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Thread 725218292

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Anonymous No.725218292 [Report] >>725219060 >>725221918 >>725224965 >>725225427 >>725226112 >>725226258 >>725229828 >>725242629 >>725247439 >>725248908 >>725254767 >>725258569
So which game is harder?
Anonymous No.725218363 [Report] >>725229128 >>725235196 >>725236035 >>725236309 >>725242413 >>725248565
Silksong is harder. HK is better
Anonymous No.725218447 [Report] >>725218738
Why did the other silksong thread get deleted
Anonymous No.725218513 [Report] >>725218769 >>725219593 >>725226513 >>725242823
Silksong is harder. Silksong is better. HK combat is too basic. The melee combat of hornet is immaculate. If you spammed tools you didn't beat the game.
Anonymous No.725218738 [Report]
>>725218447
Mossbag isnt a /v/ approved youtuber.
Anonymous No.725218769 [Report] >>725219148 >>725219264
>>725218513
Silksong combat is 95% identical to Hollowknight, why do people pretend otherwise?
>Double Jump
>Air dash
>Pogo
>This makes up the overwhelming majority of your combat arsenal
>Tools instead of spells (more variety, but poorly balanced and require grind to be usable so its shit)
>Clawline effectively gives you a second horizontal dash but it doesn't actually change up boss fights that much, enemies just move side to side more often so you use the clawline to catch up, minimal actual gameplay differences)
The difference is mostly that you can dash more so enemies move around more and it all feels faster, but it also feels bad because you take 2 masks of contact damage with most bosses so moving around fast is punished more than rewarded. The Melee is doubtless better, but it's not by enough to really write home about.
Anonymous No.725219060 [Report]
>>725218292 (OP)
Moonscars harder better faster stronger
Anonymous No.725219148 [Report]
>>725218769
It's mostly identical, just worse, since you cannot counteract teleporting shitboxes with your own iframes
Anonymous No.725219241 [Report] >>725219891 >>725220005 >>725220043 >>725220356 >>725254535
I care more, which one is better?
I'm almost through Hollow Knight and i love it so far. Hope Silk Song is as good
Anonymous No.725219264 [Report] >>725219491 >>725227823
>>725218769
Hollow Knight Combat
>pogo off enemies
>dash through enemies
>spam Up-B and Down-B spells which also give you iframes

Silksong Combat
>Actually have to dodge
>Can only heal once (twice if you have max silk) before you have to refill your entire gauge
>Minimal iframes when you get hit, no on demand iframes
>Gauntlet before half of the bosses
Anonymous No.725219491 [Report] >>725219562
>>725219264
you forgot the part where you summon 4 poison cogflies and regenerate your health, tard
Anonymous No.725219562 [Report] >>725219658
>>725219491
Did you also use the Wanderer crest?
You did not beat the game
Anonymous No.725219593 [Report] >>725228556
>>725218513
>The melee combat of hornet is immaculate
It's literally the same shit as the Knight's, just with 1 charged attack instead of 3, shit pogo, no iframe dash or sharp shadow and a heal so broken they needed to introduce a nearly universal two mask damage to counteract it.
Anonymous No.725219658 [Report]
>>725219562
It's not my fault Hornet's own movesets are dogshit compared to a nerfed version of the Knight's
Anonymous No.725219885 [Report]
Silksong
but a badly balanced game being harder than a well balanced one is a given
Anonymous No.725219891 [Report]
>>725219241
Silksong is more polished
Areas have a lot more sub-areas (slightly more wood for a few screens, slightly more red rocks for a few screens, slightly more lava for a few screens) so you always have a good sense of location
A lot of the useless upgrades in hollow knight (attacking after dash) are now free or removed
There's a lot more friendly NPC's that move around to different screens
Anonymous No.725219903 [Report] >>725248296
Silksong has better combat
Anonymous No.725220005 [Report]
>>725219241
HK is better in almost every single aspect starting with aesthetics and atmosphere.
SS is too big and too empty for its own good and almost feels like they were huffing their own farts with certain design decisions like shell shards.
Anonymous No.725220043 [Report]
>>725219241
Silksong has higher highs but lower lows. Either you love it to death or you get frustrated with it.
Anonymous No.725220101 [Report]
silksong is harder
silksong is the better game too
Anonymous No.725220146 [Report] >>725220254 >>725220262 >>725222017 >>725227641
Hornet has surpassed the knight lorewise right
Anonymous No.725220254 [Report]
>>725220146
Nah, I bet she’d get bricked by the Hollow Knight despite being a crippled mess.
Anonymous No.725220262 [Report] >>725220437
>>725220146
have you even played the game, retard?
she literally needs to be rescued by him to survive
Anonymous No.725220356 [Report]
>>725219241
HK is more... kino. SS just feels like a modern extension of it, not bad, but not something that I would consider superior to the original, kind of like how DeS and DS are considered to be more memorable and superior to its sequels. I think what does it wrong is that it doesn't try to do things that would differentiate itself from its predecessor.
