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Thread 725464906

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Anonymous No.725464906 [Report] >>725468241 >>725469986
>Got stuck in RNG hell where I failed to destroy evidence like 5 times and one of my best cultists got arrested

FUCK YOU ALEXIS
Secret Histories thread
Anonymous No.725465232 [Report] >>725465749 >>725466643
>sending cultists on missions
>sending cultists on missions
every cultist is irreplaceable, I just use summons for everything

BoH had bad gameplay and I will not suffer apologists for that aspect of it
Anonymous No.725465749 [Report]
>>725465232
>every cultist is irreplaceable,
But my Rose...
Anonymous No.725465960 [Report] >>725466252 >>725466576 >>725467029 >>725471385 >>725475673
>Unbelievably kino lore, art, and style
>Unbelievably dogshit grindy RNG no fun gameplay
Why is this Kennedy's signature style?
Anonymous No.725466252 [Report]
>>725465960
the /lit/fag does not concern himself with shallow concepts like "fun", gameplay is merely a vehicle for storytelling
Anonymous No.725466576 [Report]
>>725465960
The biggest problem with the gameplay system is it stops evolving past a certain point.
If the gameplay changed between dungeon tiers it could have stayed fresh.
Anonymous No.725466643 [Report] >>725467164
>>725465232
I think in theory it could work, it just needed some refinement. But I don't mind shit like having to take notes to play it without losing your mind since it's supposed to be a scholarly game.
Anonymous No.725467029 [Report] >>725467271
>>725465960
I still like Cultist Sim yonks more than Sunless Sea and Skies. It's fucky but doesn't drive me up the fucking wall like they did. Still have yet to play the library one, was tempted to buy it off the hop like Cultist but money was tight and at this point I'm just waiting for it to hit a bundle

Going to buy Traveling at Night the instant I can though. Sure it's a direct ripoff of Disco but sweet fucking Jesus maybe that means it'll be a better vessel for his writefaggotry and I love RPGs more than anything
Anonymous No.725467164 [Report] >>725467576
>>725466643
>I think in theory it could work
tell me more, how would you fix it
Anonymous No.725467271 [Report] >>725467586
>>725467029
Ripping off Disco Elysium? Sounds ambitious.
They've just done card games on a table so far.
Anonymous No.725467576 [Report]
>>725467164
Can't be bothered to engage my brain that much
Anonymous No.725467586 [Report] >>725467787
>>725467271
https://store.steampowered.com/app/2915730/Travelling_At_Night/
Looks kino as all get out. Style-wise it's nowhere near Disco and I assume it won't be voiced, but I like the style of Cultist Sim anyway and can live without voice acting. Just give me a weird supernatural combat-free RPG about some project paperclip-like nonsense with some good reactivity/branching paths based on your character and skills and I'll be as happy as a pig in shit
Anonymous No.725467787 [Report] >>725467901 >>725468382
>>725467586
Hate the artstyles for the overworld, it works well elsewhere. But I'm willing to suffer it.
>can live without voice acting
Disco Elysium was barely voice acted at release too. And I usually still play it that way lel
Anonymous No.725467901 [Report] >>725468382 >>725471147
>>725467787
>Disco Elysium was barely voice acted at release too.
Really? I thought it was integral to the experience when I played it. I can't imagine it without the voices.
Anonymous No.725468241 [Report] >>725468629
>>725464906 (OP)
This is why you kill hunters
By scarring your edge cultists and gifting an edge tool you can get one with edge 10 which gives a 100% success rate at killing hunters.
Even with the hunter trait that gives a 1/3 chance of surviving anyway, it won't count as a failure so your minion won't die.
Anonymous No.725468382 [Report]
>>725467787
I do like most of the voice acting in Disco after they patched that in since 90% of the voice actors are fun, but I am sad they did things like re-record Cuno's lines since FUCK DOES CUNO CARE so loud it's distorting the microphone was a lot more memorable and memey than the well balanced and audible rerecording. There was that guy on the beach that sounded like his dialog was recorded in a fucking bathroom stall, too

