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Anonymous No.725343775 [Report] >>725344293 >>725344435 >>725344731 >>725345143 >>725345324 >>725345365 >>725345420 >>725345576 >>725345920 >>725348291 >>725348768 >>725349508 >>725349760 >>725349839 >>725349929 >>725349954 >>725350708 >>725350841 >>725350939 >>725351513 >>725352273 >>725353830 >>725356369 >>725356536 >>725356657 >>725357140 >>725357406 >>725357763 >>725357891 >>725358926 >>725359253 >>725360120 >>725361294
What are your Elden Ring hot takes and criticisms?
Anonymous No.725343825 [Report]
It's not very good.
Anonymous No.725343902 [Report] >>725345292 >>725346672 >>725348005 >>725355625 >>725357495 >>725360928 >>725361234
My main issue is that exploration is not very rewarding at times. Sometimes you stumble upon a huge underground dungeon and your reward for completing it is some shit you won't use.
Anonymous No.725344015 [Report] >>725344224 >>725344719 >>725359376
stop with the open world
it doesnt make the game better in any meaningful way
fromshart resorts to rehasing the game bosses several times in a row because they have to pad out the empty folder with something
go back to tight, dense levels
Anonymous No.725344224 [Report]
>>725344015
Probably this, but I don't even think this is a hot take. The dodge roll is dogshit too.
Anonymous No.725344293 [Report] >>725345110
>>725343775 (OP)
Best game ever made, /v/ eternally seething.
Anonymous No.725344435 [Report] >>725359760
>>725343775 (OP)
>hot takes
it's a good game
>criticism
the new meme edition is taking too long
Anonymous No.725344567 [Report] >>725345160
How was the DLC?
Anonymous No.725344571 [Report]
Don't hand your lore off to a writer with an incestuous rape fetish.
Or maybe do, but at least pick one of the ones that can actually finish a series.
Anonymous No.725344719 [Report] >>725345093 >>725345127 >>725356484
>>725344015
It was one game faggot, stop with the bitching about open worlds.
And no, reusing enemies and bosses is not a valid criticism, or at least it's not one anyone believes.

My actual hot take is that Great Runes should carry to NG+, and be usable by phantoms in multiplayer, and they get rid of Blue Flask of Tears/Ashen Estus entirely. The worst thing about Elden Ring is all the rules it borrowed from Dark Souls 3.
Anonymous No.725344731 [Report]
>>725343775 (OP)
My only gripe is that you cannot pick items on top of the graveyard coffins when you're on the horse UNLESS the horse is perfectly still and all the legs are resting in the ground which takes like 10 seconds. I don't why it only happens in coffins.


Otherwise perfect game.
Anonymous No.725344849 [Report]
I have no interest in playing it because I find its artstyle ugly.
Anonymous No.725345093 [Report] >>725345809
>>725344719
>The worst thing about Elden Ring is all the rules it borrowed from Dark Souls 3.

explain this?
Anonymous No.725345110 [Report]
>>725344293
Elden Brap isn't even the best FromSoft game
Anonymous No.725345127 [Report]
>>725344719
>It was one game faggot
which is why Nightreign and Duskbloods exist right?
Anonymous No.725345143 [Report] >>725356062 >>725356740 >>725359463
>>725343775 (OP)
My steam review
Anonymous No.725345160 [Report]
>>725344567
People like to whine about muh skibidi fragments but if you just follow the natural progression by looking at where the bonfires point to you'll have most of the damage upgrades anyway ever since they updated the curve.
But other than that it's just a lot more exploration with paths that don't seem obvious by looking at the map with kind of ridiculous bosses and some cool new weapons.
Anonymous No.725345292 [Report]
>>725343902
why is it always mushroom
Anonymous No.725345324 [Report] >>725345371 >>725348719 >>725349785 >>725356914
>>725343775 (OP)
limgrave is a 10/10
liurnia is about an 8.5/10
everything else in the game is a 6/10 at best.
Anonymous No.725345365 [Report]
>>725343775 (OP)
It's fucking boring and extremely overrated. It's dark souls 3 with a horse mod and you get to use laser beams on some weapons now. That's it.
Anonymous No.725345371 [Report] >>725345668
>>725345324
>limgrave is a 10/10
>liurnia is about an 8.5/10

