Rumbleverse
This game was a great idea executed poorly and ultimately killed by terrible balancing decisions. The art style was way too ugly, also a having a name so similar to at the time popular (but now also dead) Multiversus was confusing. But by far the worst decision was focusing on weapons instead of the special moves. Special moves had a rock-paper-scissor quality where some attacks had properties that beat other attacks (like a traditional fighting game) but by making weapons beat all attacks the whole balance is thrown out the window. It's a shame since when it comes to Battle Royales, Rumbleverse was one of the most uniques.