.
Anonymous No.725091245 [Report]
>>725088873 (OP)
Anonymous No.725091261 [Report] >>725091283
ooops wrong image
Anonymous No.725091270 [Report]
>>725088916
the shadman meme needs to be updated to that.
Anonymous No.725091283 [Report] >>725091349
>>725091261
i know those titties
Anonymous No.725091316 [Report] >>725091524
What's a liminal space?
Anonymous No.725091349 [Report] >>725091384
>>725091283
proper bolt ons
Anonymous No.725091384 [Report]
>>725091349
nuclear, really
Anonymous No.725091524 [Report]
>>725091316
It's when a broccoli head sees an empty room and has an ADHD panic attack.
Anonymous No.725091527 [Report]
>>725089556
>advanced tech
its fucking alien
Anonymous No.725091534 [Report] >>725091665
What's the best way to play Halo CE and Halo 2 on PC co-op LAN? I remember years ago having the PC version and co-op not even being an option.
Anonymous No.725091665 [Report]
>>725091534
https://nucleus-coop.github.io/
Just google a guide.
Anonymous No.725091731 [Report] >>725091851 >>725091851
>>725088873 (OP)
It is just uncluttered. That't not at all what liminal means.
Anonymous No.725091851 [Report]
>>725091731
ass
>>725091731
it's retarded anyway

zoom zooms are afraid of open space
Anonymous No.725093526 [Report] >>725107184 >>725130228
>>725089862
>he removed the line about popping in and out of cover and walls after it was pointed out that you do this in classic FPS
>kept the line about mitigating damage by using line of sight
Not so fast.
Anonymous No.725093698 [Report]
>>725088873 (OP)
This is rather obvious bait but it seems to be working well so carry on
Anonymous No.725093746 [Report] >>725112707
>>725089862
I unashamedly love Gears. It still had parts of the Unreal franchise in there
Anonymous No.725093747 [Report] >>725095440
>>725091151
I'd fuck em both. I'm HARDCORE.
Anonymous No.725093823 [Report] >>725093856
>>725088873 (OP)
zoomers need to have their brains updated or the future is going to be a hellscape
Anonymous No.725093856 [Report] >>725093969
>>725093823
Blame those that fucked their brains.
Anonymous No.725093873 [Report]
>>725088873 (OP)
The inside of your head looks like a creepy liminal space because there's nothing in there.
Anonymous No.725093936 [Report] >>725094903
>>725088873 (OP)
You didn't play halo for single player you weak fag. The only reason people played Halo was for the multiplayer. The campaign was a bonus.
Anonymous No.725093948 [Report]
>>725089862
>no mechanics/resource generation to promote playing hyper aggressive / standing out in the open
vehicles nigger
Anonymous No.725093969 [Report]
>>725093856
this desu
Anonymous No.725094131 [Report] >>725094349 >>725094385
zoomers and gen alpha being “fake nostalgic” for early 2000s is a weird feel. on one hand all i have are dead memories when i play halo CE maps solo or am in a quiet area when replaying the campaign for the millionth time. it’s cute in a way, not a faggot pedo way. i guess this is how 80s born oldfags felt when guys my age were going on a “8-bit retro” phase in our teens?
i also dont hate the liminal spaces / backrooms / poolrooms meme, some of the art that came from that is genuinely cool, same with the “fake nostalgia” for 80s vaporwave art and music that was a cool fad too
Anonymous No.725094243 [Report] >>725095251 >>725108078
>>725091151
but sydney sweeney was like 3 or 4 when halo CE came out
Anonymous No.725094306 [Report]
>>725088873 (OP)
What is that, a sunny shoreline?
Oh my niggerman i'm so scared
Anonymous No.725094348 [Report] >>725094589 >>725095059
Who wouldn't wanna live on the Halo rings? Lots of nature, plenty of different biomes and you'll have the safety of the forerunner structures to camp out and live in too.
Anonymous No.725094349 [Report] >>725094652
>>725094131
I think the nostalgia actually exists for the poorer older zoomers that do exist (Or at least had an older sibling they used to get hand-me-downs from).
>i guess this is how 80s born oldfags felt when guys my age were going on a “8-bit retro” phase in our teens?
Probably, people over-estimate how old you have to be to actually enjoy something.
Anonymous No.725094385 [Report] >>725094652
>>725094131
Wouldn't that be actual nostalgia for them rather than pretending they 'love the 80s'?
Anonymous No.725094421 [Report]
>>725088873 (OP)
>>725088873 (OP)
There was never any need to update it. It's nice to play in 4K 60fps, original graphics in MCC, but they still fucked up some things
Anonymous No.725094454 [Report]
>>725089128
Anonymous No.725094521 [Report]
>>725091151
>top
BWC
>bottom
BWC
Anonymous No.725094589 [Report]
>>725094348
forge world...home...
Anonymous No.725094613 [Report]
>>725091151
Yeah, bottom looks better
Anonymous No.725094652 [Report]
>>725094349
yeah i worded it badly. i always try to argue this when a generation flamewar pops up. people can enjoy things after they stop airing… and like you said if you’re were poorer then you got previous hand-me-down generations of consoles and grew up with that well after their ‘prime’. before e-shops were the main thing, if you were in EU you’d often get a game release a few months later than the US or the Japs, paired with different cultures (some areas prefered PC or console because it was cheaper / more convenient, and Xbox/PS/Nintendo dominated over eachother in different regions) so the entire argument is dumb now that the internet is so homogenised. for me personally, i was mad into halo 3 because i got it in 2009 and got xbox live gold for the first time ever so thats where my youth was.
>>725094385
i was always told it can only be nostalgia if you actually experience i but could be wrong. whenever i said on /v/ like 15 years ago that games like RE1 or Mario gave me a nostalgic feeling even though RE1 is literally as i as i am, oldfag anons would rib me saying im a trend follower and that its psuedonostalgia because i wasnt literally James Rolfe in the early 90s playing these games as they came out
Anonymous No.725094903 [Report] >>725094931 >>725094981 >>725095946
>>725093936
CE didn't have online multiplayer you fucking child
Anonymous No.725094931 [Report] >>725095142
>>725094903
Yes it fucking did you stupid nigger I played it before you were born
Anonymous No.725094981 [Report] >>725095045
>>725094903
Good thing he didn't say anything about playing online.
Anonymous No.725095045 [Report] >>725095134
>>725094981
PC version had it
Anonymous No.725095059 [Report] >>725095223 >>725130657
>>725094348
I haven't seen a huge amount of food on the halos.
Anonymous No.725095131 [Report] >>725097954
>>725091151

What version of Halo is pregnant Anne Frank?
Anonymous No.725095134 [Report] >>725095160 >>725095946
>>725095045
And?
Anonymous No.725095142 [Report] >>725095160 >>725095232
>>725094931
It didn't until the PC version came out. For a long time it was only 2 player co-op, 4 player local, 8 player LAN, but people weren't playing for that. The campaign was its strength, because it's a work of art.

Multiplayer focus didn't come until Halo 2 and Xbox live.
Anonymous No.725095160 [Report] >>725095201 >>725095242
>>725095134
>>725095142
PC won, bigly.
Anonymous No.725095201 [Report] >>725095221
>>725095160
>no splitscreen
>no co-op
>broken effects
>horrid netcode
lmao
Anonymous No.725095221 [Report]
>>725095201
Yeah? Well fuck you
Anonymous No.725095223 [Report] >>725130657
>>725095059
Dunno about wildlife but I'm sure you could forage for berries and shit. If there's fish then living on the coast would be your best bet.
Anonymous No.725095232 [Report]
>>725095142
Halo 1 had 16-player LAN, and was absolutely the reason a lot of people were playing back then. Halo 2 only had its multiplayer scaled down due to how many people were playing Halo 1.
Anonymous No.725095242 [Report] >>725095337
>>725095160
The multiplayer is great on PC but the port is awful, graphics look nasty. If you didn't play single player on Xbox I feel sorry for you.
Anonymous No.725095251 [Report] >>725095406
>>725094243
>but sydney sweeney was like 3 or 4 when halo CE came out
>born September 12, 1997
>Halo CE released on November 15, 2001

She would have been just over four years old
Anonymous No.725095337 [Report]
>>725095242
I 'member the flashlight button, have way fonder memories with the multiplayer
Anonymous No.725095406 [Report] >>725095665
>>725095251
>She would have been just over four years old

That's crazy. I was 12
Anonymous No.725095440 [Report]
>>725093747
based ECWposter
Anonymous No.725095547 [Report] >>725095580 >>725095587
>>725088873 (OP)
If you weren't neglected by your parents, raised by flashy, handheld black mirrors, domesticated by corporate and subscribed to digital daycare-botfarms and e-grifting parasocialites, you'd have the imagination necessary to fill the gaps in presentation resulting from technological limitations.
Anonymous No.725095580 [Report] >>725095904
>>725095547
Meanwhile when Halo came out

>OMG THIS GAME LOOKS SO HECKIN REALISTIC GOTYAYAYAY
Anonymous No.725095587 [Report] >>725095831 >>725095904
>>725095547
It's not even an imagination thing. It's about aesthetics. Having 2k textures or whatever the fuck doesn't mean shit if those textures are goddamn garbage in the first place. Modern graphics are ugly. Modern characters are ugly. Everything is so goddamn fucking ugly.
Anonymous No.725095614 [Report]
>>725088873 (OP)
I have never seen a satisfactory definition of liminal space. Every space is liminal in some sense.
Anonymous No.725095665 [Report] >>725096126
>>725095406

I was eight and thought the Covenant were supposed to be Muslims and wanted to kill them because 9/11 happened two months before.
Anonymous No.725095831 [Report] >>725095914 >>725095932 >>725095941
>>725095587
And there we go, completely missing the point: Those who played it had to have done that. They had to let their imaginations run wild. You think a motherfucker gooning to a pixelated Same was easy? No, we had imagination.

