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Thread 725411728

202 posts 130 images /v/
Anonymous No.725411728 [Report] >>725412303 >>725412381 >>725412427 >>725412589 >>725412765 >>725412939 >>725413127 >>725413176 >>725413207 >>725413267 >>725414158 >>725414296 >>725415051 >>725415398 >>725416581 >>725416686 >>725416692 >>725416774 >>725417013 >>725417060 >>725417075 >>725417101 >>725417259 >>725418516 >>725418628 >>725418685 >>725420140 >>725422090 >>725424540 >>725425304 >>725425584 >>725426159 >>725426502 >>725430164 >>725434372 >>725434647 >>725438867 >>725441243 >>725441246
Why do games have such a hard time conveying a sense of scale and what games do it well?
Anonymous No.725412303 [Report] >>725413890 >>725416806 >>725433871
>>725411728 (OP)
Shadow of the Colossus
Anonymous No.725412381 [Report] >>725433871
>>725411728 (OP)
shadow of the colossus
Anonymous No.725412427 [Report]
>>725411728 (OP)
shadow of the colossus
Anonymous No.725412589 [Report]
>>725411728 (OP)
Colossus
Anonymous No.725412765 [Report]
>>725411728 (OP)
Shadow
Anonymous No.725412939 [Report]
>>725411728 (OP)
Of
Anonymous No.725413037 [Report] >>725425584 >>725434825
EVE Online. You can zoom your camera and there's also a control to zoom it's FoV and when you combine these, especially inside a space station, you quickly realize you're a fucking gnat.

Here is a screenshot of a refinery being fabricated in space 1/2.
Anonymous No.725413127 [Report]
>>725411728 (OP)
The
Anonymous No.725413176 [Report] >>725413252 >>725414048 >>725418535 >>725420705 >>725434181 >>725437220
>>725411728 (OP)
Elden Ring
Anonymous No.725413207 [Report]
>>725411728 (OP)
Necrophosis
Anonymous No.725413242 [Report] >>725426896
Anonymous No.725413252 [Report] >>725423831 >>725425023
>>725413176
elden ring has a terrible sense of scale
all the big enemies zoom around like niggers on crack, it's nonsensical
Anonymous No.725413267 [Report]
>>725411728 (OP)
Dolls Nest.
Anonymous No.725413501 [Report] >>725413929 >>725415787
I need more games where big powerful monsters can pat me on the head and we can have a nice day at the beach together
Anonymous No.725413890 [Report] >>725421897 >>725428021 >>725433871
>>725412303
fpbp
Anonymous No.725413929 [Report] >>725424793
>>725413501
Palworld?
Anonymous No.725414048 [Report] >>725414290 >>725414708 >>725416071 >>725416410 >>725416521 >>725416683 >>725416704 >>725423960 >>725425023 >>725425551 >>725426771 >>725433902 >>725435053 >>725437134 >>725439186 >>725439239 >>725441162 >>725441551
>>725413176
Anonymous No.725414158 [Report]
>>725411728 (OP)
Arc Raiders
Anonymous No.725414290 [Report]
>>725414048
Painted nails made this pic.
Anonymous No.725414296 [Report] >>725415456 >>725430441 >>725441240
>>725411728 (OP)
Returnal very much takes inspiration from Zdzisław Beksiński and inspires comparable feelings, IMO.
Anonymous No.725414372 [Report]
The only games I can really think of that have giant/super scaling in terms of the world being far, far larger than the player are EverQuest, Kingdoms of Amalur and the Souls games.
Anonymous No.725414708 [Report] >>725420951
>>725414048
Anonymous No.725415051 [Report] >>725420875
>>725411728 (OP)
>Why do games have such a hard time conveying a sense of scale
Probably limitations of their game engine or the games foundation. Could be a lot more to this, but I think it's more so having the right talented/clever developers in the mix somewhere.

