>>725264559
i do agree that's it's very annoying fighting good players who know how to exploit floorhugging. i don't think it's a coincidence that the most disliked characters are the ones who can dictate the pace of neutral with their own speed and ALSO have a strong advantage in scrambles because of floorhugging: clairen, maypul, and zetterburn.
>clairen has high speed, a small hurtbox, disjointed hitboxes, one of the best floorhug options in the game (dtilt), a good burst option (dash attack), a great grab game, a great combo game, AND additional time to confirm hits thanks to her tipper
kitchen sink character. badly needs a distinct weakness despite not being the best character in the game.
>maypul has high speed, a small hurtbox, disjointed hitboxes that are difficult to contest, fast tilts that cover any mistakes shes makes in neutral and lead to reversals, and a good tech chase game
she has literally everything she needs to dictate neutral.
>zetterburn has high speed, a small hurtbox, great frame data, a frame 2 shine that covers any mistakes he makes in neutral and leads to reversals, and a good combo game
but zetterburn actually has weaknesses, specifically his recovery and how easy he is to juggle.
or maybe a better example, look at olympia. total degenerate masher character, but what does she actually get off of floorhug dtilt? it's short range, easy to floorhug back, easy to jump or run out of, and she's basically fucked the second you floorhug and shield her so-called "shield pressure". the character does not have shield pressure, every single button she can press after jab loses to buffered shieldgrab. she's slow, can't tech chase if you roll out, and her fall speed makes her combo food while her weight ensures she dies as early as 60%. strengths and weaknesses.
didn't mean to write so much but they really should consider making more changes in line with the recent
>can't floorhug while grabbing / in grab endlag
change