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Anonymous No.725146668 [Report] >>725146863 >>725147007 >>725147067 >>725149786 >>725150002 >>725152316 >>725154437 >>725155209 >>725155415 >>725155473 >>725155590 >>725155752 >>725156871 >>725157428 >>725159109 >>725161809 >>725166587 >>725168669 >>725169994 >>725173436 >>725173756 >>725176487 >>725180763
Metroid 4 Hype Thread
FINALLY, Metroid has abandoned the indieslop 2D gameplay and evolved the genre. I think this series finally has a chance to reach its full potential thanks to going open world
Anonymous No.725146863 [Report] >>725164380
>>725146668 (OP)
It only took 14 years after Other M to get another 3D Metroid

That's aura
Anonymous No.725147007 [Report] >>725170401 >>725183196
>>725146668 (OP)
that doesnt look like metroid gameplay. that looks like a boring walking simulator.
Anonymous No.725147045 [Report] >>725157248 >>725162578 >>725170517
Can someone who genuinely got excited seeing the desert part explain to me why? And do you like Ubisoft games and Elden Ring?
Anonymous No.725147067 [Report]
>>725146668 (OP)
yeah i haven't quite made it through 1 yet so it'll be awhile before i play 4
Anonymous No.725149786 [Report]
>>725146668 (OP)
I can't wait. Will be my GOTY for sure
Anonymous No.725150002 [Report]
>>725146668 (OP)
This will be the top racing game of the year, screencap this
Anonymous No.725150193 [Report] >>725153962 >>725154768 >>725156127
Anonymous No.725152316 [Report]
>>725146668 (OP)
Are you STILL shitposting with this webm? Get a life, dude.
Anonymous No.725152558 [Report] >>725154891 >>725155050 >>725157106 >>725158126 >>725162835
Is it just one retard trying to push the open world thing?

I can’t imagine anyone with a brain seeing the footage we have and thinking it’s anything more than a hyrule field equivalent.

Then again you do have retards on this board claiming games like DK Bananza and Mario Odyssey are open world so who fucking knows
Anonymous No.725153962 [Report]
>>725150193
left soulless
right soul
Anonymous No.725154437 [Report]
>>725146668 (OP)
Thank god they are finally getting with the times. Metroid Dread was such an ugly slog of a game. Hopefully this game lives up to the trailers.
Anonymous No.725154768 [Report] >>725154927
>>725150193
What is it with Nintendo and big empty fields? This is probably their 10th time in a row.
Anonymous No.725154891 [Report] >>725158642
>>725152558
That's what "open world" is, just adding arbitrary space between objectives.
Anonymous No.725154927 [Report] >>725155089
>>725154768
>seething snoyjak
Guess you aren't taking the news well are you?
Anonymous No.725155050 [Report] >>725155113 >>725156705 >>725158642
>>725152558
nintendo is pushing it on all their ips for some reason
Anonymous No.725155089 [Report]
>>725154927
>You're a snoyjak!
You're both retards
Anonymous No.725155113 [Report]
>>725155050
The reason: 99% of people like open world
Anonymous No.725155123 [Report]
It's about ten years too late for me to give a shit about a new prime game. Also, I found it to be in bad taste to call the last game "Dread" when it's certainly not the Dread that was teased way back on GameCube.
Anonymous No.725155209 [Report]
>>725146668 (OP)
holy shit this looks good
Anonymous No.725155415 [Report]
>>725146668 (OP)
This is not fucking Metroid.
Anonymous No.725155473 [Report] >>725155554 >>725155995
>>725146668 (OP)
Looks worse than a gamecube game.
Anonymous No.725155554 [Report] >>725155995
>>725155473
No lmao. Have you played Primehack recently?
Anonymous No.725155590 [Report]
>>725146668 (OP)
lmao wtf is that shit. Is this what Nintentards enjoy?
Anonymous No.725155752 [Report]
>>725146668 (OP)
the motorcycle going the full speed sideways looks so fucking stupid
Anonymous No.725155995 [Report] >>725156116
>>725155473
>>725155554
Here's Primehack for Metroid Prime Trilogy on Wii with high-res textures. It shows its age.

