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Anonymous No.725215912 [Report] >>725216174 >>725216616 >>725216628 >>725216862 >>725216989 >>725217062 >>725217071 >>725217297 >>725217396 >>725217910 >>725218951 >>725219028 >>725220532 >>725220759 >>725220941 >>725220967 >>725221438 >>725221616 >>725221764 >>725221989 >>725222314 >>725223318 >>725224508
Everyone says game dev
Is a terrible job and they hate working in the industry.
How did a dream job turn into a nightmare?
Anonymous No.725216010 [Report] >>725216616
youre not going to want to hear the answer but here it is: capitalism.
Anonymous No.725216174 [Report] >>725216438
>>725215912 (OP)
Because when something is every kid's dream job it means you'll do a lot of shitty things just for the sake of having it, which makes it incredibly easy for people who realize that to exploit you, and then replace you with fresh faces when it gets too much
Anonymous No.725216295 [Report]
It's a joke career where only the rejects of the rejects end up. They didn't choose shit, they had no option.
Anonymous No.725216438 [Report] >>725216730 >>725216814 >>725217287 >>725217450
>>725216174
So why can't people with talent an passion organize?
Anonymous No.725216616 [Report] >>725216859 >>725220870
>>725216010
>>725215912 (OP)
>Is a terrible job and they hate working in the industry.
yes
AAA is anyway
and its complicated
first - you have the suits who like to interfere and stick their hands into the creative process + they destroy development cultures from the inside
second - you have the pink haired activists masquerading as developers
destroying the quality of games
third - you have complacent gamers who dont think twice because they are more than willing to suck up and lick the boots of these corporate studios

it comes together as one big clusterfuck of epic proportions

>youre not going to want to hear the answer but here it is: capitalism.
you dumbasses need to gtfo since like yesterday
Anonymous No.725216628 [Report]
>>725215912 (OP)
If you flip burgers for a living and your boss tells you to work 100 hours a week for minimum wage you're going to tell them to fuck off because flipping burgers is shit.

If you make games for a living and your boss tells you to work 100 hours a week for minimum wage you're probably going to do it because you actually enjoy doing it, it's fun, you like the people you work with and the things you produce.

But then you work 80-100 hours a week, every week, for half a decade straight, the magic fades, life passes you by, you still can't really support a family, you might slave away on something for half a decade, it sells amazingly, then you get sacked a week later etc because of jewish tricks.

It's just a shit and toxic industry. By all means do your five years, get that experience, you will have some good times, but then get out, go indie, do something else. It's rare to meet a dev who has been in the industry for more than a decade who isn't jaded as fuck but has been doing it for so long they can't do anything else, or worse still they've just become an entrenched parasite at some huge studio.
Anonymous No.725216730 [Report]
>>725216438
They do. It's called indie.
Anonymous No.725216814 [Report]
>>725216438
Sorry pal, it's completely impossible. Never happened before, never will.
Anonymous No.725216859 [Report]
>>725216616
Don’t forget bloodsuckers trying to turn everything into poisonous gambling.
Anonymous No.725216862 [Report] >>725216963
>>725215912 (OP)
It became a corporate job
Anonymous No.725216963 [Report] >>725217592
>>725216862
Get rid of the suite's?
Anonymous No.725216989 [Report] >>725217175
>>725215912 (OP)
Get it straight
>dream job
Playing video games
>a nightmare?
Making video games
Anonymous No.725217062 [Report]
>>725215912 (OP)
Developers are told to make a good game and that causes them to have a mental breakdown.
Anonymous No.725217071 [Report]
>>725215912 (OP)
majority of your customers are pathetic crying manchildren
Anonymous No.725217175 [Report] >>725221290
>>725216989
Another thing:

>Dream Job
Making the game I want to make
>Nightmare?
Making the game someone else wants me to make
Anonymous No.725217287 [Report]
>>725216438
They have, and do. We had many wonderful ones in the past until they needed funding so they get bought out by kike companies like EA and then run into the ground in stinky flames. Unfortunately here in the US common sense does not exist because everyone can be sued over anything. We cannot have high quality white-made games for white people without offending subhumans, so there has to be a wise nigger and a strong female leader in your game.