Anonymous No.725220437 [Report] >>725220582
>>725220262
And hornet literally rescued the knight in HK when he got the king's brand. You're fucking retarded anon
Anonymous No.725220582 [Report] >>725221127
>>725220437
that was before he became a void god
he literally controls the force that kills other gods
Anonymous No.725221127 [Report] >>725221256
>>725220582
He's just a tiny part of the void
Otherwise hornet wouldn't have been in danger going in it in the first place and pharloom wouldn't have been threatened
Anonymous No.725221256 [Report] >>725221875
>>725221127
he literally takes shape of the void god in the silksong's ending
he's not the entire void but he controls what's around him which makes him far stronger than any god in the setting and far stronger than anything hornet can ever achieve
Anonymous No.725221807 [Report]
Getting good in Silksong felt better
Anonymous No.725221875 [Report] >>725222119
>>725221256
>he literally takes shape of the void god in the silksong's ending
No, that form flashes but otherwise he's in the form of the dream no more ending.
Also the void trap only works after hornet defeats grandmother silk in the first place and hornet can defeat her without the void if need be.
Hornet>Knight
Anonymous No.725221918 [Report] >>725221985 >>725222175 >>725222232 >>725222393 >>725225204 >>725227761 >>725228556
>>725218292 (OP)
>game overall
HK
>story
not even a contest HK, Silksong is just a butchered rehash of it
>soundtrack
HK, silksong has no memorable tracks
>Bosses
HK easily, Silksong has the most unmemorable boss roster
>area design
HK was never amazing , but by god is silksong even worse
>Protagonist
Knight looks and plays nicer
>combat
depends on what u prefer, combat is similiar, but i hate Hornets garbage pogo and contact damage, so HK for me
>Final dungeon, Boss, Ending
HK since Silksongs completely falls apart 2nd half of act 2 and the 3rd act is legit extremely low quality. Also fuck TC for reusing Lace as a final boss so we fight her for the 3rd or 4th time. You dont reuse garbage bosses and especially not as a final one. They need to be special.
Anonymous No.725221985 [Report] >>725222629
>>725221918
all lies
Anonymous No.725222017 [Report] >>725222629
>>725220146
Trannies are saying this.
Anonymous No.725222119 [Report] >>725222787
>>725221875
>No, that form flashes
so he takes that form
you're fucking retarded
>Also the void trap only works after hornet defeats grandmother silk
void entity is literally described as god of gods
argue with the lore, not me
Anonymous No.725222175 [Report] >>725256318
>>725221918
>HK, silksong has no memorable tracks
What the fuck happened with silksong in that regard? It's called a fucking silkSONG, but i can barely remember two or three tracks at most.
Anonymous No.725222232 [Report]
>>725221918
THK's theme alone triumphs desu
Anonymous No.725222393 [Report] >>725222629
>>725221918
>silksong has no memorable tracks
Bro shut the fuck up
Anonymous No.725222629 [Report] >>725222806
>>725222393
>>725222017
>>725221985
kek seething more your tears make me harder
Anonymous No.725222787 [Report] >>725222901
>>725222119
>so he takes that form
Yeah bro he took that form for half a second and then instantly decided to go back to normal
You're so dumb I'm surprosed you figured out how to breathe
Anonymous No.725222806 [Report]
>>725222629
Your neoclitty, you dirty hog?
Anonymous No.725222901 [Report] >>725223496
>>725222787
>Yeah bro he took that form for half a second and then instantly decided to go back to normal
well yeah, since he literally takes it
Anonymous No.725223496 [Report] >>725223796
>>725222901
>since he literally takes it
But he didn't.
Anonymous No.725223796 [Report] >>725223959
>>725223496
he literally does, or you wouldn't be here even trying to argue about this with a dilator in your anus
Anonymous No.725223959 [Report]
>>725223796
I have to believe you're arguing in bad faith, else you might be the stupidest person I've ever talked to
Anonymous No.725224451 [Report]
Trial of the Fool keeps fucking my ass aaaaaaaaah
Anonymous No.725224965 [Report]
>>725218292 (OP)
Silksong is harder most of the time if for the near constant double damage if nothing else. The new healing system helps but three hits to death is still three hits to death.
Pantheon of Hallownest is still harder (and more tedious) than anything in Silksong.
As a side note one game isn't significantly better or worse than the other. They're both pretty even in the "pretty good" category
Anonymous No.725225204 [Report] >>725246510
>>725221918
>>soundtrack
>HK, silksong has no memorable tracks
Neither of them do. They're both the exact same in this regard and I don't get why people get so uppity about it
Anonymous No.725225427 [Report] >>725225973 >>725230315
>>725218292 (OP)
it took me 12 tries to beat brooding malek and maybe 30 to beat watcher knights. only took me 8 tries to beat lost lace. hollow knight is harder.