>what games do it well?
Xenoblades games do it well, specifically XBCX with the mechs. Always suspected they make their zones/worlds sort of like these maps in picrel, and unironically shrink the player down afterwards. It's an easy design trick/method to give off that sense of scale.
Anonymous No.725415398 [Report] >>725415531
>>725411728 (OP)
Peripeteia is an unfinished jank fest but it's yuge
As for why games generally have a "hard time" doing it, it's because gamers don't like large empty spaces, everything needs to be filled with cawntent
Anonymous No.725415456 [Report] >>725416212 >>725416360 >>725418492 >>725418594 >>725423851 >>725426572 >>725431532 >>725441240
>>725414296
It's crazy how underlooked this game is. It ticks off basically everything you could want from a game.
Anonymous No.725415531 [Report] >>725415883 >>725424367
>>725415398
>everything needs to be filled with cawntent
Why though? Usually that just ends up meaning that the content is boring and if there is content everywhere then there's no satisfaction of stumbling upon things. Games need both literal and figurative space in them.
Anonymous No.725415787 [Report]
>>725413501
>/v/ users want one thing and it's disgusting
Anonymous No.725415883 [Report] >>725416508
>>725415531
>Why though?
I'm not sure if there's a proper term for it but gamers feel like they waste their time if they go somewhere and get nothing from it. This is an issue that sometimes crops up in tabletop as well, not every room is important or has something valuable in it or an enemy to kill. Sometimes you just kick a door open and it's a broom closet.
Anonymous No.725416071 [Report]
>>725414048
I have a hard time articulating this, but there is something that doesnt look right with fixed camera angles when combined with freedom of movement. It could be because I just detest having to fight against the camera but also aesthetically it's not pleasing because somehow you become more hyperaware of how only the player character is in motion and everything in the background is static, and also for fixed angles to work the player character has to be framed in a particular way, but when you can freely move that is never going to happen.
Anonymous No.725416212 [Report] >>725417725
>>725415456
It's an all-timer.
Anonymous No.725416360 [Report]
>>725415456
returnal isn't underlooked here at all it just made /v/niggers seethe because the main character was a middle aged woman with wrinkles so they deemed it "woke" and hated it from day 1 lmao
Anonymous No.725416410 [Report] >>725418716
>>725414048
/thread
A good video game takes just as much inspiration from film and traditional art as it does other vidya.
Anonymous No.725416508 [Report]
>>725415883
They feel like they are being scammed because a place just exists and doesn't have ebin loot or a thieves guild questline inside.
It's ackshually the opposite, space existing for the sake of it outside of some utilitarian gaymplay loop purpose is a luxury.
Anonymous No.725416521 [Report] >>725416812 >>725421980
>>725414048
Bullshit, you just know if more games did what SOTC did there would just be a lot of complaining about the camera stealing control away from the player.
Anonymous No.725416557 [Report] >>725429230 >>725429838
Anonymous No.725416581 [Report]
>>725411728 (OP)
peaks of yore is pretty good
its a qwop/only up style fps climbing game
the later maps and the dlc go up hundreds of meters in height
dev also just released a map editor and people have made gigantic maps for it
Anonymous No.725416683 [Report] >>725417828
>>725414048
It's a lost art. Even the old God of Wars games did this.
Anonymous No.725416686 [Report]
>>725411728 (OP)
every game now doesn't use the camera at all. It's all over the shoulder third personslop. One of the things that older games messing with the camera angles more accomplished was conveying a sense of scale.
Anonymous No.725416692 [Report] >>725435430
>>725411728 (OP)
Because scale is a spook that people claim to want but in practice it doesn't really add anything except making big expanses of empty worthless space. It's exactly the same shit as all those threads bemoaning why aren't there games that evoke a certain "feel" based on a painting, because it's subjective nonsense based on "feel" and not any sort of objectivity.
Anonymous No.725416704 [Report] >>725437134
>>725414048
just say west versus east

westoid shit would never do sotc stuff
Anonymous No.725416774 [Report]
>>725411728 (OP)

Xenoblade series
Anonymous No.725416806 [Report]
>>725412303
first thought exactly
Anonymous No.725416812 [Report]
>>725416521
and we can ignore those losers
Anonymous No.725416824 [Report] >>725417895
Elden Ring
Anonymous No.725416923 [Report] >>725417118 >>725417895
And Elden Ring
Anonymous No.725416998 [Report]
EYE Divine Cybermancy
Anonymous No.725417007 [Report] >>725417091
No depth perception.
Anonymous No.725417013 [Report] >>725426896
>>725411728 (OP)
NaissanceE is really good at smashing it's scale into your face
Anonymous No.725417023 [Report]
And still Elden Ring
Anonymous No.725417054 [Report] >>725424780 >>725426896 >>725429364
>NaissanceE
>Manifold Garden
How have anons not mentioned the megastructure games yet?
Anonymous No.725417060 [Report]
>>725411728 (OP)
unironically a lack of realistic lighting
Moose !!Tm8/4MnbTW4 No.725417075 [Report] >>725420025
>>725411728 (OP)
Assassin's Creed Shadows does a pretty fantastic job at scale especially with regards to the castles. The biggest ones feel so large you don't feel like you'll be able to clear them in a day, and if you play as Naoe clearing one it genuinely takes an hour. This temple in particular is insanely huge and makes you question how long it took to build for example.