What went right here?
Anonymous No.725345420 [Report]
>>725343775 (OP)
the game good but it is huge there no way i ever play it again
Anonymous No.725345576 [Report]
>>725343775 (OP)
the dlc sux and runs like ass
nigger tier weapon/shield/spell/status balance
red man bad punished too harshly
Garbage ambiental OST
Anonymous No.725345668 [Report]
>>725345371
Probably the fact they actually gave a damn about those areas and then threw together everything else hastily. Plus the game scales better in the lower levels and has troubles by the time the mid game rolls around.
Anonymous No.725345809 [Report]
>>725345093
The baggage from Dark Souls 3. Elden Ring is basically a doover of 3 but with actual effort put it to make those rules work. It has the same shitty healing system, MP, the same way too fast dodge rolls with too many I-frames, but now somebody actually put in the effort to make it work. Spells and attacks other than R1 are fast enough to actually be used, even with the over the top dodgeroll.
Weapon arts were introduced in 3, but then wasted by making ten different straight swords all have the same art instead of breaking them up. Elden Ring bypasses this bad design with Ashes of War (except whips).

And I only remember the Crucible Knights having that slide up on a knigga copewalk that was in DaS3 that was put in so the dodgeroll didn't break the game over it's knee.
Anonymous No.725345842 [Report]
DS:---enemy --- enemy --- treasure --- boss
ER:---enemy----------------enemy------------treasure(worthless)-------------------boss
Wooow bruh im hecking exploring oh my science i love open worlds so much look at all the oooopppeeen spaces with nothing interesting ugggghhhh
Anonymous No.725345920 [Report]
>>725343775 (OP)
they shouldn't have buffed the amount of upgrade shards you can get.
Anonymous No.725345948 [Report] >>725345971 >>725360362
Is there a way to make ER run on 3060ti at acceptable framerate and resolution (60fps @ 4k)? I've only played the PS5 version and that is anything but stable.
Anonymous No.725345971 [Report] >>725347440
>>725345948
>I've only played the PS5 version and that is anything but stable.

How bad is it?
Anonymous No.725346027 [Report]
>heh, if you buy one component thats the price of an entire console, you can get a stable 60fps
Anonymous No.725346672 [Report] >>725357602 >>725359860
>>725343902
This. I loved this series (as in Demon's Souls, Dark Souls 1-3 and Bloodborne) but I never loved it for the epic hard bosses; I always loved it for the exploration. Where pretty much every metre you explored was filled with tension, because of traps, enemy locations etc.

In Elden Ring this is pretty much gone. It's a generic open world where exploration is exactly as in other open worlds in that it's huge, and you get items you don't need once you go through a full mini-dungeon. Entire zones you just ride through and the mini-dungeons are poorly designed in that they look the same and enemy designs are just cheap.

Enemies and bosses a like have lengthy, unfair combos with delays where you have to learn their specific timings before you have a chance to strike. I remember when Dark Souls was new and people would complain about the "artificial difficulty", how it was just trial-and-error until you learned dungeons and bosses. In the old games this was not true; in Elden Ring it very much is.

Adding to what I've already said: the focus is obviously on making epic boss fights (something I never really cared for in this series), making exploration suffer.