Thank Larry Fink and every kike like him.
Anonymous No.725217297 [Report] >>725217991
>>725215912 (OP)
>How did a dream job turn into a nightmare?
jewish finance, jewish marxist ideology
Anonymous No.725217396 [Report] >>725217821 >>725218048 >>725220394
>>725215912 (OP)
The reason it changed is because back in the 90s, cutting edge games (like Goldeneye) could be made by teams smaller than 10 people. Modern cutting edge games (AAA) need gigantic teams, and gigantic teams need publishers to fund them. Publishers will not take risks so consequently, corpo game dev isn't fun any more.
Anonymous No.725217450 [Report]
>>725216438
Where do you think all the "The developers of this one AAA series" new studios come from?
Anonymous No.725217592 [Report]
>>725216963
It not only the suits, corporate just suck your soul, the corporate hp laptop, the hr laday, the fixed hours, the meetings, the guy above stealing your achievement for his promotion, ...
Anonymous No.725217821 [Report] >>725217981 >>725220112
>>725217396
Video game development has sucked since day one. E.T. on the Atari 2600 was programmed by solely by Howard Scott Warshaw over the span of five weeks. I somehow do not think he got a lot of sleep during that time.
Anonymous No.725217910 [Report] >>725218045 >>725218057
>>725215912 (OP)
The expertise you need to work as a dev in a triple A studio would net you like twice or even triple the pay literally anywhere else. Even working on CGI for movies, way easier and much higher pay. Being a game dev is something you really want to do from the bottom of your heart.
Anonymous No.725217981 [Report]
>>725217821
I mean that game is a special case. For the most part, people were free to make any kind of game they could imagine in the Atari era, and they could often do it just by themselves in a year or less.
Anonymous No.725217991 [Report]
>>725217297
Moves south and get financing from non Jew's?
Anonymous No.725218045 [Report]
>>725217910
>triple A studio
>expertise
There's gorillion of mouthbreathing retards working in EA, Blizzard and Activision, Ubisoft, Microsoft, etc.
Anonymous No.725218048 [Report] >>725218496 >>725218725
>>725217396
>Publishers will not take risks
Which is ironic because every AAA publisher has fucked itself. The risk was in doing exactly what they all did.
Anonymous No.725218057 [Report]
>>725217910
So why would you let someone step on you?
Anonymous No.725218496 [Report]
>>725218048
It's Catch-22. If they spend too much money on an unproven strategy and it doesn't sell well, they fail. If they go with what they believe is safe then they risk growing stale and losing business that way too, so either way, they fail.

The funny thing is that taking risks becomes riskier every year since the number of things that haven't been done decrease as time goes on, making it even harder to catch lightning in a bottle.
Anonymous No.725218579 [Report]
It WAS a dream job.

Guess what, it was a dream job back when a small group of motivated men with a singular vision could get together and use their individual skills to create a game people would WANT to play, IE id software making Doom or Rare making those ol' games foh' me speccy innit guv? Don't forget Will Wright and Maxis. But once big publishers started dictating market trends it all went to shit, like everything else in life.
Anonymous No.725218725 [Report]
>>725218048
Publicly owned game companies are a mistake.
Anonymous No.725218951 [Report]
>>725215912 (OP)
Because it’s now considered an industry instead of a niche deal. Teams get bigger, expectations and hype become insurmountable, and these people that love gaming begin hating it when their efforts have things like HR, deadlines, and bonuses dependent on profits and sales. It’s rarely something done out of love anymore.
Anonymous No.725219028 [Report]
>>725215912 (OP)
It was always a nightmare. Crunch used to be a whole lot worse than it is today.
Anonymous No.725219041 [Report]
>Is a terrible job and they hate working in the industry.
>How did a dream job turn into a nightmare?
That goes for all jobs.
As to why it all turned to shit, we just don't know and probably never will.
Anonymous No.725220112 [Report]
>>725217821
nah
video game development was actually okay back in the early day since it was a small niche industry built on pure passion and camaraderie
that lasted until the suits got whiff off that and began to exploiting the good will and ever living shit of game developers as well as the industry rising in popularity and profit
that lead to them hammering down the salaries of game developers
information channels back then were limited to spread information about this malpractice to the public