Does it look as good as Returnal on PC with a Samus Mod? Well that's a different story.
Anonymous No.725156116 [Report]
>>725155995
That pic is of Echoes and not Corruption also
Anonymous No.725156127 [Report]
>>725150193
Japanese vs American imagination.
Anonymous No.725156237 [Report]
MYSTERY BUGGA
Anonymous No.725156460 [Report] >>725156624 >>725156746 >>725162459 >>725162693 >>725162823
Why are anons not hyped? Something is wrong here. The game looks fun. Metroid fans have been begging for it for ages.
Anonymous No.725156624 [Report] >>725157993
>>725156460
I don't want to ride around an empty desert on a fucking motorcycle to get to the actual game
Anonymous No.725156705 [Report]
>>725155050
because botw was successful, every game must have a forced open world section, open world fatigue be damned
Anonymous No.725156746 [Report]
>>725156460
it has the worst ad campaign for a major Nintendo ip that I've ever seen.
Anonymous No.725156797 [Report]
>Samus, Sylux or whatever is *dramatic pause* ON THE OTHER SIDE OF THE MAP
>now, please get to the designated motorcycle exit tunnel and remember to leave Viola behind each time you enter an area
I really want to like it but why
Anonymous No.725156871 [Report] >>725157069
>>725146668 (OP)
Metroid Prime 1-2-3 actually had quite a lot of detail and shit for a nintendo game of it's time. How the fuck did we end up with this empty looking map???
Anonymous No.725157069 [Report]
>>725156871
Probably outsourced it to jeets.
Anonymous No.725157087 [Report] >>725157646 >>725158545 >>725158810 >>725160184 >>725173729
As someone with zero interest in Metroid, I feel this game will end up in just two ways.
>a masterpiece that will drive millions of new people to buy it like BOTW
>a complete nothing burger that only metroid fans will bitch about it if was good or not

I never seen a game so "Hyped" about and yet nothing to show. There is nothing in this that would convince a non-metroid fan to try it out.
Anonymous No.725157106 [Report] >>725157385
>>725152558
I don't think it's open world, but the design here is atrocious. It's just an ugly, open map with nothing in it but trivial trash mobs to easily plow through because there needs to be SOMETHING to break up the tedium. why would I be excited about it?
Anonymous No.725157165 [Report] >>725157891 >>725157929
What’s the best way to play Prime 2? Should I just wait for a remaster?
Anonymous No.725157248 [Report] >>725157385 >>725157481
>>725147045
Because it looks fun and makes Samus look cooler
No and no
Can someone who is genuinely seething seeing the desert part explain to me why? And do you call any game that has an open area Ubislop?
Anonymous No.725157385 [Report] >>725158142
>>725157248
see>>725157106
Anonymous No.725157428 [Report]
>>725146668 (OP)
Anonymous No.725157481 [Report] >>725158142
>>725157248
It's a giant empty desert with no content outside of fodder enemies to keep you stimulated.
It's basically a exaggerated parody of Hyrule Field.
Anonymous No.725157646 [Report]
>>725157087
>There is nothing in this that would convince a non-metroid fan to try it out.
Exactly this. What is it doing to stand out? Even Hideki Kamiya was confused at the lack of any hook and by how the numbers it seemed for nintendo
Anonymous No.725157891 [Report]
>>725157165
I would say Primehack but it just crashed for me
Anonymous No.725157929 [Report]
>>725157165
Metroid HD trillogy on switch any day now!
Anonymous No.725157993 [Report] >>725162823
>>725156624
The scale is a lot bigger. There is going to be more exploration and aliens then ever before.
Anonymous No.725158126 [Report]
>>725152558
>it’s anything more than a hyrule field equivalent.
That's not what anyone wants out of metroid prime though. We want a tight interconnected world, not a bunch of levels separated by a hub. This is just prime 3 with extra steps which was a step down from 1 and 2 in its world.
Anonymous No.725158142 [Report] >>725158303
>>725157385
>>725157481
Perhaps this needs to be explained to me.
Breath of the Wild, from its very inception, was promoted as being "back to basics" for Zelda, for dropping you into Hyrule and letting you go from there with relatively minimal guidance. A very large amount of work and marketing focus went into Hyrule as a vast open world and the physics engine that would make interacting with it fun. The game is literally named after "the wild".
Metroid Prime 4: Beyond was announced in June 2017 where it was nothing but a provisional logo and background. It restarted development after 2 years, and we got an actual trailer in June 2024. It was only within the past couple months, just a couple months before release, that we saw the bike and some desert. The game is not called Metroid Prime 4: The Badlands, or The Desert Winds, or The Vast World, or anything like that.