If how much a game is roll slop can be measured on a spectrum, then I feel that this game is way too far ahead on said spectrum. I feel that it's what you're doing sometimes 90% of a boss fight

tl;dr: it's a generic open world, where the gameplay is just roll slop.
Anonymous No.725347440 [Report]
>>725345971
Fps drops whenever multiple alpha effects layer on top of each other, just like in all fromsoft games.
Anonymous No.725348005 [Report] >>725348712 >>725357170
>>725343902
anon, completing the dungeon is the reward itself
Anonymous No.725348291 [Report]
>>725343775 (OP)
The amount and extent of delayed-lightning attacks is ridiculous.
Also the camera sucks way too much at doing its job to make having giant flailing flying anime bosses a good thing.
Anonymous No.725348712 [Report]
>>725348005
>go through mostly linear corridors with enemies you've fought dozens of times before
>fight a copy/pasted boss
Some reward.
Anonymous No.725348719 [Report]
>>725345324
I've probably put around 300 hours into the game total and totally agree with this
Anonymous No.725348752 [Report] >>725350869 >>725357672
promised consort radahn was a phenomenal final boss. thematically i think it was the perfect end to the game, and in terms of difficulty i genuinely really loved how unfair it was.
Anonymous No.725348768 [Report] >>725348960
>>725343775 (OP)
its ok but i got bored with the open world
Anonymous No.725348960 [Report]
>>725348768
Anonymous No.725349459 [Report] >>725350702
I think one of the biggest failures of the open world was the loot.
So many locations, nooks, crannies, side passages and out-of-the-way mountaintop ruins served only to give you a huge treasure chest filled with a single sunflower or mushroom.