Think that when people played Daggerfall that the ground textures and 2 dimensional trees were something we wanted? No, we had to imagine traveling through a lush forest with bushes everywhere (when bushes were completely absent).

We had to work with the limits of the tech back in the day to provide ourselves with the stuff we wanted. Today, it's all just given to you. It's right there, you see a liminal Halo, we see a lush and diverse environment that had existed for thousands of years, untouched by anyone since the Flood, until the Pillar of Autumn was forced to just stumble upon it.
Anonymous No.725095904 [Report] >>725095934
>>725095580
>people judged technological and graphical advancement comparatively
Truely mindbending. I can't whether you're underage or genuinely retarded.
>>725095587
The word you're looking for is generic. Modern graphics are defined by generic, interchangeable "realism" -- if you can use assets across your entire product palette, you're saving a lot of money. Yet any dedicated, unique art direction will always look more authentic than generic realism, even if the individual assets are of low quality, because they bait your brain to auto-correct, whereas generic "realism" prompt your brain to detect oddities.
Anonymous No.725095914 [Report]
>>725095831
>pixelated Same

Meant to be pixelated Samus
Anonymous No.725095932 [Report]
>>725095831
You only have to look at Halo 2 where they tried to add more detail and it ended up looking horrible. Would have been better off with the original art style.
Anonymous No.725095934 [Report]
>>725095904
>can't tell*
Pardon me, faggot.
Anonymous No.725095941 [Report]
>>725095831
Found the zoomer pretending to be an oldfag

No, back in the day that shit looked absolutely amazing, and almost like real life. Nobody was thinking it was minimalistic. Especially Halo, it was mindblowingly beautiful
Anonymous No.725095946 [Report] >>725095993
>>725094903
are you actually fucking retarded
>>725095134
yep. confirmed jeet brain tier retarded.
Anonymous No.725095993 [Report] >>725096156
>>725095946
Literally nobody was talking about the botched PC port.
Anonymous No.725096126 [Report] >>725096174 >>725096238 >>725096318 >>725097925 >>725098907
>>725095665
Halo 2 is pretty blatant if you look at it from a post 9/11 US viewpoint
>mega religious “anti human” (anti-west) “aliens” are the bad guy who commit atrocities against us Good Guys
>halo 2s cover art is canonically a propaganda photoshoot
>”give the covenant back their bomb” (FUCK SAND NIGGERS LETS CLUSTER BOMB THEIR ENTIRE SAND PIT)
>do i need to even mention the often-on-the-nose Christian themes? john 1:17
and im tired of pretending US propaganda doesnt make for good videogames
Anonymous No.725096156 [Report] >>725096204
>>725095993
literally dont care, braindead jeet. go eat cow shit and fuck your granddads hairy asshole
Anonymous No.725096174 [Report] >>725096297
>>725096126
I get what you're saying but the backstory isn't explained nearly well enough in game for someone to have come to that conclusion at the time. After reading the first few books I want to gas all aliens.
Anonymous No.725096204 [Report] >>725096231
>>725096156
Says the retard who can't tell two different posters apart.
Anonymous No.725096207 [Report]
>>725088873 (OP)
>is that a general sense of unease and wariness in an unknown space?
>AAAAAAAAAAAAAAAAAA THIS IS LIKE A LIMINAL SPACE OR SOMETHING
Anonymous No.725096231 [Report] >>725096305
>>725096204
>WWWWWAAAAAAAAAAAAAAAAHHHHH
yeah yeah shut the fuck up
Anonymous No.725096238 [Report] >>725096298
>>725096126
On one hand, yeah, on the other hand the sympathetic side of the Covenant was shown with the Arbiter and their own internal schisms. Not to mention, the reasoning behind the Covenant's genocide is a little bit more complicated than what sandniggers did in real life.
Anonymous No.725096297 [Report] >>725096397
>>725096174
If you weren't a literal child, you would have immediately understood the parallels between contemporary US foreign affairs and Halo 2's US military-styled human forces fighting off an alien holy war, even if you couldn't have articulated it.
Anonymous No.725096298 [Report] >>725096497
>>725096238
i suppose you could argue Sangheilli’s were the sympathetic indigenous soldiers embedded on the US side and the Brutes are the durka durka sand nigger
Anonymous No.725096305 [Report] >>725096343
>>725096231
Go to bed Timmy you've got school soon
Anonymous No.725096318 [Report] >>725096341 >>725096482
>>725096126
Halo 2 was a story about The Covenant. Chief was a catalyst for one event, everything else was what the Propets and Arbiter were up to.
Anonymous No.725096341 [Report] >>725096448
>>725096318
I liked the part where Chief punched the prophet in the face until it died
Anonymous No.725096343 [Report] >>725096432
>>725096305
>timmy
LMAO you’re actually a jeetcel? how many white guys has your arranged marriage bitch sucked off?
Anonymous No.725096382 [Report] >>725136883
>>725089163
> do you kids not ever just go outside?
Anonymous No.725096397 [Report]
>>725096297
Oh yeah I mean everything was geared towards the sand war. The news was TERROR BIN LADEN TERROR repeated endlessly.

The Covenant are not a ragtag resistance against a global empire though.
Anonymous No.725096432 [Report] >>725096458
>>725096343
Little kids on the Internet have been getting called Timmy for a while now. Go to bed.
Anonymous No.725096448 [Report]
>>725096341
That's the only thing he really does. Everything else is simply getting from point A to point B.
>fight the covenant because they're already here and boarding the station
>fight the covenant on earth because they're already here
>chase them to another halo because the story needs to progress
>miranda and johnson go to the library to obtain the index
>go to high charity because that's where the mcguffin to get back to earth is
Anonymous No.725096458 [Report] >>725096660
>>725096432
no its a weak ass jeet slur. go hang yourself stinky indian
Anonymous No.725096482 [Report]
>>725096318
This pissed me off when I had waited years for the game to come out. Didn't care about this Arbiter cunt, what's the MC doing? I appreciate it more now though.
Anonymous No.725096497 [Report] >>725096593 >>725096605 >>725096675
>>725096298
Maybe, but most of the durka durkas were staunch believers of the faith, I don't think many of the Brutes actually were. But continuing the parallels makes it funnier
>Grunts are the child soldiers not actually sure what is going on
>Drones are the ones literally willing to throw their bodies deep into the fight
>Jackals are the merchants who scavenged battlefields for shit to sell
>Prophets are leaders that are divided on whether their faith is real or not, but knows that they can rally soldiers to put them into further power if they keep up the facade
Dunno what Hunters wold be and how the flood would fit into this allegory.
Anonymous No.725096502 [Report]
Anon, take a breather. You're crashing out this hard because you exposed yourself as never playing the original Halo.
Anonymous No.725096593 [Report]
>>725096497
It's a dumb allegory because the durkadurkas were actually the outnumbered and outgunned resistance against a titanic mechanised militaristic empire.

