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Thread 725097587

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Anonymous No.725097587 [Report] >>725097882 >>725099120 >>725099981 >>725100284 >>725100625 >>725102810 >>725103159 >>725103414 >>725103776 >>725105332 >>725111678
How do you fuck things up THIS badly?
Anonymous No.725097697 [Report]
You answered your own question. This is how.
Anonymous No.725097882 [Report]
>>725097587 (OP)
Didn't learn from their DD1 dev cycle and spent years on early access again
Anonymous No.725097995 [Report]
>players find something fun
>patch it out
>players find another fun mechanic
>patch it out
>players try one last time to have fun in your game
>patch it out
Anonymous No.725099120 [Report]
>>725097587 (OP)
>enforced gay romance
The modern audience strike again.
Anonymous No.725099981 [Report] >>725100041
>>725097587 (OP)
trying to get on rogue-lite bandwagon was a mistake
but otherwise its superior to DD1
Anonymous No.725100041 [Report] >>725104593
>>725099981
how
Anonymous No.725100284 [Report]
>>725097587 (OP)
Kingdoms has fixed a lot of the issues with the original game mode but yeah, that original mode is such a fucking failure its unreal. Kingdoms is so much closer to what the game should have been if they wanted it to be a roguelike.
Anonymous No.725100625 [Report] >>725100720
>>725097587 (OP)
You make a roguelike with almost no player agency. The number of times I felt I had no choice on what path to take, either literally or practically because the game makes so many demands of you. It made every run feel like success was only guaranteed if I used only one of the 2-3 most unbalanced teams even though there are potentially 100s of team comps. This degrades replayability in a genre that's supposed to be all about it. On top of that, the bosses suck and you get to pick the final boss. This only exacerbates the issue of using the same teams and runs feeling samey.

They were clearly aping Slay the Spire but fucked up so bad. Slay the Spire lets you alter your deck at literally the end of every fight, DD2 barely gives you shit after a fight. Slay the Spire's maps are shown in their entirety every time, every node you know what to expect and take the path that will help you the most, DD2 says you have one viable path because you need to visit a lair before the mountain or are picking between paths of all ?s. Slay the Spire lets players spend a relatively small amount of gold to drastically altar their playstyle for the run, DD2 says switching units will be borderline impossible and half the trinkets will be useless because of the path you picked at the start and can't change. Slay the Spire randomly selects bosses but shows you at the floor's start giving you time to altar your deck, DD2 lets you pick the bosses and because they're so punishing you will pick the same boss and use the same team every time to avoid losing. They aped Slay the Spire hard but missed that Slay the Spire works because despite being so RNG heavy, it gives the player a lot of control and agency over how a run goes. DD2 runs are set in stone at the start and trying to deviate in anyway is more likely to fuck you than anything else. So you wind up with samey runs, on bosses you picked and if you try to do something different you're punished for daring to try to have fun.
Anonymous No.725100720 [Report]
>>725100625
On top of this I forgot to mention the worst part that runs are so abnormally wrong for a roguelike that it makes it even more frustrating to try and experiment or try something new because if it doesn't work, especially late in a run, you wasted literally hours and lose. They tried to make a game in a genre they clearly fundamentally did not understand the appeal of.
Anonymous No.725102810 [Report] >>725103049 >>725103286 >>725104067 >>725111740
>>725097587 (OP)
>sequel to well beloved game is timed epic exclusive
>it ends up being a downgrade in every way and ends up flopping once it releases on steam
If I had a nickel for every time that happened I'd have 10 cents, which isn't a lot but it's weird that it happened twice.
Anonymous No.725103049 [Report]
>>725102810
pic unrelated since the first game was also woketrash
Anonymous No.725103159 [Report]
>>725097587 (OP)
Reinvent the wheel + subverted expectations mindset. Also, they were praised by 'trolling' the player in DD1 leaving annoying mechanics/things in the game like corpses. With DD2, they need to annoy the player more!
Anonymous No.725103230 [Report]
Darkest Dungeon 2 is better than 1
It just is, sorry
Anonymous No.725103286 [Report]
>>725102810
>ends up flopping once it releases on steam
millions sold is considered flopping now huh
i don't care about the game but that's straight up a lie
Anonymous No.725103414 [Report] >>725103725
>>725097587 (OP)
On one hand, I respect the developers for being willing to try something completely different.
On the other hand, that "something different" was just jumping on a massive bandwagon for the roguelike genre which was huge at the time.

