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Thread 725610498

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Anonymous No.725610498 [Report] >>725611010 >>725611105 >>725611423 >>725611434 >>725612189
Explain to me why weapon durability and weapons breaking after x amount of uses is bad without sounding like a retard
Anonymous No.725610635 [Report] >>725611286
because it reduces the impact and fun factor of finding a new weapon.

faggot
Anonymous No.725610893 [Report]
because it's not a fun mechanic
Anonymous No.725611010 [Report]
>>725610498 (OP)
It's realistic
Anonymous No.725611028 [Report]
If each weapon has a total potential damage value of [Damage per Hit x Durability] = P, then each encounter in the game needs to be balanced around monsters having roughly P HP. However, some leeway needs to be given to assume wasted or inefficient damage output, and if player skill factors in any way to changing the value of P, then it becomes difficult for a developer to accurately pinpoint where to balance it. Because developers want their players to complete games, this results in games erring on the side of caution, always letting the players accumulate extra value as they play the game.

However, the longer a game progresses, the more imbalance occurs between the floor that a developer sets out of necessity, and the ceiling that a player can reach if they are skilled. This results in the weapon system either becoming bloated and unnecessary, only adding tedium to the skilled player, or another obnoxious roadblock that a bad player will likely overcome by being forced to grind. The "perfect middle ground" is nearly impossible to achieve, and it becomes difficult to design appropriate challenges if the developer does not know how much accumulated gear the player has at their disposal.

Also it's just not fun, with the exception of some CRPGs.
Anonymous No.725611034 [Report]
because you touch yourself at night
Anonymous No.725611105 [Report]
>>725610498 (OP)
because real weapons don't last to kill hundreds of other people, they break a lot
but games expect you kill hundreds when that is something that takes years to do with cold weapons.

if you want players to kill unrealistic amounts of enemies, their weapons need to last unrealistic amounts of time.
Anonymous No.725611286 [Report] >>725611546 >>725612189
>>725610635
>find strong weapon
>0 reason to use anything weaker, so the majority of the weapons in the game are now useless
You don't think it's fun because you're a brainlet who wants to google the most OP thing in the game and sleepwalk through it. I think it's fun because having to think about which weapon you're using and why is cool. We are not the same.
Anonymous No.725611332 [Report] >>725612357 >>725615786
sometimes I wish I could go back in time and experience bleach hype alongside 4chan for the first time again
Anonymous No.725611412 [Report]
Because it is never implemented well. Most guns can fire hundreds of rounds before any kind of malfunction, as opposed to put one mag through it and now there's more jams than a Smuckers factory.
Anonymous No.725611423 [Report]
>>725610498 (OP)
it isn't, gaymers are just averse to resource management, or anything that requires the process of thinking
Anonymous No.725611434 [Report] >>725612483
>>725610498 (OP)
It depends on the game, people bitch and moan about Botw, but I think it has a good durability system and it's what makes the game roll, then you have games like Dark Souls where it really has no reason to be there since the game gives you tools to ignore it completely and it ends only used for a single weapon type that the player evades (crystal)
Anonymous No.725611546 [Report]
>>725611286
>find fun weapon
>use it for 30 minutes and then it breaks and you have to use something else
that's why it's not fun
durability is just a bandaid solution to poor weapon balance
Anonymous No.725612189 [Report]
>>725610498 (OP)
it's there for what purpose? why would it be there, what's the system trying to accomplish? usually it only accomplishes annoying the player
beat em ups and brawlers might be the only games where it works, there treating weapons as a powerup is both understandable, and sells the fantasy of being a super tough fighter whose iron fists are a more reliable weapon than any bat

>>725611286
yeah right a lot of fun thoughts to be had, it's not as if choosing your weapon is irrelevant cognitive load, since overwhelming majority of games are balanced in such a way that simply using the next thing in the list is just as viable as "minmaxing"
also you didn't use your ebin maymay correctly, you dumbass
Anonymous No.725612357 [Report]
>>725611332
Is as n approaches Infinity good from a bleach perspective?
Anonymous No.725612475 [Report]
>nooooo its annoying
Rank up your armory skill next time retard
>I DONT WANNA
then travel right back the shop retard
Anonymous No.725612483 [Report]
>>725611434
Good post.
Anonymous No.725612594 [Report]
I straight up did not buy TotK or BotW because of the durability system. I'm not going to play a game where I have to spend time hunting and hoarding weapons because they break every 20 uses or something. If this is what Zelda has become then it's been a good 20 or so years but I'm dropping the franchise.
Anonymous No.725615786 [Report]
>>725611332
in retrospect while Naruto and OP have better stories I feel like I enjoyed reading bleach more