we're the bad guys
Anonymous No.725096605 [Report] >>725096684 >>725096716
>>725096497
>I don't think many of the Brutes actually were
Despite their appearance, they definitely were. Or at least, Tartarus was. Even when faced with the reality of the rings' purpose, he was ready to push the button.
Anonymous No.725096660 [Report] >>725096718
>>725096458
Are you gonna go to bed or stay up all night, wake up in the afternoon and begin this procrastination cycle all over again? Missing school stresses your parents out, they worry you're going to be doing this for the next 10 years of your life.
Anonymous No.725096675 [Report] >>725097363
>>725096497
>prophets = jews stirring shit to continue the forever meatgrinder wars
>hunters = that one fat durka nigga that carries a fucking LMG or RPG into the battlefield
>flood = yeah idk, it’s the early 2000s, sooo… DUDE ZOMBIES LMAO
Anonymous No.725096684 [Report] >>725096729
>>725096605
If my enemy was telling me the opposite of my superiors, I would probably ignore them too.
Anonymous No.725096716 [Report] >>725096773
>>725096605
Yeah, that's why I said "Don't think many were" because I knew Tartarus was the exception, but the dialogue from 2 and 3 from my memory has little to do with the covenant faith and more with their hatred of the elites and wanting favours of the prophets.
Anonymous No.725096718 [Report]
>>725096660
>SAAAAR! SAAAAR DURKA DURKA SAAAAR!! SAAAR BLODDY FUCKING SAAAR
lower your tone you sexless brown manlet
Anonymous No.725096729 [Report] >>725096784
>>725096684
Throughout the entire game, you see Tartarus blindly following everything Truth has to say.
Anonymous No.725096773 [Report] >>725096821 >>725096830
>>725096716
It's hard to say anything about the race as a whole because they only had a single named character in the whole series.
Anonymous No.725096784 [Report]
>>725096729
Well yeah he's trying to cement the brutes new position as top niggas in The Covenant. What else would he do? Someone is telling you "no don't do what your boss says!", ok human.
Anonymous No.725096821 [Report] >>725096879
>>725096773
what about halo wars? i never played 2 but they introduced more brute lore and how The Banished started
Anonymous No.725096830 [Report] >>725096879
>>725096773
There was the one from Halo Wars, but the covenant side focused shit tons more on regret and arbiter of that time.
Anonymous No.725096875 [Report]
>>725091151
Is the bottom bitch supposed to look like some sort of AIsloppa?
Anonymous No.725096879 [Report] >>725096935 >>725109289
>>725096821
>>725096830
Did he even appear in the campaign? I've never played Wars, I've only seen a single playthrough.
Anonymous No.725096935 [Report] >>725096983
>>725096879
i think you can play as Brutes in wars 2, unless im mistaking it for a DLC
Anonymous No.725096938 [Report] >>725096987 >>725097109 >>725097767
Zoomerspeak bait aside, the original Halo had to look a bit barren in order to be readable on contemporary setups. Massive detail would've just been an unplayable blur on those sub 20 inch CRTs hooked up via composite.
Anonymous No.725096983 [Report]
>>725096935
There is a Brute-led faction in Wars 2 and Infinite, but I was ignoring anything post-Bungie because 343 fundamentally does not understand the Halo universe.
Anonymous No.725096987 [Report]
>>725096938
i forget the average TV / monitor was small resolution as fuck, good point
Anonymous No.725097047 [Report]
chief giving the prophet the pan's labyrinth bottle treatment was too good for him
Anonymous No.725097109 [Report] >>725097142 >>725097430 >>725098091
>>725096938
That's not really true at all. CRTs handled detail fine.
Anonymous No.725097142 [Report]
>>725097109
Not for the average setup of the time.
Anonymous No.725097148 [Report]
>>725088873 (OP)
>brightness set to max
>graphics set to lowest
Kill yourself.
Anonymous No.725097260 [Report]
>>725090646
>C10: Retail “343 Guilty Spark” but the swamp was glassed before arrival.
Interesting bit here. I'm guessing the idea was that the Covenant get on your ass for killing their Prophet, culminating in an escape from a glassing beam a la Halo 2, and blasting it with piss is what lets the flood out.
Anonymous No.725097363 [Report] >>725097464
>>725096675
>flood
Did you know that troonship (and other sexual degeneracy) can also be observed in nature, namely in cases of severe parasitosis (e.g.: Sacculina Carcini)?
>https://youtube.com/watch?v=rQdfBfqHnLs
Anonymous No.725097430 [Report] >>725097767
>>725097109
TV resolution was very low though, 360 or 480p 4:3 equivalent? I had a 1600x1200 CRT at the time but the PC version textures were dogshit on that.
Anonymous No.725097434 [Report]
>covenant allegory this allegory that

but whatabout muh Tau Empire parallels?
Anonymous No.725097464 [Report] >>725097513 >>725097717
>>725097363
flood represents cultural rot and homogenisation released by the jews- i mean Prophets?
Anonymous No.725097513 [Report] >>725097540 >>725097717 >>725101535
>>725097464
It's just zombies. There's nothing like it in real life. Diseases spread but they just kill, they don't create something new. Maybe it's trannyism?
Anonymous No.725097527 [Report] >>725097646
the original halo was boring and gay
the remake is only making it worse
play some real FPS games like Doom, zoomies
Anonymous No.725097540 [Report] >>725097692
>>725097513
Mexicans, the flood is mexicans.
Anonymous No.725097575 [Report]
>>725088873 (OP)
kys zoomer scum
Anonymous No.725097646 [Report]
>>725097527
Crazy I know but you can have played and enjoyed both
Anonymous No.725097671 [Report]
to be a creepy liminal space ity has to be devoid of other people with nothing going on and seem strangely familiar halo is neither of those things
Anonymous No.725097681 [Report]
>>725089862
That's a good thing. You aren't supposed to feel like a superhero, just a supersoldier that can take more than a couple bullets without dying.
Anonymous No.725097692 [Report]
>>725097540
my god…
Anonymous No.725097717 [Report]
>>725097464
Parasitosis is more than just cultural rot.
>>725097513
>There's nothing like it in real life.
Anonymous No.725097767 [Report] >>725098127
>>725096938
Not really, it was more to do with lack of memory. Only 64mb shared Ram to work with, and that was considered a lot at the time.

>>725097430
Halo 1 is 480p on Xbox, and they still bothered doing secondary detail textures on almost every surface in the game, something most people likely won't notice without looking out for them, even at modern resolutions.
Anonymous No.725097925 [Report] >>725099227 >>725100464 >>725126157
>>725096126
>Prophets are Jews
>The cannon fodder enemies are literally named unGOY
>The loyal elites are replaced with literal monkeys
>the Prophets replacement of the Elites as their personal guard with the Brutes causes tensions between the Brutes, Elites, and Prophets to reach a tipping point
>the arrival of Chief onto High Charity is the spark that ignites the powder keg between the Brutes and Elites
>the Prophets can be seen as orthodox Jews who see the highly organized and high culture of the Elites as a threat to their power and replace them with the less organized and more savage Brutes as a stability play
>the Elites can be seen as a representation of Western Civilization and the white race
>the Brutes can be seen as a representation of the lower and mixed races
>despite everything, the arbiter still tried to show tartarus and the brutes the truth. He didn’t hate them, and recognized that the brutes has been fooled just as the elites had been. Even in the end, the arbiter didn’t hate Tartarus
>Tartarus after hearing an “oracle” of the Covenant’s very gods explain the truth, he blindly still follows Truth’s instructions, and Arbiter gave him enough chances. It shows the dichotomy of the 2. They started off the same, both fanatical followers, but Arbiter goes through things that shake and changes his belief, even if he still views the Forerunners as some kind of gods, he knows that the Covenant’s interpretation of things is false, yet Tartarus doesn’t change, showing his faith wasn’t truly to the gods, but the Prophets, even when an “oracle” of the gods confirms his beliefs false. He even threatens and roughly throws and miss handles said “oracle”, showing further his lack of respect for the gods
>Arbiter finds a Forerunner tomb that has a human skeleton in it, learns the truth completely

What did Bungie mean by this?
Anonymous No.725097954 [Report] >>725098003 >>725098907
>>725095131
SPV3
Anonymous No.725098003 [Report]
>>725097954
only correct answer
Anonymous No.725098091 [Report] >>725098191
>>725097109
If you had a big boy Trinitron hooked up via component then yeah it would do small details all day every day, but you also had to cater to those teenagers who had a shitty CRT/VCR combo player and the only available video input was a noisy composite jack.
Anonymous No.725098127 [Report] >>725099025 >>725099085
>>725097767
A properly stencil-shadowed Halo 2 would have looked prettier, more technologically impressive, and more accurate than Halo 3's lighting/dynamic shadows. Also, keep in mind that even the dynamic shadows we got in 3 are partially 'fake'. They're not rendered completely or accurately, but they're believable enough for you to not notice.
Anonymous No.725098191 [Report]
>>725098091
>composite jack
i fucking hated those things. hmm, one little cable is frayed. guess your screen is gonna have a magenta or baby blue filter over it now :^) fuck you :^) i also had an ancient crt TV i literally had to slap the top of to make it work sometimes
Anonymous No.725098628 [Report]
>>725088873 (OP)
Jesus Christ just shut the fuck up
Anonymous No.725098907 [Report]
>>725096126

To be fair, the game's most pivotal event is more based on the Schism of 1054 than anything else (although you could definitely also draw parallels to the Battle of Karbala, which was instrumental in triggering the Sunni-Shia Schism).

