Anonymous
11/11/2025, 5:57:20 AM
No.725517063
[Report]
>>725517574
>>725520342
>>725522246
>>725523150
>>725525124
>>725525625
Just started Devil Survivor 2 and holy hell, it already mogs Persona 3 and Persona 5 in areas those games were supposed to be “peak Atlus” in.
P3 has a great concept, but let’s be honest:
70% of the game is climbing the same copy-pasted tower with zero story progression
Social Links feel disconnected from the main plot
Months pass where literally nothing happens except “grind Tartarus and wait for the next full moon”
The atmosphere is great, but the pacing is painful and the character arcs are hit-or-miss.
P5 has insane style, but once the hype wears off:
It’s a 100-hour game that repeats the exact same loop for 7 palaces
Cast peaks early and half of them stop developing after their intro arc
“Choices” don’t matter, the route doesn’t change, and the game is terrified of letting you fail
It’s fun, but extremely on rails for a game about “freedom.”
Meanwhile, I’m barely into Devil Survivor 2 and it’s already doing what Persona pretends to do:
actual urgency instead of “go to school, sleep, repeat”
choices that matter with consequences (people can die, routes shift)
character moments tied directly into the apocalypse, not filler side stories
combat actually requires thinking because it’s a strategy RPG, not mashing All-Out Attacks like a faggot
P3 has a great concept, but let’s be honest:
70% of the game is climbing the same copy-pasted tower with zero story progression
Social Links feel disconnected from the main plot
Months pass where literally nothing happens except “grind Tartarus and wait for the next full moon”
The atmosphere is great, but the pacing is painful and the character arcs are hit-or-miss.
P5 has insane style, but once the hype wears off:
It’s a 100-hour game that repeats the exact same loop for 7 palaces
Cast peaks early and half of them stop developing after their intro arc
“Choices” don’t matter, the route doesn’t change, and the game is terrified of letting you fail
It’s fun, but extremely on rails for a game about “freedom.”
Meanwhile, I’m barely into Devil Survivor 2 and it’s already doing what Persona pretends to do:
actual urgency instead of “go to school, sleep, repeat”
choices that matter with consequences (people can die, routes shift)
character moments tied directly into the apocalypse, not filler side stories
combat actually requires thinking because it’s a strategy RPG, not mashing All-Out Attacks like a faggot