If you put all your eggs into one basket and accidentally drop it, most of your eggs are smashed and breakfast is ruined. If the open world exploration of BotW was bad, then the entire game would severely suffer. If the desert is mediocre in Beyond, then that's just one single egg in one single basket of many, because this desert is not "the draw" of the game, it was a footnote in a trailer. The whole game is not compromised by its existence because I'm sure 95% of it is going to be navigating alien biomes, compounds, and planets. Can this be refuted?
Anonymous No.725158262 [Report]
Should I play Prime Remastered on Switch or just emulate the original on Dolphin?
Anonymous No.725158273 [Report]
I played the 1 remaster and thought it fucking sucked. At the same time there's dick all to play on the switch 2 which is the only reason I'm even considering getting it.
Anonymous No.725158303 [Report] >>725158402 >>725158776
>>725158142
>Breath of the Wild, from its very inception, was promoted as being "back to basics" for Zelda, for dropping you into Hyrule and letting you go from there with relatively minimal guidance.
This was a lie from the outset, since Aonuma admits he never even finished Zelda 1. It was nothing more than a dirty marketing lie.
Anonymous No.725158402 [Report] >>725158584
>>725158303
https://www.youtube.com/watch?v=Bk5swSyJ5zQ
Anonymous No.725158526 [Report]
I'm still subscribed to the theory that traditional area transitions will be in
>samus is shown entering the jungle through a portal/wormhole
>the recent trailer also showed samus in the storm towers area in her varia suit, meaning she doesn't have the viola suit to use the bike yet
I think the game is gonna have area transitions through portals instead of elevators. And the desert will still be a connecting area with its own seperate entrances.

With the traditional structure of metroid in place, I'm more willing to try out the bike stuff in the desert, though it still looks bland for now.
Anonymous No.725158545 [Report]
>>725157087
that's every metroid game
Anonymous No.725158584 [Report] >>725176285
>>725158402
Notice how this doesn't represent the final product at all.

>no breakable weapons
>no gigantic intro cutscene and unskippable tutorial
>Zelda isn't constantly yammering in your ear the first thirty minutes

This was another dirty marketing lie.
Anonymous No.725158642 [Report] >>725159115 >>725162780
>>725154891
That’s objectively false.

Open world refers to games that exist in a singular, non-linear loading zone that give you the ability to go wherever you want with little to no restrictions.

Defining it as “arbitrary space between objectives” gives room to put basically any 3D game that isn’t a linear hallway into that category.

>>725155050
The only true open world games they’ve made in the last decade are Xenoblade X, BotW, TotK, Pokemon SV, and Mario Kart World.

6 games out of the dozens they’ve released in that timeframe is definitely a trend, but I wouldn’t call it an overwhelming push or even a forced move. It’s really not that much.

Some series have even gone back to segmented exploration after releasing an open world entry (see Xenoblade 2/3 and Zelda Echoes of Wisdom). I don’t think it’s some kind of mandate.
Anonymous No.725158748 [Report]
I just want to play as a Metroidfied Samus and have her suck Space Pirates until they dryfish.
Anonymous No.725158776 [Report] >>725158865
>>725158303
>lie
The game is designed completely differently to the 25+ years of Zelda games that came before it and the majority of the plot is completely optional. There's some required stuff on the Great Plateau at the start and there's a final boss fight against Ganon, but you don't NEED to go anywhere else. This most closely resembles Zelda 1 and 2.

