>>725113401
>Which aren't cover mechanics
They are components that actively promote playing the game as a cover shooter.
>You don't even believe that
Melee in Halo / Gears generates no resources and is a high damage ability used as a finisher when you have weakened an enemy squad you have push into.
>No, you're just arbitrarily picking and choosing things on a whim to suit your own made up definitions to fit whatever narrative you want.
No, I have explicitly given definitions and qualifiers:
Doom Eternal for example forces you to play hyper aggressive in melee range because you gain resources from putting yourself in danger.
Boomer Shooters have finite resources which promotes exploration and the challenge comes from spending those resources optimally and its primitive AI isn't aware of cover.
Halo deliberately promotes playing the game like a cover shooter due to all the points I've previously made.
>Half Life you could be in a situation where you have 5% hp and the next shot will kill you, promoting using line of sight and cover. I mean why not?
For the exact reason I've already told you above, but you're completely unwilling to acknowledge.
What I'm doing is listing out a bunch of ingredients that make a pizza, and you're point out cheese and saying "Well, that's an ingredient in a salad, so it can't be a pizza".
The things I'm saying in isolation don't make Halo a cover shooter, but collectively, the game is meant to be played like one.
>>725113797
With conveniently placed rocks as cover and a squad of allies taking agro. Y'know, like a cover shooter.