>>725097954

Interesting take

Please explain
Anonymous No.725099025 [Report] >>725100101 >>725136987
>>725098127
3's shadows are projectors attached to actors. considering how limited their angle is (they seem to only point down at least 45 degrees below horizon if you know what I mean) they aren't even like the per-car shadowmaps some racing games already had in 6th gen. they are brutally outdated tech. I don't know how they actually work though.
>they're believable enough for you to not notice
at the time everyone noticed. the 90s fake shadows were a big reason people at the time of Halo 3 didn't rate its graphics highly. they could tell the game looks "old" compared to some contemporary games like COD 4 that look plain ugly to modern eyes. Halo 3's look stood the test of time and if you ask someone who wasn't there to rate the graphics in older games Halo 3 will always punch above its year of release unless you focus on character close-ups. but at the time people definitely noticed that Halo 3's graphics were "fake" or "baked" in a way AC, COD 4, Far Cry 2, GTA 4 etc. weren't.
Anonymous No.725099085 [Report] >>725099282
>>725098127
Retail Halo 2 is so offensively ugly, so it was a shock to discover like half of the graphics pipeline is just skipped over by the original artists in 90% of applicable areas. Not just shadows either, a ton of specularity features are just never used, Tartarus and the prophets are the only characters in the game with correct transparency for hair. Bless modders for digging into this stuff to actually make the game look nice after 20 years. Ruby's Rebalanced 2 is surely going to be a clusterfuck on the scale of SPV3 in the design department, but I'm still looking forward to all the pretty lighting setups they're doing.
>Halo 3's lighting/dynamic shadows
I still can't tell whether or not 3 even supports entity-independent shadow maps or not, there's only a handful of cutscenes where cast shadows are used as part of the composition. Most of the game is just those cheap self-referential shadows on characters and vehicles.
Anonymous No.725099227 [Report]
>>725097925
>the arrival of Chief onto High Charity is the spark that ignites the powder keg between the Brutes and Elites

Pretty sure the Elite and Brute-controlled ships of the Covenant fleet are already firing on each other when Master Chief arrives

https://youtu.be/Fwn6h6vofOE?si=_Lv0iuA7Nyb8RrNm&t=2261

>the Elites can be seen as a representation of Western Civilization and the white race

The Elites are clearly based on the Samurai class of Japan. Their absorption into the Covenant represent is something akin to the Meiji Restoration, right down to triggering a violent backlash at the loss of their traditions, rights, and privileges. The bastardization of Fal 'Chavamee's legacy (turning the title of Arbiter into meaning "disgraced stooge of the Prophets") even has a real life parallel in Saigō Takamori.
Anonymous No.725099250 [Report]
>>725089163
They definitely go outside when they laugh at me as a group. I would totally react to them but they might bait and film me. If I win by fucking a bitch the cucked boys will say I'm a pedophile and turn the evidence over to the christcuck police force.
Anonymous No.725099282 [Report] >>725100101
>>725099085
>I still can't tell whether or not 3 even supports entity-independent shadow maps or not, there's only a handful of cutscenes where cast shadows are used as part of the composition. Most of the game is just those cheap self-referential shadows on characters and vehicles.

Did Reach or H4 look good technically?
Anonymous No.725099331 [Report] >>725099350
I like the new graphics
don't like sprinting. they shouldn't change the gameplay because halo 1 and halo 2 were kino as is
Anonymous No.725099350 [Report] >>725099620
>>725099331
>don't like sprinting. they shouldn't change the gameplay because halo 1 and halo 2 were kino as is

MCC exists for you
Anonymous No.725099446 [Report]
>>725088873 (OP)
Anonymous No.725099493 [Report] >>725133140
>>725088873 (OP)
That's the whole point. It's not supposed to be a pretty beach, it's supposed to be an uncanny, alien looking facsimile of a beach.
Anonymous No.725099620 [Report] >>725143627
>>725099350
>we have a product for you, the Xbox 360
okay, enjoy Halo staying dead then. you are spiritually an out of touch gen X manager. the kind of person in charge at 343 and Microsoft at large.
Anonymous No.725099757 [Report] >>725100013 >>725112502
HALO has one of the worst FPS gameplays ive ever seen, im actually shocked this franchise took off at all, but it was probably because it was babys first console FPS.
>peek out of cover
>unload whatever gun you have, kill 1-2 enemies
>hide back behind cover
ZZZZZzzzzzzZZZZZZZzzzzz
Anonymous No.725099839 [Report] >>725100029
>>725088873 (OP)
What the fuck is a liminal space?
Anonymous No.725100013 [Report]
>>725099757
You really have to look at what was on the market at the time. And yes, much of its popularity came from being console accessible.
Much of what we call "controller aim assist" was pioneered by Halo.
The gold standard for console FPS before Halo was Goldeneye 64.
Anonymous No.725100029 [Report] >>725100069
>>725099839
for me? it’s liminamimon rolls
Anonymous No.725100069 [Report] >>725100295
>>725100029
Hmmm cum
Anonymous No.725100101 [Report] >>725100752 >>725103418
>>725099025
Resolution was a big talking point too, Bungie went for some wacky sub-HD resolution to support their HDR solution, and launching a game below 720p was a big faux pas two years into the generation.

>>725099282
I remember thinking this game was hideous when it came out and I still do now. It's technically impressive, for how many effects are on the screen at any one moment, but the texel density is all over the place, fire and smoke particle systems are on par with mobile games from the time, and the texture work is fucking appalling for how flat everything looks. Probably has the best lighting system of any of the 360 titles, and it's wasted on garbage assets that look like something from a game released three years prior.
Reach, I will say was a very competent looking game, and had a lot of new technology on the post processing side with AO and a kind of shitty early TAA, but the lighting was sort of a regression from 3's model for the sake of speed. I think the biggest boon and detriment to Reach was the dynamic imposter generation for LODs, since it allows for more complex geometry, but gives the game a noticeably doughy look from far away. Not really a fan overall, but it's more visually consistent and easy on the eyes than Halo 4. Mostly just good texture work by people who understand the strengths of their technology.
Anonymous No.725100295 [Report]
>>725100069
thats not cum it’s cinim- cinimim- cini liminal roll
Anonymous No.725100464 [Report]
>>725097925
/hg/ is leaking
Anonymous No.725100474 [Report]
>>725088873 (OP)
Son, do you even know how the rest of 2001 shooters look?
Anonymous No.725100624 [Report]
>>725090783
>it's in the shape of a shaceship

I have thought before that the devolpers intended for this and did it to save memory all while letting the player use their imagination
Anonymous No.725100752 [Report] >>725100916
>>725100101
I'm playing Reach on MCC right now and there's a few things I don't like, the elites took a while to get used to, the multicoloured Spartans look gay, presentation is more generic. Its a pretty fun game though, I didn't play it on release because I thought the art style looked awful, but its alright.
Anonymous No.725100916 [Report]
>>725100752
i fucking hate multicoloured spartans, especially in infinite with the gay ass addons too. i dont want to enter a firefight match with some tranny in pink cat ears and flood spores all over him. i want a fucking toggle for “generic green spartans”
Anonymous No.725101535 [Report]
>>725097513
>There's nothing like it in real life.
Yeah whatever you say fed
Anonymous No.725101548 [Report] >>725103248 >>725113847 >>725114375
>>725089163
I know we arent allowed to laugh at Halodudebros anymore, but lets be realistic instead of making up strawmen to attack against.
>Liminal space: a place that appears eerie, forlorn and often surreal
Now lets look at Halo image in OP:
>Sand is surprisingly high-texture while rocks and the buildings are jarringly low-texture
>Despite spending half of VRAM on sand texture, they dont do bilinear filtering (trivially cheap even in hardware of the time) so it looks like a muddled mess from 10m onwards
>They didnt even bother to blend lower end of rock textures with underlying terrain (not a pc limitation: the texture exists anyways) so they look like they hover above the ground
>Unnecessary information plastered all over like ammo count being displayed both in overlay UI and on the gun
It seems like a fever dream. You dream and look at sand that is incredibly sharp, but blends into dreamscape the moment you look up. The rocks look like they're floating just slightly above the ground. Animations are janky and look like AI-generated (especially elites). You look at your gun with ammo counter, then look up to see another ammo counter floating in the skies. That's pretty the definition of "something isnt right, this feels surreal".
Anonymous No.725101840 [Report] >>725110192
It's a fucking grift you idiots stop taking this seriously, its like retards and pussies on youtube and twitter claiming mario 64 is scary liminal spaces meme but with halo (they were spooked by the flood when they were kids)
Anonymous No.725103248 [Report]
>>725101548
>Unnecessary information plastered all over like ammo count being displayed both in overlay UI and on the gun
that's because it is AI generated.
Anonymous No.725103418 [Report] >>725104120
>>725100101
>Resolution was a big talking point too, Bungie went for some wacky sub-HD resolution to support their HDR solution, and launching a game below 720p was a big faux pas two years into the generation.
it really wasn't, COD always had a lower resolution than Halo, even on Xbox 360 (PS3 versions were lower res yet).
and the most egregious low res games like Alan Wake and Skate 3 weren't punished for it at all.

Reach looked like shit stylistically but supposedly it was an upgrade technically. I would take one game that looks like Halo 3 over three games that look like Reach though. complete failure in art direction which is damning because the project lead was an art director.
Anonymous No.725104120 [Report] >>725104604
>>725103418
Reach has much more complex scenes. What seemed impressive in 3 like the frigate landing and 4 mongooses driving under a scarab feels dated in comparison.
Anonymous No.725104604 [Report] >>725106494
>>725104120
name one. whole game is totally forgettable to me.
Anonymous No.725105308 [Report] >>725105963
>>725088873 (OP)
>closed swimming pools and 90's mallcore makes broccoliheads piss and shit themselves.
>Halo is now at least 10 years older than OP's birthdate.
Fuck, I'm too old for this shit.
Anonymous No.725105963 [Report] >>725106051 >>725106689 >>725106983
>>725105308
>zoomers are scared of malls and public swimming pools
How mysterious

Do these places have something in common
Anonymous No.725106051 [Report]
>>725105963
you'd think them being empty would make them less threatening in that case, not more.
Anonymous No.725106494 [Report] >>725106813
>>725104604
There's just way more going on, stuff like the warthog and tank rush in the background, the city flying around level. Not saying it's better, just they must have worked on the performance to do that. I'd say ODST had improvement and Reach built on it. Sucks in other areas though like marine AI.
Anonymous No.725106689 [Report] >>725106983
>>725105963
>Do these places have something in common
A higher than average density of niggers?
Anonymous No.725106813 [Report]
>>725106494
>stuff like the warthog and tank rush in the background, the city flying around level
you could also tell me ODST had that and I would believe you. in fact now that I mention it I seem to remember that some optimizations were made for Firefight which came with ODST. that's for actual NPC AI and enemy count, not scripted shit. I doubt Reach expanded on that much if at all.

