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Thread 725139726

19 posts 12 images /v/
Anonymous No.725139726 [Report] >>725140087 >>725140370 >>725140593 >>725140991
>still looks better than most games today

how the fuck did they do it
Anonymous No.725139892 [Report]
they said fuck you to optimization and framerate fags
Anonymous No.725139897 [Report]
not really big accomplishment when 95% of games nowadays are some shovelware made over weekend by some zimbabwean kid in his moms under hut
Anonymous No.725140087 [Report] >>725140441 >>725140468 >>725140564
>>725139726 (OP)
It even looks better than its own remaster.
The industry suffered massive brain drain and a ton of actual computer engineers left for greener pastures.
Now we have indian "engineers".
Anonymous No.725140370 [Report] >>725140593
>>725139726 (OP)
Mix of oldschool skill and passion + the desire to push the limits. Crysis 1 unironically coined many still actively used visual tricks, while not being made during the AI / RTX meme days.

People also always rave about the "muh graphix!!" but often forget to mention the absolutely impressive levels of PHYSICS and world interaction they packed into the game was well. They literally had real-time wind simulations going in a 2007 game.
Anonymous No.725140441 [Report]
>>725140087
The remaster is so bad man. So bad man. Like, I don't even know what to say man. The gaming industry is truly lost man.
Anonymous No.725140468 [Report] >>725140639
>>725140087
But you are not being of the educated type, sir.
My teacher, the great Raj Visajeet, who has succeeded in not being redeemed, has been tolding us that filters improve anything. This is the educated thing to be doing.

Really though, do these people just have perpetually foggy glasses or something? Why slap filters on everything.
Anonymous No.725140493 [Report] >>725140731
white man innovation
Anonymous No.725140564 [Report]
>>725140087
The remaster is based off of the shitty console ports that could barely run the game at sub 20. They did this same shit with Halo back in the day too.
Anonymous No.725140593 [Report] >>725140821
>>725140370
>>725139726 (OP)
How does it run compared to modern games?
Is it smaller but smoother or does it suffer from dipping framerates?
Anonymous No.725140639 [Report]
>>725140468
>Why slap filters on everything.
Literal MCU era toddlers, thinking that more post-processing filters = "more realism!".

Especially Unreal 5 relies on such volumetric trash, with stock project settings forcing a shitton of that crap on the user by default.
Anonymous No.725140731 [Report]
>>725140493
we are in a brown stagnation phase now
Anonymous No.725140821 [Report] >>725142317
>>725140593
>How does it run compared to modern games?
Effortless 120fps at native 1440p on Ultra settings + 4x MSAA, using RTX 3060.

Meanwhile, the average modern game, especially UE5 slop, cannot do even 1080p / 60fps on Low, and looks noisy and smudgy as fuck.
Case samples: MGS Delta, Borderlands 4, SH2 remake, Monster Hunter Wilds.
Anonymous No.725140991 [Report]
>>725139726 (OP)
No jeets
No women
Anonymous No.725141294 [Report] >>725141608 >>725142317
Is the original running good on modern hardware? I think it runs bad due to the game not utilizing multi cpu cores but I never tried it.
Anonymous No.725141514 [Report]
Loved crysis and warhead.
Anonymous No.725141608 [Report]
>>725141294
Yes, but you need to run it in the DX9 mode.
Use the mster config to enable all the DX10 "exclusive" effects.
Anonymous No.725142252 [Report]
it's so hilarious that as gaming progresses and resolutions increase games are now more blurry due to those piece of shit solutions UE5 engine normalizes.
Anonymous No.725142317 [Report]
>>725141294
>Is the original running good on modern hardware?
Yes, see >>725140821
At this point, even a 10yo mid-range build can brute force the game to run flawlessly.

You gotta remember: when the game first game out, many people were still running WinXP era wormboxes with 128 to 256MB DX9 GPUs.
I was one such poorfag myself.