Anonymous No.725225973 [Report] >>725237198
>>725225427
I don't buy it, no one would take that long on those bosses not even on Radiant and I also find it odd those are the bosses you tracked when they're miles away
Anonymous No.725226112 [Report]
>>725218292 (OP)
HK. Silksong is fundamentally easier owing to Hornet's toolset and agility.
Anonymous No.725226258 [Report]
>>725218292 (OP)
HK is harder in terms of difficulty, masked by the fact that it's simpler in terms of complexity.
Anonymous No.725226513 [Report]
>>725218513
What incentive to I have to use tools? If I use them on the first try of a boss, my shards get depleted and I can't make more. So I might as well learn the boss without tools, by which point I can beat the boss anyway. The game actively discourages me from using them.
Anonymous No.725227641 [Report]
>>725220146
>Heh, I'm sure to win because my uhhh...
Anonymous No.725227761 [Report]
>>725221918
>but i hate Hornets garbage pogo and contact damage, so HK for me
Why are you comparing the games if you haven't even played more than an hour of silksong?
Anonymous No.725227823 [Report] >>725228313 >>725229784 >>725230742
>>725219264
>Silksong Combat
>you're fast as fuck and have got air stall options
>you can heal in the air and can always run up to the corner or wherever is safe when fighting, and there is always somewhere safe that you can reach and have time enough for a heal
>you heal 3 masks in the moment it takes the knight to heal 1
>can also drop a whole arsenal of tools on your enemy for free damage that doesn't even consume silk

>Hollow Knight Combat
>you've got decent vertical speed but your horizontal speed sucks outside of dashes and they've got cooldowns, so you have to rely on the iframe dodge as a crutch and it has got an even bigger cooldown, so all in all your movement is much more restricted
>for 75% or more of fights you're not allowed to heal because the enemy won't be gracious enough to not attack the floor all the time for long enough for you to get a heal in, meaning that you always have to wait for the 25% or less of the fight that allows you to heal, or you have to use the boss being stunned as a heal opportunity instead of an opportunity to attack
But with Hornet you can just make your own heal opportunity whenever you want because you can always successfully run away and heal and don't need to wait for the boss to do so.


Hollow Knight is the more difficult game.
Anonymous No.725228050 [Report]
the more I play Silksong, the more I don't wanna play it. It lack the reward system that makes games fun and addictive. It can be hard, but it should reward you after accomplishing something hard. Also, grinding, runbacks, and tedious vertical platforming sections isn't "hard"
Anonymous No.725228313 [Report] >>725228556 >>725229669
>>725227823
People claiming Silksong is hard are delusional.
Problem the types that can't diagonal pogo and can't wrap their head around tank controls in Resident Evil classic.
Anonymous No.725228556 [Report] >>725228823
>>725219593
>>725221918
>>725228313
>shit pogo
>but i hate Hornets garbage pogo
>Problem the types that can't diagonal pogo
This is a thread full of people who watched the game on youtube pretending they've played it. Every crest has its own pogo in silksong, you can replace the diagonal pogo within in an hour or two
Anonymous No.725228823 [Report]
>>725228556
And I'm telling you the people who can't wrap their heads around the diagonal POGO generally suck dick at videogames. Where is the discrepancy? Whether they switch to reaper or not, they're still shitters. Shitters thing the game is hard because they move as slow as the knight while playing fucking silksong when you should be moving like megaman x on crack cocaine.
Anonymous No.725229128 [Report]
>>725218363
FPBP. There is nothing more to say about either of these games.
Anonymous No.725229669 [Report]
>>725228313
The diagonal pogo for platforming is garbage. After playing it twice, it just doesn't register the input 1 out of 20 times, and i could check again, but UNLESS you are holding diagonal in 1.0 of the game, it just does a regular hit, which added to the frustration.
Anonymous No.725229784 [Report]
>>725227823
I replayed HK after SS and got 100% in under 20 hours no problem. If it is the harder one, it sure didn't feel like it.
Anonymous No.725229828 [Report]
>>725218292 (OP)
>muhhhh difficulty
What is the point of those games?
Just go play impossibly hard mario maker levels instead
Anonymous No.725230315 [Report]
>>725225427
I played Hollow Knight after Silksong and didn't even register Watcher Knights as difficult. I died twice to them until I could figure out when it was safe to heal, but that's less than basically any boss in Silksong. Even Palestag felt harder to me, though to be fair I fought it with Shaman Crest and couldn't just delete it with tools.

Generally throughout the main HK story I never bothered swapping charms and beat almost everything on the first or second try. I don't remember struggling with anything until Nightmare King Grimm.
