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Thread 725500851

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Anonymous No.725500851 [Report] >>725501115 >>725512091 >>725515504 >>725517784 >>725529043
We've been rather busy since the last Half-Life thread, doctor Freeman
Anonymous No.725501115 [Report] >>725502137 >>725516069
>>725500851 (OP)
Stop setting yourself up for disappointment, anon.
Anonymous No.725502137 [Report] >>725502537
>>725501115
It's all but confirmed that we're getting something this time.
Anonymous No.725502537 [Report] >>725503047
>>725502137
I also like to freebase copium, anon.
Anonymous No.725503047 [Report] >>725509806
>>725502537
Screenshotted, you'll look so dumb in a couple of weeks.
Anonymous No.725504746 [Report] >>725505073 >>725505515 >>725519179
So I know why this thread exists, you want to see if that Dota 2 update that updated the game to a later branch of Source 2 had anything interesting.
https://github.com/SteamDatabase/GameTracking-Dota2/commit/b25cf388af98e477a008b27c3cdfaef4ecc5e324
For the layman, most of it's pretty boring. But of the notable stuff, there's a lot more optimization related strings, especially around particles and shaders. There's more mentions of the liquid water/oil spill stuff we saw before. However, the most notable strings are the strings around deformable props/surfaces, some of which are old but some of which are new, indicating it's not an abandoned feature like some thought.

In resourcecompilier_strings.txt
>Could not add deformable surface data for model! There was an issue with calculating bone position along the path.
>Could not use path as a skeleton when creating deformable prop from node %s as it doesn't have enough nodes.
>Deformable Entity Settings
>Disable Dynamic Deformable
>deformable_attach_mode
>deformable_attach_orientation_mode
>If checked, this model will not deform in game when the smart prop is placed inside a dynamic deformable entity (such as func_deformable_brush).
>If the smart prop is child of a deformable entity, this setting specifies how the entity generated by this element will be attached to the deformable surface.
>If the smart prop is child of a deformable entity, this setting specifies how the entity generated by this element will be oriented relative to the deformable surface.

Some more stuff on meshlets:
>meshletMaxTriangles
>meshletMaxVertices
>meshlets_max_tri_count
>meshlets_max_vertex_count

And more on gravity:
>movable_mesh_gravity_follows_rotation
>GravityFollowsRotation

Whoever mentioned anything about G-Man's model being referenced was full of shit, by the way.
Anonymous No.725505073 [Report]
>>725504746
>deformable props/surfaces
>Valve might actually be doing their own version of DMM
Hell yeah
Anonymous No.725505515 [Report] >>725507189 >>725507283
>>725504746
How do these leaks work?

Are the new shit added to the engine or something that only popped up now but was always there?
Anonymous No.725505885 [Report] >>725508482
Release it..
Anonymous No.725506639 [Report]
"Gordon, go, the time has-"
>Come, Dr. Freeman?
Anonymous No.725507189 [Report] >>725507508
>>725505515
unlike Source 1 S2 games are supposed to run on the same branch of the engine
whenever a S2 game gets updated it receives features from other (in our case unreleased) titles
iirc when FSR support was added to Deadlock it outright used "hlx" in its convar
Anonymous No.725507283 [Report] >>725507508
>>725505515
Imagine 4 games. Despite being wildly different on the outside, they all share the same internal framework, known as a game engine, under the hood. Games 1, 2 and 3 are publicly released games, while Game 4 is unreleased and in active development, being the primary driver of new work on this shared engine. Sometimes, Games 1, 2 and 3 get updates to bring their internal frameworks up to date with the newer, actively developed internal framework currently being used for Game 4. By scanning the files and data for each update to Games 1, 2 and 3 and comparing it to what was there before, we sometimes find strings and development information on Game 4.

Games 1, 2, and 3 in this instance are Dota 2, CS2, and Deadlock, while Game 4 is HLX/HL3.
Anonymous No.725507508 [Report] >>725507678
>>725507283
>>725507189
So what does that mean for HLX?