Xenoblade as a whole is also really great at making everything feel enormous and far away.
Anonymous No.725417091 [Report]
>>725417007
Also faking depth with atmospheric scattering / volumetric fog
Anonymous No.725417101 [Report]
>>725411728 (OP)
Shadow of the Colossus.
Anonymous No.725417118 [Report] >>725417895
>>725416923
I don't get that feeling from ER. It's too cramped and video gamey. You can see like 3 different biomes and 3 different castles in the image, the geology is nonsensical in a bad way
Anonymous No.725417259 [Report]
>>725411728 (OP)
Forever Winter does scale pretty well and really makes you and the foot units feel small, probably in-part thanks to the great art direction.
Other than that the game is pretty bad sadly.
Anonymous No.725417725 [Report]
>>725416212
Sovl
Anonymous No.725417828 [Report] >>725419695
>>725416683
The OG GoW games have a great sense of scale too.
Anonymous No.725417895 [Report] >>725418008 >>725418382 >>725424583 >>725435719
>>725416824
>>725416923
>>725417118
Anon dropped a trvke in an earlier thread this.
Anonymous No.725418008 [Report] >>725426461
>>725417895
psot the image he posted
Anonymous No.725418382 [Report]
>>725417895
not a truke, i read it
Anonymous No.725418492 [Report]
>>725415456
It's procedurally generated slop. It's not really proper bullet hell either since you can iframe dodge through bullets.
Not to mention it's a roguelike, which is a highly overdone genre.
Anonymous No.725418516 [Report]
>>725411728 (OP)
SotC has been mentioned already. The old God of War games actually did it well.
Anonymous No.725418535 [Report] >>725422656
>>725413176
>massive boss that towers above you
>camera is shit so you stare at its toes for most of the fight
not kino, not art. next.
Anonymous No.725418563 [Report]
ICO and that stupid fucking dog thing game
Anonymous No.725418594 [Report]
>>725415456
I saw the gameplay and it was just running circles around closed "arenas" shooting lame looking floating enemies. it's pointless
Anonymous No.725418628 [Report] >>725433684
>>725411728 (OP)
AC6 gives you the impression of scale because your robot is already pretty big, but the other structures around you are even bigger.
Anonymous No.725418685 [Report]
>>725411728 (OP)
E.Y.E
Anonymous No.725418716 [Report]
>>725416410
Based take
Anonymous No.725419028 [Report] >>725420140
Halo has its moments
Anonymous No.725419143 [Report]
Anonymous No.725419695 [Report]
>>725417828
When I was a teenager playing them for the first time and you run into that room with the soldiers and they tell you they've been looking for you for weeks, it really sold the fantasy of the size of the place to me. Like, OOC, I've been playing for however long, but IC Kratos has been in this giant temple for weeks. He's had to camp and stop and shit. Maybe thats just a kid's imagination filling in a lot of blanks with imagination, but I'll never get over that feeling.

As for other games, I think in a lot of places and maps Guild Wars 2 does it pretty damn well.
Anonymous No.725420025 [Report]
>>725417075
This. Xenoblade is your best answer OP. Especially the first game and X.
Anonymous No.725420140 [Report] >>725420347
>>725411728 (OP)
Game studios forgot how to craft "experiences".

Like older "cinematic" games knew how to not only tell a story with fun gameplay but to design and experience from beginning to end that keeps the player engrossed in the world and feel what's happening not just "play" it.