The result is that nobody gives a fuck about exploring because you definitely won't find anything to be interested in.
Anonymous No.725349508 [Report]
>>725343775 (OP)
The open world adds nothing and I'd rather have them just do Dark Souls more interweaved.
Anonymous No.725349760 [Report]
>>725343775 (OP)
The only time Digital Foundry presented the PS5 Pro as not being on par with the average PC, and it was accidental. People are finally waking up to how much they shill, where they'll take anyone's money, but it seems to be solely due to their simple reupload of a Switch 2 commercial.
Anonymous No.725349785 [Report]
>>725345324
I think Caelid is also 8.5
Anonymous No.725349839 [Report]
>>725343775 (OP)
Its a standard PS4 game held back by ps4 limitations.
Anonymous No.725349929 [Report]
>>725343775 (OP)
It's a game full of exploration rewards making up shit that may or may not fit your build.
Respeccing should be unlimited and the highest level upgrade materials should be buyable.
Anonymous No.725349954 [Report]
>>725343775 (OP)
That From is not immune to AAA open world design trappings. Bandit camps, hide in tall grass, token crafting and littering the map with icons just pad it out. Add in a complete lack of creativity making every boss (except Ancestral Guardian) a massive spaz that at the same time is countered by starting equipment: Shield Counter and Square Off.
Anonymous No.725350702 [Report]
>>725349459
A problem with it is also that what you find is worth fuck-all.
Most of the loot you find sells for only like 10-100 runes so it doesn't even make good vendor trash to the point that a bunch of random skulls with runes in them are worth more than the shit you find in a dungeon.
Anonymous No.725350708 [Report]
>>725343775 (OP)
I don't fucking know man what you want me to ragebait you for the one millionth time by bringing up the "empty" world and repeated enemies what the fuck do you fucking want faggot? want me to seethe about some endgame boss you probably never got to or some shit what the fuck faggot nigger? WHAT THE FUCK DO YOU WANT? WHAT THE FUCK IS THE POINT
Anonymous No.725350841 [Report]
>>725343775 (OP)
its shit after you get any ending
nightreign is even worse
Anonymous No.725350869 [Report] >>725351098
>>725348752
I like the boss, I just don’t like the reasoning for him being there. The dlc was so good, but story wise, felt like an asspull.
Anonymous No.725350939 [Report]
>>725343775 (OP)
This game is just worse Dark Souls 3.
Anonymous No.725351098 [Report] >>725351338
>>725350869
not going to argue with you about it but you're wrong. story wise it made perfect sense for him to be there.
Anonymous No.725351149 [Report]
I HATE ANTS
AND SNAILS
AND SLUGS
AND SCORPIONS
Anonymous No.725351338 [Report]
>>725351098
It does have in game lore, but me personally, I didn’t feel satisfied with it. I know it’s souls, you arent supposed to be even then when I played the previous other ones, I left with “yeah, okay I see how that happens”. It’s just something that will leave a weird taste in my mouth, cause I loved that boss and for me to just have that weird cutscene as prize…idk man. Hell, when I first saw Nightreign and not knowing it wasn’t gonna be related to the main one I felt like I could be satsifed with shadow of the erdtree.
Anonymous No.725351513 [Report]
>>725343775 (OP)
I don't like how they gutted invasions and covenants, the spells/ashes have massive AoEs and insane range making them really obnoxious to fight against when facing a team of multiple players. The jumping is quite detrimental to pvp as they don't fully remove your hitbox like an I-frame so you can't consistently use it with latency but it still acts as a good tool for pressure when chasing a lone invader for example making the act of invading even harder. The root motion of most animations moves your character too far forward making spacing more difficult than it needs to be, particulary for running attacks which also happens to be some of the fastest and most spammable attacks in the game making, another thing making it quite obnoxious to play this game over something like DS3 which requires you to run further before you're allowed to perform a running attack making it less spammable. I find the older games so much better for PvP than ER which is a shame.
Anonymous No.725351560 [Report] >>725351615 >>725360030
If you're making an open world game and you start thinking that hey this sucks, then maybe instead of trying to save it by adding fast travel and a magical pocket horse, just remove the open world.
Anonymous No.725351615 [Report] >>725351816
>>725351560
why cant open worlds have faster movement and teleporting? i dont understand
Anonymous No.725351816 [Report] >>725351867
>>725351615
It's lazy. The devs are basically admitting that the world they made isn't designed well, and is just there for trend chasing reasons. So just let the player skip it.
Anonymous No.725351867 [Report]
>>725351816
that seems like a pretty big logical leap but maybe you know better bro
Anonymous No.725351906 [Report]
It's a game where you're hunting for worthwhile content.
Anonymous No.725352273 [Report]
>>725343775 (OP)
Lack of solo invasions being on by default make it the easiest game From has ever made and it killed an entire vital aspect of it during the first play trough.
Anonymous No.725353830 [Report]
>>725343775 (OP)
wait theres a PS5 pro?
Anonymous No.725355625 [Report]
>>725343902
This is true but I don't think it's a hot take, most people I've heard discuss the game mention it.
Anonymous No.725356062 [Report]
>>725345143
>a stupid horse
every time I see a clip of that fucking horse I cringe out of my entire skin
Anonymous No.725356207 [Report]
there should have been a deathblight swamp dungeon somewhere in/around mt. gelmir similar to lake of rot but with actual effort put into it
Anonymous No.725356369 [Report] >>725360250
>>725343775 (OP)
Most of the game's enemy encounters are nowhere near as well laid out as the ones in previous Souls games which would reward you for taking your time and approaching carefully. I miss having to constantly look out for traps and ambushes while often finding alternate routes to a large fight that would make it easier. I would've preferred that the game stick to the more curated encounter design of its predecessors on a larger scale instead of going for a more open overall design, and I think even the legacy dungeons aren't up to the same standards as older levels in that regard.

Jumping over attacks is cool but it's rendered more of a gimmick in practice because iframing is far more reliable. You can roll through almost anything, including attacks designed to be jumped over, while the attacks you can counter by jumping are often hard to discern from ones you can't (not to mention it sometimes won't work due to positioning). This also applies to other non-roll defensive moves like strafing, sprinting, and crouching. The reason players default to roll isn't because they're lazy, it's because other techniques require a lot of trial and error to learn the use cases for, which is only appealing if you have nothing better to do. A lot of high-level players act insufferable because they don't realize this.

Elden Beast is a seriously underrated boss and is actually one of the best in the base game now that Torrent is available during the fight.

