>>725191217
>The reality is that even if you make a flawless game that perfectly piggybacks all the popular trends and has endless viral potential you still need to luck out to the equivalent of winning the lottery for your game to get anything even remotely resembling visibility.
Simply not true if your game is on steam between pirate neets playing everything, millions of youtubers and streamers of various popularity playing niche shit, and the ability to sort through genres and lists of new games, steam games that are good will be found.
I play tons of obscure shit with few/no reviews and I generally do not follow suggestions or trends online. It is always obvious why shit unpopular games fail.
People using your logic are just in denial that their game was not actually that good and nobody wanted to play their RPG maker slop that is 2 hours long with cringe dialog and graphics/mechanics from 1993.
If your game is decent and appeals to something people want you will absolutely make money and people who like the genre will be aware of it.
Now if "visibility" means being some one-hit-wonder instabillionaire designated as the #1 fotm slop for 6 months like ddlc or stp, then yes that is unlikely unless you are blessed by pewdipie.
If you post on a smaller platform like itchio or something more obscure then maybe it is possible your game could legitimately be missed, but there is not some impossible insurmountable number of games on steam to the point of nobody playing yours. I scroll through all the new games on a weekly basis and will dig into anything that looks even slightly interesting, which there is not a lot of and I have a job. 90% is puzzleslop, cardslop, lazy moeslop, EA, rpgmaker slop (with default models), and assetflips. Filter that out and you barely have any real games.
If your logic was true you would have cases of people stumbling across ancient games in the catalogs and exposing them as amazing games the nobody heard of. Doesn't happen.