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Thread 725453373

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Anonymous No.725453373 [Report] >>725453526 >>725453596 >>725453601 >>725453708 >>725453781 >>725453794 >>725453814 >>725453863 >>725455476
why dont we make games like this anymore?
Anonymous No.725453487 [Report] >>725453591
because only 40 people would play them
Anonymous No.725453526 [Report]
>>725453373 (OP)
jews
Anonymous No.725453591 [Report] >>725453951
>>725453487
do you have any idea how well rogue squadron sold?
Anonymous No.725453596 [Report] >>725453651
>>725453373 (OP)
Razor Rendevouz was the best level, it's fun seeing how fast you can kill the Razor. Also B-Wing best ship in the series.
Anonymous No.725453601 [Report]
>>725453373 (OP)
if it isn't expected to sell gadzollion copies the suits won't green light it
Anonymous No.725453651 [Report]
>>725453596
>kill the Razor
I'm retarded meant kill the star destroyer trying to capture the razor.
Anonymous No.725453708 [Report]
>>725453373 (OP)
The HD era showed how vulnerable modern game design is.
Factor 5 was a great middle class developer.
One flopped title with Lair killed the company.
Anonymous No.725453781 [Report]
>>725453373 (OP)
We don't know how to anymore.
Anonymous No.725453785 [Report]
Classic sci-fi in general was killed by a combination of stall in scientific progress killing perspectives of affordable space colonization, 9/11 and all the subsequent shitshows shifting the general public's attention inwards, as well as the rise of internet not predicted by any sci-fi writer discrediting it to oblivion.
It's just not cool anymore the way it was in 80s/90s. It's also too impersonal for an average consumer - the direct eye-to-eye combat of FPSes, RPGs and action games is way more appealing.
Anonymous No.725453794 [Report]
>>725453373 (OP)
because they fucked up. The next rogue game was on gamecube or something the franchise for some ungodly reason was Nintendo only.
Anonymous No.725453814 [Report]
>>725453373 (OP)
they've genuinely forgotten how to.

the late 90s and early 00s were full of sincere yet "obvious" ideas which the later years tried to subvert, but now that we've wrapped back around to desiring sincerity we don't know how to go back
Anonymous No.725453863 [Report]
>>725453373 (OP)
It's a lost art
Anonymous No.725453951 [Report] >>725454046
>>725453591
and it would sell 40 copies nowadays
Anonymous No.725454046 [Report] >>725454092 >>725454165
>>725453951
lol yeah star wars has never been more unknown and small
idiot
Anonymous No.725454092 [Report] >>725455247
>>725454046
what year do you think it is
Anonymous No.725454165 [Report] >>725455247 >>725455435
>>725454046
well i mean squadrons didn't sell all that great
Anonymous No.725455247 [Report]
>>725454092
it's 2025

>>725454165
it beat their expectations by a lot, and given it has the appearance of a VR-only multiplayer game the fact it sold well at all is a surprise
Anonymous No.725455435 [Report]
>>725454165
I don't think that had as much to do with the genre and IP as it did the execution
Anonymous No.725455476 [Report] >>725456109
>>725453373 (OP)
they made a starfighter game in like 2022 and nobody played it
Anonymous No.725456109 [Report]
>>725455476
That one was shit