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Thread 725124807

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Anonymous No.725124807 [Report] >>725124887 >>725125039 >>725125262 >>725125365 >>725125972 >>725126346 >>725126521 >>725126592 >>725127039 >>725127347 >>725130647 >>725130871 >>725131403 >>725131976
What makes JRPGs better than WRPGs?
Anonymous No.725124884 [Report] >>725127039
WRPGs are too obsessed with reinventing the wheel. JRPG's have refined the formula for decades
Anonymous No.725124887 [Report] >>725125275 >>725129240
>>725124807 (OP)
Nothing. They're actually worse.
Anonymous No.725124906 [Report]
Less or no ugly women
Anonymous No.725125039 [Report]
>>725124807 (OP)
>What makes JRPGs better than WRPGs?
Really? Maybe you enjoy playing the same anime movie game over and over again for decades, but most people don't.
Anonymous No.725125234 [Report]
They're two completely different genres.
And it's a moot argument, because immersive sims are better anyway.
Anonymous No.725125262 [Report] >>725125468 >>725125559
>>725124807 (OP)
WRPGs are obsessed with being the gigantic campaign that your DM promised and never delivered.
JRPGs are obsessed with being animes that require a lot of grinding from your part.
I just want dungeon crawlers or/and exploring the world map like both did long ago.
Anonymous No.725125275 [Report]
>>725124887
second post best post
Anonymous No.725125307 [Report]
>what makes slop better than... other slop!?
Anonymous No.725125365 [Report]
>>725124807 (OP)
Problem is really the moniker. JRPGs simply don't draw from tabletop tradition. Although to be fair, RPGs from everywhere these days also don't.
Anonymous No.725125417 [Report]
They're usually more concerned with being a fun gaming experience first, if that's your preference, they'll always be better. It definitely is mine.
WRPGs try to deliver on a tabletop RPG fantasy with immersion as the focus. I don't particularly care for that.
Anonymous No.725125468 [Report]
>>725125262
What was the last DRPG you played?
Anonymous No.725125559 [Report] >>725125671
>>725125262
Have you played Dragon Quest? Because that sounds exactly like what you're looking for. And no, they're not grindy, that's a misconception.
Anonymous No.725125642 [Report] >>725125721 >>725125859
I feel like the whole RPG genre needs a fundamental rethink. I want less stats, and more meaningful decision making.
Expecting me to know what the distinction is between the "vitality" stat and the "resistance" stat is just obnoxious, and it's always been obnoxious.
I just want to enter the world and start experiencing stories and shit.
Anonymous No.725125671 [Report] >>725125928 >>725126008
>>725125559
NTA but it's shit, DQ is the most safe and formulaic franchise ever made.
Anonymous No.725125721 [Report]
>>725125642
But that requires effort, anon. Same way we went from carefully hand placed loot to randomly generated shit that can provide endless dopamine hits.
Anonymous No.725125859 [Report]
>>725125642
Play BG3.
Anonymous No.725125928 [Report] >>725126030
>>725125671
It's funny you say that because any JRPG you can think of probably stole something DQ did first.
Anonymous No.725125972 [Report]
>>725124807 (OP)
All modern jrpg and wrpg are no different from the rest of the modern cinematic AAA story slop. Instead of shooting you just do turn based combat. I never understood why are these story games called roleplaying games when there is no roleplaying involved?

The only game that was really built for actual roleplaying was Neverwinter Nights. The rest are simply storygames where you get to customize your character builds. What difference does it make do you get to choose class levels or different guns? Its all the same single player story trash.
Anonymous No.725126008 [Report]
>>725125671
Yes, but that's also DQ's shtick. Familiar and reliable experience.
Anonymous No.725126030 [Report]
>>725125928
DQ itself was just oversimplified version of Wizardry for children, and after 3 decades it still is.
Anonymous No.725126346 [Report]
>>725124807 (OP)
both are good
Anonymous No.725126521 [Report]
>>725124807 (OP)
Moral characters and story.
Anonymous No.725126592 [Report]
>>725124807 (OP)
individual tastes
Anonymous No.725127039 [Report] >>725127221
>>725124807 (OP)
>>725124884
WRPGs can't really decide what they want to be and split off into a bunch of subgenres with varying degrees of quality.

The term JRPG generally invokes a type of RPG, or at least, a type of aesthetic associated with an RPG.

The best WRPGs run circles around the best JRPGs, but these "best WRPGs" are CRPGs which have largely fallen out of favour in the mainstream besides the oddball game, while on the other hand the average JRPG is better than the average WRPG.
Anonymous No.725127221 [Report]
>>725127039
>glorified VNs are better
Uh huh.
Anonymous No.725127347 [Report]
>>725124807 (OP)
I generally prefer WRPGs because they're more about roleplaying, branching narratives with dialogue options, character creators and build customization that lets you express yourself and play out some fantasies.
JRPGs are generally heavily railroaded with linear stories and predefined characters, most times their gear doesn't even show up on their models when you equip something. Of course there are some exceptions like Dragon's Dogma or Dark Souls but I wouldn't really consider them JRPGs.
Anonymous No.725129240 [Report] >>725129701
>>725124887
Only brown people hate anime/JRPGs.
Anonymous No.725129701 [Report]
>>725129240
>Only brown people hate anime/JRPGs.
The majority of anime sales outside Japan come from South Asian and Latin American markets.
Anonymous No.725130647 [Report]
>>725124807 (OP)
No RPGs from either sides are inherently better. It depends on how the games are made. For example, you can have a JRPG with open-ended design, and you can have a WRPG that is focused on the numbers game.
Anonymous No.725130871 [Report]
>>725124807 (OP)
They have cool bosses. In a JRPG when you get to the end of the dungeon and confront the dragon the battle with the dragon is a fucking boss. In a WRPG when you get to the end of the dungeon and confront the dragon it's basically the same as every mob you faced on the way there (if there's even a dragon at the end)
Anonymous No.725131403 [Report]
>>725124807 (OP)
What makes a JRPG is the shop. A shop is a callback to the d&d roots of a RPG where you bought equipment that you then use to slay monsters from the d&d beastiary™. It symbolizes the freedom you have in the game-you can walk to a shop. You can not walk to the shop and go somewhere else in the map instead. It's no mere hallway simulator. You can tell it's a JRPG from the moment you see a shop. If it lacks a shop, is it even a RPG? It's now something else.
Anonymous No.725131507 [Report] >>725131848
JRPGs have become obsessed with action combat and WRPGs have become obsessed with being dating sims.
Kinda interesting how they swapped places.
Anonymous No.725131848 [Report]
>>725131507
This swap goes back even further.
The first Japanese RPGs were action-based.
The first ARPGs were Japanese.
Then a year later we started getting Dragon Quest and Final Fantasy which were copies of Western turn-based systems.

In a funnier world that cared more for historical accuracy, ARPGs would be the true JRPGs and people would be calling shit like Elder Scrolls and Witcher "Western JRPGs".
Anonymous No.725131976 [Report]
>>725124807 (OP)
>Place, Japan