If Joe Blow made a Groundhog Day-esque game where you repeated the same span of time over and over in a cycle, but you were able to retain stuff to do things differently and improve each time, and he said he was inspired by Majora's Mask as a game but had personally never completed it, then that would still be a game inspired by Majora's Mask.
Anonymous No.725158810 [Report]
>>725157087
>a complete nothing burger that only metroid fans will bitch about it if was good or not
you can safely bet your life on this being the outcome
Anonymous No.725158865 [Report] >>725159378
>>725158776
>There's some required stuff on the Great Plateau at the start and there's a final boss fight against Ganon, but you don't NEED to go anywhere else.
That's nothing like Zelda 1 and Zelda 2. You HAVE to complete the game before fighting Ganon and Dark Link. You can't skip massive portions of the game or skip dungeons. There's obvious item gating at every turn, and entire sections of the map aren't available to you until you get specific items, like the raft to go to islands.
Anonymous No.725159109 [Report]
>>725146668 (OP)
I don';t agree with your bait, but the game looks pretty nice, visually speaking. Who knows about the gameplay beyond what's shown.
Anonymous No.725159115 [Report] >>725159472 >>725159730
>>725158642
"only 6" doesn't tell the whole story if it's a bunch of the big 3rd person action adventure flagship titles and system sellers, especially when these franchises only get one installment a generation.
Anonymous No.725159378 [Report] >>725159784
>>725158865
It's like them in the sense it just plops you down in the world with minimal instruction. Is there more instruction than them? Yes, right at the start, but there's also more freedom between the Great Plateau and Ganon. You're not required to complete all the dungeons to access Ganon, but you can explore the world at your leisure and try to figure out how to progress non-mandatory content. In this regard, Zelda 1's player motivation is finishing the game, and everything is done in service of that. BotW's player motivation is playing the game, and finishing is an option they have from an early point, but they can choose not to exercise that option.

From this, we can see that Aonuma makes the assumption that players who enjoyed Zelda 1 did so not because they beat it and saw the end of the "story" (the so-called carrot on the stick), but because the game offered them a way to play freely and think about how they should progress. They understood that Zelda players preferred the journey that they made themselves, it was the emergent gameplay, the agency they were given in a sandbox.
Anonymous No.725159472 [Report] >>725159730 >>725160635 >>725162780
>>725159115
>one installment a generation
That’s not true for Xenoblade or Pokemon, and it’s only partially true for Zelda if you count the mainline 2D entries and spin-off titles when talking in terms of the entire franchise. The only 3rd person action adventure in that list is Zelda.

Nintendo has plenty of other system selling franchises outside of Mario Kart, Zelda, and Pokemon. 3D Mario, Splatoon, Animal Crossing, Smash, etc. None of those have even caught a whiff of “open world” game design.

Also remembered that Pokemon has continued to release games with loading zones after an open world entry (Legends ZA).

Again, I don’t think it’s anything to start ringing alarm bells over.
Anonymous No.725159730 [Report]
>>725159472
Hey wait no I’m retarded.

We got two 3D Zelda games in the Switch, Wii, GameCube, and N64 generations. The only console that didn’t was the Wii U.

Literally none of your points hold water >>725159115
Anonymous No.725159784 [Report] >>725160635 >>725173979
>>725159378
>It's like them in the sense it just plops you down in the world with minimal instruction.
But BOTW doesn't do that. It forces exposition down your throat all the time. Every single corner of the map is full of idiot NPCS who just feel the need to tell you their elaborate backstory, and there's an entire tutorial where you want to smash Zelda's teeth in with a pipe wrench because she doesn't shut up. Already the game fails at emulating the most basic element of Zelda 1.

>Yes, right at the start, but there's also more freedom between the Great Plateau and Ganon.
This is a bad thing, because it means nothing matters. There's no escalating threat or tension, since everything is the same bland level of challenge, or lack thereof. because everything can be tackled at the same time, it'll all be the same level of boring. Even Zelda 1 understood that dungeons should become harder as the game progresses, hence why dungeon 8 is harder than dungeon 1.