Anonymous No.725230742 [Report] >>725233082
>>725227823
The demands the enemies put on the player in SS is way higher.
Ss would be near impossible if you couldn't heal in the air.
Anonymous No.725233082 [Report]
>>725230742
>The demands the enemies put on the player in SS is way higher.
As they should be. As they MUST be because of how agile Hornet is.
Anonymous No.725235196 [Report]
>>725218363
/thread
Anonymous No.725236035 [Report]
>>725218363
/thread
Hk1 is hard but fun
Hk2silksong is hard and frustrating
Anonymous No.725236309 [Report] >>725236423 >>725237012 >>725242413 >>725250941
>>725218363
HK is the better platformer
Silksong has the better combat
Anonymous No.725236423 [Report] >>725237060
>>725236309
I don't agree, the simplicity and flexibility of HK's spells and charms are more enjoyable to me
Anonymous No.725237012 [Report]
>>725236309
Snoresong combat is boring no fun allowed nigger shit. Clawline is the best thing about it.
Anonymous No.725237060 [Report] >>725253078
>>725236423
I never really used the spells. At least not as often as I found myself using different crests and tools. I will agree that the Nail arts are cool though and I wish there was more focus on them in silksong.
Anonymous No.725237198 [Report]
>>725225973
i had no health upgrades and one nail upgrade. i didn't even fight radiant when i beat hollow knight
Anonymous No.725239068 [Report]
Silksong is better than HK in terms of gameplay and music.
Story is an even split. Same for characters.
Ambience and level design prolly goes to HK.
Anonymous No.725242354 [Report]
I like hollow knight more
Anonymous No.725242413 [Report]
>>725236309
>>725218363
EIGHT.. YEARS..
Anonymous No.725242629 [Report] >>725243063 >>725243449
>>725218292 (OP)
Early Silksong is harder than Hollow Knight. Silksong gets easier than Hollow Knight when you personally have enough abilities and tools. Then Hollow Knight gets harder again when you get into the DLC content.
Anonymous No.725242823 [Report]
>>725218513
Tools are the only reason Hornet is better though. The knight has the best crest but better.
Anonymous No.725243063 [Report] >>725243232
>>725242629
I fought savage beast nigger early on with no upgrades and just the kunai and sting traps and it wasn't that bad at all and that's the hardest boss in the early game.
Anonymous No.725243073 [Report]
>Empty tool wheels dealing with the poison mosquitos in Putrid Ducts who are impossible to hit with needle
>Empty tool wheels dealing with the giga lava blobs after the Super Forge Bros who are impossible to approach safely
>-100 shards in both areas
>Meanwhile, all the actual boss fights and arenas: needle-only
Really weird how they balanced this mechanic around being a "annoying faggot remover" toolkit and just stuffing the game full of annoying faggots instead of encouraging you to use them more often during the content that's actually fun and having less annoying bullshit be in it.
Anonymous No.725243232 [Report]
>>725243063
Then you found the point in the game where you, personally, had enough abilities and tools for the game to be easier. That point will be different depending on how good the player in question is.
Anonymous No.725243449 [Report]
>>725242629
this is what i say. i'd also say that act 3 is almost the equivalent of pantheons
Anonymous No.725245498 [Report] >>725247151
Silksong feels so much better to play than HK that anyone claiming the opposite is either lying or trying way too hard to be contrarian for hipster cred. The points of contention where Silksong fall short all revolve around things like story/atmosphere, and debatably the linearity of the exploration. Combat and mechanics are way ahead in every aspect.
Anonymous No.725245998 [Report] >>725246071
HK has an i-frame dodge.
Anonymous No.725246071 [Report]
>>725245998
Which is one thing SS does better
Anonymous No.725246510 [Report] >>725248085
>>725225204
It feels like I have terminal shit taste because everyone praises HK's and Dark Souls trilogy's soundtrack, but I fail to find a single good song in either of those games.
Anonymous No.725247151 [Report] >>725247319 >>725247945 >>725248031 >>725248368 >>725249201
>>725245498
Hornet is very good at running away to get in a cheeky heal but her ability to deal damage is complete dogshit. In the "Knight In Silksong" mods that are trickling out, the Knight absolutely shits on every encounter in SS due to his ability to vomit out damage at any range and any angle while iframing through enemy attacks. In comparison, Hornet is a cripple. The only way anyone could think Silksong's combat is better is if they like the experience of dashing around and making a lot of noise but ultimately achieving nothing. Because you're playing as an ultra giga cuck in a fight. The reason why Hollow Knight's combat was so good is that it just worked. Meanwhile, Silksong is built from the ground up around giving you a huge laundry list of excuses for why things don't work.
Anonymous No.725247319 [Report] >>725247396
>>725247151
Watching YouTubers does not mean you've played the game yourself.