Malenia is not overhated, she deserves all the complaints she gets because Waterfowl isn't her only obnoxious and poorly communicated mechanic. Her random blocking, automatic counter kicks, schizophrenic aggression levels in phase 1, and stance damage immunity during attacks are all also problems unique to her fight that bring down the quality of the boss.
Anonymous No.725356484 [Report]
>>725344719
>reusing enemies and bosses is not a valid criticism, or at least it's not one anyone believes
Explain why.
Anonymous No.725356536 [Report]
>>725343775 (OP)
Could Elden Ring have released on the Xbox 360?
Anonymous No.725356657 [Report]
>>725343775 (OP)
>What are your Elden Ring hot takes
The game is better with music volume down to 0
Anonymous No.725356740 [Report]
>>725345143
I disagree with a lot of what you say here, but I do agree that Elden Ring added an easy mode via some imbalanced build options and summons to the overall detriment of not only the game, but the playerbase. People were happy to point out how broken summoning was and that an easy mode would be bad for the game until Fromsoft chose to enable those bad habits for more newcomer appeal, and now half the series' "fans" are regurgitating arguments from game journalists in 2019 about how gatekeeping is le bad and the only thing that matters in a game is having fun your way.
Anonymous No.725356769 [Report]
That your mule is slow as shit
>maybe if I hit the circle button it'll speed up
>gets a half second 5% boost
The problem with soul games is the deliberate sluggish pace the player has been stuck at while everything else in the game has been moving at blood starved beast tempo.
Anonymous No.725356914 [Report]
>>725345324
I wouldn't call Limgrave a 10, but I do agree it's far and away the best open world region in the game and the only one where it feels like the devs made keeping basic exploration interesting a high priority. Could still use better enemy encounters in a lot of places, though.
Anonymous No.725357140 [Report]
>>725343775 (OP)
>AMD RX 6800 release price $579 at launch.
>1 PC part cost the sames as a full PS5
buddy, you can't game on a gpu alone.
Anonymous No.725357170 [Report] >>725357304
>>725348005
That shit only works if a game has fun gameplay
Anonymous No.725357304 [Report]
>>725357170
Well you also get some exp
Anonymous No.725357406 [Report] >>725360463
>>725343775 (OP)
The levelling system for all the souls games is genuinely shit. It makes 0 sense and I'm bored of seeing people defend it. There's no reason to essentially make stats become fake after level 40/50. It should just be capped there, it's confusing for new players for no reason at all.
Anonymous No.725357445 [Report]
open world was a mistake
Anonymous No.725357495 [Report]
>>725343902
With how diverse the items are in this game, it's kinda inevitable. For any particular build, 80%+ of spirit ashes / weapons / sorceries / incantations are useless, especially early on where hybrid builds are not even possible really.

On the flipside, if the rewards for the dungeons were actually really good for all builds (golden seeds, sacred tears, or maybe something new like zelda style heart containers), then people would feel the need to do all the dungeons.

I think smithing stones in tunnels are already a good reward by themselves. Catacombs are kinda poopy because spirit ashes are shit, but hero graves are okay because their rewards (talismans etc.) are usually really good.
Anonymous No.725357576 [Report]
I have zero desire to ever replay it, but I'll probably replay dark souls 1 2 and 3 again
Anonymous No.725357602 [Report] >>725359860
>>725346672
This. They went all in on the combat so it just plays like a bad action game instead of a decent ARPG.
Anonymous No.725357672 [Report]
>>725348752
The first phase is good. The second has an interesting concept (encouraging rolling in specific directions to avoid laser followups) but in practice it still feels like just spam, especially the clone moves. If the devs thought the player would see eight phantom Radahns flying into their face and think anything other than "strafe sideways and mash circle", I would like to know why. Telegraphing is important and a lot of Elden Ring's hardest bosses are hard because they don't do it well.
Anonymous No.725357763 [Report]
>>725343775 (OP)
Similar as others said:
Keep the open world, but make it a little more dense and convoluted. Some of the open spaces can be kept if they serve a real purpose, like for the atmosphere. Places like farum azula were ideal imo.