>From this, we can see that Aonuma makes the assumption that players who enjoyed Zelda 1 did so not because they beat it and saw the end of the "story" (the so-called carrot on the stick), but because the game offered them a way to play freely and think about how they should progress
What's the point when the whole game is just pointless filler? Even down to the weapons and enemies, everything feels disposable, so why would anyone care about muh freedom?

>They understood that Zelda players preferred the journey that they made themselves, it was the emergent gameplay, the agency they were given in a sandbox.
The journey I made for myself was boring as hell, and there was nothing I could do to fix it. never gave me a reason to care for the world or its people or its gameplay mechanics. Everything was disposable, so why give it any concern?
Anonymous No.725160184 [Report]
>>725157087
>a complete nothing burger
This is the case.
Anonymous No.725160635 [Report] >>725160950 >>725161009 >>725167641
>>725159472
Xenoblade got two entries on the Switch, it just seems like way more because of remakes/enhanced ports and DLC expansions. 2 in 2017 and 3 in 2022, that's five years apart.

>>725159784
The only NPCs you're ever required to interact with are the King and Zelda, and it's relatively minimal. No other character mandatorily speaks to you, not even Ganon.

You're being disingenuous by implying everything in BotW is at the same difficulty level simply by the fact that most of it is freely available from the moment you get off the Great Plateau. With 3 hearts, you'll get killed immediately by most enemies, especially if they're on horseback. The game does get easier the more you play it, but this is a combination of your own skills, armor, stats, and inventory improving. Lynels are easy only after you've fought against them. Even rooms of blue Darknuts in Zelda 1 become easy if you battle them enough and recognize their patterns.

Simply because it's fun. If you have no sense of intrinsic motivation, no desire to explore or discover just for the simple pleasure, only extrinsic motivation will do anything for you, and even that's just the game arbitrarily giving you a goal line that you accept without questioning. Don't like the shrine rewards at the end of the mazes? That's because you associate enjoyment with obtaining the final reward rather than the actions you take to get there. I like mazes so I enjoyed solving them.

>The journey I made for myself was boring as hell, and there was nothing I could do to fix it
I'm afraid that's a (You) problem. You lack the desire to uncover and understand.
Anonymous No.725160891 [Report] >>725161986
Ah yes, vehicle sections in a huge open world (gay motorbike included), just what I always wanted in Metroid.
Anonymous No.725160950 [Report]
>>725160635
>two entries on the switch
Right, that’s more than one which was my point. Neither of the new games released on switch were open world either so the series honestly doesn’t even need to be in this conversation - X was a one off experiment.

Again, the only series the “one per generation” label applies to is Mario Kart.
Anonymous No.725161009 [Report] >>725161879 >>725161954 >>725162074 >>725174047
>>725160635
>The only NPCs you're ever required to interact with are the King and Zelda, and it's relatively minimal. No other character mandatorily speaks to you, not even Ganon.
How much mandatory dialogue is in Zelda 1? If BOTW has more than that, then it has already failed. I do not want tutorials. That's garbage that only a bad game forces on you. Zelda 1 understood this, why doesn't BOTW?

>With 3 hearts, you'll get killed immediately by most enemies,
I specifically did a 3 heart run of the game, and I was still bored with every single enemy that wasn't a lynel, and guess how few of them exist in the game? Bokoblins were the majority of what I fought, and they had negative AI, literally killing themselves because they would throw something at me and accidentally blow themselves up, at least on two occasions. Then there were archers that just froze up the moment you stepped anywhere near them. And the bosses, what boredom. Predictable damage sponges, where the only threat is running out of breakable weapons, which I never did.

>Simply because it's fun. If you have no sense of intrinsic motivation, no desire to explore or discover just for the simple pleasure,
The game doesn't believe in that philosophy, otherwise it wouldn't have littered the world in koroks and shrines. It is literally trying to jingle keys in your face, because intrinsic motivation isn't enough for the game.If you truly believed in this, you would gladly argue for the complete removal of all shrines and korok seeds, and let "intrinsic motivation" reign supreme.