>>725467901
Nope, they did a big voice acting patch a while after release. It was partially voice acted before, enough where you'd get the flavor of a character from a few lines then the rest was just text. Was added in the big 'final cut' patch where they also added the political vision quests

https://store.steampowered.com/news/app/632470/view/2917733355993055198
Anonymous No.725468629 [Report] >>725468897 >>725469086 >>725469328
>>725468241
don't cultist missions always have a fail chance?
Anonymous No.725468897 [Report]
>>725468629
it depends on what you're doing, expeditions can always fail
Anonymous No.725469086 [Report]
>>725468629
it depends on what you're doing, expeditions can always fail and so can the generic cult business tasks but I'm pretty sure this one is completely safe
Anonymous No.725469276 [Report]
Alright guys I'm gonna do it I'm gonna finish a run in Book of Hours instead of getting 20-30 rooms in, stopping playing, then starting over months later because I can't remember anything.
What is the best way to progress through the Tree of Wisdoms so I can use the right skills with the optimal workbenches? That has been my paralysis point ever since I discovered it mattered partway into my first playthrough.
Anonymous No.725469328 [Report] >>725470593
>>725468629
I suppose there's always a chance you fail to get the correct scars of course
Anonymous No.725469986 [Report] >>725471375
>>725464906 (OP)
> Playing Book of Hours
> Grinding through the hard-to-clear lower levels.
> Unlock a room
> Boat house
> Mouse around to see what's up with it
> Only one interactable - a shack, the boat house I guess.
> Mechanically, its just the Sea edge again.
> Confusion. Scan the room again.
> There's no special function as far as I can tell and that's the only thing in the room

> Context: Sea edge is an early game area that lets you swim and renounce items. You can unlock it before even reaching the Hush house proper
What the fuck is even the point?
Is there some sort of the utility to having two swimming/dumping spots?
Both activities give memories, and you can only have one at each at any given time.
I also cannot really think of a situation where you'd need to discard a bunch of items really quickly.
I seriously don't get it, am I overlooking something or is this just totally redundant?
Anonymous No.725470593 [Report] >>725470689
>>725469328
Can you control what scars you get?
Anonymous No.725470689 [Report]
>>725470593
No.
Its RNG.
Anonymous No.725471147 [Report] >>725471457
>>725467901
They ruined CUNO's voice with the patch.
Anonymous No.725471375 [Report] >>725474394
>>725469986
it's not necessarily bad design, I think it's good to give players multiple ways to do the same thing in case they overlook one
I have other problems with BoH, like the stupid tree of knowledge system
Anonymous No.725471385 [Report]
>>725465960
I really wish there was justva bit more control. Like if I sent out a Knife cultist they would find knife hirelings
Anonymous No.725471457 [Report] >>725471853 >>725472227
>>725471147
what was the CUNO like before?
Anonymous No.725471853 [Report]
>>725471457
Louder and angrier.
Anonymous No.725472227 [Report]
>>725471457
https://www.youtube.com/watch?v=DoGlE4G8DyE
Anonymous No.725474394 [Report]
>>725471375
>I think it's good to give players multiple ways to do the same thing in case they overlook one
Anon, that's fucking retarded.
This is the same game that permanently deletes unspeant lessons during Numa seasons for no reason.
Call it what it actually is, lazy padding.
The dev needed to fill a room, but didn't want to create more stuff so he copy-pasted something.

You know what would be better?
> Search Boathouse
> Find that its actively in use by smugglers
> Gain smuggler catalogue
> Works similar to the shopping catalogues, except it sells exotic and illegal items
> Stuff like Kerosene, Moonshine, Gunpowder, Tobacco, Opiates, Corpses, Human Trafficking victims
> The boathouse works like the post office, but only accepts the smuggler catalogue
> The normal post office does not accept the smuggler catalogue, for obvious reasons


>like the stupid tree of knowledge system
I don't really mind that.
What really grinds my gears though are the workshop crafting recipes.
The list of things you can make is atrociously small and skewed overwhelming towards certain principles.
Look at the list of device tools you can create.
There are six.
And one of those is just an upgraded version of the Moppet.
In my opinion, the process of exploration and experimentation would be hugely improved if every possible combination produced a unique item or memory.
Not every item needs to be outstanding, most should be mildly useful junk or disruptive annoyances to make the discovery of powerful occult marvels stand out.
But most importantly, every principle must be more-or-less equally represented across this expanded list of craftable memories, tools, and items.
Anonymous No.725475673 [Report] >>725475723 >>725476861
>>725465960
>add 1000 money using the console
>game suddenly becomes 10/10
Anonymous No.725475723 [Report] >>725476861
>>725475673
Money really does buy happiness
Anonymous No.725476861 [Report]
>>725475673
>>725475723
This is unironically what I do and I used to abuse the shit out of the bug where cards couldn't get pulled by magnet if you were holding them while timer expired until they fixed it

But it's an example of really shit game design if you have to cheese it or edit your saves to enjoy it