in the time it takes you to astroturf your game and get maybe 10 people interested, you could've just done proper marketing before release and gotten more than that
>>725460029
are you talking about posting on twitter being cheaper than paying for upvotes/likes
or are you talking about paying for upvotes/likes being cheaper than developing a good looking, presentable, fun game
>>725459695
I think it depends on the target audience, but people generally respond better to another person shilling the game than to an ad on youtube or something
you can always do both