>I'm afraid that's a (You) problem. You lack the desire to uncover and understand.
I have that desire in plenty of other games. Zelda isn't it.
Anonymous No.725161809 [Report]
>>725146668 (OP)
>Metroid has abandoned the indieslop 2D gameplay and evolved the genre.
holy fucking red pilled
Anonymous No.725161879 [Report] >>725161960
>>725161009
>How much mandatory dialogue is in Zelda 1?
NTA but much more than Botw actually.
Anonymous No.725161954 [Report]
>>725161009
>guess how few of them exist in the game?
more than Zelda 1
Anonymous No.725161960 [Report] >>725162126 >>725162215
>>725161879
Just the tutorial alone is enough to make me vomit.
Anonymous No.725161986 [Report]
>>725160891
Why does Star Wars have super sentai now?
Anonymous No.725162028 [Report] >>725162149
I've argued on several occasions that Zelda moving forward should focus entirely on overworld exploration and do away with dungeons & shrines.
Anonymous No.725162074 [Report] >>725162379
>>725161009
All I can say is "works on my machine", the rest seems to be a (You) problem.
Koroks could be removed without the game losing much, they're just little diversions and clearly didn't take a lot of effort to implement, shrines are more dependent on the content within. I personally remember tons of areas and their individual characteristics despite not having played in 7 years. I climbed that mountain where Vah Ruta comes to reside before I actually did Vah Ruta and stopped the rain. There was nothing up there, but I got somewhere difficult that most players wouldn't reach until after, and it was memorable to me.

There are people who exploit a flying glitch to go up into the atmosphere. I've never done that, you don't need to do that, but it's pretty cool to see. You don't need to necessarily chop down a tree and use it as a bridge to cross a gorge. If you already have firewood, you could set it and use the updraft to cross the gap. What matters is that you do something that matches your play style. You could do that shrine with the gyro controls and turn the maze upside-down and get it done faster, and there's novelty in that, but I personally would find it boring and would want to do the gyro maze challenge. But I would never want the other option removed because some players discovered you could do that on their own and felt really smart for it, it was a memorable experience, emergent gameplay.
Anonymous No.725162126 [Report] >>725162379
>>725161960
Why? the old man shows up to tell you that you activated the four shrines and to meet him at the temple of time where he masks off as the king and gives you the main objective of the game Defeat Ganon, which you can do right away
Anonymous No.725162149 [Report] >>725162337
>>725162028
I think dungeons should be like that one from link to the past where you sometimes go to the woods.
Anonymous No.725162215 [Report] >>725162379
>>725161960
BotW has skippable cutscenes
Zelda 1 doesn't
Anonymous No.725162337 [Report]
>>725162149
Skull Woods was definitely the best of Link to the Past. I have this game idea where when you go into a cave and exit a cave it creates a new map and it's up to the player to piece together the maps based on their understanding of the topography. There's a lot to be done with Zelda games, after all the very first game was code named "Adventure Game" and that doesn't need to involve what fans know as "Zelda Dungeons".
Anonymous No.725162379 [Report] >>725162503
>>725162074
>Koroks could be removed without the game losing much, they're just little diversions and clearly didn't take a lot of effort to implement, shrines are more dependent on the content within
Their mere presence goes against the concept of intrinsic motivation. Infact the game needs them so badly that they just shamelessly rehashed them for the sequel. That's why the game doesn't work. It flaunts itself as being based around intrinsic motivation, but throws little specks of garbage at you to try and keep your interest.

>But I would never want the other option removed because some players discovered you could do that on their own and felt really smart for it, it was a memorable experience, emergent gameplay.
I'm the opposite. I want options removed if they make the game easier. I will gladly take a linear experience over a game that has no challenge. I will not settle for "making my own fun". I already do that on the regular, for 60 bucks they better make it for me.