Anonymous No.725247396 [Report] >>725247882
>>725247319
Not an argument.
Anonymous No.725247439 [Report]
>>725218292 (OP)
Right now? HK. I have no doubt that will change when they add the boss rushes to Silksong, especially if they don't give you any shard refills between fights.
Anonymous No.725247821 [Report]
I'm definitely having more trouble with Silksong than I did with HK, people are overmeming the difficulty but it is higher than I was expecting. It's been a while since I actually played HK but it just feels like more of the same game otherwise, which isn't a bad thing but maybe slightly underwhelming after all the fan hype. I'll reserve full judgement for when I actually beat the game.
Anonymous No.725247882 [Report]
>>725247396
Not a playthrough.
Anonymous No.725247945 [Report] >>725248062
>>725247151
What does the amount of damage have to do with combat mechanics? In HK you press button, big hitbox comes out, it's as basic as it gets. In Silksong you actually have to use maneuvering to fight, and there is so much more to it compared to HK. Not to mention the enemies themselves are far more engaging and active.
Anonymous No.725248031 [Report] >>725248168 >>725248215
>>725247151
Also, iframing through enemy attacks is possibly the closest thing a 2D action game can have to an objectively bad design element. Why do the enemy attacks even exist if your character has iframes?
Anonymous No.725248062 [Report] >>725248128
>>725247945
>In Silksong you have to jump through a million hoops to do anything because your moveset sucks dick
I literally just got done telling you why the combat sucks. Yeah trying to fight with both your legs cut off obviously makes it harder but it doesn't mean it's fun.
Anonymous No.725248085 [Report]
>>725246510
I don't think they're bad but they are painfully unmemorable.
Anonymous No.725248128 [Report] >>725248234
>>725248062
Your argument relies on magic words like "fun", you have no explanation in terms of mechanics. The reason HK was even nice to play to begin with had nothing to do with "shitting out damage from every angle" in fact if you spammed spells on HK you didn't even play it - Nail Only is the only real way to actually experience what good it has to offer.
Anonymous No.725248168 [Report] >>725248224
>>725248031
Because the timing window is very tight and oftentimes enemy hitboxes are so fat it's inescapable with the iframes. Let's see your footage of first-trying P5 if HK was trivialized so hard by those iframes, bitch. I'll wait.
Anonymous No.725248215 [Report]
>>725248031
stop using the word objectively. also post gameplay of you clearing absolute radiance on radiant difficulty, ie without getting hit.
Anonymous No.725248224 [Report] >>725248305 >>725248978
>>725248168
The timing window for HK's iframes is the opposite of tight. It's the faggiest iframe dash around. Not to mention descending dark which has like three full seconds of iframes.
Anonymous No.725248234 [Report] >>725248690
>>725248128
>The reason Hollow Knight was so fun is my completely arbitrary You Didn't Beat The Game criterion, fun is a buzzword btw
Get over yourself faggot.
Anonymous No.725248296 [Report] >>725248358
>>725219903
>lifeblood
You didn't beat the Gods
Anonymous No.725248305 [Report] >>725248485
>>725248224
Cool I'm still waiting for that footage, faggot. Major "I practiced the game for 1000 hours therefore it's too easy" tone coming out of you.
Anonymous No.725248358 [Report]
>>725248296
I never understood why people say this. You get like 4 masks every 10 bosses. It's really nothing.
Anonymous No.725248368 [Report] >>725248552 >>725248570
>>725247151
>those hitboxes for nail hits
If you're running mark of pride maybe.
But Hornet's base reach is longer than Knight's.
Also Knight has nothing, NOTHING on the level of grapple. The offensive movement that grapple gives you is beyond insane.
Anonymous No.725248485 [Report] >>725248785 >>725248978
>>725248305
Nobody has mentioned anything about difficulty except you in this conversation, starting from "Silksong is worse because dealing less damage makes it harder" (a subjective opinion).

The reason spamming spells destroys the game is because it allows you to skip the enemy design and the particular mechanics designed around dodging their patterns while simultaneously attacking, effectively removing most of the actual gameplay. Silksong's tools and skills aren't much different in this sense, both games are at their best when you don't use any additional stuff. Because that's the only way to fully interact with the enemy designs and experience what they're made out of, and makes you master your own character.
Anonymous No.725248552 [Report] >>725248592
>>725248368
The knight just casts vengeful spirit to cross the screen and hit anything he can't reach. Knight vs Hornet is a STR vs DEX argument where Hornet is the dexfag who does a trillion rolls around the arena while pinpricking enemies to death with a rapier, and the Knight is the strfag who just stands there and beats the shit out of you
Anonymous No.725248565 [Report]
>>725218363
conversely, HK has the harder platforming, but silksong has the better platforming
Anonymous No.725248570 [Report] >>725248837
>>725248368
>Also Knight has nothing, NOTHING on the level of grapple. The offensive movement that grapple gives you is beyond insane.
