>>725139726 (OP)
It even looks better than its own remaster.
The industry suffered massive brain drain and a ton of actual computer engineers left for greener pastures.
Now we have indian "engineers".
>>725139726 (OP)
Mix of oldschool skill and passion + the desire to push the limits. Crysis 1 unironically coined many still actively used visual tricks, while not being made during the AI / RTX meme days.
People also always rave about the "muh graphix!!" but often forget to mention the absolutely impressive levels of PHYSICS and world interaction they packed into the game was well. They literally had real-time wind simulations going in a 2007 game.
>>725140087
But you are not being of the educated type, sir.
My teacher, the great Raj Visajeet, who has succeeded in not being redeemed, has been tolding us that filters improve anything. This is the educated thing to be doing.
Really though, do these people just have perpetually foggy glasses or something? Why slap filters on everything.
>>725140087
The remaster is based off of the shitty console ports that could barely run the game at sub 20. They did this same shit with Halo back in the day too.
>>725140593 >How does it run compared to modern games?
Effortless 120fps at native 1440p on Ultra settings + 4x MSAA, using RTX 3060.
Meanwhile, the average modern game, especially UE5 slop, cannot do even 1080p / 60fps on Low, and looks noisy and smudgy as fuck.
Case samples: MGS Delta, Borderlands 4, SH2 remake, Monster Hunter Wilds.
it's so hilarious that as gaming progresses and resolutions increase games are now more blurry due to those piece of shit solutions UE5 engine normalizes.
>>725141294 >Is the original running good on modern hardware?
Yes, see >>725140821
At this point, even a 10yo mid-range build can brute force the game to run flawlessly.
You gotta remember: when the game first game out, many people were still running WinXP era wormboxes with 128 to 256MB DX9 GPUs.
I was one such poorfag myself.