Soon? Or nah?
Anonymous No.725507656 [Report] >>725508134 >>725509235
McVIcker says the announce date is close, maybe in 2 weeks.
Anonymous No.725507678 [Report] >>725509719
>>725507508
This month (probably)
Anonymous No.725508134 [Report]
>>725507656
>McNIGGER says
Anonymous No.725508482 [Report]
>>725505885
Too late now that Teardown took its place. Honestly Valve should've hired the guy who made that.
Anonymous No.725509235 [Report]
>>725507656
I doubt Valve would care enough but they could always fuck him over by just intentionally changing their plans any time he happens to guess right/get an actual leak.
Anonymous No.725509719 [Report] >>725509823 >>725509834
>>725507678
>explain the device
out of the loop we're not getting another index are we?
Anonymous No.725509806 [Report] >>725512662
>>725503047
>two more weeks
Anonymous No.725509823 [Report]
>>725509719
Valve's been working on a standalone VR headset codenamed Deckard, and seemingly trademarked as the Steam Frame
Anonymous No.725509834 [Report]
>>725509719
Anon, their next line of hardware are
>Steam Frame (standalone VR headset)
>Steam Controller 2 (literally just Deck as a gamepad)
Anonymous No.725510589 [Report] >>725517436
A shift from Windows to Linux, making their own OS for gaming, switching from x86 to ARM64, making their own gaming hardware, Proton, Proton for ARM.
>Steam Deck
>SteamOS
>Steam Frame being ARM-based
>Steam Frame sharing tech with Steam Deck 2
>Steam Deck 2 being ARM-based as well but AMD
>possible culmination to a Steam home console
Putting all of this together, what is Valve's plans against Microsoft when it comes to PC gaming? Did Valve predict what both Microsoft and Sony were going to do eventually with PC gaming and are shifting away from their directions?
Anonymous No.725512091 [Report]
>>725500851 (OP)
Will the next game run on my 4770K?
Anonymous No.725512662 [Report]
>>725509806
two more days actually
Anonymous No.725515504 [Report]
>>725500851 (OP)
>valve goes nearly radio silent on HL2 for 5 years
>shows up at e3 2003
>gman opens up the presentation with "We've been rather busy in your absence, Mister Freeman"
what did they mean by that?
Anonymous No.725515507 [Report]
bros what if they shadowdrop it...
Anonymous No.725516069 [Report] >>725523384 >>725523507
>>725501115
This
Even if there’s something really coming up, it’s going to be a complete dogshit
Half life alyx wasn’t even good and the “twist” was nonsense pulled right from an ass
Anonymous No.725517436 [Report]
>>725510589
Supposedly spatial gaming, whatever that meant.
Anonymous No.725517784 [Report]
>>725500851 (OP)
This whole build up to HLX reminds me of the months leading to Half-Life Alyx when people finding more HLVR code strings but they didn't take it seriously. Though I guess it's different now because Valve giving a lot of weird signals about it.
Anonymous No.725519179 [Report] >>725521517
>>725504746
have there been any mentions about the dismemberment system found earlier this year (i think)? i would love to see more left 4 dead
Anonymous No.725521517 [Report]
>>725519179
I thought it was there? People speculated it's going to be more like Doom Eternal gore system.
Anonymous No.725523045 [Report] >>725523117 >>725527417
HLX anywhere from 2 weeks to 12 months away from an announcement, I fully believe this is the one to survive. We know Valve do a yearly Friends/Family playtest, Alyx was 2019, Neon Prime was 2023, what was 2024 alleged to be? It's happening.
Anonymous No.725523117 [Report] >>725523220 >>725523448
>>725523045
>Neon Prime was 2023
i totally forgot about this, did it end up being deadlock?
Anonymous No.725523220 [Report]
>>725523117
yep, the Friends/Family playtest feedback specifically cited the cyberpunk look as an issue and by the time the game went public approx 7 months later it had turned into Deadlock.
Anonymous No.725523384 [Report]
>>725516069
>and the “twist” was nonsense pulled right from an ass
Well how would you progress the story of half life? It almost seems like valve has no idea where to go from alyx
Anonymous No.725523448 [Report] >>725523572
>>725523117
Yeah, but deadlock isn't that fun so I'm glad it's not tied to HL. At least it wasn't that fun a few months ago.
Anonymous No.725523507 [Report] >>725523950
>>725516069
>Half life alyx wasn’t even good and the “twist” was nonsense pulled right from an ass
Alyx was good, and the twist was too.
Anonymous No.725523572 [Report]
>>725523448
>deadlock isn't that fun so I'm glad it's not tied to Citadel was the HL version, Neon Prime was basically Deadlock but different art style/setting.
Anonymous No.725523950 [Report] >>725535339
>>725523507
It was not 20 years of waiting good
Anonymous No.725524117 [Report] >>725524795
Anonymous No.725524751 [Report] >>725532126 >>725534630
https://vocaroo.com/1csHe6uGdIFH
Anonymous No.725524795 [Report]
>>725524117
beautiful
Anonymous No.725527417 [Report] >>725528239
>>725523045
Source 2 being finished made it more likely this time. This whole time, Source 2 was the root cause of Valve not doing shit with games back in 2010s.
Anonymous No.725528239 [Report] >>725529371
>>725527417
Source 2 better be the greatest fucking thing in the world then.
It sure looks pretty in CS2, but it needs to be more than an engine capable of hyper-realistic shit-skimmed water effects.
Anonymous No.725529043 [Report]
>>725500851 (OP)
I don’t want Half-Life 3. I want Artifact.

Valve screwed over the Artifact fanbase by cancelling the Artifact 2.0 beta without even allowing users to invite friends like they said they would in January 2021 and does not deserve your financial support for these gross consumer-unfriendly practices.
Anonymous No.725529371 [Report]
>>725528239
Itll be more about simulation and physics shit
Anonymous No.725532126 [Report]
>>725524751
kek
tbf Ricochet was just a Half-Life SDK demo Valve making R2 just to showcase HL3 SDK would be incredibly based
Anonymous No.725534630 [Report]
>>725524751
i kneel, gman-sama
Anonymous No.725535339 [Report]
>>725523950
No one waited 20 years you retard, it was 13, and now 5. When you say 20 years you out yourself as a fake fan.