>>725419028
yeah exactly. The Forward Undo Dawn swooping in, the replacement Halo ring rising from the clouds, In Amber Clad crashing in High Charity, etc. The skyboxes and just events in general really gave players a sense of scale
Anonymous No.725420317 [Report]
god of war series.
Anonymous No.725420347 [Report] >>725433761
>>725420140
>Game studios forgot how to craft "experiences".
Just play indies or mods.
Anonymous No.725420705 [Report]
>>725413176
You're right, its one of the only games in years that has a sense of awe or scale to its design.
This whole board is just a fucking kafkatrap to shame people into talking about the same ten games in the past 20+ years.
Anonymous No.725420875 [Report]
>>725415051
>unironically shrink the player down
no they don't. they don't shrink the player, they scale the map up...lol wtf
Anonymous No.725420951 [Report] >>725428186
>>725414708
>posts curated screenshots instead of gameplay footage
Anonymous No.725421127 [Report]
jedi knight: DF2
halo
skyrim
Anonymous No.725421751 [Report] >>725421840 >>725422438 >>725428391 >>725430621 >>725437446
Just you wait
Anonymous No.725421840 [Report]
>>725421751
>you're gonna feel that scale
Anonymous No.725421897 [Report] >>725424325
>>725413890
Is the original PS2 version still the best way to play this?
Anonymous No.725421980 [Report]
>>725416521
Exactly. Ooooo cinematic but trash for actual gameplay.
Anonymous No.725422061 [Report]
Anonymous No.725422090 [Report]
>>725411728 (OP)
Peripeteia.
Anonymous No.725422438 [Report] >>725435390
>>725421751
Based on the trajectory in casualization from Morrowind to Oblivion to Skyrim, I can't even imagine how braindead and casual TES6 is going to be.
Anonymous No.725422656 [Report]
>>725418535
I don't recall any boss that was actually like that except the fire giant, and you get a full view of that boss all the time.
Anonymous No.725423831 [Report] >>725424160 >>725430269 >>725434105 >>725434937
>>725413252
Why would a big guy be slow?
Anonymous No.725423851 [Report]
>>725415456
isn't it just worse ror2
Anonymous No.725423960 [Report]
>>725414048
If the camera decided to fly away at an artistic angle when you're fighting a giant crayfish, you'd seethe about it.
Shadow of the Colossus can do it because when you're not in a boss battle there's nothing to hurt you.
Anonymous No.725424160 [Report] >>725424442 >>725424551 >>725426275
>>725423831
What's faster, a cat or an elephant?
Anonymous No.725424325 [Report]
>>725421897
Yes.
Anonymous No.725424367 [Report]
>>725415531
People normally have like 1-3 hours a day to play video games. Get home at 5-6pm, have to eat, piss, shit, fuck your wife, check out what that weird sound your car started making is coming from, and somehow make time for vidya between all the chores.
If it takes you like 30 minutes to run around from a major hub to some other engaging content, then a lot of people will be annoyed at that.