I don't really begrudge them but I still never played it. The thing I enjoyed most about DD1 was the careful planning and the building up estate, both cut from DD2.
Anonymous No.725103725 [Report]
>>725103414
there was no "careful planning" of the estate in the firste game, you just upgrade shit
Anonymous No.725103776 [Report] >>725111804
>>725097587 (OP)
>a game so gay it even kills the narrator
Anonymous No.725104067 [Report]
>>725102810
hades is one of the best selling games of the year. the gameplay is better than the first game. adding magick and casts not being shit was the best thing they did
Anonymous No.725104593 [Report] >>725104668
>>725100041
Not him but aside from the rougelike stuff it's like dd1 but with a bunch of extra shit like all sort of consumable inn items, combat items etc, more interesting trinkets, more skills per heroes and the entire relationship system is cool

Negatives:
Rougelike stuff doesn't work well with a game that has such long runs. Most rougelike games have like 30m-1hour runs, while DD2 runs are like 4+ hours. It feels devastating losing so many hours because you fought a new enemy type you haven't met yet, and then only get some candles. In DD1 if you lost a hero you still kept all the gold, heirlooms and trinkets that hero helped gather. Here if you lose a hero you will very likely lose your entire team shortly after with everything they ever earned, except for some candles, but you can already unlock the most meaningful stuff with the candles early on, so they quickly stop feeling rewarding.
Anonymous No.725104668 [Report]
>>725104593
Correct, 2 is better. But it definitely is in DD's style to make long and difficult runs
Anonymous No.725105332 [Report]
>>725097587 (OP)
The hero shrine system is so fucking terrible that I didn't even bother with the rest of the game.
Having to spend hours doing all of them just to make characters more interesting to play or sometimes viable is garbage game design.
Anonymous No.725105621 [Report] >>725106468
>stress hit 10
>all hp is gone
Amazing stuff
And on top of that the relationship mechanics are so fucking ass
>spent relics to buy combat items/buffs or relationship items
i hate it, so many runs were fuckd because you cant do both
Anonymous No.725106468 [Report] >>725108440 >>725110729
>>725105621
Suck it up, pussy. It's not harder or more tedious than the first game
Anonymous No.725108440 [Report] >>725109158
>>725106468
well the thing is, in first one you can just continue your run if few dies
in DD2 you have to start from the crossroads and go again
Anonymous No.725108618 [Report]
If you couldn't tell by the patches, DD1 was good entirely by coincidence. The devs don't know how to make things good on purpose.
Anonymous No.725109158 [Report] >>725109612
>>725108440
maybe if you're a shitter, that is true yes
Anonymous No.725109612 [Report] >>725110005
>>725109158
>game is heavily dependent on good RNG
i dont even know why im replying retard like you
Anonymous No.725110005 [Report]
>>725109612
we talking about 1 or 2 here?
Anonymous No.725110458 [Report]
>Darkest DUNGEON (2)
>No dungeon
I swear to fucking god, just give me another good dungeon crawling game. I don't even care what genre its in.
Anonymous No.725110729 [Report]
>>725106468
The tedium is kinda cozy for what it's worth. I'd rather spend time leveling my real niggas than starting new runs with new heroes who I don't care for. I'd still say there's too much grinding but it is what it is
Anonymous No.725110745 [Report]
Creator of DD is a Phil Fish tier of lolcow who, will, and has sabotage his own work, purely to satisfy his own sense of superiority and not give in to "haters".

The fact he even got DD2 off the ground...sorta is a miracle in of itself.
Anonymous No.725111561 [Report]
>kept getting my shit pushed in on act 2
>decide to build a team around one subclass i liked
>beat the whole game without losing once
Thank you to the anon who suggested that, it literally was that easy.
Anonymous No.725111678 [Report] >>725113973
>>725097587 (OP)
wrong picture? this game is superior to DD 1 from pretty much every point of view, maybe the hamlet system would've been cooler but that's it
Anonymous No.725111740 [Report]
>>725102810
Hades 2 is an upgrade in every regard aside from the narrative.
Anonymous No.725111804 [Report] >>725114019 >>725114948
>>725103776
Wayne June was lucky he died desu, because he was about to have his career fucking decimated for not being a leftoid.
Anonymous No.725113973 [Report]
>>725111678
They fucked up literally everything but the combat.
Anonymous No.725114019 [Report]
>>725111804
Nah he's too good. Trannies can seethe as much as they want, he would've been irreplaceable.
Anonymous No.725114948 [Report]
>>725111804
His career was gonna be decimated because he's the one guy that AI could replicate 90% accurately.
Anonymous No.725115270 [Report]
I can control the RNG better in DD2, ergo its a better game, versus DD1 where a pig slightly coughs on me and I have super aids.