Still a fucking great game imo, didnt boughted the dlc tho yet. I dont know what to think of the dlc.
Anonymous No.725357891 [Report]
>>725343775 (OP)
Doesn't the PS4 version run 60fps on PS5? Why not just play that, who gives a shit about slightly worse graphics.
Anonymous No.725358298 [Report]
>Open world
Its funny how every SOuls game except 2 felt like a huge world without beeing open world. Interconnected passages and finidng the shortcuts was very rewarding. With Elden Ring the entire concept was thrown overboard and you got a huge world that felt boring in comparisson to the first Demon Souls or Dark Souls. What brings me to the next point
>The map
Also very entertaining is the fucking map. I remember it when peopel wanted a map and every Souls-hardcorestan was screeching how it would ruin the game.
Now a map was added and its ass.
>Quests
The next point is with "linear" world quests are completly pointless. I could easily finish a majority of quests in the previous entries because the NPCS were nearly always located in a logical pathway. You could encounter them just by playing the game.
But oh boy did this change in Elden Ring. After finishing the game for the first time i realized that i didnt finish 90% of the quests because i didn them in the wrong order.
>Netcode
the netcode was always shit and i refuse to play an online game where im paired wit ha fucking japs despite beeing european
Anonymous No.725358926 [Report] >>725359189
>>725343775 (OP)
Elden Ring's story is needlessly opaque to the point of being annoying.
Anonymous No.725359189 [Report] >>725359665
>>725358926
Yeah I basically didnt even know there was a story. Something malenia, golden order (who is that), two fingers (what an ugly thing), but they were all retarded and I didnt get any of it besides in the end being the elden lord or whatever the fuck that even means.
Anonymous No.725359253 [Report]
>>725343775 (OP)
Malenia should have been harder but Waterfowl easier.
The Southern Half of Limgrave needed a second major boss beyond Castle Morne.
Caria Manor should have been twice the size and be an actual smaller legacy dungeon like Ensis in the DLC.
Dragonbarrow needed to have way more stuff there other than bosses to cheese for early game EXP.
Caelid should have been more of a shithole.
The Lake of Rot needed to be totally redone.
The mountaintops needed a strong central legacy dungeon, the area feels too much like a sampler platter of random stuff and not a coherent region.
The DLC needed some ways of navigation that didn't require you to take the most insanely circuitous routs between everywhere all the time.
It would have been nice if there was a large dungeon somewhere in the Southern half of the DLC. As-is, the Northern half feels very dense, but the southern half feels too empty.

Gravity spells weren't as cool as they should be. Sorcery builds are still just blue coom spammers.
Faith needed a bleed/cold analog. Buff Blackflame Blade.
Intelligence builds should have had more ways to buff themselves. Almost all INT builds are mini INT/FAI builds because you are extremely incentivized to get 25 FAI for Golden Vow and all the other buffing spells. The same isn't true the other way.
Dexterity builds need some buffs, right now there's not really a reason to play them if you aren't running a bleed spam build. They're almost always strictly worse than Strength builds.
The Gravel Stone seal should have had Dex/Fai scaling.
INT and FAI casting work in fundamentally different ways. FAI's system should be copied for both.
FP should have had a slight natural regen rate so that you aren't mostly forced to rest if you're running a build that casts spells or uses weapon arts a lot.
Longer weapon arts need better tracking on moving enemies. They're almost useless against late game bosses that like to strafe your attacks and screw your lock on.
Anonymous No.725359376 [Report]
>>725344015
No, the open world is what makes Elden Ring good.
The levels are fun and you can take a break from walking around hallways and explore an open map and get a breather when you need it.
Having to grind through mouldy hallway after mouldy hallway in a game like Dark Souls 1, is miserable. Undead Burgh->Parish->Depths is genuinely a super boring and miserable trio of levels because it is all one note tight and loopy hallway crawling.
Anonymous No.725359380 [Report]
Ye
Anonymous No.725359463 [Report]
>>725345143
Evolution is when something should change.
Elden Ring's change is following up on DS3 making Souls games actually fun to play by increasing player mobility, and then reintroducing things like shields and armor being very good.
Dark Souls 1 was already made for mass appeal. It was one of BAMCO's heavy hitters and sold millions of copies. It was never obscure or designed for a patrician and obscure audience.
Anonymous No.725359665 [Report] >>725360676
>>725359189
There's a story you can glean, but it's the little details that get lost for me. If you make Radagon and Marika two separate beings and eliminate the the idea that they are merged, nothing about Elden Ring really changes. If you take out Radagon's red hair, nothing really changes. If Liurnia was absent from the game, storywise, nothing really changes. There's lots of bullshit like this that I wish didn't exist or was explained better.
Anonymous No.725359760 [Report]
>>725344435
/thread
Anonymous No.725359860 [Report]
>>725346672
>>725357602
There is almost nothing worth exploring in DS1 or DS2 because the world is usually extremely ugly and unfun to navigate because its all just walking down too tight hallways or too wide mock forests.
It can't even actually be called exploration because you aren't able to self-direct, but instead just follow the linear path to wherever it spits out, and maybe unlock a door on the way to somewhere else if you have the masterkey.
You're rewarded for exploring exactly once, with Ash Lake. And no other times.

