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Thread 725142584

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Anonymous No.725142584 [Report] >>725142996 >>725143472 >>725148453 >>725148809 >>725149828 >>725151218 >>725151771 >>725151972 >>725152056 >>725153634
I feel like very few games throughout history seriously attempted to recreate the experience of an actual adventure

Most quickly devolve into chore simulators, and the ones that don't, like JRPGs, feel like linear hallways
Anonymous No.725142861 [Report] >>725143367
You can be disingenuous about anything
>top row
Take quest, beat bad guy, turn in quest, repeat.
>inb4 it's about the journey in between
Same with mmos but you cut it all out because you're a double nigger with no friends.
Anonymous No.725142996 [Report] >>725143917
>>725142584 (OP)
The top only takes 4 hours and is just as linear as the JRPGs you're criticizing, the only difference is you can control the MC and see the rails the characters in the book can't.
Anonymous No.725143367 [Report] >>725145818 >>725146482 >>725150996
>>725142861
>Take quest, beat bad guy, turn in quest, repeat.
It's not though, it's implying
>a political quest in town resolved through speech options and investigations
>a section of navigating terrain and managing resources in the waste
>a section of having to do chores on a ship turning into a prolonged brawl with invading pirates
>a section of navigating a maze-dungeon and fighting/stealthing without your equipment
>a section of solving puzzles and mapping a dungeon
>a section of fighting huge amounts of enemies or finding ways to cripple the army en masse
>a section of having to manage an emerging settlement and turning it into a kingdom

They all describe wildly different gameplay, presented in a set order, that most importantly you can't just walk away from

Lots of open world games have these elements in traces but the ability to walk away or teleport at any moment makes them feel like activities at the fun fair rather than a serious adventure you have to get through
Anonymous No.725143472 [Report]
>>725142584 (OP)
Why would i recreate someone elses adventure when i can just make my own with the options provided?
Wanting to tell a story is one thing but gameplay-wise bottom is ALWAYS superior.
Anonymous No.725143491 [Report] >>725143728
It's crazy how so many complaints about games from different genres, Starsector does so well in resolving.
Anonymous No.725143728 [Report] >>725144473
Nethack and its ilk are the best that comes to mind. You need to get the amulet of yondor. Figure it out.
>>725143491
Starsector's more of a sim than an adventure.
Anonymous No.725143917 [Report] >>725145818
>>725142996
Linearity is not the problem, linear hallways are
Anonymous No.725144473 [Report] >>725145542 >>725148672
>>725143728
Nope, Starsector is a fully fledged story game and adventure.
Anonymous No.725145542 [Report] >>725145681 >>725149721
>>725144473
>move to wormhole
>do you want to enter the wormhole you just clicked on?
>yes
>travel to another wormhole without problems ignoring all mechanics
>do you want to enter the wormhole you just clicked on?
>yes
>click ability on the MMO hotbar called Radar
>move to chest called Space Station
>a monster pops out sometimes
>text adventure says "you have explored the station and found loot"
>grab loot
>go sell loot
>repeat
>this is exploration in starsector i'm exploring the universe such exploratory gameplay amazing space adventure
Anonymous No.725145681 [Report] >>725146086
>>725145542
who are you quoting
Anonymous No.725145818 [Report] >>725146414
>>725143367
>the ability to walk away or teleport at any moment makes them feel like activities at the fun fair rather than a serious adventure
If you can't leave, then you're going to softlock players - which actually does happen in some poorly made JRPGs.

>>725143917
>Linearity is not the problem, linear hallways are
The difference between a hallway and a room is its size. That's it. Usually /v/ shits on open world games for having "nothing in them."

Also, one person cannot make both of these points, so I seriously hope these are two anons. These arguments are mutually exclusive. If you don't want the ability to run away from the adventure, then that means you're in a fucking hallway, dude.
Anonymous No.725146086 [Report]
>>725145681
Starsector players. They are complete lunatics, have poor tastes resulting from having never played a good videogame. Never trust their lies. Starsector is my enemy i must shit on it everytime i see it mentioned. I want to save anons from falling for the pretty webms of ships and being disappointed or tricked by absolute niggers on 4chan.
Anonymous No.725146414 [Report] >>725146937 >>725149060
>>725145818
>If you don't want the ability to run away from the adventure, then that means you're in a fucking hallway, dude.
Have you ever played a game, any game?
>first part is set in a town and bits of the surrounding nature = not linear
>second part is set in a huge waste and you have to figure out how to get from A to B = not linear
>third part is set on a tiny ship where you're not even going anywhere but doing chores and fighting pirates in place = not linear
>fourth part is set in a maze-like dungeon = not linear
etc