Some games thrive on that, Minecraft, Elite, etc., but not everyone likes that.
Anonymous No.725424384 [Report]
Alice: Madness Returns
Anonymous No.725424442 [Report] >>725424539
>>725424160
Whats faster a house cat or a lion?
A chicken or an allosaurus?
Anonymous No.725424539 [Report] >>725424858 >>725425967
>>725424442
>Whats faster a house cat or a lion?
A house cat. Are you stupid? House cats are insanely fucking agile and fast.
Anonymous No.725424540 [Report]
>>725411728 (OP)
The battle maps in Total War Warhammer are extremely good at doing scale, dividing the game between campaign maps and battle maps allows them to do this
Picrel is just one example of many, many more. It might not seem like it, since it's not on the screenshot but the units are their real size in these maps and the camera is high up.
Anonymous No.725424551 [Report]
>>725424160
The largest enemies, giants and trolls, are very slow. Dragons are slow as fuck as well when they're on the ground.
Anonymous No.725424583 [Report] >>725424968
>>725417895
Siofra was literally a city that was buried underground by God.
It and the cave did appear at the same time because it wasn't always underground. It used to be above ground.
Anonymous No.725424780 [Report]
>>725417054
Bleak Faith Forsaken is another like that.
If there's a cheat engine plug in for it, it's probably worth turning on invincibility and running around for a few hours.
https://www.youtube.com/watch?v=vwbmNBBm3rk
Anonymous No.725424793 [Report] >>725424932
>>725413929
ive been playing Cobblemon, the pokemon mod for minecraft. dont know why, but im enjoying it. i have never played an official pokemon game before, so I should probably give palworld a try since its effectively what Cobblemon is but a full-fledged game
Anonymous No.725424829 [Report] >>725425346 >>725433845
Freelancer and Underspace, ironically
Anonymous No.725424858 [Report] >>725424903
>>725424539
So is a fucking lion.
Anonymous No.725424903 [Report] >>725425332
>>725424858
Lions are not as agile and do not have the reflexes of a house cat.
Anonymous No.725424932 [Report] >>725425101
>>725424793
Cobblemon is better.
Minecraft is a better game than the ARK copy that Palworld uses as a base.
Anonymous No.725424968 [Report] >>725425047
>>725424583
Isn't siofra a goddess of some kind containing the lake of rot?
Anonymous No.725425023 [Report]
>>725414048
>>725413252
Contrarians are fucking retarded
Anonymous No.725425047 [Report]
>>725424968
Maybe.
Either Siofra or Ainsel. Maybe both were goddesses that helped.
But I think that post was talking about the Nox city above.
Anonymous No.725425101 [Report]
>>725424932
Oh, thats a shame. ive seen a few people talk it up, but its usually while posting some palworld r34 or something.
Anonymous No.725425304 [Report]
>>725411728 (OP)
I think the issue is there is a tension between impactful scale and allowing the player to get to where they want to reasonably quickly. IRL it might take you several hours of hiking to reach a peak but people just aren't going to have the patience to do that in-game.
Anonymous No.725425332 [Report] >>725425389
>>725424903
You ever see a lion juke a buffalo or rhino?
Those dudes have the athleticism of a gymnast.
Anonymous No.725425346 [Report]
>>725424829
It's because you get so used to seeing small stuff there that when you finally get to see bigger things (which are only a few miles in diameter but still), it freaks you out
Anonymous No.725425389 [Report]
>>725425332
You ever see a cat swat away a lunging snake that's 2 inches away from the cat's face?
Anonymous No.725425407 [Report]
American truck simulator and KCD
It's the usual massive castle in the distance but you feel like covering real distance
Anonymous No.725425551 [Report]
>>725414048
I think the sense of scale is immediately ruined in any game that allows fast travel. Sure, we got to get there first, but i find the distance of having to travel isn't apparent to the player or doesn't stick with them. It's just a long road especially in ER because you often just hop on your horse and run a straight line. Even moments that shouldve stuck to me, like us walking around the rim of the cauldron, didnt feel any different to me than anything else.
Anonymous No.725425584 [Report]
>>725413037
I fucking loved the stations in EVE, proper fucking huge. Even travelling in/out and seeing giant dreadnoughts and carriers beside my destroyer and that they're nothing compared to the beast. I wish I'd committed more to EVE in the past but there doesn't seem much point now