Elden Ring actually gives you the freedom of movement and of direction to give you actual exploration.
Finding something like the Siofra River Well, or the Shunning Grounds Sewers, is organic, there's very little bringing your attention to those places and heading there is a product of your own curiosity rather than the tight corridors of the level design funneling you in that direction. It is actual exploration.
Anonymous No.725360030 [Report] >>725360549
>>725351560
This is retarded.
Might as well say that DS1's designers admitted that their interconnected map was a mistake when they gave you the Lordvessel.
All maps at a certain size need fast travel if they're to be fun, so that the player isn't running from one place to another for 10 minutes when they want to turn around and head another direction.

Even if you cut out all open world sections and just strung each major dungeon back to back with the others, you'd still need fast travel because of how big the game would be and getting from the end of one to another would become tedious fast if you needed something from the other side.

Hollow Knight and Silksong have basically impeccable map design, and both have fast travel because at a certain point your game is too big to commute.
Anonymous No.725360120 [Report]
>>725343775 (OP)
DLC needed more side dungeons. The skibidi fragments are literally pointless. They should have either skipped them entirely and balanced the numbers accordingly or the skibidi fragments should've been used for a more in-depth build customization option that actually allowed you to make some choices as to what kind of character you're making rather than just +dmg dealt and -dmg taken.
Anonymous No.725360250 [Report]
>>725356369
Older Souls games were only slow because players were inexperienced and had poor mechanical skills.
Anyone that is good at DS1 or DS2 can just sprint past enemies and only kill the specific roadblocks that matter on the way to the boss room.
The difference is that today you enter an area with foreknowledge that it probably isn't worth your time to fight most mobs in it, and just sprint around for the major loot and skedaddle. The same as people that go replay older Souls games today.