>>725162126
>>725162215
You can't skip the tutorial, that's why it's vomit inducing. I don't want to listen to these idiots talk. At least let me kill them, maybe not the king since he's already dead, but let me kill Zelda so she shuts up.
Anonymous No.725162459 [Report] >>725162562 >>725162693 >>725162780
>>725156460
>BotW makes Nintendo a lot of money
>being the soulless greedy megacorp that they are, Nintendo proceeds to shit up every single IP of theirs with open-world garbage, even when it doesn't fit (it never fits)
>DK Bananza releases and is a piece of shit compared to previous entries
>one of the first reveals for Prime 4 has Samus riding on a motorcycle across a huge, open desert
>(you) are here
>Prime 4 releases and is a piece of shit compared to previous entries
Anonymous No.725162503 [Report] >>725162641
>>725162379
You're just putting the horse before the carriage, if you try to go to Ganon in Zelda 1 the old man will tell you to go do 8 other dungeons first. The great plateau is like that, but much shorter, and at the beginning of the game.
Anonymous No.725162562 [Report] >>725162840
>>725162459
>I hate everything: the post
that sucks lol
Anonymous No.725162578 [Report]
>>725147045
Must consume product of parasocial corporation.
Anonymous No.725162641 [Report] >>725162894
>>725162503
>The great plateau is like that, but much shorter, and at the beginning of the game.
but why? At least with Zelda 1 they give you a reason, you need the triforce to beat Ganon. In BOTW there's no real reason to force you to stay on the plateau, and infact if you actually try to be creative and leave before getting all the powers, there are invisible death barriers everywhere that will force you back onto the plateau, thus destroying any creative desire to sequence break the game.

Whatever happened to letting me "make my own fun"?
Anonymous No.725162693 [Report]
>>725156460
>>725162459
Oh, sorry. I forgot MK World. Which fits, I guess, because so did everybody else.
Anonymous No.725162780 [Report]
>>725162459
See >>725158642
And >>725159472
Anonymous No.725162823 [Report]
>>725156460
>>725157993
i feel like you could make a better,condensed game than wasting game resources going on a fucking bike and going to location to location that might be less content, like, 20 minutes worth of content
Anonymous No.725162835 [Report]
>>725152558
As the seethe to you poves, it really is just one autist who can't even change up his writing style enough to mask his samefagging.
Anonymous No.725162840 [Report] >>725162952
>>725162562
I don't though. I play plenty of new games, and I still like all the old Nintendo games too. I'm just not a delusional cultist who is incapable of admitting that Nintendo has completely lost the plot. I hope Prime 4 is okay, but I sincerely doubt that it will.
Anonymous No.725162894 [Report] >>725163503
>>725162641
What exactly is your argument, do you like intrinsic rewards, do you not like intrinsic rewards, do you not want to complete dungeons, do you want to skip to the final boss, what exactly is your motivation. I get the notion you have decided you hate Botw and you're just hacking together any mishapened talking point to beg the question, like one of those birds that drag shiny objects to their nest.
Anonymous No.725162952 [Report]
>>725162840
>I only like old Nintendo games
that sucks lol
Anonymous No.725163503 [Report] >>725174146
>>725162894
I want a game that's at least consistent. In a video game, there is no such thing as intrinsic motivation. EVERYTHING has extrinsic motives, otherwise there would be no concept of rewards, or a story, or a final boss. BOTW has to justify its large world with better extrinsic rewards, or it has to make the world so fun that you don't need any kind of reward whatever, not even shrines or koroks.
Anonymous No.725164303 [Report]
is this playable on Ryujinx?
Anonymous No.725164380 [Report]
>>725146863
3DS Federation Force
Anonymous No.725166587 [Report]
>>725146668 (OP)
You retards would seethe at the canon, superior Shine Spark.
Anonymous No.725167641 [Report]
>>725160635
>The only NPCs you're ever required to interact with are the King and Zelda

If you want to actually play the game instead of going straight to the final boss then you have to interact with quite a few characters
Anonymous No.725168669 [Report] >>725169867
>>725146668 (OP)
It really is incredible.
Anonymous No.725169867 [Report]
>>725168669
Genuinely mindblowing that what needed a stationary console before, is now portable.
Anonymous No.725169994 [Report]
>>725146668 (OP)
I mean it looks so fucking generic though.
Anonymous No.725170401 [Report] >>725181868
>>725147007
>walking
She's riding a tron cycle.
Anonymous No.725170482 [Report]
I bet most of you fags will basedface when you do the inevitable sand worm boss fight while on a bike

