>>725530240
It was well made, as in it very polished and fluid. But the foundation was deeply flawed, since Concord's core presumption was that maining one or few characters is a problem, and incentivizing it is a design flaw. Concord's Crew System was all about a lot of character switching to lot of various roles, and stacking up bonuses from all of them. But it ran into the problem of people, even those who wanted to like Concord, not vibing with it since they still wanted to just main their favorites. I noticed that even plenty of professional reviews straight up did not even cover the Crew System properly, because engaging with it is so unintuitive and goes against the way players actually want to play.
Maybe it is one more symptom of the common toxic positivity in modern entertainment industry, where creators barricade themselves in bubbles and refuse to accept feedback or to even attempt to read the actual audience.