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Thread 725203459

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Anonymous No.725203459 [Report] >>725203569 >>725203870 >>725204417 >>725204671 >>725204876 >>725204953 >>725205363 >>725205384 >>725207025 >>725207240 >>725207259 >>725207620 >>725210224
Why is it that indie games with barely any resources often surpass triple A released with millions of dollars in budget
Anonymous No.725203569 [Report] >>725203696
>>725203459 (OP)
Examples?
Anonymous No.725203696 [Report] >>725204542 >>725205871
You ever see that SpongeBob episode where Neptune makes 1000 burgers in like 5 seconds but then everyone hates it and even he prefers SpongeBob’s one single burger that he put time and love into?
Apply that to vidya
>>725203569
Look outside
Anonymous No.725203826 [Report] >>725203910
Indie game makers have no tied hands,no nonsense ethics department/strike team hoovering over them like vultures,they actually take risks and try new things or see where there's demand for something
Anonymous No.725203870 [Report] >>725209971
>>725203459 (OP)
They have passion. It’s not just an office job.
Anonymous No.725203910 [Report]
>>725203826
and once they're successful bigger companies try to copy that or attempt to integrate those things in their own ways
Anonymous No.725204101 [Report] >>725204226
Adding more people and "perspectives" does not make a game better. Quite the opposite.
Anonymous No.725204226 [Report]
>>725204101
Too many cooks spoil the broth, exactly
Anonymous No.725204417 [Report] >>725209971
>>725203459 (OP)
It's easy. The bigger the company, the closer to government and banks. The more application rounds companies have, the less capable they become. Curious.
Anonymous No.725204542 [Report] >>725204797
>>725203696
>Look outside
???
Nobody’s making any games outside.
Anonymous No.725204671 [Report] >>725210224 >>725210841
>>725203459 (OP)
Soul and a strong vision and passion and sovl
Anonymous No.725204797 [Report] >>725204868
>>725204542
No. Look outside the GAME
it’s a TITLE
YOU FUCKING NIGGER
Anonymous No.725204868 [Report]
>>725204797
>Look outside the GAME
Like... play in windowed mode or something? I don't get it.
Anonymous No.725204876 [Report]
>>725203459 (OP)
>indie
>making game because they want to
>triple A studio
>making game because they have to
Anonymous No.725204953 [Report] >>725207161
>>725203459 (OP)
Because actually talented people like john carmack or dr doak dont start their careers working for faceless share holder driven mega corporations.
Anonymous No.725205363 [Report] >>725209894 >>725210320
>>725203459 (OP)
99% of indies are dogshit and should be deleted
Anonymous No.725205384 [Report]
>>725203459 (OP)
because gameplay is literally the only thing that matters in games
Anonymous No.725205871 [Report] >>725206209
>>725203696
Shill Outside doesn't even surpass other, literally FREE rpgm maker games, so I don't know what the fuck everybody glazes it so hard for.
Anonymous No.725206209 [Report] >>725206837
>>725205871
>proceeds to post some irrelevant tranime pornslop
lol
Anonymous No.725206837 [Report] >>725210540
>>725206209
No, you're the problem. Hat World is an actual SaGa-rooted JRPG for real JRPG enjoyers and not a wannabe "safe horny" version of Fear & Hunger for pretenders.
It's an affront to actual good rpgm makers that garbage such as Look Shillside has a price tag, and worse, that you retards are willing to pay for it.
Anonymous No.725207025 [Report]
>>725203459 (OP)
OK first off, a lot of the money they "lose" is just paying off interest on money they loaned from themselves through shell companies, that's a standard Hollywood practice, so let's assume it's valid for most industries.
Next you need to consider that a lot of the workers being hired or laid off are really just numbers on a spreadsheet for performative shareholder manipulation, so that the boss can look good for firing people when they're doing poorly. You still need to pay them or make that money disappear.
Next you need to factor in all the money being wasted on consultants to hold the hands of managers and CEOs, as well as the extra money that outsourcing studios take for producing worse work.
Now you can start considering how little work is actually getting done, because the competent developers are getting no direction from management or are otherwise being mismanaged.
After that you can start looking at work that is actively being ruined, either because someone wants to climb the office politics ladder, no one has the office politics clout to kill a dumb idea or because someone hired someone who is good at hitting deadlines, but bad at everything else.

In the end the money paid to get the project done is probably less per competent developer than an indie project if those indies had been paid for their labor.
Anonymous No.725207067 [Report]
>thousands of games released every month
>they're all dogshit
Anonymous No.725207161 [Report]
>>725204953
>Carmack specifically stated that Meta wasn't even working at half the efficiency he would like, even highly placed he had no way to promote the things he wanted done or to kill the stupid things
Even Carmack can't save it, these companies are just terrible.
Anonymous No.725207240 [Report]
>>725203459 (OP)
Most indie games are derivative slop with shit graphics.
It's a better use of my time to play AAA games from the PS3 / PS2 era.
Anonymous No.725207259 [Report]
>>725203459 (OP)
A single $60 purchase is an imporant financial decision, sixty $1 purchases arent.
Anonymous No.725207620 [Report]
>>725203459 (OP)
Smaller teams with less money and less time are forced to remain focused when developing a game, this limits their scope, but forces them to focus on the fundementals of making a functional and fun game.

AAA is mired in office politics and modern production methodologies that absolutely crushes collaborative creativity, such as Agile Development. Usually different roles of development are seperated from one another and have to communicate via a request pipeline, which can make testing and development production that would take a smaller team a few hours to something that can take weeks or months to get done.
Anonymous No.725209894 [Report]
>>725205363
Unlike 99% of aaAs games
Anonymous No.725209971 [Report]
>>725203870
Some indies are 3, even 5 years late...
>>725204417
Obviously a psycho-socio-economic issue
Anonymous No.725210224 [Report] >>725210334 >>725210673
>>725203459 (OP)
>>725204671
Toxotransmosis moment
Anonymous No.725210320 [Report]
>>725205363
Compare that to the 100% of AAA games in the 2020s that should be deleted
Anonymous No.725210334 [Report] >>725211464
>>725210224
cat board
cat website
Anonymous No.725210540 [Report]
>>725206837
I love SaGa but I won't play a game where your entire party is little girls. So gay it's unreal.
Anonymous No.725210673 [Report] >>725211464 >>725211514
>>725210224
https://arch.b4k.dev/v/search/text/Toxotransmosis%20moment/
Autismtransmosis moment
Anonymous No.725210841 [Report]
>>725204671
I love kots :3
Anonymous No.725211464 [Report]
>>725210334
>>725210673
I can tell you right away he is the anti cat shit from /an/
Anonymous No.725211514 [Report] >>725212174
>>725210673
Jesus Christ what causes this level of derangement?
Anonymous No.725211621 [Report] >>725213015
i started playing megabonk, it's pretty good
but i don't understand why or how the game decides if i get to take the portal or die by swarm when defeating a stage boss
Anonymous No.725212174 [Report] >>725214340
>>725211514
Not being a cat person is one thing
Outright disliking/hating them almost always comes with an insane level of mental illness. Dogfags have proven that time and time again
Anonymous No.725213015 [Report]
>>725211621
when you play as tier 2/3 you have 2/3 levels to do so you'll get a portal, simple as. else it's the end of your run
Anonymous No.725214340 [Report] >>725214592
>>725212174
I think he's just a third worlder.
Anonymous No.725214592 [Report]
>>725214340
Probably some shitskin chinese. Chinks are the biggest animal abusers on the planet, truly subhumans.