>game's core mechanic progression is about making stats for your attacks go up
>can be achieved exactly the same by lowering the difficulty
Why would I work hard to make a spell that can do a thousand damage to an enemy when I can just lower the difficulty and kill them with one firebolt?
Many such cases.
>can be achieved exactly the same by lowering the difficulty
Why would I work hard to make a spell that can do a thousand damage to an enemy when I can just lower the difficulty and kill them with one firebolt?
Many such cases.