And yet when you import Knight into Silksong, he dumpsters the whole game. Curious.
Anonymous No.725248592 [Report] >>725248928
>>725248552
Casting a fireball from the other side of the screen is the opposite of what I want when I play an action game
Anonymous No.725248690 [Report]
>>725248234
>completely arbitrary
That's what it is on both you and him.
Anonymous No.725248785 [Report] >>725248814
>>725248485
Stop writing all these cope theorycrafting paragraphs about HK being an easy or trivialized game because it's not. Nobody who plays HK for the first time, especially not the DLC, comes away thinking this. These tools did not "destroy" the game unless you get personally offended at the notion of 15min P5 speedruns which is retarded. The core inescapable reality is that SS is designed explicitly to force you to have to work way harder to do less at all times, meaning you are playing as a mega gimp. That sucks.
Anonymous No.725248814 [Report] >>725248863
>>725248785
Are you an AI chatbot or something?
Anonymous No.725248837 [Report] >>725249374
>>725248570
>import the Knight into Silksong
Please do also balance him for each part of the game instead of just dropping an endgame Knight into early game Silksong, as if that proves anything.
Anonymous No.725248863 [Report] >>725248914
>>725248814
You are going to have to try way harder than that.
Anonymous No.725248908 [Report]
>>725218292 (OP)
Fpbp it seems. From what I've seen and heard, Silksong is harder, but Hollow Knight is better. Idk, I hate soulslike mechanics and retracing my steps a lot so most metroidvanias. The Ori games are fine though and don't have a lot of backtracking.
Anonymous No.725248914 [Report] >>725249032
>>725248863
It seems you don't actually read what the other person posts so it's pointless to have this exchange
Anonymous No.725248928 [Report] >>725248980
>>725248592
Ok so just don't use it 4head, what are you stupid?
Anonymous No.725248978 [Report] >>725249104
>>725248485
>Nobody has mentioned anything about difficulty except you
>>725248224
>The timing window for HK's iframes is the opposite of tight. It's the faggiest iframe dash around. Not to mention descending dark which has like three full seconds of iframes.
What exactly are you kvetching about in this post, if not the difficulty of avoiding attacks? Even when people actually discuss games on this board, they're still fucking retarded. Maybe you should stick to posting porn in the gooner threads.
Anonymous No.725248980 [Report] >>725249139
>>725248928
When I mentioned exactly that in my first post the other guy exploded into autism, so I dunno why you're asking me here
Anonymous No.725249032 [Report] >>725249167
>>725248914
All you're doing is saying "I watched a speedrunner cheese pantheon bosses with DDark and flukenest strats so these systems delete the gameplay," totally ignoring how that's not at all how it works if you're just playing the game yourself and aren't literally a speedrunner. What you're typing is nonsense so you're getting exactly the responses you deserve.
Anonymous No.725249104 [Report] >>725249274 >>725249448
>>725248978
Iframe presses are bad not because of difficulty reasons (you can decide how difficult it is based on the timing window after all) but because it removes every aspect of your reaction to the attack besides the timing. You don't have to space, you don't have to know the attack, you don't have to think about where to dodge. You press a button at the right time.

The guy mentioned HK having tight windows, which is factually untrue, but even if it did it doesn't really matter. Silksong is not worse for not having iframes, it's better.
Anonymous No.725249139 [Report]
>>725248980
You said "the Knight has nothing on the grapple," the response was "he's got Grapple But Better," and if you think that's too good then I guess don't use it.
Anonymous No.725249167 [Report] >>725249419 >>725249505
>>725249032
My first time through the game I got through Radiance's entire first phase without seeing 2 attacks because I insta-spammed six shrieks on its face as it spawned. That's not gameplay.
Anonymous No.725249170 [Report]
>you need to be good to talk about the games, but if you're too good (better than me [impossible]) it doesn't count
Anonymous No.725249201 [Report]
>>725247151
>HK's combat is better because you can spam one button to win everything
Ask me how I know you're a mobile gamer
Anonymous No.725249274 [Report] >>725249387
>>725249104
Bro you are literally fucking retarded. You cannot just redefine words. Difficulty is how hard it is for someone to do something. If the dodge windows were only a few frames, then they would be more difficult. Your contention is that they are too forgiving - ergo, you think the game is too easy.
>he guy mentioned HK having tight windows, which is factually untrue
This is all subjective so you can't just proclaim it so. Please stop posting, you are the worst kind of poster.