>>725411728 (OP)
I love dense Night City metro
Anonymous No.725425967 [Report] >>725426192
>>725424539
Lions, cheetahs, and even lots of bears are faster than house cats. Some big animals are slow, but generally a longer stride helps something outrun another thing if we're talking straight line running. Maximum speed is a different question than how agile something is.
Anonymous No.725426151 [Report]
Helldivers 2 has large scale violence
Anonymous No.725426159 [Report] >>725433882
>>725411728 (OP)
rain world
realizing the leg is just one of multiple and your arduous climb up was only through a tiny fraction of pebble's complex is honestly horrifying
Anonymous No.725426192 [Report] >>725426417
>>725425967
>Lions, cheetahs, and even lots of bears are faster than house cats.
Except the context of the discussion is how Elden Ring bosses move around, so when we say fast we don't mean top sprinting speed, we mean agility and dodging around.
>Maximum speed is a different question than how agile something is.
Correct, which is my point. Please don't be so fucking stupid that you pretend talking about how fast bosses move around in ER is in reference to their top sprinting speed.
Anonymous No.725426275 [Report] >>725426362
>>725424160
What's faster? A lady bug or hawk?
Anonymous No.725426291 [Report]
Anonymous No.725426362 [Report]
>>725426275
does the ladybug get prep time?
Anonymous No.725426412 [Report]
Anonymous No.725426417 [Report] >>725426613
>>725426192
>Please don't be so fucking stupid that you pretend talking about how fast bosses move around in ER is in reference to their top sprinting speed.
They generally dart in straight lines after rapid acceleration like a cheetah so I'd say it's actually a very valid comparison to that style of hunting if we're talking about their gap closes. They do a lot of jumping around too which doesn't really seem like agility to me. I don't like Elden Ring at all, but your points don't hold a lot of water. The typical Elden Ring boss is just a really big humanoid not a building sized mecha.
Anonymous No.725426461 [Report] >>725427062 >>725427121
>>725418008
Dark Souls has a level of verisimilitude to its world that Elden Ring lacks.
Anonymous No.725426502 [Report]
>>725411728 (OP)
desu only dark souls gave any sense of scale because you could physically walk from the bottom of the world to the top of it
Anonymous No.725426572 [Report] >>725427486
>>725415456
>It ticks off basically everything you could want from a game.
except good gameplay
a likeable protagonist
non-meme replay value
Anonymous No.725426613 [Report] >>725426721 >>725426823
>>725426417
>They generally dart in straight lines after rapid acceleration like a cheetah so I'd say it's actually a very valid comparison
Oh my God, you are going to be that fucking stupid.
>They do a lot of jumping around too which doesn't really seem like agility to me.
>jumping around
>not agility
You've entered levels of retardation that shouldn't be possible.
>but your points don't hold a lot of water. The typical Elden Ring boss is just a really big humanoid not a building sized
My only point is that smaller animals are faster and more agile, like a cat, and that thinking the giant bosses in Elden Ring hoping around and rolling around like a baby on meth is stupid.
Anonymous No.725426639 [Report] >>725434989
Ummm
Anonymous No.725426721 [Report]
>>725426613
Sloths, turtles and snails are all smaller than horses
Anonymous No.725426771 [Report]
>>725414048
This nigger can't experience scale IRL because his tiny brain can't comprehend something unless it has been specifically pre-arranged for him.
Anonymous No.725426810 [Report] >>725427602
The real question is what games do it wrong. And when I say wrong is like horrible wrong.
Anonymous No.725426823 [Report]
>>725426613
You're coping, jumping is STR and top speed is also STR. The fastest land animal is not the smallest.

>My only point is that smaller animals are faster
No, only sometimes and usually circumstantially
>and more agile
Possibly

>giant bosses in Elden Ring hoping around and rolling around like a baby on meth is stupid.
They have super powers and/or are demigods, only a few of them approach even the size of the first Colossus in SotC.
Anonymous No.725426896 [Report]
>>725413242
Wow he sus
>>725417054
>>725417013
This is a really good one. I think Rainworld does an excellent job as well.
Anonymous No.725427062 [Report] >>725427285
>>725426461
ehhh, DS1 is generally also very video-gamey. It feels more real and physical because you have to walk everywhere (good).
That ER screenshot might actually be one of the better ones. The cliffs look nice, exagerrated but still resemble cliffs rather than fake video game land.
Anonymous No.725427121 [Report]
>>725426461
>impossible fantasy cliffs that would crumble in real life
>erm actually the grass placement on these rocks isn't realistic and ruining muh immersion
youtube video essayists must love you
Anonymous No.725427285 [Report]
>>725427062 me
The DS1 screenshot looks weirder. Patches of trees on very steep slopes. Not that realism is end all be all but still
Anonymous No.725427437 [Report] >>725427546
God of war games before the nordic ones
Anonymous No.725427486 [Report]
>>725426572
>except good gameplay
Filtered
Anonymous No.725427546 [Report]
>>725427437
Based and Hellenicpilled
Anonymous No.725427602 [Report]
>>725426810
Elden Ring
Anonymous No.725427692 [Report]
dont make this into trooncord game war thread
Anonymous No.725428021 [Report] >>725428840
Peripeteia

FOV and (in the case of third person games) camera angles are responsible for creating this sense of scale