Sens Fortress can be ran through in like 10 minutes if you don't stop to fight every snake man on the way. There's no reward for doing so or taking it slowly other than XP you probably don't need given how much more the bosses give you than the random mobs.
Anonymous No.725360362 [Report]
>>725345948
No. I used a 3080ti and without a fps unlock mod, the game struggled to maintain 4k 60. It hit 4k 90 with the fps unlock mod tho, because From are shit at being technical devs.
You do lose access to online tho
Anonymous No.725360463 [Report]
>>725357406
Japs love their pointlessly obscurantist stat systems.
This is something I liked about Nightreign, it got rid of the confusion about how stats worked by almost totally covering them up and handing you a premade archetype that worked in an obvious way.
You don't need to know breakpoints for stats when you can instead just pick Wylder or Duchess depending on whether you want a mobile strength or dex build.
Frankly, I'd prefer if they kept that system going into the future.
Anonymous No.725360549 [Report] >>725361086
>>725360030
DS1 level design turns to shit the moment you get the lordvessel and can start warping around. Devs knew that they were running out of time and had to shit out some dogshite areas that arent properly interconnected with the rest of the areas, so they give the player the ability to warp.
It's the same with ER, except most of the game is dogshite filler so the player can warp from the start, and when he can't, he can just rush past the enemies with magical pocket horse. One thing that heavily suggest that torrent is an afterthought, or a bandaid solution, are those magical gates that prevent the player from using torrent. So they had to find a fix for their fix because they just can't let go of the misguided and time wasting open world
Anonymous No.725360676 [Report] >>725360803
>>725359665
You could say that about any Souls game.
There's no meaning to Gywndolin being forced to act like a girl. Or to Havel trying to fight the Gods. Or to the Way of White being a psyop. Etc.
You could cut the Depths from the game entirely and most players wouldn't even give a shit.
It matters if you like finding stuff out about the setting, the gain is purely filling out your self-interest.
Anonymous No.725360803 [Report] >>725361181
>>725360676
Why did you bring up Souls games? I was talking about Elden Ring because that's what OP was talking about. If I wanted to talk about Souls games, I would have talked about them.
Anonymous No.725360868 [Report]
cons
>game is too long, feels like the could have spent the dev time much better if the golden city was the end
>i don't fuck with the art style, older fromsoft games looked simpler and better
>no easy mode
>it's still locked to 60 fps?
>locking the dlc behind a boss not even half of players have beaten was silly
>nerfing the player in the dlc was very silly

pros
>the game looks great
>kbnm controls work fine, first time for a souls game?
>fun dlc weapons and unlimited ranged ammo, hope that becomes standard in future games

wishlist
>i would like to recruit and bring companions along
>remove mana and make magic cost stamina, like in ds2
Anonymous No.725360928 [Report]
>>725343902
This is mostly due to how fucking retarded Jap devs are when it comes to being set in their ways regarding tradition. There's zero reason for stat changing to be so gated and time-consuming. For a game like Elden Ring you should be able to reset your stats at any bonfire with zero cost. At least then there's some encouragement to actually try all the shit you're getting instead of having another "Damn this looks cool but I'll probably never use it because it does not align with the stats I have invested in and I don't really feel like going back to the moon bitch which takes several dozen hours for the average player to encounter unless they looked up information" moment which is what happens at least 95% of the time.
Anonymous No.725361086 [Report]
>>725360549
The Lordvessel was necessary because even if they added a route from Anor Londo back to Sens Fortress or New Londo or somewhere else, the map was already too big to be fun to navigate.
Lets say that you're trying to turn Quelag's boss soul into the Chaos Blade. You need a +10 Katana, but you don't have one. Then you either need to make a run to Blighttown for the Iaito, or go all the way to Darkroot to buy one from Shiva, or get to the Undead Burg and kill the merchant. And that is if you're lucky enough to have the Titanite for the upgrades.
Any way you go, that is beyond tedious and unacceptable regarding game design.

Fast travel, once a map of any sort is beyond a certain size, is a necessity for a game to be fun if it isn't a totally linear experience where you're not expected to scavenge items for progression.
Anonymous No.725361181 [Report] >>725361647
>>725360803
I don't care what you care about, I'll tell you what you think and you'll thank me for it.
Anonymous No.725361234 [Report]
>>725343902
That's not even my main issue. The main issue is you can't tell wether that glowy thing is a very important item or some stupid bullshit. They fixed it somewhat like you can tell by the glow now if it's a weapon or a consumable but man that shit was rough in early souls. Oh what's that? The best ring in the game? Sorry ran past it thinking it was 5 throwing knives
Anonymous No.725361294 [Report]
>>725343775 (OP)
the only part i struggled with was the platforming. having to do pixel perfect jumps from one piece of shit onto another, or getting killed by a boulder or fire because a single pixel of your character was over the invisible line is just plain annoying and not fun. the game's controls are not suited for such precise moves.
other than that easy af game. i liked the open world. it is in fact precisely the reason why i prefer elden ring over previous fromsoft games
Anonymous No.725361647 [Report]
>>725361181
Shhh