thats why the pays are rock bottom compared to other IT professions
they built an industry that sees you as a replaceable cogwheel and got a long queue of starry eyed game developers lined up and waiting to get their 'chance' at fame
Anonymous No.725220394 [Report] >>725220602 >>725220630 >>725221552
>>725217396
>cutting edge games (like Goldeneye)
https://www.mobygames.com/game/3528/goldeneye-007/credits/n64/
84 people
Anonymous No.725220532 [Report]
>>725215912 (OP)
Because they are also all faggots that cant stand up for themselves apparently
>anon you need to work 15 hours today
>nah, cya tomorrow homeboy
Its that easy
Anonymous No.725220602 [Report]
>>725220394
he was overexaggerating but core/main creative teams were in fact significantly smaller back then
Anonymous No.725220630 [Report] >>725220908
>>725220394
84 people counting even the cleaners
If you do that now you get 10k people
Anonymous No.725220759 [Report]
>>725215912 (OP)
>"My computer won't start."
Anonymous No.725220870 [Report] >>725221196 >>725221381
>>725216616
t.hates woke games but then doesn't realise capitalism made them.
Anonymous No.725220908 [Report] >>725222397
>>725220630
No need for an office because you can work from home,every gamer has the hardware,the software is literally free.
I don't get how and why it's so expensive to make a game with a group of people.
Hell why don't you take a team to Vietnam work there for 2y live together in a building or something and end up 10x cheaper.
Anonymous No.725220941 [Report] >>725221112
>>725215912 (OP)
>"You still wired in Mark?"
Anonymous No.725220967 [Report]
>>725215912 (OP)
A dream would be working on what you want and doing it the way you want.
Industry means working specifically on whatever bullshit the ideas guy comes up with no matter how stupid and boring you think it is. Repeated infinitely.
Anonymous No.725221112 [Report] >>725221448
>>725220941
How do you know my name?
Anonymous No.725221196 [Report] >>725221341
>>725220870
Its all capitalism on both sides, everyone is capitalist, everyone wants to be rich.
Some are just less direct and honest about their intentions.
Anonymous No.725221290 [Report]
>>725217175
yeah this is the big one
Anonymous No.725221341 [Report]
>>725221196
Without money you are nothing and people treat you like dirt.
Yes you need money to be happy they won't allow happy for the poor
Anonymous No.725221381 [Report]
>>725220870
>t.hates woke games but then doesn't realise capitalism made them.
this has to be one of the flimsiest deductions ive ever read
those two are not a mutually exclusive correlation you dumbass
capitalism on its own is not necessarily bad
you do understand what built this industry originally and ushered in some of those great games you like or love was in due part thanks to capitalism
Anonymous No.725221438 [Report]
>>725215912 (OP)
It's NEVER been a dream job unless you're a retard.

It's a field that combines the ruthless field of business oriented art AND software development, crunch is expected and WILL happen.
Anonymous No.725221448 [Report]
>>725221112
He was wired in
Anonymous No.725221552 [Report] >>725222209
>>725220394
That's massively misleading since it's including people like Ian Fleming and Hiroshi Yamauchi in the credits, Fleming being dead at the time and Hiroshi having no involvement whatsoever apart from being the boss of Nintendo. Here's the AI breakdown: (and I've seen it mentioned from the rare staff themselves in a YouTube vid that I can't find)

>Approximately 10-12 full-time developers at Rare formed the core team for GoldenEye 007 on N64.
>The most common figure across developer interviews and retrospectives is 10 full-time developers, as stated by director Martin Hollis: the game "took a team of ten two and three-quarter years" to develop on a $2 million budget. Sources like GamesRadar+ specify "nine core members" (e.g., Martin Hollis, Mark Edmonds, Karl Hilton, David Doak, Duncan Botwood, B. Jones, Steve Ellis), noting most were inexperienced—their first game.
>The game's credits list ~30-40 names total (programmers, artists, composers, QA), but these include part-time helpers, testers, and management—not the dedicated full-time core. Secret characters in-game represent ~28 staff faces, reinforcing the small, tight-knit group.