The problem with a lot of JRPGs is that there's genuinely just one hallway for you to walk through and fight some random encounters in and that's it, sometimes the hallways are scattered on a map but once you're in a place it's basically a hallway
Anonymous No.725146482 [Report] >>725146638
>>725143367
It sounds more like
>enjoy first section of the game
>trudge through tedious bullshit I don't want to do
>the game never gets back to the part it did well
Never make a game.
Anonymous No.725146638 [Report] >>725147208
>>725146482
>every game ever has to only do one thing over and over through the whole game
Never make a game.
Anonymous No.725146937 [Report]
>>725146414
>walk somewhere
>my god i have followed the path of a hallway
>this room it constricts my freedom of movement
>my tribulation to the toilets is a linear adventure
Anonymous No.725147208 [Report] >>725147304
>>725146638
Your ideas of turning the game into
>another shitty resource management survival game
followed by
>a chore simulator
followed by
>a mandatory stealth section
will 100%, without fail, cause everyone to stop playing. You should also have included an underwater section and an escort mission while you were trying to make the worst game possible.
Anonymous No.725147304 [Report] >>725147441
>>725147208
And your ideas are.. doing the same thing over and over and over again
Anonymous No.725147441 [Report] >>725147571
>>725147304
Yes, a game should have consistent core gameplay. If I wanted to do something different, I'd be playing a different game.
Anonymous No.725147571 [Report] >>725147656
>>725147441
>Yes, a game should have consistent core gameplay.
Never make a game.
Anonymous No.725147656 [Report] >>725148062
>>725147571
ADHD Simulator
Anonymous No.725148062 [Report]
>>725147656
Autism drudgery.
Anonymous No.725148453 [Report]
>>725142584 (OP)
>AAA executive pitching a 'retvrn to form'
Anonymous No.725148672 [Report]
>>725144473
>Starsector
>story
I not playing for your shit writing Alex
Anonymous No.725148809 [Report]
>>725142584 (OP)
runescape has both
Anonymous No.725149060 [Report]
>>725146414
Yeah, I've played a ton of games, including JRPGs like FF1-7, and I've never seen them as having this alleged hallway problem more than any other game.
Anonymous No.725149721 [Report] >>725152469
>>725145542
I like how your intention was to make Starsector look bad but you failed so hard and just made it sound awesome.
Anonymous No.725149828 [Report]
>>725142584 (OP)
Second option is unironically better
Anonymous No.725149952 [Report] >>725150336
I don't think most people here are sentient. You see an image and your brain deterministically generates a low quality reductive reply in favor of the opposite of whatever obvious truth is being presented.
Anonymous No.725150336 [Report]
>>725149952
I'm sentient — I'm not sure why you would suggest that, anon.
Anonymous No.725150996 [Report] >>725152032
>>725143367
>it's implying
No it isn't. That is why you had to write all that bullshit. MMOs are theme parks designed to get the most amount of content in the game because people without lives play them. They cannot put enough content in these games because there are entire economies revolving around these no life retards.
Anonymous No.725151074 [Report] >>725153545
Anonymous No.725151218 [Report]
>>725142584 (OP)
What makes a JRPG is the shop. A shop is a callback to the d&d roots of a RPG where you bought equipment that you then used that equipment to slay monsters from the d&d beastiary™ in an epic adventure. It symbolizes the freedom you have in the game-you can walk to a shop. You can not walk to the shop and go somewhere else in the map instead. The shop hints at the great map--just look at this great map, that you've yet to explore and this combination forms the makings of a coherent world. You can tell it's a JRPG from the moment you see a shop. If it lacks a shop, is it even a RPG? I begin to doubt it. It's now something else. A mere hallway storyboard simulator.
Anonymous No.725151771 [Report]
>>725142584 (OP)
Anonymous No.725151972 [Report] >>725152032
>>725142584 (OP)
depends on the MMO really.
Wowclones are bad quite literally because they're Stardew Valley-style "endless chore simulators".

A good MMO is an adventure that's different every day, but such MMOs are more niche and "too hard" for the average /v/ thirdie ESL.
Anonymous No.725152032 [Report]
>>725150996
>>725151972
This does not apply exclusively to MMOs, it applies to any game claiming it's an adventure
Anonymous No.725152056 [Report]
>>725142584 (OP)
How long did this take you make?
Anonymous No.725152219 [Report]
arent all games technically linear unless you have no life and can explore every part of the game or just wander around exponentially increasing the amount of time it takes to progress in the game
Anonymous No.725152469 [Report] >>725153158
>>725149721
A discerning player will realize that it's not awesome because my silly greentext wasn't hyperbolic. It's all there is to it, gameplay and event wise. Sidequests in Starsesector are fetchquests of the lowest order and there are 5 sidequests. On repeat forever. Avoid bar quests to preserve your sense of humanity.
Anonymous No.725153158 [Report] >>725153760
>>725152469
>there are 5 sidequests. On repeat forever
gamers are autists they enjoy doing the same 5 things on repeat forever in real life and in games
Anonymous No.725153545 [Report]
>>725151074
aw, I was hoping someone would think this is funny
Anonymous No.725153634 [Report]
>>725142584 (OP)
Is there any game like top but isn't entirely scripted?
Anonymous No.725153760 [Report]
>>725153158
It's accepted that bar quests are a shitty activity in starsector. The credits are not worth the loss of fun so better get money doing something else. Like exploration, meaning scanning for lootchests all day long!