And of course the size of the models as well

>>725413890
I'm glad that you didn't post the Remake.
Based anon.
Anonymous No.725428186 [Report]
>>725420951
>posts an image on an imageboard
>anon acts surprised
Anonymous No.725428391 [Report]
>>725421751
Can't wait for Todd to lie to me again and people eat it up anyways.
Anonymous No.725428840 [Report]
>>725428021
Peri's next level will be set on a desert and you'll have a car. I hope they make it as huge as they can
Anonymous No.725429046 [Report] >>725429364
What's some non-vidya media that has a good sense of scale?
Anonymous No.725429230 [Report]
>>725416557
Nice
Anonymous No.725429364 [Report]
>>725429046
see >>725417054
Anonymous No.725429838 [Report]
>>725416557
Sovl
Anonymous No.725429918 [Report] >>725429982
ER
White knuckle
KCD
Anonymous No.725429982 [Report]
>>725429918
Anonymous No.725430164 [Report] >>725437319
>>725411728 (OP)
Kenshi
>entering Obedience for the first time
Anonymous No.725430202 [Report] >>725432915
I wish more games would have characters like this, it's the perfect medium for this kind of thing yet everyone decided to go the opposite way of fantasy
Anonymous No.725430269 [Report]
>>725423831
What's faster, an ant or you?
Anonymous No.725430441 [Report]
>>725414296
That hag's face is more terrifying than any of Beksinski's works
Anonymous No.725430621 [Report]
>>725421751
Looking forward to another 'capital 'city'' where like two dozen people live
Anonymous No.725431532 [Report] >>725436069
>>725415456
wasn't the entire fucking game a dream of the main character who had a car crash? i don't remember right, but if yes i am so tired of this garbage
Anonymous No.725432915 [Report]
>>725430202
Anonymous No.725433353 [Report]
cru2
Anonymous No.725433684 [Report]
>>725418628
Really just that one level with the big dozer thing you climb up. And I guess the warehouse levels.
Anonymous No.725433761 [Report]
>>725420347
This one screenshot is dripping with more atmosphere than any game in the past ten years (except Rainworld)
Anonymous No.725433845 [Report]
>>725424829
Cap ships in freespace 2
Everspace maybe as well
Anonymous No.725433871 [Report] >>725434054
>>725413890
>>725412381
>>725412303
I guess the trick is to make it empty, boring and utterly lifeless time wasters.
Anonymous No.725433882 [Report]
>>725426159
That moment when you reach the top and you see all the other ones in the distance...
Anonymous No.725433902 [Report]
>>725414048
I think it has more to do with how pulled back the camera is. Xenoblade Chronicles let you pull out the camera pretty far and it really helped to emphasize the scale of the world.
Anonymous No.725434054 [Report]
>>725433871
Zoom zoom
Anonymous No.725434105 [Report]
>>725423831
It's not that he's slower, but visually huge objects have the appearance of moving slower by the eye especially at greater distances. For example a passenger jet iyou see flying overhead is going at 500kph yet to you on the ground it doesn't seem particularly fast. However, if it was going 500kph just 100m off the ground over your head, you would perceive it going super fucking fast.

Games often fail to simulate this phenomenon properly, so larger models that have animated movement often move faster than you would expect - giving them a cardboard kind of feel to the visual.
Anonymous No.725434181 [Report]
>>725413176
this
Anonymous No.725434372 [Report]
>>725411728 (OP)
The answer is right there in the pic. Off center view and distantly observed subject. Anyone who paints would tell you the standard third person behind the back view is terrible for demonstrating depth.
Anonymous No.725434647 [Report] >>725436974
>>725411728 (OP)
>Why do games have such a hard time conveying a sense of scale
Because it's really hard to find the sweet spot where things are big enough to feel enormous, but not so big that you just feel slow. There's also no depth because it's just 1 image so it's hard to tell distances between things.
I've been playing X3 Albion Prelude recently and it demonstrates both things. My ship is around 4-6km long and the station is about 50-60km. Even though I'm flying one of the largest ships in the game, literally hundreds of times larger than the smallest ships, I don't really feel big. Everything else just feels tiny.
Anonymous No.725434825 [Report]
>>725413037
I piloted freighters for a while and I always loved being huge compared to everyone else. So big that I couldn't see most people's ships with the naked eye, I had to hover over them in the overlay list
Anonymous No.725434937 [Report]
>>725423831
Earth is spinning incredibly fast but because it's so big it looks like it's barely moving. The more mass, the slower it appears.
Anonymous No.725434989 [Report]
>>725426639
Came to say this. Are the areas actually as large as they appear? No. But that first peak you summit in the first game to get to the port town was well done.
Anonymous No.725435053 [Report]
>>725414048
This has to be bait, no one can be as retarded as you.
Anonymous No.725435390 [Report]
>>725422438
guaranteed point of interest fest of a map where you can see a dozen nearby locations from every location and the map will feel tiny and probably is tiny because of consoles
Anonymous No.725435430 [Report]
>>725416692
you're just dumb
>empty worthless space
>sense of scale
pick one, there's a difference between slop and shadow of the colossus and that difference is often described with words like "sense of scale" "atmosphere" "soul" etc
Anonymous No.725435580 [Report]
You know, Ace Combat games also do a great job at communicating a sense of scale.
Anonymous No.725435719 [Report]
>>725417895
this image is conveniently ignoring all the non-gameplay areas in ds1 that blatantly look absolutely catastrophic
Anonymous No.725435931 [Report]
Unironically Toy Story 2.
Anonymous No.725436069 [Report]
>>725431532
not really, she really did go to that planet, and you could argue that in her death in the car crash her soul 'returned' to the planet as she had been claimed by it by visiting