Anonymous No.725249374 [Report] >>725249845
>>725248837
If you import basegame Knight into SS he's still better because he's got the Wanderer pogo and vengeful spirit is a strict upgrade to silkspear (it does the same damage with a fatter hitbox, instant cast, and unlimited range). He struggles with healing but then again for these super early easy act 1 bosses you should just be killing the enemy. Your biggest obstacle is actually that it's impossible to traverse the overworld as Knight without wings because the jumps are calibrated for Hornet who's twice as tall. When you hit Greymoor, and Hornet gets Threadstorm and Knight gets Descending Dark, it's over. The Knight starts pulling ahead because spell game stronk.
Anonymous No.725249387 [Report] >>725249548
>>725249274
My "contention" is not that they are forgiving, it's that the very concept of an iframe dodge is lesser gameplay. It doesn't matter how tight it is - same goes for parries in most action games.
Anonymous No.725249419 [Report] >>725249573
>>725249167
You can do this to Lost Lace easily enough too to be fair. Last bosses aren't a good metric of the quality/complexity of the gameplay.
Though Silksong has better gameplay though, that much is true.
Anonymous No.725249448 [Report] >>725249661 >>725250024
>>725249104
>Iframe presses are bad
>You press a button at the right time.
>Silksong is not worse for not having iframes, it's better.

>but even if it did it doesn't really matter
Anonymous No.725249505 [Report]
>>725249167
And then you fucking died because that first phase was just 1/6 and the tutorial now ended, retard. You still had to learn the fight. Acting like it's bad design for the game to let you do things efficiently is stupid.
Anonymous No.725249548 [Report]
>>725249387
There is literally a parry in silksong. Two kinds of parries in fact.
You are brown.
Anonymous No.725249573 [Report] >>725249669
>>725249419
Yes, that's my entire point... I've been saying from the first fucking post that the only real way to know what the gameplay in these games actually is, is to play them melee only.

It's the fromsoft school of design where all the extra """RPG""" elements are just sneaky ways to have easy modes. And again, I don't really care about difficulty here, but rather about how the way to choose difficulty in this method relies on skipping gameplay. It's the whole reason these debates exists in Souls games to begin with - and the same logic applies to SS and HK.
Anonymous No.725249661 [Report] >>725249804
>>725249448
HK's iframe dash is baked into its true ending route, that thing is an optional skill you can just not use. Same as descending dark.
>you can also not use cloak
Of course, but we come back to the same thing. The argument is about the mechanic itself, not about what a player decides to use out of self-imposed fun.
Anonymous No.725249669 [Report] >>725249805 >>725249856
>>725249573
>The only way to know what the gameplay is like is to ignore almost all of the systems in the gameplay that the game's balanced around
Wannabe scary Redman who thinks he's good at the game not so tough after being raped by password phantom sorcery spam
Anonymous No.725249804 [Report]
>>725249661
hey faggot you know you can just parry every enemy attack in silksong if you swing at the same moment they do
what's the matter? too difficult for you? is this somehow "lesser gameplay", a distant cousin to "artificial difficulty"?
Anonymous No.725249805 [Report]
>>725249669
Souls games aren't balanced around the extra systems. A large amount of enemy attacks don't even register for the player if you're not playing melee to begin with. Think for 5 seconds, if Souls games were "balanced around using all of the systems" then melee only would be literally impossible to play. Balance means EVERYTHING in the game is taken into account during encounters. This is obviously not true in these games, enemies literally have no answer to many things the player has access to.
Anonymous No.725249845 [Report] >>725250172 >>725250287
>>725249374
>Wanderer pogo
Overrated. Reaper is objectively the best pogo and Hunter is as good as Wanderer
>Threadstorm vs Descending Dark
Pre or post patch Threadstorm?
Also keep ignoring grappling and the insanity mobility you get.
Also I don't think the Knight can beat Widow easily when skill parity. You've got no iframes and no way to dodge several of her attacks
Anonymous No.725249856 [Report]
>>725249669
>The only way to know what the gameplay is like is to ignore almost all of the systems in the gameplay that the game's balanced around
That's what the Bindings in Hollow Knights Pantheons do. They strip you of all your charms, weaken your nail and health, and gimp magic to the point that you have to seriously consider if you can spend it as an attack or heal.
Anonymous No.725250024 [Report]
>>725249448
Iframe parry vs iframe dodge are different. Also different resource/limitations. (parry needs silk vs void cloak can't be spammed as it's got a cooldown)
Anonymous No.725250172 [Report] >>725250274
>>725249845
Reaper is just the Wanderer pogo but it comes out slower, that's stupid. And it doesn't matter if it's pre or post patch threadstorm because DDark has iframes which is your Fuck You button versus all those skong attacks that would be otherwise undodgeable. All of Hornets mobility options are a "look at what she needs to mimic a fraction of the Void's power" moment given how the Knight just kills you.
Anonymous No.725250274 [Report]
>>725250172
Reaper has a bigger arch, you can pogo things that are above you.
