>>725186293
Far Cry pretty much flopped two or three games in a row.
Ghost Recon had Badlands I think it was called which completely flopped because they were desperately clawing at GaaS money.
Rider's Republic didn't go anywhere because extreme sports games like Steep aren't super niche but also not super popular. I'd also imagine being unable to turn the bots/other players contributed to some people not liking it because I know that's one of my issues with RR.
Skull and Bones completely flopped but I think it must have some sort of solid userbase on consoles that buys their paid cosmetics because it's still getting major content updates and even Twitch drops every few months.
The second Mario + Rabbids game underperformed compared to the first so that's likely dead.
The Prince of Persia sidescrolling game flopped even though it was a solid game, but that brand's dead again.
Rayman seems to be crossover-only territory at this point.
Rainbow Six Siege is dying a dog's death and constantly ignoring player feedback if the random videos I see pop up on Youtube discussing it is anything to go by.
The Division 2 just exists it seems.
That one sports game trying to copy Rocket League died at launch.
Their NFT projects went nowhere and immediately failed.
Beyond Good and Evil 2 is functionally vaporware at this point.
Ubisoft's basically got nothing outside of AC left to work with unless they start trying to bring old IPs back or realize they need to scale down their expenditures on new games because dear lord, it's like everything they fund is bare minimum AA budget even when it doesn't need to be.