>Sucks in other areas though like marine AI.
that's exactly the kind of thing I was talking about with the style over substance trend of late 7th gen. they put more stuff on screen, but the stuff is dumber. I'd rather have a few smart characters than lots of dumb ones. the latter is a rendering optimization. showing more stuff, giving the illusion of more stuff, rather than actually delivering more stuff (that really functions instead of merely suggesting a function).
Anonymous No.725106983 [Report]
>>725105963
>>725106689
Don't niggers famously avoid pools?
Anonymous No.725107184 [Report] >>725108170 >>725111916
>>725093526
>gain health/shields for hiding in cover (applies to Halo / Gears of War) (doesn't happen in Doom)
>enemies try to flank and flush you out (applies to Halo / Gears of War) (doesn't happen in Doom)
>no level design at all just cover dotted around (applies to Halo / Gears of War) (doesn't apply to Doom)
>game is about flanking and flushing out enemies (applies to Halo / Gears of War) (doesn't apply to Doom)
>enemies make extensive use of cover(applies to Halo / Gears of War) (doesn't apply to Doom)
>no mechanics/resource generation to promote playing hyper aggressive (applies to Halo / Gears of War) (doesn't apply to Doom)
Halo is played like a cover shooter. It is a cover shooter.
Anonymous No.725108078 [Report]
>>725094243
Anonymous No.725108170 [Report] >>725111659
>>725107184
>Halo is played like a cover shooter. It is a cover shooter.
so is Counter-Strike if you get to a decent rank. so? using cover is a component in every shooter that requires more than two brain cells. and one of the big reasons cover is barely used in Doom is that most of its hitscan enemies have no concept of reaction time. that's bad.
>being able to take cover is bad because the stick to cover, whack a mole formula of Gears of War got old quickly
even that specific formula was done well in games like Rainbow Six Vegas where lots of tacticool operator stuff adds the depth Gears lacks. cover shooter isn't a bad thing inherently.

likewise Halo has deep enough movement and projectile weapon mechanics (and varied, fairly intelligent enemies) to remain interesting for 3+ games.

>enemies try to flank and flush you out (applies to Halo / Gears of War) (doesn't happen in Doom)
enemies being able to do this is obviously a good thing. Doom enemy AI was a joke.
Anonymous No.725109289 [Report]
>>725096879
No, the Brute leader never appears in the campaign and is not relevant to the game's story, although Brutes do appear as enemies in a few missions.
Anonymous No.725110192 [Report] >>725110463
>>725101840
When are we getting the Halo CE equivalent to Mario 64's b3313
Anonymous No.725110463 [Report]
>>725110192
Never because 343/halo studios has people banning anyone who dares to dig up CE's scrapped content
Remember the Digsite's dead
Anonymous No.725111218 [Report] >>725118554 >>725122896 >>725124161
nobody ever mentions how in the halo ce campaign unless you know how to skip past half the enemies, you have to use plasma pistol to precision shoot people because there is an insane lack of precision weapons so you quickly run out of ammo for them unless you happened to run plasma pistol + precision the entire game which is probably meta but sometimes it switches your weapons for you so you lose the magnum anyway so basically this game didn't age well but its still doable sadly halo 2 on legendary is hell and surviving the beginning of gravemind can basically just be rng and somehow people have done that shit on laso idk halo is pretty cool I guess I like John halo
Anonymous No.725111475 [Report] >>725111659
>>725089862
>cover shooter le baad
Anonymous No.725111569 [Report]
>>725088873 (OP)
>The original Halo literally looks like a creepy liminal space
that's the fucking point
halo is not earth
it tries to look like a real beach, but it isn't a real beach, and you feel it
Anonymous No.725111659 [Report] >>725112294 >>725113871
>>725108170
>using cover is a component in every shooter that requires more than two brain cells.
Correct. The major difference being that Halo/Gears deliberately give you health/shields for using cover and the encounters / AI / level design is designed for territory control with flanking and flushing out enemies as the strategy.
Boomer Shooters have finite resources, primitive AI, and the gameplay is boils down to solving levels by exploring for those resources and spending them correctly. There is no territory control.
>Halo has deep enough movement and projectile weapon mechanics
Halo doesn't have any movement mechanics wtf.

>>725111475
I'm not even saying it as a bad thing. Halo is meant to be played like a cover shooter. There are so many aspects reinforcing this and no mechanics that say otherwise.
Anonymous No.725111916 [Report] >>725112321
>>725107184
>enemies make extensive use of cover
>no mechanics/resource generation to promote playing hyper aggressive
These contradict eachother. If an enemy is using cover that's promoting you to be aggressive to kill them. Especially true in Halo because if all you're doing is hiding behind cover you'll never kill Elites because they'll just fall back behind cover and recharge their health undoing all the damage you did if you aren't being aggressive to finish them off.
>There are so many aspects reinforcing this and no mechanics that say otherwise.
You aren't gonna melee enemies from cover. Which is like a 1/3 of Halo's gameplay. Enemies like the flood swarm the player out of cover.
Anonymous No.725112178 [Report]
>>725091151
Sydney's tits are unmatched to be sure.
Anonymous No.725112294 [Report] >>725112572
>>725111659
>There are so many aspects reinforcing this and no mechanics that say otherwise.
If mechanics are so important than Halo literally doesn't have cover mechanics. Making it not a cover shooter by the definition of the word. Besides being able to stand behind something which is every first person shooter ever made.
Anonymous No.725112321 [Report] >>725112734 >>725113797
>>725111916
>These contradict eachother. If an enemy is using cover that's promoting you to be aggressive to kill them.
Yes, by flanking them and flushing them out. Using LOS to mitigate incoming damage and using your regenerative shield to move between cover for better positioning, with all enounters being about territory control. You aren't standing out in the open charging into a pack of enemies unless you're playing on easy.
>Especially true in Halo because if all you're doing is hiding behind cover you'll never kill Elites because they'll just fall back behind cover and recharge their health undoing all the damage you did if you aren't being aggressive to finish them off.
Yes, this further reinforces that Halo is a cover shooter.
>You aren't gonna melee enemies from cover.
See image. Thanks for further reinforcing my argument.
Anonymous No.725112502 [Report]
>>725099757
let me guess, you used the assault rifle the whole game?
Anonymous No.725112572 [Report] >>725112734
>>725112294
You're misunderstanding what I'm saying. I'm saying there are mechanics that promote playing Halo as a cover shooter, but there aren't any that promote playing it like it isn't.
Doom Eternal for example forces you to play hyper aggressive in melee range because you gain resources from putting yourself in danger.
Boomer Shooters have finite resources which promotes exploration and the challenge comes from spending those resources optimally and its primitive AI isn't aware of cover.
Halo deliberately promotes playing the game like a cover shooter due to all the points I've previously made.
Anonymous No.725112707 [Report]
>>725093746
>Popping heads in Gears
Was always my favourite part. Especially if you did it with the COG pistol or Hammerburst II.
Anonymous No.725112734 [Report] >>725113048
>>725112321
>Yes, by flanking them and flushing them out. Using LOS to mitigate incoming damage and using your regenerative shield to move between cover for better positioning, with all enounters being about territory control. You aren't standing out in the open charging into a pack of enemies unless you're playing on easy.
I just call that good game design.
>Yes, this further reinforces that Halo is a cover shooter.
And you gave zero reason how that reinforces standing behind cover, while I just explained to you that if all you're doing is standing behind cover you'll never kill any Elites.
>See image.
Chainsawing enemies in Gears is a high risk gimmick. You could remove the chainsaw from gears and nothing about the core fundamental gameplay would change. You cant just remove melee from Halo and have it be the same game.
>>725112572
>I'm saying there are mechanics that promote playing Halo as a cover shooter
Which is so broad and could apply to any game you want it to. If i'm playing Half Life and I have 5% health i'm using cover and line of sight to not get hit. Wow oh my god cover shooter! Definitions and facts are actually important otherwise you get into this weird pseudo philosophical mind game bullshit you're arguing right now which doesn't mean anything.
Anonymous No.725112908 [Report] >>725138829
>>725091151
Top: simple, classic, focused, soulful, cozy