Anonymous No.725250287 [Report] >>725250589
>>725249845
And reaper is objectively one of the worst crests, only saved by 2 red tools. You'll just take 2 damage if you fuck up threadstorm. You cannot fuck up descending dark because you are literally invincible.
Anonymous No.725250589 [Report] >>725250919
>>725250287
Threadstorm is easy to pull off fuck you on about.
Anonymous No.725250919 [Report] >>725251185
>>725250589
Is it easier than the "I am invincible" button? They clearly thought spells were too overpowered and nerfed them. The spell cost tool only works if you're at full health, it's completely useless. Not to mention the spammability of spells. Shaman crest doesn't even come close to matching a shaman build in Hollow Knight, mostly because you also automatically make a nail build, and shit out ridiculous amounts of damage.
Anonymous No.725250941 [Report]
>>725236309
>HK is the better platformer
Anonymous No.725251185 [Report]
>>725250919
It's not that they thought spells were too overpowered, they thought everything was too overpowered. Your air combat is nerfed to hell by gimmicks like the diagonal pogo and the hardhat enemies. Your swing speed got dumpstered. They even nerfed charged attacked, which sucked even in HK, by turning them into flurry hits that got interrupted by boss screams so you couldn't use them anymore to sneak in spawning damage (then they nerfed Architect charged attack because it could still do this). Hornet's needle moveset is so nerfed that Wanderer is still the best needle-only crest by virtue of having Quick Slash and a vertical pogo, aka the VGH RETURN TO TRADITION gameplay.
Anonymous No.725252570 [Report] >>725252672
100% steel soul in silksong was harder
Anonymous No.725252672 [Report] >>725252924 >>725253332
>>725252570
Nobody cares unless you stream the run because you can just quit out before dying.
Anonymous No.725252924 [Report]
>>725252672
Ok but still attempt for attempt risk for risk encounter for encounter it means SS is harder if you're quitting out twice as often
Anonymous No.725253078 [Report]
>>725237060
You should give it a go with spell build some time. Once you properly understand descending dark it changes the way you play tremendously and makes the game a lot more fun, even for pure nail builds
Anonymous No.725253332 [Report]
>>725252672
you don't have to believe me. just remember, you can buy 8 mask shards of charm and upgraded hunter without a downside with less than 1k geo. HK's steelsoul was a cakewalk compared to silksong.
Anonymous No.725253852 [Report]
Skong combat really comes alive when you've got both clawline and double jump, since Hornet kinda sucks outside being really fucking slippery and those tools let you maximize your slipperiness in a fight. But holy shit do you have to get so far into the game before this happens.
Anonymous No.725254535 [Report] >>725255786 >>725258782
>>725219241
Silksong is an endgame DLC expanded into a full game. It's not bad, but it's fundamentally a different difficulty curve and structure. My main complaint is that despite having more developed combat, the game is designed so much around "you have more ways to attack and dodge" that nearly every enemy past the starting area feels like a miniboss. Which isn't inherently bad, but it means you either need to have very good reaction time, or spend a long time replaying the opening areas to get a solid muscle memory of how all the moves work and placement and timing because the game expects you to be using all of them efficently right off the bat.
It's a stupid complaint, it's absolutely a "git good" situation, but Hollow Knight had a very good progression of difficulty that forgave you more at the start while rewarding more successful play to let you acclimate and encourage refining your skills while Silksong just expects you to have already gitten good and no you don't get any extra reward for it, so I didn't have as much fun.
I'm replaying Hollow Knight to get back in the groove then I'll go to Silksong and see if that helps. I'm 33 so this might just be an old person problem.
Anonymous No.725254767 [Report]
>>725218292 (OP)
Godmaster > SS > HK
Although SS is not very hard to begin with if you're using tools, especially ones that trivialize the game and/or just playing it exactly like HK by using Wanderer w/ flea brew, flintstate or similar.
Anonymous No.725255786 [Report] >>725258782
>>725254535
I'm unc as well and feel like a lot of normal enemies were tougher than bosses. Those cockroach dogs were legit bullshit to fight
Anonymous No.725256318 [Report]
>>725222175
There are good soundtracks, like lost lace, gms, cogwork dancers and others. The main issue with silksong is the environmental tracks, I genuinely only remember the track that plays in the cogwork heart, absolutely no recollection of any other. HK on the other hand is filled with exceptional environmental tracks
Anonymous No.725258569 [Report]
>>725218292 (OP)
silksong reminds me of dark souls 2 as a sequel from a design perspective. only it isn't ugly.
Anonymous No.725258782 [Report]
>>725254535
>>725255786
it feels like a ton of enemies have input reading in regards to their attacks and how they dodge. it doesn't help that they went kind of overboard with the flying enemies.
Anonymous No.725259972 [Report]
This guy was one of the easier bosses so far.