>>725097587 (OP)
You make a roguelike with almost no player agency. The number of times I felt I had no choice on what path to take, either literally or practically because the game makes so many demands of you. It made every run feel like success was only guaranteed if I used only one of the 2-3 most unbalanced teams even though there are potentially 100s of team comps. This degrades replayability in a genre that's supposed to be all about it. On top of that, the bosses suck and you get to pick the final boss. This only exacerbates the issue of using the same teams and runs feeling samey.
They were clearly aping Slay the Spire but fucked up so bad. Slay the Spire lets you alter your deck at literally the end of every fight, DD2 barely gives you shit after a fight. Slay the Spire's maps are shown in their entirety every time, every node you know what to expect and take the path that will help you the most, DD2 says you have one viable path because you need to visit a lair before the mountain or are picking between paths of all ?s. Slay the Spire lets players spend a relatively small amount of gold to drastically altar their playstyle for the run, DD2 says switching units will be borderline impossible and half the trinkets will be useless because of the path you picked at the start and can't change. Slay the Spire randomly selects bosses but shows you at the floor's start giving you time to altar your deck, DD2 lets you pick the bosses and because they're so punishing you will pick the same boss and use the same team every time to avoid losing. They aped Slay the Spire hard but missed that Slay the Spire works because despite being so RNG heavy, it gives the player a lot of control and agency over how a run goes. DD2 runs are set in stone at the start and trying to deviate in anyway is more likely to fuck you than anything else. So you wind up with samey runs, on bosses you picked and if you try to do something different you're punished for daring to try to have fun.