Bottom: overdesigned, insincere, cluttered, fake, corporate
Anonymous No.725113048 [Report] >>725113401
>>725112734
>I just call that good game design.
Yeah, for good game design for a cover shooter.
>And you gave zero reason how that reinforces standing behind cover, while I just explained to you that if all you're doing is standing behind cover you'll never kill any Elites.
You literally just responded to my reasoning, I'm not sure why you're ignoring it.
It's by flanking them and flushing them out. Using LOS to mitigate incoming damage and using your regenerative shield to move between cover for better positioning, with all enounters being about territory control. You aren't standing out in the open charging into a pack of enemies unless you're playing on easy.
>Chainsawing enemies in Gears is a high risk gimmick. You could remove the chainsaw from gears and nothing about the core fundamental gameplay would change. You cant just remove melee from Halo and have it be the same game.
Chainsawing enemies in Halo is a high risk gimmick. You could remove the melee from Halo and nothing about the core fundamental gameplay would change. You cant just remove melee from Gears and have it be the same game.
>Which is so broad and could apply to any game you want it to.
I've been explicit in what mechanics Halo has (and shares with Gears) that promotes it being a cover shooter.
>If i'm playing Half Life and I have 5% health i'm using cover and line of sight to not get hit. Wow oh my god cover shooter!
Again, I've explicitly explained <<<<in the post you replied to>>>> how there is a meaningful difference between boomer shooters and Halo.
Anonymous No.725113401 [Report] >>725114058
>>725113048
>It's by flanking them and flushing them out. Using LOS to mitigate incoming damage and using your regenerative shield to move between cover for better positioning, with all enounters being about territory control. You aren't standing out in the open charging into a pack of enemies unless you're playing on easy.
Which aren't cover mechanics
>You could remove the melee from Halo and nothing about the core fundamental gameplay would change.
You don't even believe that
>Again, I've explicitly explained <<<<in the post you replied to>>>> how there is a meaningful difference between boomer shooters and Halo.
No, you're just arbitrarily picking and choosing things on a whim to suit your own made up definitions to fit whatever narrative you want. You could just as well argue that Half Life is a cover shooter when Halo isn't because Halo has recharging shields that promote being aggressive because you're guaranteed to take at least a certain amount of damage while Half Life you could be in a situation where you have 5% hp and the next shot will kill you, promoting using line of sight and cover. I mean why not?
Anonymous No.725113797 [Report] >>725114058
>>725112321
>You aren't standing out in the open charging into a pack of enemies
OP's image is exactly that though
Anonymous No.725113847 [Report]
>>725101548
I appreciate your post anon
Anonymous No.725113871 [Report] >>725114894
>>725111659
>Halo/Gears deliberately give you health/shields for using cover and the encounters / AI / level design is designed for territory control with flanking and flushing out enemies as the strategy.
while the player should pay attention to cover opportunities in Halo, the enemies mostly don't give a shit. that's a big difference to the stereotype of cover shooters. the only genuine whack a mole enemies in Halo are the shield jackals because you wait for them to use their gun so you can shoot them in the hand, dropping their shield. all other enemies are more mobile and less interested in cover than typical cover shooter enemies.

>Boomer Shooters have finite resources, primitive AI
that's just a result of the genre being stuck in the 90s by definition, when AI was all state machines and making anything complex was too painful / fragile.

>Halo doesn't have any movement mechanics wtf.
bro...
every Halo has had ramp boosting, crouch jump and grenade jump. example of ramp boosting:
https://www.youtube.com/watch?v=zWQAm1BCCgo
Halo 2 had sword boosting and overbounce and you could fly across vast gaps by repeatedly meleeing an enemy. also this
https://www.youtube.com/watch?v=u4J5jfJ61oc
Halo 3 removed sword boosting but added hammer boosting which is almost as powerful and takes more skill. it also has something similar to the melee trick from Halo 2 where you can fly along with the little insect enemies by spamming melee at them. a good section of the Halo 3 speedrun showing hammer boosts and skillful crouch jumps:
https://youtu.be/w7WhEj8Mx1Y?t=673
also there's the different physics of the vehicles, the gravity lift thing in Halo 3, there's so much stuff.

>There are so many aspects reinforcing this and no mechanics that say otherwise.
vehicle sections? flood sections? these make up HOURS of each Halo game and you're not using cover at all.
Anonymous No.725114058 [Report] >>725114905
>>725113401
>Which aren't cover mechanics
They are components that actively promote playing the game as a cover shooter.
>You don't even believe that
Melee in Halo / Gears generates no resources and is a high damage ability used as a finisher when you have weakened an enemy squad you have push into.
>No, you're just arbitrarily picking and choosing things on a whim to suit your own made up definitions to fit whatever narrative you want.
No, I have explicitly given definitions and qualifiers:
Doom Eternal for example forces you to play hyper aggressive in melee range because you gain resources from putting yourself in danger.
Boomer Shooters have finite resources which promotes exploration and the challenge comes from spending those resources optimally and its primitive AI isn't aware of cover.
Halo deliberately promotes playing the game like a cover shooter due to all the points I've previously made.
>Half Life you could be in a situation where you have 5% hp and the next shot will kill you, promoting using line of sight and cover. I mean why not?
For the exact reason I've already told you above, but you're completely unwilling to acknowledge.
What I'm doing is listing out a bunch of ingredients that make a pizza, and you're point out cheese and saying "Well, that's an ingredient in a salad, so it can't be a pizza".
The things I'm saying in isolation don't make Halo a cover shooter, but collectively, the game is meant to be played like one.
>>725113797
With conveniently placed rocks as cover and a squad of allies taking agro. Y'know, like a cover shooter.
Anonymous No.725114148 [Report]
eww
Anonymous No.725114375 [Report] >>725123730
>>725101548
what you think is "the sand texture" is actually a detail normal map. and it is bilinear filtered. you're thinking of anisotropic filtering, which would in fact be very expensive on a console with very little memory and you would need a high amount of it to get those detail normals to fade out less obviously over distance. then even if you succeeded you might just uncover TILING because unlike your retarded ass the devs didn't use some high res texture here, they used a tiny one that tiles well enough when viewed up close.
>Sand is surprisingly high-texture while rocks and the buildings are jarringly low-texture
sand, rocks and buildings are all similarly low res. everything is low res in Halo because it's a fucking Xbox game from 2001. yet the detail normals fooled you into thinking they could have done more. the curse of good graphics really. the more you pull off, the more people expect.
>They didnt even bother to blend lower end of rock textures with underlying terrain
very modern pixel shader feature, absolutely nobody did this on OG Xbox. not even sure it would be possible. it definitely would run like shit.
>not a pc limitation
yeah, cause it's a OG Xbox game.

also not what a liminal space is, just shut up.
Anonymous No.725114894 [Report] >>725115634
>>725113871
>that's just a result of the genre being stuck in the 90s by definition, when AI was all state machines and making anything complex was too painful / fragile.
I recall reading a paper on Halo using behavior trees a long time ago, though I could easily be misremembering.
Anonymous No.725114905 [Report] >>725127086
>>725114058
>They are components that actively promote playing the game as a cover shooter.
Which you could make for pretty much any game ever made if you wanted to.
>Melee in Halo / Gears generates no resources and is a high damage ability used as a finisher when you have weakened an enemy squad you have push into.
You aren't moving into enemy squads in gears though
>No, I have explicitly given definitions and qualifiers
No you haven't. You've given feels and your own biases and interpretations. Cover shooter is a game with a cover mechanic. That's literally the definition of the genre.
>Doom Eternal for example forces you to play hyper aggressive in melee range because you gain resources from putting yourself in danger.
No one is arguing Doom Eternal is a cover shooter
>Boomer Shooters have finite resources
Pretty much every game has finite resources. You dont have unlimited ammo in Gears either.
>Halo deliberately promotes playing the game like a cover shooter due to all the points I've previously made
And there's like half a dozen other other points that dont promote playing it like a cover shooter that you just ignore. And there's a dozen other points that can make any other non-cover shooter game sound like a cover shooter if you wanna stretch the definition far enough that you conveniently say doesn't count because "reasons" you've arbitrarily made up. How Half Life's enemies that move around the environment using cover, doesn't fit your own definition of what a cover shooter is I don't fucking know. Enemies in Halo barely use cover so it's a weak argument either way.
>What I'm doing is listing out a bunch of ingredients that make a pizza, and you're point out cheese and saying "Well, that's an ingredient in a salad, so it can't be a pizza".
Wow, that sounds exactly like your argument about Halo being a cover shooter.
Anonymous No.725115634 [Report]
>>725114894
Halo 2 is the game that pioneered what we call BTs nowadays. afaik Halo CE still used some nightmarishly complex state machine spaghetti, but it worked pretty well, too.
Anonymous No.725116709 [Report]
Anonymous No.725117253 [Report] >>725140063
They're H2Aing CE and everyone hates it, arguably more than even CEA. I personally do. H2A was not hated enough
Anonymous No.725118554 [Report]
>>725111218
The plasma pistol alone is really good at killing enemies.
Anonymous No.725118692 [Report] >>725119187
>>725091151
If they could have made something that looked like the bottom, they would have.
Halo's aesthetic was always based on high fidelity and realism.
Anonymous No.725119187 [Report] >>725119474
>>725118692
???
Anonymous No.725119474 [Report] >>725119510
>>725119187
!!!
Anonymous No.725119510 [Report] >>725119770
>>725119474
...
Anonymous No.725119770 [Report]
>>725119510
***
Anonymous No.725122896 [Report]
>>725111218
noob combo shit started in Halo 2. The Plasma Pistol is an excellent weapon in CE, with or without the overcharge
Anonymous No.725123730 [Report]
>>725114375
Based knower btfoing fake knower
Anonymous No.725124161 [Report]
>>725111218
For me, the Plasma Rifle has always been the perfect weapon. Decently long range, anti-shield, automatic, and still deals enough damage that the target was softened for a melee strike. Also plentiful to find since 90% of Elites have one. Assault Rifle was always lame, both when i was 8 and now that i'm 30.
Anonymous No.725126157 [Report]
>>725097925
>Arbiter finds a Forerunner tomb that has a human skeleton in it, learns the truth completely