Regardless, back in the 90's a tiny team could make a banger. Nowadays, that only happens if it's an indie game.
Anonymous No.725221616 [Report]
>>725215912 (OP)
It's only terrible if you're working for a large shitty studio like Rocksaar, Ubisoft, Blizzard etc
Anonymous No.725221764 [Report]
>>725215912 (OP)
Anon you're asking the wrong people. No one ITT has a single finger in the industry or any kind of management.

The answer is monopolies.
It used to be that independent developer studios with private financial backing were common, and they'd pitch ideas to or be pitched ideas by publishers that would organize a payment or profit share agreement to fund and distribute a game.

Then the publishers began swallowing up developers. EA and Ubi pioneered the tactic of eating a studio with a good rep, gutting them, and then running their IP into the dirt. Rinse and repeat.

At a certain point publishers bought so many studios and so dominated the hiring pool that investors stopped helping to found new studios - at that point the publishers had become the developers entirely.
Anonymous No.725221768 [Report]
If you take a passion and fuel it with money you will begin making decisions for the sake of money and foregoing the passions that brought you there in the first place. Leaving you with just a job that you sucked all of the passion out of.
Anonymous No.725221989 [Report]
>>725215912 (OP)
Deadlines and profit margins
Anonymous No.725222209 [Report]
>>725221552
>Nowadays, that only happens if it's an indie game.
Because AAA studios are genuinely retarded.
The quality and stuff you can get from a small studio at a very low cost is higher than ever but they keep doing full retarded 1 gazillion dollar gambles hoping they're gonna get a GTA5 and if that doesn't work (it doesn't) they try it again until the studio is on the brink of bankruptcy.


They're stuck in the past and the industry is in the middle of a massive shift, the first companies to fully embrace a "AA" style of development and release at least for some of their games will take over.
Anonymous No.725222314 [Report] >>725222376
>>725215912 (OP)
But no game DEV said that? You're mixing up running your own restaurant vs working at mcdonalds.
Anonymous No.725222376 [Report] >>725222534
>>725222314
Anonymous No.725222397 [Report] >>725223308
>>725220908
>I don't get how and why it's so expensive to make a game with a group of people.
Because the game industry is another bloated fake grift like most modern industries.
You have 2 coders, 2 artists and a design lead the ones who actually make the game.
Then add 4 lawyers, 6 HR goons, 3 supervisors, 4 accountants, 5 marketing guys, 3 risk assessors, 4 DEI consultants.
Anonymous No.725222534 [Report]
>>725222376
With you?
Anonymous No.725223308 [Report]
>>725222397
only in trannyfornia. You can make good games in other parts of the world without troons and womxns shitting them up constantly.
Anonymous No.725223318 [Report]
>>725215912 (OP)
Most people for whom gane dev is a dream job know nothing about game dev, just like most boomers who fantasized about being rock stars never touched a guitar in their life.
It's always been a terrible job, for many reasons:
>games are (and always have been) extremely difficult to make comparative to almost any other software
>despite this they are much less profitable than other software
>you will get much less pay than you would for comparable work in other fields
>mega corporations are the only ones with enough money to finance a game made by professionals
>they don't understand technology or games and will expect you to put the latest snake-oil profits maximizing stuff in your game
>you will encounter weird undocumented technical edge cases that produce game breaking bugs, but fuck you if you can't figure it out before the deadline
>expectations are soaring ever higher, for profit, scope, graphics, detail, general polish and all of these require exponentially more work and yield diminishing returns
Anonymous No.725223336 [Report] >>725223425
Someone post the construction site image to remind people what you have to deal with
Anonymous No.725223425 [Report]
>>725223336
Is this the one?
Anonymous No.725224508 [Report]
>>725215912 (OP)
>>>/po/
Anonymous No.725225361 [Report]
Hi, I'm from Reddit.
What is the best game on the market right now?
Preferably with microtransactions and an aray of achievements?
These make GREAT time sinks.
You start up the game and just drool on your tiny beenis until the day's over! Having a mysterious net loss of $315!
Working overtime so I can spend some extra buckiricoons for my free time. Man, that's so meta!
Anyway, yeah?