tbqh i dont know enough about the greek mythology the game strongly references to elaborate more on it
Anonymous No.725436974 [Report] >>725437057
>>725434647
>X3
Long time fans widely regard it with disdain for its abandonment of standard features from the previous titles.
Anonymous No.725437057 [Report]
>>725436974
You're thinking of Rebirth. X3 is just X2 with more stuff.
Anonymous No.725437134 [Report]
>>725414048
>>725416704
>Spyro camera in the western version that properly follows you around and already picks out good angles because you're low to the ground vs Spyro camera in the Japanese version that is completely aimless and consistently fails at showing off anything
Anonymous No.725437220 [Report]
>>725413176
>Elden Shit
Lol no
Anonymous No.725437319 [Report]
>>725430164
>approaching Mourn
Anonymous No.725437446 [Report]
>>725421751
as a chess master, he has to think 7 steps ahead
Anonymous No.725438867 [Report]
>>725411728 (OP)
Not enough developers play with FOV or perspective in the camera.
Anonymous No.725439186 [Report]
>>725414048
It depents on control device. If you play on controller you move the camera the bare minimum. If you play on kb+m you're always looking around, including up and down, and you get a better sense of the environment.
Anonymous No.725439239 [Report]
>>725414048
yet, you'll yell at n64 games for not having analog camera controls

curious
Anonymous No.725439240 [Report]
>Why do games have such a hard time conveying a sense of scale
Gamers will immediately bitch about how "Its LE EMPTY" when a game tries
Anonymous No.725439663 [Report]
Unironically high resolution VR with high fidelity assets would do the trick.
No 2D presentation comes even close to being near fuckoff huge things like big buildings or ships IRL.
Anonymous No.725441162 [Report]
>>725414048
Someone should mod Elden Ring to do this.
Anonymous No.725441240 [Report]
>>725414296
>>725415456
Once devs figure out that young men don't want to play as middle aged women, or any women, we'll be in a better place.
Anonymous No.725441243 [Report]
>>725411728 (OP)
Not a problem for CRPGs
Anonymous No.725441246 [Report]
>>725411728 (OP)
Massive scale so rarely works in games because they don't handle regular scale well. Even supposedly realistic locations have their scales messed up and way bigger than they should be to accommodate the awkwardness of telecontrol and a distant orbiting camera. Even if it's a first person game everything has to be bigger and more spacious to allow the player to navigate it despite lacking all the sensory perception and agility of a physical body.
Player characters also tend to move really fast because it's annoying to control something slow that takes a long time to get places. The default walk speed is almost always what would in reality be a brisk jog.
Lastly in order to impress scale upon the player, you need contrast. It's something games rarely have. A game about giants will usually always be at that scale. A game set in a mundane world rarely has the player experience impossible macroscapes.
Because the baseline ways we measure scale get completely skewed for convenience, it affects everything beyond that. Something can be 5 miles long but if you can dash from one end to the other in 20 seconds it's not going to feel like it.
Anyway my pick would be Dark Souls 1. A thing it does really well is have the player explore and cross massive structures one little block at a time. In the Hollow settlement, you're going through little human sized houses built into a massive towering wall. In blight town you're scaling an incredible height of the superstructure by means of a rickety scaffold built to human scale. You feel like an ant crawling on something that wasn't built for you.
Anonymous No.725441551 [Report]
>>725414048
Imagine how annoying it would be if elden ring did that. Just because it works great with sotc doesn't mean it's always great, sotc has a sixth or so of the playtime of elden ring (being generous here) it would get boring real fast
Anonymous No.725442124 [Report]
takes a pro
Anonymous No.725442614 [Report]
Third person over the shoulder perspective.