Should have saved that for 3
Anonymous No.725127086 [Report] >>725128943 >>725129854
>>725114905
>Which you could make for pretty much any game ever made if you wanted to.
Correct. There may be some crossover of mechanics. But in totality, Halo is a cover shooter.
>No you haven't. You've given feels and your own biases and interpretations. Cover shooter is a game with a cover mechanic. That's literally the definition of the genre.
I have, but you're choosing to ignore them because you have no retort.
>No one is arguing Doom Eternal is a cover shooter
Correct. Learn to read, I'm explaining why it isn't.
>Pretty much every game has finite resources. You dont have unlimited ammo in Gears either.
Gears and Halo give you resources for using cover. Keep up.
>And there's like half a dozen other other points that dont promote playing it like a cover shooter that you just ignore
You haven't made a single valid one, every response is you misinterpreting what I'm saying or talking about a mechanic in a vacuum.
>Wow, that sounds exactly like your argument about Halo being a cover shooter.
I'm not sure if you're intentionally being dense so I'll spell it out.
I have listed several reasons as a whole why Halo is a cover shooter. Picking out one of those and isolating it and applying it to another game doesn't invalidate the point I'm making, it demonstrates you have no counter-argument.

I have demonstrated why Halo is a cover shooter, it's objectively a cover shooter.
Anonymous No.725128943 [Report] >>725132647
>>725127086
you're a bot
Anonymous No.725129854 [Report] >>725132647
>>725127086
you didn't watch the Halo 3 Legendary speedrun. opinion discarded.
Anonymous No.725130228 [Report]
>>725093526
you can bait archviles to infight or just yolo hitstun them (less reliable but if you're a hyper aggro fps gamer then the gamble just makes it more exciting)
Anonymous No.725130346 [Report] >>725131397
>>725089163
Woah holy shit zoomers and gen A were raised by smartphones and tablets and had their brains melted and reformed from nonstop internet use to the point where they now describe things in reality with terms they saw on the internet? Woahhhhh hoooly shit dood that's some 1337 knowledge
Anonymous No.725130383 [Report]
>>725091151
>food analogy
Anonymous No.725130438 [Report]
>>725088873 (OP)
This is just how games looked at the time.
Anonymous No.725130592 [Report]
this game was good for its time. the same as half-life.
now everyone looks at this shit as 'boring', when it's still a trendsetter to modern games
Anonymous No.725130657 [Report]
>>725095059
>>725095223
The halo rings are canonically extremely plentiful with life so yeah, but it's not just earth animals so you could either be well off or fucked depending on what kind of life it is. It's also 343ishitlore so sneed it or keep it.
Anonymous No.725130770 [Report]
>>725088873 (OP)
>The original Halo literally looks like a creepy liminal space

Um yeah, it's not like its secretly going to be come a quasi horror game half way in the story or anything
Anonymous No.725130872 [Report]
>>725088916
it's actually warranted here. It's a huge biosphere with no visible animals and no visible purpose. Exactly how it should be
Anonymous No.725131264 [Report]
>>725089556
How is that even a rebuttal. Eerieness and how realistic it looks are basically unrelated and not mutually exclusive.
Anonymous No.725131353 [Report] >>725132647
>>725089862
>why cant expose myself to all the enemies at the same time
>wait am I playing one of those cover shooter things I'm supposed to hate because I'm a big boy now
Anonymous No.725131397 [Report] >>725131620
>>725130346
Enlighten, thineself.
Nigger.
Anonymous No.725131620 [Report] >>725131839 >>725131839
>>725131397
>random comma
>comment refers to literally nothing
>teehee I said the nigger word which means I fit in
ESL jeet moment.
Anonymous No.725131839 [Report] >>725133339
>>725131620
>>725131620
Oh, yeah, what, do you think you are bluddy benc,hod???/ Why i cant see you dhow FACE huh?? Post it now from you phone onto the pageh ere!!111
Anonymous No.725132647 [Report] >>725133067
>>725128943
Not an argument.
>>725131353
At no point have I said cover shooters are bad.
>>725129854
Halo wasn't designed around exploits used in speedruns. Opinion discarded.
Anonymous No.725133067 [Report] >>725133698
>>725132647
You dont have an argument. All your argument is it's a cover shooter because i say so and then ignore when those same arguments are made for other games.
Anonymous No.725133140 [Report]
>>725099493
>no Coral
hmmm
Anonymous No.725133339 [Report]
>>725131839
shut the up fuck!?!?!?
Anonymous No.725133698 [Report] >>725134616
>>725133067
I gave several qualifiers as to why its a cover shooter and the responses are to isolate each qualifier on its own and apply it to something else which is retarded and not an argument.
Again, its like I'm listing out the ingredients to a pizza, and you're like "Cheese also belongs on a grilled cheese sandwhich, so is grilled cheese sandwich now a pizza?"
No. Stop being a retard.
Halo is a cover shooter for the several reasons I've specified and there hasn't been a seen argument otherwise.
Never mind falsifying my claim, there hasn't even been an argument put forth that explains mechanics that promote playing it not like a cover shooter.
It speaks volumes. I won, Halo is a cover shooter.
Anonymous No.725134616 [Report] >>725134907
>>725133698
I gave you reasons why Half Life is a cover shooter by your very definition and you have no argument as to why it's not. It has enemies that take cover, it has hitscanners that promote losing line of sight. it has a health system that encourages taking cover and not getting hit. Halo lets you dodge projectiles and take enough damage that you aren't punished for each and every hit. Now, I dont think either of these games are "cover shooters" because i'm not retarded like you are, but by your own made up definitions and feels, it's more of a cover shooter than Halo is. And all you have is "no it's not because pizza.." You've concocted a made up definition and amalgamation of what a cover shooter is that you just pick and choose to apply to whichever game you want.
Anonymous No.725134907 [Report] >>725135358 >>725136393
>>725134616
>I gave you reasons why Half Life is a cover shooter by your very definition and you have no argument as to why it's not.
I gave several qualifiers as to why its a cover shooter and the responses are to isolate each qualifier on its own and apply it to something else which is retarded and not an argument.
Again, its like I'm listing out the ingredients to a pizza, and you're like "Cheese also belongs on a grilled cheese sandwhich, so is grilled cheese sandwich now a pizza?"
What about this do you not understand? Applying a single point to another game doesn't invalidate the package of qualifiers I gave.

>gain health/shields for hiding in cover (applies to Halo / Gears of War) (doesn't happen in Doom/Half-life)
>enemies try to flank and flush you out (applies to Halo / Gears of War) (doesn't happen in Doom/Half-life)
>no level design at all just cover dotted around (applies to Halo / Gears of War) (doesn't apply to Doom/Half-life)
>game is about flanking and flushing out enemies (applies to Halo / Gears of War) (doesn't apply to Doom/Half-life)
>enemies make extensive use of cover(applies to Halo / Gears of War) (doesn't apply to Doom/Half-life)
>no mechanics/resource generation to promote playing hyper aggressive (applies to Halo / Gears of War) (doesn't apply to Doom/Half-life)
Anonymous No.725135358 [Report]
>>725134907
None of your made up arbitrary qualifiers are definitions of a cover shooter, or even factual because Half Life contradicts many of them and Halo isn't littered with chest high cover walls. Enemies dont make extensive use of cover. Entire levels are wide open spaces or linear corridors with zero cover in them, etc. Having a cover mechanic is the definition of a cover shooter. You could have a cover shooter with health and armor pickups, shit ai that doesn't try to flush or flank you, etc and it would still be a cover shooter.
Anonymous No.725135521 [Report]
>uuggghhhh its just too cluuunnkkyyyyy
Anonymous No.725135689 [Report]
Quake > Half-Life >>>>>>> Halo
None of these games are clunky btw
Anonymous No.725135902 [Report]
REMAKE LOOKS LIKE FIRE BROTHERS
HYPE ON!
Anonymous No.725136393 [Report]
>>725134907
literally only the first point fully applies to Halo.
>enemies try to flank and flush you out
this is rare, very situational. not a typical scenario in Halo. mostly enemies try to control certain areas of a map and stick together in squads. flanking you or even just advancing on your position is not a priority for the vast majority of enemies in Halo.
>level design
extremely important in Halo. only rare filler sections are "just cover dotted around", if even those. Halo's filler has more level design than most shooter's "arenas".
>game is about flanking and flushing out enemies
not when you're in a vehicle
not when the enemies are the flood
not when you're manning some kind of turret
not when you're sniping
there are more exceptions to this than areas where it actually applies. it largely does not describe Halo.
>enemies make extensive use of cover
They don't.
>no mechanics/resource generation to promote playing hyper aggressive
tons and tons of mechanics to promote aggressive play such as a multitude of melee weapons, invincibility, camo, the shield drain, power weapons like the rocket launcher, the fact that lesser enemies panic when you kill high tier enemies near them etc.