Stop seething
Anonymous No.725170517 [Report]
>>725147045
I've played enough video game deserts I don't care anymore. I even kind of enjoyed it in Stellar Blade.
Anonymous No.725173436 [Report]
>>725146668 (OP)
Anonymous No.725173729 [Report]
>>725157087
Hell, I've played all the other Prime games and this one LOOKS cool, but doesn't feel interesting. I'm not in any rush to get it. Also
>amooboo support
> $30-$40 a pop for cosmetics
>an extra $30 to unlock the villain's back story
Anonymous No.725173756 [Report]
>>725146668 (OP)
>Kingdom Hearts 2 Tron minigame as a game
lol
Anonymous No.725173979 [Report]
>>725159784
Fuck off acpedo
Anonymous No.725174047 [Report]
>>725161009
You don’t play games acpedo
Anonymous No.725174146 [Report]
>>725163503
I realize you are only motivated by your hatred of the white race sealionpedo
Anonymous No.725174578 [Report] >>725177084 >>725179671
>decide to replay 3
>already bored to death
Seriously, ever time i replay this game i like it less and less.
and prime 2 is my favorite game of all time...
Anonymous No.725175316 [Report]
Sex with balls
Anonymous No.725176285 [Report]
>>725158584
Notice how asinine this post is.

>clutching at straws.
>nonsequiters.
>sophistry.

This was another lazy shitpost.
Anonymous No.725176487 [Report]
>>725146668 (OP)
Just look at all that open space to roam.
Preordered my copy, another Switch 2 and pumped more stock into Nintendo NTDOY immediately. Can't wait.
Anonymous No.725177084 [Report] >>725177216
>>725174578
>and prime 2 is my favorite game of all time...
Same. Fuck the boost guardian though
Anonymous No.725177216 [Report] >>725178823
>>725177084
I dont have a problem with him.
and i usually play the GC version on hard for the extra thrills.
Just stock all the e-tanks you can have beofre his fight.
Anonymous No.725178823 [Report] >>725180562
>>725177216
You can only have a max of 4 before that fight anon.
Anonymous No.725179331 [Report]
I am excited for it. Just wish /v/ would stop bitching about a single section of the game that is obviously going to be more than just a desert.
Anonymous No.725179671 [Report]
>>725174578
the intro is too long, just get a save file that starts at bryyo and play from there
Anonymous No.725180562 [Report] >>725180964
>>725178823
Yep, thats enough, just use the health carefully and dodge as best as you can.
Anonymous No.725180763 [Report] >>725180964
>>725146668 (OP)
this shit looks so ass
>the stupid Akira slide attack
>lock on homing missiles magically shooting out of the bike
>the bike having the rider in spitroast position
>the meager trail left behind they clearly slapped on the sand texture
>Samus head always fixed straight
>the speedometer reading what, 900m per hours or what?
Anonymous No.725180964 [Report]
>>725180562
>dodge as best as you can.
I try but the pinball attack always rapes me. It's been a while so I can't remember if you can double jump over it or cancel it somehow.
It's always taken me a few attempts on hard.


>>725180763
Have to agree. Same webm or not, the gameplay just looks generic and boring, like wow you can nearly effortlessly dispose of all these enemies in this otherwise empty purgatory. Can't they just let me do that on foot? In a visually interesting area?
Anonymous No.725181514 [Report] >>725181787
So what's more likely
>Nintendo buys MercurySteam to continue 2D Metroid and overhauls the allegedly horrid management
>MercurySteam implodes from said horrid management and 2D Metroid goes on another decade+ hiatus
>Nintendo takes 2D Metroid internally completely at EPD upon expansion completion
Anonymous No.725181787 [Report]
>>725181514
MercurySteam was a shit show until Nintendo whipped their asses into shape to make dread.
Anonymous No.725181868 [Report]
>>725170401
it looks like a boring driving simulator.
happy?
Anonymous No.725182095 [Report]
Switch 2 is so awesome. I can't stop playing it lol
Anonymous No.725183196 [Report]
>>725147007
the Viola Amiibo scans as Mach Rider.
Anonymous No.725184237 [Report]
Psychic

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