>>725320426
>Str
Probably the hardest to fuck up, lots of points for health and armor. Comes in both big stupid two-hander and shield variants.
>Dex
Same shit, marginally trickier, just because dex weapons either require a bit more fundamentals, and dex doesn't handle shields. Not bad though.
>Str/Dex
Meme until NG+. A bit of the other is normal, but going all in on both sucks until later.
>Str/Int
Good natural synergy for infusions, and quite a few good weapons. Gives you good ranged options, with almost as much weapon damage
>Str/Faith
Mostly worse than Str/Int, but not by much. Good buffs and utility spells, better than Int in that regard. More "pure" physical leaning, than Str/Int which is hybrid territory.
>Dex/Int
Not much synergy, you're pidgeonholed into a few weapons. Not awful, but pretty narrow.
>Dex/Faith
More versatile and better options, pretty good, incantations benefit from cast speed a lot.
>Int
Hard to learn, amazing to master. You suck, but also kill shit absurdly quickly.
>Faith
Very very versatile, you have like a billion spells and infusions you like. Probably the single most varied way to play in a single stat.
>Int/Faith
Meme until NG+. Obscenely powerful once it's going, but there is almost NO synergy between them until you are scratching the balls of 70 in each.
>Arcane
Not really a build by itself, or else is just Faith, but with the Dragon Communion Seal.
>Arcane & Str/Dex
You are running a bleed build. There's no other way to slice it. These are good, but, that's all it is.
>Arcane/Faith
You are running a dragon communion build. Not a bad way to play, but is basically the same as Faith. Not great for NG+, the Dragon Communion seal has a low ceiling.
>Arcane/Int
There's nothing really here, not a build. Like 3 spells like this, but are better used as pure int.
>Str/Dex/Faith/Int
Meme. You should at least dump one of Faith/Int because niether will be high enough to use until fucking NG+3.