Halo does NOT meet the criteria you yourself have chosen. even according to your own cherrypicked list of criteria which are not commonly agreed upon by the way, Halo is still not a cover shooter.
Anonymous No.725136682 [Report] >>725137337
>>725089862
>halo is a cover shooter.
Correct.
Anonymous No.725136883 [Report]
>>725096382
came here for this

>>725088873 (OP)
>>725091151
>t.
Anonymous No.725136987 [Report] >>725138841 >>725139624 >>725140105
>>725099025
Halo 3 is a triumph of art direction/design over chasing raw fidelity; if look closely at any individual aspect of it it appears obviously dated and low-res, but everything adds up to greater than the sum of its parts and the image as a whole looks great, especially in motion.
Anonymous No.725137337 [Report]
>>725136682
Still so kekworthy that the best halo has looked since 343 took over was in gears
Anonymous No.725137703 [Report]
>>725088873 (OP)
counterpoint
Anonymous No.725137916 [Report]
>>725088873 (OP)
This whole Halo CE looked like liminal space thing is stupid. It just simply looked simple and mostly lifeless is all. But there was still a sort of beauty to it for that. I didn't expect the Halo rings to be all teeming with life and tons of plant material because the primary purpose for their existence was to contain the flood. So that is why the simpler details of the original made Halo CE stand out so much to me. Not because it looks like liminal spaces. This sounds like someone trying to force this buzzword to be a thing that applied to Halo CE.
Anonymous No.725138190 [Report]
>>725089862
Halo 3 is the peak of this description and thats why i find it boring. the maps simply designed to make the br and grenade spam dominant. a lack of cover to advance, which also creates a no-mans land for vehicles that can be picked appart with small arms fire on maps with an abundance of anti vehicle weapons. close quarters weapons having no where to shine other than hided behind the nearest corner if someone does manage to get near you after 10minute of BR firing lines firing into empty doorways.
Anonymous No.725138829 [Report]
>>725112908
the bottom one makes more sense. the armor of the original leaves the wheel wells exposed and unarmored. the driver and passenger now have a fighting chance in the new one with the lower hood and thick plate. the wider tires also make more sense for soft terrain like mud and sand, or bouldering with the air let out.

If you are familiar with the MRAP and similar vehicles, you can see the inspiration from halo 5 onward. they are more functional, even the newest suits.
Anonymous No.725138841 [Report] >>725143862
>>725136987
>generic fps for the low IQ Pedro and Jose
>>Halo 3 is a triumph of art direction/design over chasing raw fidelity
HAHAHAAHAHAHHA
Anonymous No.725138998 [Report]
Anonymous No.725139624 [Report]
>>725136987

Call of Duty 4 is the same way. It looks better than its successors despite running on an engine that's almost 20 years old.
Anonymous No.725140007 [Report]
>Watch the video of the halo devs watching a speedrun of CE
>Get to 343 Guilty Spark
>Apparently the first line from him has a script error of "I'm 344 Guilty Spark".
>Instead of re-recording, they took a "3" from a later part of the script and inserted it in to make him say "343" properly
Neat.
Anonymous No.725140063 [Report] >>725140156 >>725140637
>>725117253

brother original Halo 2 looks like SHIT. 1 is old enough and has enough of a style to make it look unique. in 2 everything looks so flat and dark. the only reason i found myself switching back to older graphics was to get easier headshots and to just remind myself how tinted my rose colored goggles were for that game.
Anonymous No.725140105 [Report]
>>725136987
>if look closely at any individual aspect of it it appears obviously dated and low-res
does it?
Anonymous No.725140156 [Report]
>>725140063
2 looks so bad because none of the assets were designed for it.
Anonymous No.725140164 [Report]
>>725088873 (OP)
Take the Nippon pill

https://www.youtube.com/watch?v=MC-hiXr69kY
Anonymous No.725140298 [Report] >>725140905
Its part of American Culture, like Holiday Trees - you wouldn't understand.
Anonymous No.725140478 [Report]
>>725088873 (OP)
If I had the programming knowledge and the ability to magically get people to donate to me on gofundme or whatever other donations people donate to these days, I'd make an FPS game made with early 00s graphics aesthetics in mind.
Anonymous No.725140637 [Report]
>>725140063
Sister would you KINDLY kill yourself
Anonymous No.725140819 [Report]
>>725088873 (OP)
Can't help but notice Halofags only ever seem to post images from the missions 'Halo' and 'The Silent Cartographer' when discussing the aesthetics of the game. Kinda goes to show that the majority of Halo CE was a pretty forgettable piece of shit
Anonymous No.725140905 [Report]
>>725140298
kino
Anonymous No.725141001 [Report]
>>725089128
...Sir, I'm afraid I must agree. I dare not speak the measures that must be taken, but I ask that you join me.
Anonymous No.725141092 [Report] >>725142794
Not a millennial? Sorry, faggot but you have no nostalgia rights. Fuck off while the actual grown-ups are talking.
Anonymous No.725141431 [Report] >>725142086 >>725146629
Graphically, 2 is the one that looks the worst among 1 and 3
Anonymous No.725142086 [Report]
>>725141431
This is true. Even then it only really falls apart in the big outdoor areas (which granted there's quite a bit of). the indoor parts generally look okay.
Anonymous No.725142452 [Report] >>725142585 >>725151539
>>725088873 (OP)
they made it look even more unplayable though
Anonymous No.725142585 [Report] >>725143512
>>725142452
What is this artistic choice called?
Anonymous No.725142794 [Report] >>725142990
>>725141092
Millennial's play Quake, not Halo.
Anonymous No.725142990 [Report]
>>725142794
>Be 7 when Halo comes out
Anonymous No.725143512 [Report]
>>725142585
screenspace shadows
it's very fast, and also it looks like shit
Anonymous No.725143627 [Report]
>>725099620
the MCC is on PC also tardo
Anonymous No.725143862 [Report]
>>725138841
>another blackhole of charisma bigot
It's getting lame find a new personality
Anonymous No.725145575 [Report]
The halo you played as a kid is the best one
Anonymous No.725145912 [Report] >>725146181 >>725146352
>>725088873 (OP)
No way this bait got 290+ replies lmao this site is useless.
Anonymous No.725146181 [Report]
>>725145912
ironically, the halo discussion in this thread is more than the usual flame war people have
Anonymous No.725146352 [Report] >>725146563
>>725145912
Read the thread before you post, newfag tourist.
Anonymous No.725146563 [Report]
>>725146352
relax zoomer
Anonymous No.725146629 [Report]
>>725141431
2 multiplayer looks way better than 1. This is most clear when they remade maps.
Anonymous No.725146813 [Report] >>725151579
I hate everything I've seen from Campaign Evolved. For fucks sake, the Halo installation has been basically uninhabited for nearly 100,000 thousand years. All the structures should be overgrown and dull, instead it looks sparkly shiny brand spanking new. For fucks sake, WHO THE FUCK IS POLISHING THE FORERUNNER STRUCTURES?
Anonymous No.725147218 [Report]
>>725088873 (OP)
No one called Halo a liminal space until a couple years ago. Fuck off.
Anonymous No.725147428 [Report] >>725147709
Halo babies would have a realistic depiction of a panic attack if they played Marathon.
Anonymous No.725147709 [Report] >>725147826
>>725147428
Which Marathon? nobody cares about either
Anonymous No.725147826 [Report]
>>725147709
The original.
>Spoiler
True, I am one of 7 Marathon fans. But you could also say the same thing about Halo nowadays.
Anonymous No.725148098 [Report] >>725148319
>>725088873 (OP)
But children love liminal spaces though? Check the most popular horror game, it’s probably some liminal bullshit
Anonymous No.725148319 [Report] >>725148442 >>725151542
>>725148098
>Check the most popular horror game
Uhh silent hill f??
Anonymous No.725148442 [Report]
>>725148319
That game dropped off a cliff a week after launch.
Anonymous No.725148573 [Report]
>>725088873 (OP)
not really? very normal beach without distortion and a concrete structure that's not particularly imposing. the halo curvature is a breath taking super structure but bungie doesn't play it up in a way that's really unnerving.
Anonymous No.725151539 [Report]
>>725142452
everything looks so goddamn flat
Anonymous No.725151542 [Report]
>>725148319
>feminism, the game
Anonymous No.725151579 [Report] >>725151630
>>725146813
>WHO THE FUCK IS POLISHING THE FORERUNNER STRUCTURES?
The sentinels
Anonymous No.725151630 [Report] >>725151785
>>725151579
>Sentinel polishing beam
kek
Anonymous No.725151785 [Report]
>>725151630
of course
guilty spark is quite bored after 10000 years of floating around in a ring world
Anonymous No.725151971 [Report]
Never 5get what they took from you...

https://www.youtube.com/watch?v=G3ZSvCL1Rr0